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Showing results for tags 'f16c'.
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Hi, I just wanted to check to see if anyone else was having an issue entering the ILS frequency for Al Dhafra air base on the DED? I go to try to enter the data for for the runway and the ILS frequency of 111.20 (I forget which runway number this is at the moment), which SHOULD be within the limits of the f-16. (it goes up to 111.95mHZ I believe, according to the DCS documentation) when I hit enter though, I just get flashing numbers like something was entered incorrectly and the system doesn't let me enter it. Has anyone been able to enter this ILS successfully? or is it a bug that needs to be fixed? or am I just doing something wrong? is it a different type of ILS that isn't compatible with the f-16? thanks for the help (currently running the latest Beta version if that helps any too)
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Hey DCS Community, Does anybody knows the difference between the F16C and D and the block 50 and 52 versions? Best regards!
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hi I've followed tutorials on Youtube however Datalink doesn't work I don't know where i set it wrong Please explain to me how I should properly set it thanks in advance
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So while I was flying my F-16C on the Syria map I noticed a massive fps increase when the Slats and the wing tip got shot/hit off by gun/Missiles, my fps went from 10-20 to 40-120. So after I noticed this increase I did some testing and tried to remove non necessary variables like what other players are doing on a MP server. So I setup a testing area with the F16C controlled by player and some SA-9 (this is the same unit that caused the original fps increase). And after many attempts I got 3 tracks where you can see a massive fps increase when one full wing gets blown off and the 4th track file is an almost exact replica of what happened originally. F16 FPS increase Test 1.trk F16 FPS increase Test 2.trk F16 FPS increase Test 3.trk F16 FPS increase Test 4 best replica.trk
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yall ever notice the jingle when you turn on the RWR in the viper is to the tune of the first three notes of the theme to A Space Odyssey?? idk if its intentional or not lmaooooo, imagine the engineers designing the system having watched the film being like, hehe lets put that as the jingle XD
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Hi all. I am fairly new to DCS and am working on some auto firing scripting. I am wondering if it is possible to get via `export.lua`: EEGS Gun funnel displayed on HUD as well as aiming cross, as shown in pic1 where the enemy lies in the screen the radar locking signal box, as shown in pic2 So basically what I want to achieve is programmatically simulate human shooting: getting related visual objects and decide. But the question is is these data available to us?
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I was trying to share F-16C bl.50 from my family account to my personal account. Yet I run DCS from my personal account, it will suggest: The following DLCs are not authorized and will be disabled: F-16C bl.50. Does this mean it's not possible to share paid component on DCS?
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As the title says, I wonder if we are going to get Sniper XR TGP for the Viper. As far as I know it's been planned but lately on some FB group I read that it's been removed from the roadmap. Irl f-16s block 50 started getting their Sniper pods in 2007 and ED says that that's exactly the era that they're aiming for with this module. Does anybody have any info on this matter or is it still a mystery?
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Ciao a tutti! Vi lascio i links per le due livree, che ho ovviamente riadattato al meglio delle mie possibilità, per F16C Sono sostanzialmente un riarrangiamento delle livree presenti sugli RF/F104G del 3°Stormo 28°Gruppo di base a Verona-Villafranca molti anni fa. Fatemi sapere che ne pensate! Grazie!! Camo link: https://www.digitalcombatsimulator.com/it/files/3313156/ Strega link: https://www.digitalcombatsimulator.com/it/files/3313427/ Screenshots:
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Welcome to Joint Task Force 191 - Task Force Jupiter! JTF-191 was formed in June of 2020 and is composed of 13 squadrons with 60+ active members. We operate as a milsim group with an emphasis on realism and joint operations with all branches of military aviation. We have a detailed training program for all new pilots that focuses on teaching a working knowledge of the airframe and relevant tactics. Our training is built to both teach new pilots about their chosen airframes or to provide refreshers to experienced pilots. With detailed courses on everything from take-off and landings to air-to-air tactics, the training program is designed to ensure you are comfortable in your role and up to the task of joining our ranks. Upon finishing your training, you are placed into an operational squadron with a custom livery made just for you. Each squadron handles their own training, keeping their pilots skills up to par with the unit standards. We have several dedicated servers that are up 24/7 and a unit-wide mission night every Saturday. Saturday missions range from fun PvP missions to organized pre-planned sorties built in an ongoing deployment campaign. We are always actively looking for pilots to fly with us! We are looking for: Pilots for the F/A-18, F-16, F14B (RIO’s too!), A-10, and the AV8B Mission planners of any experience C2 Personnel (AWACS, GCI, Marshall/ATC) Instructor pilots to strengthen our training program Developers Our basic requirements to join: Be at least 18 years of age Have a cockpit visualization set-up (Pit build, TrackIR, VR, etc.) Hands on Throttle and Stick (HOTAS) Be able to make required time commitments, approx. 2-3 nights a week for 2 hours at 2000EST, including mission nights on Saturday (we are flexible). Have a good attitude and willingness to learn! Click HERE to apply on our website! We will respond to you promptly.
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Hi ED, Just thinking as most of the manuals are released early on in the development process it is only natural that things change and gets updated in the build process. Would it be possible to include revision status in all of the manuals for each aircraft as well as a line in the margin of the areas updated or added as is done in real aviation manuals. TIA Krazyj