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General: Finished the campaign last night. As a former Navy officer (P-3 pilot), I can say that I haven't seen anything else anywhere in a flight sim that even touches on the realism of this campaign. Extremely immersive and enjoyable. Now for the nitty gritty... The Good: Overall, the whole package is easily the most immersive, realistic mission package I've seen for DCS. Real world scenarios, situations, and on-the-fly tactical changes you would expect to encounter in a dynamic operating environment. Scripted to follow Kevin Miller's novel, you really do feel like you're in the jet of 'Flip' Wilson, intrepid Ops-O of the Ravens. The custom skins, especially the CAG bird, are gorgeous and just add to the immersion, right up to the names of the Raven pilots being painted on the sides of the jets! The voice work is superlative and really turns the whole thing into a grand slam. The prompts for communications and the kneeboard packages also help to keep the player where they need to be during each mission, and somehow, your wingman manages to actually be useful in conducting strikes and not running out of fuel and crashing. Baltic Dragon has taken the DCS mission editor and worked some serious voodoo with it, I mean like Jobu with cigar and rum level voodoo. Personal side note: as a former P-3 guy whose warfare specialty was ASW, it was a special kind of fun to hit a submarine with a maverick. Not going to say which mission. :thumbup: The Bad While the heavy scripting is essential to the storyline and scenarios being presented, it does sometimes hamper the player and removes freedom of choice. For example, in the mission where you are launching the JSOWs, I was directed to turn and engage incoming bandits. Well, when that happened I was literally 20 seconds from letting my weapons go at the primary target, so I delayed that long as a tactical decision in order to release the JSOWs, get the weight off the jet, and be better positioned for a dogfight. Without getting spoilery, that bit of tactical innovation on my part basically borked the entire mission, and I didn't find out until much later how and why. All comms from AWACS are scripted: you can't ask for updates on your own. Same thing with controlling your flight and wingmen: you cannot exercise any freedom of action with them; they're scripted. This campaign makes a GREAT DCS companion to the book. That said, you'll feel lost in a couple of places if you haven't read the book. Fortunately, I already had, a couple of times. :thumbup: Lastly, being a new release, there are a few bugs to work out, some of which have already been addressed in the DCS User Files section. These will be worked out in time, I'm sure. The Ugly: Need I say it? Air-to-air refueling. If you are a guru at this, no sweat. If you are like me, the gymnastics you'll go through to avoid that tanker are legion. The missions that require it have a save-game feature, but at this time it appears to be a WIP. That said, AAR is a real-world requirement for operations, and this is the most real-world campaign you are going to find. Summary: STELLAR product, well worth the price of admission and then some. Real-world immersion, with the caveat that you'd better hone your real-world DCS skills to git 'r done. This product is NOT for beginners. If employing the advanced sensors is a problem for you, or you can't fly formation, or navigate and trap at night, or AAR, stand by to get frustrated. I have to admit that I sometimes had to watch a few tutorials between missions to figure out how to employ stuff I hadn't used before. (I play mostly in the F-14) In addition to being fun and challenging, this campaign made me a MUCH better DCS Hornet pilot than I was when I started it. Can't say enough about the voice-work and story integration. When you first picked up DCS and the Hornet as a single player, this was the campaign you were waiting for, even if you didn't realize it. 9/10 due to existing bugs. 10/10 when those are resolved. Bravo Zulu to the whole team! HIGHLY RECOMMEND Last thing: If you play DCS Hornet, you should go ahead and read Raven One before you play this campaign. It's worthwhile in and of itself, and you need to know what a bastard Saint really is, so you can hate him appropriately when you're playing! ;)
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reported earlier new F18 pilot model head tracker issues
ChaosRifle posted a topic in Bugs and Problems
not a bug, just a problem.. The new model has a helmet that when looking left/right you can see your own face. the head really should not be rendered when you are in first person, like the old model was. or at least have an option in special settings to turn the head off - much preferred the old model because it didnt get in my way with the head when it was enabled, because it lacked a head. -
Good day All Just finished The Enemy Within 3.0 - some feedback. First - thank you Baltic Dragon for your campaign. I really enjoyed it. Good campaign for somebody who wants to play a not awfully hardcore and difficult campaign. If somebody wants hardcore - you always can switch all labels off and do not prepare coordinates in advance. I did it sometimes when I flew missions several times. And there are still some not easy missions in the campaign. Night missions killed me Playing the TEW campaign - it is like reading a book or watching a movie. Good story, variety of missions. Almost all missions can be passed from second attempt. A lot of missions are multi-steps missions and you will learn to not use all your Mavericks for SUVs in the very beginning. No big issues, just several times frequencies did not match in briefing and kneepad. No need to fight triggers to force a mission to continue. Only a couple of times I heard the same voice message on my way to and from AO when I hit the same trigger zone twice. Not mission critical, just voice messages. Idea with debriefing - it is cool. I liked it. What I remember most: Helping to escape a Georgian guy from captivity, Really good multi-steps mission, I would say "sub-campaign" . Sea target - it was interesting but when I flew it years ago I had to do something with L-39 by myself. Now another guy helped me. I liked it. Evacuation of an F-16 pilot. I had to cheat a bit in this mission and attack before Overlord's clearance, but sometimes I am sure they do it in real life as well The solo mission with bad weather in the mountains - was a good change for mission types. Thanks again.
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Hello, I have preordered your Mi-24P and have flown it out a bit but I am having some issues when it comes to landing and hovering. Often I will begin to rapidly drop out of the sky without even knowing I was close to entering VRS. The issue is not with me dropping out of the sky. I know why and how to prevent it. The issue is that I have no feedback or shaking when I am about to do so. When I fly the Mi-8, the helicopter shakes a bit when I am close or when transitioning to a hover. The Mi-24P has no shaking whatsoever, almost like I am gliding, entirely weightless. I understand that the Mi-24 didn't give that much feedback when going into VRS unlike the Mi-8, but there should be at least a tiny bit of shaking as opposed to nothing at all. Please I hope you consider adding at least a tiny bit of shaking on-screen with Track-IR and possibly VR to make it as realistic as possible to a real Mi-24 which would also help me control and land the helicopter. Thank you.
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Finished the campaign and wanted to post some feedback. I bought the campaign because it said Baltic Dragon on the box. When I opened the box, it said best enjoyed with a book of the same name. So I bought the e-book. This turned out to be a good choice as I enjoyed the book a lot and progressed through book and game together. I enjoyed the campaign a lot, but I must admit I enjoyed Enemy Within 3.0 more, which I played not long before it. I think I just enjoyed the banter or something that gave it slightly more atmosphere. So thank you Baltic Dragon and large supporting crew. Keep em coming! I always appreciate that you avoid compulsory air to air refueling for us noobs and ones with sub-par hardware. I also appreciate you not disabling assistances unless they are critical. Now for some errata: Mission 3 * Mission 3B - Exon55 is named Arcol1-1 in game * When Smoke asked to attack moving vehicle (3rd/final target) via F10 He responds 'coming in' (or whatever), then does nothing. Mission 10 * No radio chatter until well into the flight (unlike youtube of others playing) (Reported in another post, 100% repro) * Data link doesn't show wingmen and without afterburners or lights friends are near invisible even with goggles. Mission 11 * Page 6 says Weapons AIM-154C instead of AGM-154C * Missed first radio check I think due to Auto-Start taking too long to tune radios. Mission 13 * During mission: Radio: "Press SPACE BAR when you are tally on target - Sapphire (Waypoint 5)" Sapphire is Waypoint 4 not 5. Misson 14 * Knee Card says Laser code 1689. That code can't be entered, only 168, the 9 won't enter. I used code 1688 instead and this worked. Mission 15 * After AAR, message says "Rejoin with Anvil 13, Press SPACE BAR to clear message" As I approached Anvil 13, he ejected and crashed into the sea ~12 miles off the coast.
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Ok, so I am a HUGE fan of the P-61 Black Widow that Northrop developed during the Second World War, for lots of reasons. Despite being introduced late in the war due to some production issues on Northrops end, it was fairly successful despite existing in a very target deficient environment, and was well loved by the crews that operated in her. It was used both as an interceptor, and ground pounder. Despite having a post war reputation for being sluggish, this was not the opinion at the time among those who flew her. In one instance it famously out ran an RAF Mosquito in a friendly competition. This is to say despite its size, it was a very capable aircraft in the heavy fighter/nightfighter roll. Unfortunately the early A models were plagued with issues that limited their ability and applicability. Thankfully, later A models, and especially the B/C models fixed most of the issues it had that often are only revealed with combat data. This is a long winded way to arrive at why I believe it's a perfect fit for DCS. With the upcoming release of the infamous de Havilland Mosquito, the precedent for heavy fighters is officially established. Obviously I wouldn't expect the P-61 to be the next heavy fighter in the game, as there are other more influential heavy fighters from other nations that should be implemented. Both the Japanese and Germans fielded large fleets of diverse heavy fighters for a variety of mission types. But, the P-61 should in my opinion be seriously considered because... It offers several unique gameplay opportunities. The first being aerial radar. It was the first plane specifically designed to take advantage of radar. It also had a gunner who sat aft of the cockpit. Both the gunner and the radio/radar operator could aim and control the dorsal 360° turret, that had 90° elevation. They could aim it with swiveling posts attached to their seats that had gyroscopic collimator sight assemblies, and the triggers. The pilot also had the option to lock the turret forward for more forward fire power. Needless to say both the radar/radio operator and the gunner would provide fairly unique gameplay opportunities compared to other WW2 planes, especially among fighters/heavy fighters. Imagine you and your buddies are dispatched at night to intercept a flight of bombers. You take off and climb to altitude. Your buddy on the radar guides you to your target, then you dive down on your surprised foe as you and the gunner open up on them with your 4 20 mm cannons and 4 .50 browing machine guns. Or, its day time and you are dispatched with a few thousand lbs of bombs to raid enemy supply lines and support allied efforts on the front. The team dynamics, and the mission types you could run present unique gameplay loops and I believe that would be only a good thing for the game. This is all to say that the P-61 is an incredibly beautiful, and unique aircraft that would bring its own flavor to a game that seems to have been designed to implement it. Its unfortunate production issues prevented it from being implemented earlier in the war, as I believe like the Mosquito it would have proved to be a versatile platform, and would have a similar lasting mythology associated with it. Build this aircraft for the game, and I think you would have a lot of new fans of one of the coolest planes ever built. I know I for one would spend a irresponsible amount of money for the chance to sit in her cockpit.
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This post is going to contain spoilers for those that haven't been through all the missions. I will try to keep them at a minimum, but there's only so much I can avoid. Everyone probably knows by now but it's worth repeating: this campaign stands head and shoulders above everything else in DCS. Even the best work of other excellent campaign makers like Reflected or Bunyap (or BD's previous campaigns) doesn't come close to how incredibly good Raven One is - and I didn't even read the book! That said, there are a few minor comments, in no particular order, that could improve things a little: 1) It would be great to have every single brevity code be added to the documentation. Currently some are missing, whether they be minor (e.g. "Armstrong", which I imagine means Master Arm ON, "No alibi", which I guess is some sort of acknowledgment that weapons are live) or not (e.g. "Gorilla" in mission 12, which makes the initial radio calls very confusing). I more or less figured out most of them (I think), but it gets weird to have to figure some brevity codes out, while others can just be looked up in the kneeboard. 2) In many missions the briefing shows the location of known SAMs, but then those SAMs are not displayed on the SA page. This doesn't make sense to me and in some missions (esp 10 and 14) felt pretty annoying - if air defenses are known during the briefing, there is no reason why their locations wouldn't be loaded on the jet. 3) The triggers on mission 15 seem a bit iffy. Again trying to avoid spoilers, but I managed to get through the first fight with the F-4s very quickly and with my wingman alive, after which I ordered him to bug out on the F10 radio. As a result, the Su-33 did not engaged, everything was fine, and I missed all the following bits of the narrative. I'm not sure how one would fix this without the risk of forcing the player into a fight with no fuel though. 4) I realize it's more of a DCS issue, but AAR with the AI gets awful sometimes. I have had to re-fly missions or divert because the AI decided that an S-3 Viking really is a ballistic missile meant to fly straight up to Angels 100, or Hornets completely forget how to AAR and just get stuck behind the tanker..you name it. Given that the AI issues are so inconsistent and messy, I think the best fix would be to allow the player to spawn an additional tanker (and re-spawning any wingman at full fuel) using the F10 menu, and stating specifically in the mission briefing/notes that this is strictly in case something goes wrong with the tankers already present in the mission. It's a bit of a hack, but to me at least it's less immersion breaking than being forced to eject because the AI is dumb, or losing my entire flight because they run out of gas. 5) If possible, all missions should include a legend on the kneeboard that shows which aircraft callsigns on the SA page correspond to each actual flight. Having that in Mission 10 makes a huge difference in keeping SA, so it would be great if it was extended to other missions too. All in all, this is very, very minor though. Between the Mirage and Farmer campaigns I was always going to buy any new Baltic Dragon campaign that comes out for any module I own, and Raven One just reinforced that. Cheers!
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This was a very good practice mission, with a nice voice over. Will be going back to parts of it now and then to watch it back. @baltic_dragon please have a look at these items; 10:00 Taxi to the end of Thunder (-2 spawns while reaching the end of Thunder) 35:00 FYTTR-3 not included in kneeboard. 42:03 Why is the CDI arrow a few dots to the right of the path? 43:10 CDI starts working when switching to Flight Plan mode? 54:42 Asked to switch on Laser, but was already fenced in 01:26:24 Bunch of typos in the subtitles 02:21:23 STRYK Recovery diagram not included in kneeboard 02:35:23 -2 on 21R but flies a missed approach 02:35:52 Clear when able (am I supposed to take exit B?) Was not sure, so took exit A just in case 02:37:30 no mission end message
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feedback Great Campaign! (and one question)
Andartu posted a topic in A-10C Iron Flag Part I Campaign
I have to admit that I never went through a campaign before, so it was my first one ever. Also bought Raven One a while ago but flew the Hornet over 1k hours, so I enjoy the Hog for now, which was my first module in DCS years ago. And I had a great time! Thank you very much for this Baltic Dragon Learnt a few additional things and had a very great and immersive experience. Wonderful voice-overs, was able to immerse myself into the role of the learner driver that comes back into the A-10's pit. One question aside though. How did you set up the pre-planned UHF radio presets in the ME? -
Great conclusion of this Campaign! Looking forward to part 2!! Quite a costly endeavor to use a couple of drone vipers for target practice. The only thing I did not really understand in this mission was the MRGS (Multiple Reference Gunsight lines), at 39:20. After reading the text as well in the manual I understand that it is for finding the correct lead position. Will have to practice with it to fully understand it and effectively apply it.
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Still just chuckling with joy at the level of challenge BD and his crew sees fit to throw at us in an introductory training mission. First attempt, last night, thought I was sierra hotel because I managed to plug with the tanker on the first try, my first time at night and in weather. Flew a good approach and wasn't expecting the waveoff call - it was 1AM already and I was worn out - thought I could catch a wire so I did. Mission score 50, failed to progress, probably would have been grounded IRL for ignoring the LSO. Second attempt today, waved off the approach, sitting in an air conditioned basement and sweating as I hope I will see some lights of Cyprus out there in the pitch dark before I run out of gas or screw up and crash. Finally a nice lit up runway! Piece of cake. Oh no, this crosswind is WICKED. Never had to fly one before where I have to keep the runway outside the HUD to stay lined up. I guess I need to read up on crosswind landings. I put wheels on the runway and thought I was home free, cut throttle and popped all the brakes. The Hornet leaned over on one wing like a main gear had snapped (but it hadn't), skidded off the runway and crossed over to the left taxiway, then skidded 180 around and came to a stop 5 feet from a parked C-130. Checked an external view and my nose gear tires were gone. I think IRL the jet is FUBAR and I'm stuck on Cyprus for a while. But I scored 90, all is forgiven and now I get to try mission 2 and see what crazy surprises are in store next. I absolutely love this, but I'm mad I couldn't keep that landing on the runway. I wish I could attempt it again without going through the whole mission. Thanks BD, Jello, Hozer and crew!