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BOLD CHEETAH (current version 2024-04-23) VERSION 2024-04-23 - Fixed kneeboards missions 9 and 13 VERSION 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. VERSION 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map • You MUST own the DCS Supercarrier module. NO LONGER REQUIRED • OPTIONAL: For realistic Iranian F-14 markings, download this amazing skin (https://www.digitalcombatsimulator.com/en/files/3304485/) by sadjad_vosoul on the DCS User Files section. Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
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After 10 min in orbit over Raqqa I don't get authorization to move into the convoy box. The Strike Eagles have already reported winchester and RTBd. I proceed into the convoy box and the convoys aren't there. Some trigger is not hitting.
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Привет всем, кто говорит по-русски! Меня зовут Михаил Крылов, я решил озвучить оригинальные уроки для модуля F/A-18C. Проходить обучение, не читая текст, а воспринимая всё на слух, очень удобно и приятно. Поэтому я записал русскую озвучку к урокам F/A-18C для вас! Cкачивайте бесплатно и пользуйтесь с удовольствием. → Скачать русскую озвучку обучения для F/A-18C Если хотите поддержать, поставьте озвучке лайк в Steam, это поможет поднять пост в топ и больше людей узнает об озвучке. Видео-демонстрация на примере урока "Холодный старт":
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- уроки f/a-18c
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Buenas tardes a todos, Quisiera compartir con la comunidad nuestro curso de BVR TACTICAL EMPLOYMENT realizado para el entrenamiento de nuestros pilotos del escuadrón. Este curso esta disponible en la plataforma thinkific como también se ira subiendo periódicamente a YouTube, dejo los link mas abajo. Debe considerar: El curso esta completo en su gran mayoría pero se espera finalizar los últimos 5 o 6 videos dentro de los siguientes 45 días. El curso es basado desde distintas fuentes de información abierta, datos obtenidos mediante análisis cuantitativo en DCS y SOP propios de nuestro escuadrón. Pueden haber errores , siéntase libre de reportarlos y considere que algunos procedimientos han sido intencionalmente modificados para DCS y para nuestro escuadrón. Esperamos que les guste y le sea útil, agradecemos la critica constructiva y el debate y nos ayudaría mucho, suscribirte, compartir y dar un like en el canal de youtube. Link thinkific: https://vfa-s-school.thinkific.com/enrollments Invitación a Discord del escuadrón: https://discord.gg/K5KK8hutt6 Canal de youtube: https://www.youtube.com/channel/UCewPFHo4Dt3B8Pr0nfkQilA null
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With DCS Open Beta update - Feb 22nd 2024 there are a large batch of bugs fixed and improved gameplay features to the campaign that are available right now - simply update OPEN BETA to access. Changelog - error fixes, bugs and updates: 2.41 Update - Feb 23rd 2024 - Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue - PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve - Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification 2.4 Update - Dec 23rd 2023 - campaign file has been completely rebuilt - Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) - Mission file names and briefing names have been changed to accommodate campaign changes - Also includes all fixes from V2.3 update - Please see below Mission 13 - Kayla Mueller - Improvements to game flow and instructions for clarity - Balanced red forces - Overhaul Mission Brief PDF/Kneeboard and player instructions - Various mission elements tweaked/changed - Changed load-out to X4 Mk-82, rockets - adjusted formation to avoid collisions - Added Tanker on 72Y 251 AM (not required) V2.3 -Sep 27th 2023 - Hot and Cold Stars Versions Now Available - Missions 1-12 now have Hot Start versions available General tweaks/fixes: - Various tweaks and fixes to most missions plus: Mission 2: Task Force Zeus - adjusted WP1 to 18K for all aircraft - updated kneeboard - saddle order fixed - Fixed tanker Texaco11 Mission 4: The Damned: - Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success Mission 7: The Oil Business - part 1 - B1 strike refined - Formation for flypast adjusted due to collisions Mission 9 - Raqqa Convoys - Tanker will RTB 4 mins after mission success Mission 11: Chemical Alley - Tanker to stays on station until egress then RTB with player rejoin - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - falcon21/22 to RTB on player success - RED24 will go weapon hold and RTB on reaching coastline - RED24 launched later Mission 12: High Value Targets - Target Coordinates now pop up on screen + via F10 COMMS menu on request - Red Air now launch when last target has been destroyed - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - Tanker orbit until mission success then rtbs with player - AWACS fixed. Orbit until mission success - Added NVG to loadout - Reduced AAA threat near HVT 4 - adjusted time to allow for more daylight
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Firstly we just wanted to get in touch to say thanks to all of the flyers who purchased the INHERENT RESOLVE CAMPAIGN for the F/A-18C Hornet recently. Also our apologies, some of the campaign elements were missed out of the initial release. This has now been fixed. Also thanks to everyone for the constructive feedback. We have addressed EACH and every issue and are proud to announce the following. Inherent Resolve has now been upgraded to V2 - subject to update from ED as of April 26th 2023 All bugs and errors reported on Steam Store and Eagle Dynamics Forum have now been logged and fixed. General updates: ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins, notes, credits COLD STARTS - added for all missions Players can now Launch Mission via SPACEBAR when ready allowing for more prep time Added ability to use LABELS Added SCORE SYSTEM system to each mission Fixed / added EPLRS for all aircraft with datalink New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links Player WAYPOINTS renamed for consistency TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues Added optional IMMORTAL MODE to several longer missions, dangerous missions DCS Campaign - Inherent Resolve V2 FULL Change-log: April 25th 2023 Mission1: - Steered C-130 higher and wider to avoid confusing player to follow them on take off Mission 2: - corrected waypoint for target apron at menakh - corrected transit speeds of package - added additional ground units in firefight - target destroyed by allied aircraft, now fixed Mission 4 - The Damned: - Improved in-game instructions and briefing - improved Ai behaviours all-round - Improved target sets and positions - Added improved secondaries and airfield attack - dozens of other upgrades/improvements Mission 5 - Barrel Bombs - adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city - new audio added for weapons firing, BDA and other items - Mission improved playability / Flow / Timings Mission 7 - The Oil Business Updated Ai behaviour for egress/recovery/landings Updated Completion music Updated Sabre20 audio/dialogue for improved accuracy (location, instructions) Updated Oil Derrick explosions Updated Flypast Artillery strike/timings Updated flight audio/comms to avoid audio clashes Updated Banshee targeting and BDA Many more updates that improve flow/experience Lots of other fixes and improvements not listed. Thank you for playing Inherent Resolve and for your valued feedback Looking Glass
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DCS is a big community and choosing a place to settle down can be hard. There are a lot of groups out there with each having their own culture and standards of flying. As you are reading this ask yourself what you want out of a DCS group. VFA-211 is a DCS Strike Fighter Squadron that is dedicated to getting as close as possible to real world Naval aviation operations. VFA-211 is dedicated to training its members to be the best of the best. We pride ourselves on flying like real Naval Aviators. We also love Naval Aviation and Naval operations. VFA-211 offers a unique experience in that we capture the culture around Naval Squadrons. We’re a tight knit group of like minded people that act like a family building each other up. We are devoted to making an authentic and realistic experience. We are often classified as a military simulation (mil sim), but what does that exactly mean? Well, our definition of mil sim is that we strive to get as close as we can to real-world operations within the limits of DCS. VFA-211’s members have a lot of experience in a wide range of tactics and procedures. Our members are devoted to helping one another accomplish the goal of creating a realistic experience within DCS. Mil sim does not mean you have to greet people and say sir, but we do have a chain of command and ranks to identify members and their respective contributing roles. VFA-211’s motto is “Work hard, play hard”. We feel that if you put in the effort that’s what you’ll get out of it. So is VFA-211 a good fit for you? What do you want out of a DCS group? Here are more questions that you can ask yourself. Do I have a passion for flying and naval aviation? Do I enjoy Standard Operating Procedures (SOP) and reading/ abiding by them? Do I enjoy flying the F/A-18C start up to shut down? Am I experienced enough in the F/A-18C? Do I enjoy working as a team and learning in a professional and realistic manner? Can I receive criticism in debriefs whether I fail or succeed in a given mission? Can I become part of a group that flies in the Eastern Standard Time zone on Tuesday and Saturdays at 2030 EST? If you said yes to all of the above, VFA-211 may be a good option for you. We currently have space for about 3-4 more active pilots and exclusively operate the F/A-18C. Our training and operational programs closely resemble that of a real VFA. Our training consists of approximately 16 flights that cover; Startup/Taxi/Takeoff procedures, Formation Flying, Air to Air Refueling (AAR), Low Altitude Tactics (LAT), Air to Surface (AS), Air to Air (AA), and Carrier Qualifications (CQ). In VFA-211 you will be put through SFARP which teaches you Close Air Support (CAS), Armed Reconnaissance (AR) and much more.Lot’s of hours are spent by squadron members making detailed briefs and training materials as well. If you have made it to the end of this, congratulations! We look forward to having you on our team. FLY NAVY!! If you are interested in the VFA 211 Strike Fighter Squadron and want to learn more about it join our Discord at https://discord.gg/yT9RTndGe6. Videos Carrier Qual: Houthi Rebel Camp Strike:
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Bye Phant
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Hi, what aircraft can be used as donor for the f-16? is it every aircraft that has link16 in real life, or does it need to be a playable module also? it seems that the UI allows you to add units that won't function as donor, so this does not help with finding those who do. thanks. bonus question: which fighter would work best as "tactical mini awacs"? strike eagle perhaps? second bonus question: what are the functional differences between members and donors? i know that members show the dashed line to bugged target. anything else?
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Last patch 2.9.1.4 Exterior Lighting on Hornet no longer works if the jet is on cold start. Hot start is fine. Video is from a campaign which was working fine before patch. Notice the other AI jets also have no lights. Dcs 2023-11-17 21-42-35.mkv
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- f/a-18c
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Hi Fellow Pilots, I have been extensively using the interface for StreamDeck that Charles Tytler wrote, to configure my XL unit for the F/A-18C. Granted it is all been for the way my little brain works and obviously 100% personalised for my use. I apologise for asking these questions, but I have medical memory issues and forget easily Seen as I have put so much effort in to this, I thought I would release to all the fellow pilots out there. Before I do though, I just wanted to ask a couple of questions; 1. Do I need to release the customized F/A-18C lua I am using? 2. Do I need to release the clickable data, or is that standard for everyone? 3. Do I just need to release the profile itself with some support documentation, or is there other StreamDeck stuff I need to add? 4. I will obviously credit those others where I have reused the odd icon here or there from other profiles I have downloaded, and will also make available every icon sheet that I have created in Adobe Illustrator *.ai, *.psd *.png 99% of what is contained below is based upon direct interface, rather than keystrokes or combinations of keys, so there is virtually no keys that need to be mapped in DCS itself Here are the screenshots of the profile screens I have created and using, and what I intend to release; As I stated above, almost all the buttons and gauges etc are utilising the direct interface, and not keyboard strokes, so little to no remapping of keys is required to make it functional If someone who could help me with the answers, then I can get this released tomorrow hopefully Thank you Toni aka Ice Rhino
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Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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Join VFG as a Tomcat Pilot or Hornet pilot part of VF-32 or VFA-105! Who we are: At the beginning of 2021 me and two good friends were frustrated when we couldn't find a squadron that was a healthy breed of milsim and fun. So that is why we founded this group! We have a passion for realism, but also want to provide a welcoming experience for players of any skill level in our custom built campaign with custom made skins! Requirements: Discord SRS F-14 or F/A-18 Syria Map Supercarrier 18+ Communication! We have our campaign nights on Sunday 9:30PM EST Training on Friday night 9:00PM EST Stop by our Discord! https://discord.gg/FEaM72AWKY
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F/A-18C Steam Version. Pre v 2.7 (2.5x Stable) Clickable Cockpit fully functional running non-native monitor resolution, with "Full Screen" button NOT selected. Native resolution 3840 x 2160 (non 4K) Game Resolution 2560 x 1440 System : I7 / 32gb GTX 1080 Windows 10 With 2.7 Beta Mouse function no longer occurs in the cockpit. F10 remains clickable. Cursor remains as yellow + This is happening in the Mission Editor, in SP Mission mode and in self-hosted MP server mode, on both Caucasus and PG maps. My Work-around Changed my monitor resolution to 2560 x 1440 to match the game - problem solved. This is not ideal. Clearly this is a low - priority concern but it would be nice to turn my monitors back up Thanks eTrout
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investigating Sparrow LOFT HOTAS command overridden by HARM
Wesjet posted a topic in Bugs and Problems
[Potential] Issue: When flying with AIM-7 sparrow loaded and selected as the current weapon, and HARM on board, the CAGE/UNCAGE button no longer toggles the NORM/LOFT mode of the AIM-7 Sparrow while in A/A mode, unless the HARM is manually set to PB via HARM DISPLAY. Wondering if this may be related to HARM OVERRIDE. Reason being, HARM OVERRIDE is unboxed (allowing HARM take-over) when in A/A mode and it cannot be re-boxed. Returning to the DDI menu and selecting HARM DISPLAY, and then changing the HARM to PB mode (thereby not leaving A/A mode) returns function of the CAGE/UNCAGE button to toggle Sparrow NORM/LOFT. Conditions: Aim-7 Sparrow as current weapon A/A Master Mode HARM loaded on any pylon HARM set either SP or TOO mode via HARM DISPLAY (remain in A/A mode) Supporting Files: Track attached Mission file attached FA18C_Sparrow_LOFT_Toggle_Bug.miz Hornet_Sparrow_LOFT_Toggle_HARM.trk -
Hi guys, i have been flying the Hornets nest campaign where ive come untill mission 8, and the update came out and updated. Then after flying and landing mission 8 succesfully , now flown several times, at the end the ' End mission ' button is not responding and only highlighting. It seems to react to the mouse button , but not ending the mission. All the other buttons, like the save track ect., seem to work fine and respond. So in other words i can only end the mission by cancelling or loosing the succes and score and refly it again. The campaign cant continue. I have tried the repair DCS to see if it would help, but no succes. The button remains unresponsive. Anyone else experiancing this ? Greetings from RWC11.
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Hi, When doing the training for bombs I encountered the issue that when I want to set de amount - distance between bombs the UFC doesn't show anything (stays black) am I missing something?
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Hi everyone. I've noticed a lack of cooperative content with an emphasis on narrative and authenticity, so I thought it would be interesting to try to create something like that. Introducing Phoenix Rising. A 4 player cooperative campaign for the F/A-Hornet set on the Persian Gulf map. As of now, only the first mission has been published. It features 50+ lines of dialogue from 5 different voice actors, as well as a extensive briefing and kneeboard with lots of info that you should read before even loading the mission. There's even an optional skin pack with lots of new liveries designed exclusively for this campaign. The full campaign will include 5 missions and it's currently in development. Stay tuned for updates on that! This is my first big DCS project and I hope you enjoy it playing it with your friends! All feedback is welcome. First campaign mission: Mission 1 "Amaterasu" Skin pack: Phoenix Rising Skin Pack
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I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
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Hi, My latest Persian Gulf mission is now live. Since its been 30 years since Gulf War 1 I have included a tribute to those who served. Any feedback or comments would be appreciated. Cheers SB Experience the beauty and tranquility of the Persian Gulf as the sun sets in this immersive and exciting DCS flying experience. Cruise down the coast at low level in close formation with four RAF Tornado Gr4s. Perform a spectacular flypast at Ferrari World before taking in the night lights of Abu Dhabi. This HIGHLY IMMERSIVE mission features full custom audio with VOICE, SFX & Music used throughout the mission A simple, calm and relaxing sortie set in stunning conditions. YOUR MISSION: • Blast off from Khusab AB, Oman. • Roundez vous with JACKAL - a four-ship of Royal Air Force Tornado Gr4s inbound to AL Dhafra in the UAE. • Fly in formation at low level and make your way down to Ferrari World (Abu Dhabi) for a flypast. • Fly loose and relaxed or tight group formation Red Arrows style • A simple, calm and relaxing sortie set in stunning conditions. • Gulf War Tribute included MISSION TIME: 45 minutes FEATURES: • Full Custom Audio VOICE, SFX, MUSIC • Hot start jets for fast access • Waypoints included • Single & Multiplayer • Free Flights - No Threats • Relax and Fly AIRCRAFT SUPPORTED: • F/A-18C Hornet • F-16C Viper • F-15C Eagle • F-14A 135 GR • Mirage M2000C • SAAB Viggen DOWNLOAD NOW> https://www.digitalcombatsimulator.com/en/files/3314421/ Thanks Stevie --------------------------------------------------------------------------------------------- MY DCS CONTENT: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=steviebeats&set_filter=Y RAF Tornado Gr4 - Skin Pack https://www.digitalcombatsimulator.com/en/files/3313013/ Low Level Sortie with RAF Tornados (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313267/ RAF Sukhumi - Low Level Training (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313806/ Armed Reconnaissance with RAF Tornados (Syria) https://www.digitalcombatsimulator.com/en/files/3314195/ FACEBOOK PAGE https://www.facebook.com/steviebeats.co.uk YOUTUBE: https://www.youtube.com/c/StevieBeats ---------------------------------------------------------------------------------------------
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Hi guys we are a virtual coalition group under the name DCS ANZUS a group based on the Australia, New Zealand and United states defence treaty. We are formed under two groups, The VRAAF (Virtual Royal Australian Airforce) and the USVDF (United States Virtual Defence Force) The modules we use are the Persian Gulf Map and for any carrier based Squadron we use the Super carrier. We are based in the AEDT and EST time zones in Australia and America respectively. We fly multiple Jets over two different services. RAAF Squadrons * 75th Squadron* Mirage 2000C * 68th Squadron* Shore based F/A-18 Hornet USVDF Squadrons VFA-143 Pukin Dogs Carrier based F/A-18 Hornets * VF-213 Black Lions* F-14B * 13th Fighter Squadron Panthers* F-16’s * 14th Fighter Squadron Swordfish* A-10C *12th Rotary Wing - Mi-8, UH-1 Huey We run Missions and Squadron training and are looking at running campaigns in the future. Most group activities occur at 1300 AEDT Sunday’s / 2100 EST Saturday. We have a dedicated scripted server and have Skins for each squadron and look forward to seeing you guys join. https://discord.gg/9xtmJ4tXFB
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Hey Gents, I was fortunate enough to receive the TM Hornet stick for Christmas from a loved one and so far I love it. The only bugbear is what's in the title. If I command the switch forward, it will click forward but stay there until I command center. If I command aft from the forward position without stopping in the center, there are two clicks, one out of the forward position and the other into the aft position. It's the same if I command Right on the switch as well. There's a single click when I command right, but to return to center I have to move the switch back to the center position myself. This doesn't happen when I command WCS left however. If I command Left and release, there are two clicks, one into the left position, and the other back to the center position. I've tried googling to find an answer but all I found was topics on this forum about control setups, which I'm not concerned about. So, since I came up with diddly on my own and I know there are at least a small handful of IRL Hornet drivers who are involved in the community, my question for them is this, is the switch sticking in the aforementioned directions a feature or a bug? It's not a huge deal for me either way, but if it's a bug and not a feature, I'm going to start looking into how to fix it. Edit: I forgot to add that I know there is no WCS Left in the IRL Hornet so that's what's leading me to believe that the switch staying in every commanded position except Left is a feature and not a bug.
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YOUR MISSION: Escort a flight of RAF Tornados (PONTIAC) as they carry out an armed reconnaissance sortie near the Syrian border - Single and Multiplayer - Fly solo or SPAWN Ai wingman - Follow the flight or LEAD the formation via comms menu - Attack ground targets - PUSH other AC onto targets - Comms, SFX & Music - Mission Ending - Will receive updates and any fixes Players: Single Player & Multiplayer - up to 4 players Level: Easy and fun for beginner and pro alike Mission Time: Around 45 mins Aircraft: RAF F/A-18C (Fictional) MISSION FEATURES: - HOT START AIRCRAFT - SPAWN Ai WINGMAN - FOLLOW OR LEAD FORMATION VIA COMMS MENU - PUSH JETS ONTO TARGETS - WAYPOINTS INCLUDED - WEAPONS LOADED - AUDIO & COMMS THROUGHOUT WARNING: ON SCREEN MESSAGES AND AUDIO IN USE DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3314195/ Thanks and enjoy Stevie