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Flight Simulators





Found 12 results

  1. If you want to place units exactly according to GPS coordinates, it's very difficult. You have to keep moving the units back and forth until they fit. It would be nice to be able to align units and trigger zones with GPS coordinates.
  2. When I create missions, it sometimes happens that I move units unintentionally. For example, when selecting a unit to copy. Would it be possible to add a checkbox to protect units from being moved? true/false should do the job.
  3. During long multiplayer sessions in the Viggen I often set up one waypoint just for visual navigation fixing. This is especially useful when I return to the base for rearm/refuel. Will we ever get something like this in an F14 Jester, so I can just tell him "use visual fix now" when flying over known terrain feature?
  4. Hello! Having used the real counterpart to the NS430 quite a lot, I am requesting a feature to be added to the cursor when in map mode. Currently: When you activate the cursor when in the map screen and move the cursor to any arbitrary location and press the Direct-to -button, the NS430 presents you with either your current location (the airfield you are at if you are on the ground) or alternatively the point that the cursor is over (though this bugs out at times). Request: As per the real device, if you set the cursor at a point on the map where there are no waypoints (user generated or otherwise) the device should present you with a new user waypoint marked "+MAP" with the current cursor coordinates. This allows the user to set their destination quickly to any point on the map without needing to first navigate to the user waypoint menu and then build a new waypoint by setting coordinates. The following picture is taken from the official GNS430 manual (https://static.garmin.com/pumac/GNS430_PilotsGuide.pdf) Regards, MikeMikeJuliet
  5. When manually controlling AA guns with radar like the ZSU-23-4 or the Tunguska, although an aim indicator is available, the turret cannot be slaved to it. This contradicts real-world behavior of nearly all radar-directed AA guns. This also applies to missiles with turreted launchers. AA guns with equipped radars should be able to slave their guns to those radars in accordance with the aim solution.
  6. Hi all. ELINT Data is stored on the client side of DCS in DCS_AJS37. Is there a way to "hook" into ELINT Data of an ongoing Mission on the SERVER side? That would give us awesome opportunities for mission scripting/building. A simple env.info("ELINT DATA .....") in the logfile would be enough (Stored ELINT Files in the Server LOG Directory would be amazing).
  7. Hello guys! So i was just sitting here and thinking about all the new Aircraft we will be getting in the future and had to ask myself: How will the quantity of aircraft be handled on multiplayer servers? At the moment, every Aircraft has to be placed on the airfield and made client flyable. With increasing number of Air-frames, and i see this problem on some servers already, there is less and less space on an airfield to place all possible Air-frames a client might want to fly. My suggestion would be, to introduce a hollow "Client-Plane", which simply provides a Slot on the multiplayer server, which a player can enter and is then prompted to select a plane from a list of flyable airplanes. This list could be depended on modules installed and can influenced with a white-/blacklist by the Mission-designer. This Problem might not be as critical right now, but surely will be in the future with 50+ flyable airplanes. I searched around the forum, if something like this has already been suggested, but couldn't quite find anything. Maybe there are other solutions, it's just a problem i think should be pointed out.
  8. Hi, would it be possible to have an option in the special section of the Mig-21 to remove the rear view mirror from the canopy glass so that we can have full unobstructed view? I find it completely unnecessary as I cannot see enemies up and above because of that massive rear view mirror assembly and its almost useless in tracking bandits on my six.
  9. Yes, snow. I miss it. I love flying in it. You can't have true winter without snow. Thanks.
  10. I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg: info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") or local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") And Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg: Unit.getByName('mysmoke'):destroy() or smoke_object:destroy() I would also like this to work in both Single player and Multiplayer
  11. Hello, most of you probably know this already, but I'm bringing this up again. The F-15C (and the A-10A) does not have any altimeter setting keybinds. This effectively means that the barometric altimeter cannot be adjusted, which is a critical oversight especially considering the probable rise of instrument flying due to the new (amazing) clouds and the upcoming weathersystem overhaul. This has been an issue for years. I believe I last posted about this like 4 years ago. The other FC3 aircraft apart from the A-10A have the binds (so the A-10 should get these too, along with the F-15) and the do work, for reference. The name for the keybinds are: "Altimeter Pressure Decrease" and "... Increase". I hope this is finally resolved to bring all the modules to the same state systems-wise within the FC3. Regards, MikeMikeJuliet
  12. Hello, Flanker, Fulcrum players and ED team. I am here to bring some love to our forgotten module, and give a little hand to fix some minor things. This is addressed mostly to ED developpers because I am going to give some clues to tweak some parameters for a better world in DCS. It is a bug report with a fix. 1. First thing first, Mig-29's overwing vapor is wrong. It is using the F/A18 overwing vapor when it should be using the Mig-29's. In DCS World OpenBeta\Config\Effects\ParticleSystem2\overwingVapor.lua ; "SpawnLocationsFile = "mig-29.owv"" doesn"t do anything. So it just takes back the F/A18 presets in the "effect" section. 2. I think it is time to add some overwing vapor to the Su-27. Please ED, it is just one simple line of code. Here is the tweak : We need to modify the DCS World OpenBeta\Config\Effects\ParticleSystem2\overwingVapor.lua Since it is wrong, it has to be modified. The presets code section for the MiG29 isn't working, plus, we can add the preset for the Flanker. What we have to do to make it work, is to create a whole new preset for each aircrafts. New code in DCS World OpenBeta\Config\Effects\ParticleSystem2\overwingVapor.lua overwingVapor.lua Now we have a brand new overwing Vapor presets for our beloved aircrafts. Since Mig-29 already has his line of code in his Mig-29.lua, ED team just need to add this line (please) in the Su-27.lua (Which we do not have access anymore), so the Su-27 can have his own overwing vapor : effects_presets = { { effect = 'OVERWING_VAPOR', preset = "SU27" }, }, Voilà! Just need to tweak that and we can have good looking Russian aircrafts pulling up some G's. You can download the new lua file, so you can compare the overwing vapor that you used to see and the real Mig-29's. See you on the battlefield.
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