Search the Community
Showing results for tags 'fixed internally'.
-
Reporting BUG not only connected to, but will use it as an example. HUMVEE unable accelerate against more than 20% (10°) slope from stop. According to available data HUMVEE have a 60% (31°) slope climbing ability, and can operate on 40% side hills. Only method is to accelerate perpendicular to slope or drive downhill to the flat area, accelerate there and than climb that 60% slope. In script is defined correctly: max_slope = 0.5, -- in radians Other vehicles like Russian Tiger with similar capability can climb steeper slopes, but still suffering from same issue.
-
Latest open beta Issue: AI FA18C stalling while intercepting a tanker to refuel When? When having to climb to intercept a tanker that is approaching the FA18C at high intercept speed. Even in a stall condition, the FA18C will not use afterburner to exit the stall and will eventually crash.
-
investigating AH-64D Crash after creating point with LOAL
Account 42 posted a topic in Bugs and Problems
when i switch from the back seat to the front seat Use Hellfire LOAL mode crashes after ranging and creating points dcs.log https://drive.google.com/file/d/1deZu3Jpcp3ZLTSxZkfYmwCyE8rygHkMW/view?usp=sharing crash video https://drive.google.com/file/d/1fhGnPDahEZidmEjLKMSmI_zPVQBMZgV9/view?usp=sharing dcs.log https://drive.google.com/file/d/1deZu3Jpcp3ZLTSxZkfYmwCyE8rygHkMW/view?usp=sharing crash video https://drive.google.com/file/d/1fhGnPDahEZidmEjLKMSmI_zPVQBMZgV9/view?usp=sharing -
In the beginning of the training mission you're asked to press OSB 14 on the right MFCD to open the MAV page after turning on the EO power. Apparently this has been moved to the left MFCD (where it's visible and accessible) but because of this, the tutorial won't continue even after pressing the spacebar key multiple times. Pressing OSB14 on the right MFCD also does not continue the training.
-
SLAM does not cruise at the set altitude. According to the manual:HIGH(35000FT),MED(15000FT),LOW(5000FT) But the test got HIGH(29000FT), MED(23000FT), LOW(1300FT and 3800FT) In fact, test again, the data will change againIn fact SLAM.trk
-
From last or second to last patch something broke with HARMS. ~50% of shots miss. Regardless of launch mode (TOO or PB). Radar is active all the time (no scripts turning radar off etc). It's not "random 'realistic' inaccuracy", it's very repetitive error - HARM land slong (behind the target from direction of launch), always ~200 ft. My and my friends exprienced that bug in SP and MP numerous of times. I set up simple and short mission. You can fly it yourself, you can play my track. It's always this same. HARM1.trk
-
As per title, AMRAAMs fired in DTT SAM will always go for the same target. I couldn't find a topic on it so here's a bug report: Game version: Open Beta 2.7.11.22211 Reproduction rate: 100% Steps to reproduce: (Offline play) Lock two targets in DTT SAM, fire AMRAAM at first target, TMS right to step to secondary, fire second AMRAAM. Result: Both AMRAAMs impact the primary designated target. Expected result: Each AMRAAM to intercept its own designated target. DTT_AMRAAM.trk Tacview-20220422-153640-DCS.zip.acmi
-
This was a very good practice mission, with a nice voice over. Will be going back to parts of it now and then to watch it back. @baltic_dragon please have a look at these items; 10:00 Taxi to the end of Thunder (-2 spawns while reaching the end of Thunder) 35:00 FYTTR-3 not included in kneeboard. 42:03 Why is the CDI arrow a few dots to the right of the path? 43:10 CDI starts working when switching to Flight Plan mode? 54:42 Asked to switch on Laser, but was already fenced in 01:26:24 Bunch of typos in the subtitles 02:21:23 STRYK Recovery diagram not included in kneeboard 02:35:23 -2 on 21R but flies a missed approach 02:35:52 Clear when able (am I supposed to take exit B?) Was not sure, so took exit A just in case 02:37:30 no mission end message
-
The wind info on the TSD gives the direction the wind is blowing to, it should be showing where it is blowing from. ie if it says 000/50 and I am flying 000 I should have a headwind, currently in the game it registers a tailwind.
-
So I noticed when a tracked vehicle like a tank or a BMP-3 is heavily damaged one of the tracks sinks into the ground. When this happens if you drive onto some grass and try to turn it does this jerky motion like the track is getting hung up on the terrain mesh it is clipping through. This causes some rather hilarious things to happen. My favorite is trying to launch M1A2 Abrams into orbit. I should also mention I have had this happen to full health tanks in MP (the screenshot below) by bumping into map objects like light poles or fences. Perhaps the collision is forcing the tracks to clip a bit resulting in the same issue? I'm on the current open beta that released the Apache. Anyway here is a video, and the track file. FlyingTanks.trk It gets good at 10:45 mark. 446,525 mph is attained, or about Mach 580ish lol. The fact that you can travel so far in the map that the day/night cycle changes is pretty cool. I know this is a bug and I want it to be squashed, but before it is maybe we should have a competition to see who can get an Abrams to the highest terminal speed? There is still this one in geosynchronous orbit from the other day. Anyway thanks for your time.
-
Whenever the rotor blades get near FLIR field of view, they cause image brightness to flicker. It's like there's some FLIR autogain always on, independent from manual gain control, and the bright blades flashing on the camera cause the whole image to darken. The blades don't even have to be visible on the camera feed, just looking slightly below the rotor is enough to affect the image. The image brightness stops flickering when I look straight down, so it's not a shadow. Here's an example how rotor blades look on Apache FLIR footage, they don't seem to affect the rest of the picture. https://youtu.be/1vp26PCZzBY?t=307 flirNight.trk
-
the handbrake is broken and the strange thing is the vehicle can actually run hill upwards this is a major problem when trying to get into position for attacking enemy units in real life you would say driver advance! driver stop! i know because i was in the army since you are by yourself and have to do everything yourself the handbrake is vital and the vehicle should stop no matter what
-
When I activate the Fuel Boost and choose Normal, it gives me a failure. This was not produced before. Is that ok with new update?
-
When operating at night from lets say an invisible FARP, the downwash/ brown out/ dust cloud seems illuminated and glowing. it was pitch dark. no light sources to illuminate the dust. see attached picture,
-
Sorry if reported before and sorry for the lack of a track file (got so carried away yesterday in my DCS Apache session , that I forgot to report it)... I noticed that when I give George AI (CP/G) the order to fire the gun at a target, he only does one single burst. If the target remains alive he won't fire again, even if I give him the "consent" order again. Only after having him deslave/re-acquire the target and giving him the "consent" again, he will again do one burst
-
Hi ED! I find a bug on the option "restricted Target" : It seem it doesn't work ! Can you fix it soon ? DCS version : DCS 2.7.9.17830 Open Beta
- 3 replies
-
- engage ground unit only
- open beta
- (and 3 more)
-
Hi, Currently tanks are totally undriveable. WHen idle and forward gear engaged, the tank will roll backward... When idle and backward gear engaged , the tank will roll forward... As if it was not enough, tanks will now accelerate up to max speed at insane rate. You will feel every gear like if you were driving an old jeep willis. To note, if I try using an axis for accelerator, there is not anymore any progressity in acceleration, and it is by the way totally insane, leopard 2 for example accelerate like a formula 1, causing ridiculous maneuvers and drifts... TO finish in backward speed the aiming is shaking if stab is on. Ah no, not finished... Last but not least, in MP, no engine sound when driving a tank Combined arms is completely dead for use as of now. I can confirm the issue on two different computers, with no mods at all installed. Welp... If you could simply leave CA as it was on previous versions, it simply would be better.
-
Just noticed. Neither in the Viewer, nor ingame. I´m on latest stable.
-
fixed internally AI Wingman tries to rejoin before takeoff
Topper81 posted a topic in Bugs and Problems
In this trackfile, my AI Wingman seems to try to follow me on the ground before he took off and so he crashes takeoff_bug.trk -
Good day. Could anyone give me a hint please? Ship was destroyed. Reported that Mi-8 picks up survivors One L-39 flew next to me and did not shoot. I followed Mi-8 (looks like it was mistake). L-39 never reappear. Exited the mission and saw that there were two L-39 but one of them crashed by itself at the beginning. Question - one of L-39 crashed at the beginning - is it designed? Is it feature or a glitch? I assume two of them should come but because only one of them passed me and flew away - trigger did not fire. Curious before I try again - if one of L-39 suppose to crash? Because maybe if next time only one will come - maybe it means "Exit and try again...." Thanks