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Flight Simulators





Found 16 results

  1. Can you start a mission with YOURSELF (Player-Client) in an F/A-18 cold on the deck of a SuperCarrier while multiple AI aircraft (2) are in approach/landing. Then, after the AI are recovered/parked, you startup, taxi & launch from either waist or bow cats? I can set up the AIs and they do their thing, but as soon as I add a Client (myself) the deck is set to Launch exclusively (deck crew manning all cats), and the AIs just keep circling at 3,000ft. This all seems to occur automatically WITHOUT me initiating startup. Would it not be logical to have Recovery and Bow Cat(s) Launching at the same time? Is this a trigger thing possible in ME?
  2. DCS has a big community and choosing a place to settle down can be hard. There are a lot of groups out there and all of them have a different culture and fly differently. As you are reading this ask yourself what you want out of a DCS group. CVW-1 is a DCS carrier air wing is dedicated to getting as close as possible to real world Naval aviation operations. CVW-1 is dedicated to training its members to be the best of the best. We pride ourselves on flying like real Naval Aviators. We also love Naval Aviation and Naval operations. CVW-1 offers a unique experience in that we capture the culture around Naval Squadrons. We are small right now but we have the potential of growing into something big. We need people devoted to building CVW-1 up into a group of like minded people that act like a family building each other up. Our leadership loves Naval Aviation and loves Sharing that love of Naval Aviation with its members. We are devoted to making an authentic and realistic experience. We are often classified as a military simulation (mil sim), but what does that exactly mean? Well our definition of it is that we strive to get as close as we can to real-world operations within the limits of DCS. Our training and operational programs closely resemble that of a real CVW. training phases Fleet replacement squadron (FRS), Strike Fighter Advanced Readiness Program (SFARP) and Tailored Ship’s Training Availability (TSTA) form the core of our Fleet Readiness Training Program or FRTP. Lot’s of hours are spent by wing members time making detailed briefs and training materials. CVW-1’s members have a lot of experience in a wide range of tactics and procedures. Our members are devoted to helping one another to accomplish the goal of creating a realistic experience within DCS. Mil sim does not mean you have to greet people and say sir. But we do have a chain of command and we have ranks to identify people that have given their time to alleviate the administrative burden of maintaining a group like this and members that help in strengthening our culture. CVW-1’s brand is “Work hard play hard” we feel that if you put in the work here that’s what you’re gonna get out of it. Our motto just like the real CVW-1 is “Primus et principes” it means primus and principles in English, meaning if you stick to it and our principles you will love it. Our goal is to have you look back and see how much you have evolved as a virtual aviator. So is CVW-1 a good fit for you, think back to the question I asked you at the very beginning “what you want out of a DCS group” does this fit with what you want in a DCS Group? Here are more questions that you can ask yourself. Do I have a passion for flying and a passion for naval aviation? Do I enjoy Standard Operating Procedures (SOP) and reading and biting by them? At CVW-1 Flight Training Instructional (FTI) and SOPs are the core of our flight operations. Do I enjoy flying the F/A-18C start up to shut down? Do I enjoy working as a team and learning in a professional and realistic manner? Can I receive criticism in debriefs whether I fail or succeed in a given mission? Can I become part of a group that flies in the Central standard time zone typically starting at 1900? If you said yes to all of them, CVW-1 may be a good option for you. We currently need about 40 - 60 Active pilots. We currently only operate the F/A-18C and plan to stay that way since we are trying to have a circa 2019 Air wing. Our training consists of 5 missions in FRS which consist of Air to Air Refueling (AAR), Air to surface (AS), Air to Air (AA) and Night Systems (NS) in VFA-106 then you will get a choice to choose from VFA-11, VFA-211, VFA-136 and VFA-81. You will then get put through SFARP which teaches you Close Air Support (CAS), Armed Reconnaissance (AR) and much more. If you have made it to the end of this, congratulations! If you are interested in the Carrier air wing and want to learn more about it join our discord at https://discord.gg/yT9RTndGe6. If you would like to ask a member of our staff don’t hesitate to ask us in the recruiting section of our discord. We look forward to having you on our team. FLY NAVY!!
  3. Does anybody know if there is a setting or LUA entry or ??? that would allow-provide for the carrier to operate under Case III landing protocols even in a brilliant beautiful sunny noon environment? I would imagine IRL this is done with newer pilots and training, and it provides a much better visual perspective to view/experience the ALCS system as well as other aspects of carrier landings.
  4. AGM-84. Harpoon explodes after launch from F/A-18C Two attempts at the following configuration: Mode: BOL - Flight: Low - Term: Skim - SRCH: 5NM - DEST: 60 NM - BRG: 78° 1st attempt: 4 x AGM-84. Harpoon loaded, 1 x fired; upon pressing Weapon release button, A/C exploded instantaneously 2nd attempt: 4 x AGM-84. Harpoon loaded, 4 fired, 3/4 detached regularly, dropped aprox, 200 ft from A/C, then started to explode, 1/4 "survived" and continued regular patch Wingman confirmed 1st attempt in repetition experiment, A/C exploded upon weapon release. Harpoons were fired from 12´000 - 16´000 NM, @ aprox. 40 NM to target, @ speeds of 250-350 kts, sufficent combat spread aka separation was proved between any other A/C.
  5. Hello all, I'm inviting anyone who would like to participate to an AIN ship operations multi-player mission. We are going to run it on Caucasus map with no mods. There will be 4 big ships, super carrier, non super carrier, Tarawa, and Kutz for the flanker pilots. The mission will have active csar/ctld so the helo pilots can do plane guard duty while the jets do flight operations. AIN will have tutors for all the fixed wing, and at least a few of the helicopter models. There will be a few low threat level ground targets so people can practice that as well. We haven't yet set an exact time and date for this training, as we're going to run it several times, and we'll likely leave the server open and without a password while this mission runs. So come out and hop in your favorite aircraft and do some carrier practice. The tacans will work, as will the ICLS so you can even do automatic carrier landings in your tomcat. There will be tankers up with active TACANs and easy comms will be enabled. The mission will be "AIN Ship operations" in multi-player. Here is the link to our discord.https://discord.gg/JuBydbsfDn More information will be forthcoming, and I'll will add to this post. We hope you'll show up regardless of your flight experince level. We'll see you in the skies!
  6. ***17MAY21 Update*** F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard by Pokeraccio V.2.0 17.05.21 ***NEW VERSION 2.0 is here to celebrate the DCS 2.7*** Just a simple DCS F/A-18C Hornet Weapons QRH made up by 10 pages (+10 pages night friendly). Since update 1.7b added as a test 1 more page LIM (Limitations) also give it a sort of ipad look both clean/dirt version (removed since V1.8), to print or use as kneeboard with some useful info about F/A-18C Hornet Armaments/Weapons/Flight Deck procedure, very basic but handy especially during the first missions. Tested in Open Beta, used also in Stable just some feature may not be present, yet. If you need for any reason an older version drop me a line here on forum page. To have it in Kneeboard, just unzip and copy png files accordingly (if folders are not there, create new ones): \Saved Games\DCS\Kneeboard\FA-18C_hornet or \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet The basic idea has been developed by others in various way, I just made my own version for personal use. As per request,(https://forums.eagle.ru/showthread.php?t=247119) I'd like to share it. I've uploaded the file in the user file section: https://www.digitalcombatsimulator.com/en/files/3305957/ ZIP file: 10 Png (+10 pages NV vers). this is a DAY/NIGHT PDF version: https://www.digitalcombatsimulator.com/en/files/3316602/ If you find some errors, update, DCS armament logic changes, anything please just share it here and when I'll get the chance I'll update them. Since release V1.3nv I added some Night friendly version for all the "Night lone wolf mission lover" out there... Cheers Pokeraccio My references and original ideas developers are: https://forums.eagle.ru/showthread.php?t=212282 by Chuck From page 140 Weapons and Armament section, on Page 143 there is a useful spreadsheet called F/A18C-Hornet Armament Matrix by Twisted-Biscuit https://www.digitalcombatsimulator.com/en/files/3305134/?sphrase_id=18908065 by Bailey https://www.digitalcombatsimulator.com/en/files/3304428/?sphrase_id=18908171 by Arinc429 https://www.digitalcombatsimulator.com/en/files/3300643/ and https://www.digitalcombatsimulator.com/en/files/3302559/ by Sydy https://forums.eagle.ru/showthread.php?t=189564&highlight=armament and also several You Tube Channels tuts by the well known gurus of DCS. I suggest also the very useful Windows APP Kneeboard Builder by AlaskanGrizzly https://forums.eagle.ru/showthread.php?t=129341 especially if you want to resize the Kneeboard Disclaimer: This is a personal, self made, QRH that I am pleased to share with the entire community of DCS-WORLD F/A-18C enthusiasts, also to thank all the users that share their files with us all, and contents creators which I referred to when I made this document. I hope you’ll find it useful. Please, DO not use for real world OPS or training - Use this guide only for DCS - F/A-18C Enjoy. Cheers by Pokeraccio Changelog: V2.0 -NEW VERSION is here to celebrate the DCS 2.7; -New document, layout, colors, graphics, overall adjustments; -Clearer Resolution, quite ok also in VR; -AGM-88C HARM PreBriefed Mode/Code List added; Self Prot. - PullBack Sub Mode; -BDU 45/ 45B Training Bombs added; -AGM-84H SLAM-ER added (so we'll be ready); -added one page and revisited page numbers; -Correction of inaccuracies in general on the whole document; -updated system logic up to Open Beta V1.9 -GBU-24 Paveway III added; -added one page and revisited page numbers -Some layout adjustments -correction of inaccuracies in general on the whole document V1.8 -AGM-84E SLAM added; -some small system update (TGP), -ZIP Content: PDF Frame vers, PNG Frame and No Frame vers, glass and dust version removed as not so useful (If you liked I can provide it). V1.7b -Small Update, correction of inaccuracies in general on the whole document, added as a test a new page on DAY version (Limitations), graphics enhancements with ipad look, dust and finger prints, both version clean/dirt available in zip. V1.7 -General Update, corrected SMS settings for Unguided Bombs, pages/color, added 2 page (total of 7 pages) on LEP-List of Effective Pages= changed/new pages List since last update V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers. V1.5nv -Update pages 2/4 and 2/4 NV with MAVF/TGP Checklist V1.4nv -Update pages 1/4 and 1/4 NV with a TGP Checklist V1.3nvBis -Update Store Settings for CBUs Page 3/4 V1.3nv -added Night friendly version V.1.3 - Page Order - switched pages 2 and 3 - Harpoon Added on Page 2/4
  7. Hi Fellow Pilots, I have been extensively using the interface for StreamDeck that Charles Tytler wrote, to configure my XL unit for the F/A-18C. Granted it is all been for the way my little brain works and obviously 100% personalised for my use. I apologise for asking these questions, but I have medical memory issues and forget easily Seen as I have put so much effort in to this, I thought I would release to all the fellow pilots out there. Before I do though, I just wanted to ask a couple of questions; 1. Do I need to release the customized F/A-18C lua I am using? 2. Do I need to release the clickable data, or is that standard for everyone? 3. Do I just need to release the profile itself with some support documentation, or is there other StreamDeck stuff I need to add? 4. I will obviously credit those others where I have reused the odd icon here or there from other profiles I have downloaded, and will also make available every icon sheet that I have created in Adobe Illustrator *.ai, *.psd *.png 99% of what is contained below is based upon direct interface, rather than keystrokes or combinations of keys, so there is virtually no keys that need to be mapped in DCS itself Here are the screenshots of the profile screens I have created and using, and what I intend to release; As I stated above, almost all the buttons and gauges etc are utilising the direct interface, and not keyboard strokes, so little to no remapping of keys is required to make it functional If someone who could help me with the answers, then I can get this released tomorrow hopefully Thank you Toni aka Ice Rhino
  8. Hello guys. Something is wrong with Blade in M12 of Raven one campaign. From the very moment he starts taxiing, his plane is release huge amount of black smoke (see cap1 attached). I've made all test: waiting for him until hooked in the catapult and take off, taking off before and after him. What I saw after taking off after him is that he weirdly crash at the end of the catapult (see cap2 attached). I guess this is a bug. right? Any previous report on this? Cheers!!
  9. Hi, My latest Persian Gulf mission is now live. Since its been 30 years since Gulf War 1 I have included a tribute to those who served. Any feedback or comments would be appreciated. Cheers SB Experience the beauty and tranquility of the Persian Gulf as the sun sets in this immersive and exciting DCS flying experience. Cruise down the coast at low level in close formation with four RAF Tornado Gr4s. Perform a spectacular flypast at Ferrari World before taking in the night lights of Abu Dhabi. This HIGHLY IMMERSIVE mission features full custom audio with VOICE, SFX & Music used throughout the mission A simple, calm and relaxing sortie set in stunning conditions. YOUR MISSION: • Blast off from Khusab AB, Oman. • Roundez vous with JACKAL - a four-ship of Royal Air Force Tornado Gr4s inbound to AL Dhafra in the UAE. • Fly in formation at low level and make your way down to Ferrari World (Abu Dhabi) for a flypast. • Fly loose and relaxed or tight group formation Red Arrows style • A simple, calm and relaxing sortie set in stunning conditions. • Gulf War Tribute included MISSION TIME: 45 minutes FEATURES: • Full Custom Audio VOICE, SFX, MUSIC • Hot start jets for fast access • Waypoints included • Single & Multiplayer • Free Flights - No Threats • Relax and Fly AIRCRAFT SUPPORTED: • F/A-18C Hornet • F-16C Viper • F-15C Eagle • F-14A 135 GR • Mirage M2000C • SAAB Viggen DOWNLOAD NOW> https://www.digitalcombatsimulator.com/en/files/3314421/ Thanks Stevie --------------------------------------------------------------------------------------------- MY DCS CONTENT: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=steviebeats&set_filter=Y RAF Tornado Gr4 - Skin Pack https://www.digitalcombatsimulator.com/en/files/3313013/ Low Level Sortie with RAF Tornados (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313267/ RAF Sukhumi - Low Level Training (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313806/ Armed Reconnaissance with RAF Tornados (Syria) https://www.digitalcombatsimulator.com/en/files/3314195/ FACEBOOK PAGE https://www.facebook.com/steviebeats.co.uk YOUTUBE: https://www.youtube.com/c/StevieBeats ---------------------------------------------------------------------------------------------
  10. I have the Supercarrier. On all the other CVN carriers there are the launch groups/personel in place on the catapults, except for the Stennis . Why is that and is that only with me or am i doing something wrong ? Input plz Kind regards, RWC
  11. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  12. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  13. Something that would be cool is normal helmets without the HMD as an option in the Ground Crew menu, since they fly without HMCS sometimes.
  14. so I've been looking at videos of the f/a-18 hornet when I came across a video of the super hornet model aerial refueling another hornet. hornet equipped with air to air refueling pod. can we get support for this to be implemented ingame? :) feels like since its a pod it would be possible to implement and mount on a regular f/a-18c hornet. anyone else feels like me? let me know, and let eagle dynamics know. thank you p.s. I know about the user name and no, I am not THE Matt Wagner :( just had that user name for ever and way before I ever knew about Matt and dcs.
  15. Hello, I shall preface this with the fact that my tacview is installed incorrectly so unfortunately I don't have a tacview of the current instance of this issue, however I have an old one. I had not made a track file as this was multiplayer and I didn't think to. But I still have recordings of it happening. The Issue: Some harpoons fired will simply climb until they kill themselves at 50,000 or higher. Current record of the two harpoons I've witnessed doing this is 66,000 feet. This all occurred on the Syria at War server on multiplayer, Syria being the map. However I should point out I have experienced this bug once prior on the Persian Gulf map as well on Persian Gulf at War, so map doesn't seem to be relevant to the bug. Process: What I did was I loaded up two harpoons on the 2 and 8 rack pylons and I flew off the carrier. Once airborne I began timing out the Harpoons on the stores page and I activated the SEA radar to find my target, which I did and locked onto successfully. I switched the Harpoons to the R/BOL mode and they successfully displayed the target information I was wanting, I set them both to fly at medium altitude with a skim setting for the terminal. Both missiles read the same information. I then launched from 60nm at a broadside stationary destroyer. Pylon 2's missile proceeded to pull up and climb to about 53,000 feet before its engine cut off, whereas pylon 8's missile flew properly at 15,000 feet for the journey and struck the target dead on. The video is unlisted on my account for you to see. I do not have any better way of providing evidence of it happening and unfortunately I had pressed the record button too late to demonstrate my own cockpit footage. However I hope that my description of what I had done should assist in figuring out the issue. DCS Harpoon Bug Video.zip.acmi
  16. So I am trying to program the actuation of the Emergency brake on my F/A-18C through my Streamdeck XL. I have done many buttons but this one has me stumped. I want to use a single “switch” to simulate engaged (pulled out) and disengaged (pushed in). I can engage it, but disengage it. Has anyone tried this and were you successful? Any help would be appreciated.
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