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Showing results for tags 'geometry'.
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I have created a spreadsheet which calculates TOT separation by inputting a dogleg offset to the attack run for a four-ship flight. You can play with the timings, desired final attack heading (relative). It may be of some use to some MP squadrons, so I thought I'd share it. Fill in the blue pen, read off the yellow boxes. Assumes turn away is +ve and turn back to target -ve. (doesn't matter if it is left or right). The example below shows a four ship splitting from the main attack axis at 30 second intervals and arriving over the target with 22 second and 30 degree separation. Attack Separation Geometry Calculator.xlsx
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Hi everyone, I think I've found some possible geometry issues immediately to the north of Tinian international airfield. These areas comprise 2 dirt tracks that are more or less parallel, that are in turn parallel to the runway at Tinian international airfield, as well as a small clearing to the west: The small clearing to the west, should be basically flat. Going from south to north, in the centre, the clearing goes from 79m to 82m. In DCS the same area goes from 85m to 103m and is 95m at it's northern edge. Going from west to east, and again going by the centre, the elevation goes from ~80m at it's western edge, to ~81 at it's eastern. In DCS the same area goes from 88m at it's western edge to 102m at it's eastern. The southern track should also be basically flat, with only small inclines (DCS get's the locations of the inclines approximate accurate, but they are way too exaggerated in comparison). The track has 3 high areas, each separated by a low area. The high areas range from ~82 to 85m, and the low areas are only around 80m - much more level than DCS, where the high areas range around 95-100m and the low areas as low as 65m. The northern track essentially follows the same trend as the southern track, but in the middle high area, it reaches 87m - still far lower than DCS, where it reaches 96m. I realise this information might not be very useful in a practical sense, so here's a topographic map of the area: Here's the link to the Topographic map site, though for another point of reference, Google Earth also thinks the area should be fairly flat (varying between 79-82m). Here's the area as seen in ALT mode - unfortunately ALT mode isn't all that useful compared to a proper topographic map (it simply lacks the granularity and isn't a proper relief map). But you can at least the outlines of where the elevation changes. However, it doesn't appear to match the topography seen above. And here's the area as seen from above in DCS - the layout of the tracks and clearing is all spot on - just the geometry seems a little wonky, at least based on what I can dig up (camera position: -camera 167.407539 2.460112 90.088621 -cameradir 0.002876 -0.999996 -0.000007). There are other screenshots that I've taken that hopefully highlight the issue, though unfortunately I don't have RL reference shots to make a comparison. I'll put these in the spoiler below: If there's any other information I can provide, please let me know.
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Hi everyone, Another small issue with the mesh of the Marianas map. The taxi-way/road leading to the WWII nuclear bomb pit, located to the north-west of North Field on Tinian has some geometry issues - there's a steep incline (I'd estimate ~30-35°), whereas IRL the area looks like it couldn't be more flat. Here's a Google Earth street-view of the area, looking to the south: And here's the same shot in DCS (-camera 176.207132 0.027198 91.657734 -cameradir -0.967976 -0.087994 -0.235114): Here's an overhead view in DCS, to really highlight the hill (-camera 176.250335 0.056178 91.713985 -cameradir -0.798708 -0.267452 -0.539013): And finally, here's a topographic map, sourced from here), Google Earth seems to agree with the topography (i.e the area should be almost completely flat), but deviates on the actual elevation. If I draw a straight line from the road, down in-between the 2 bomb-pits - bisecting the area, the line has a constant elevation of 29m, in Google Earth, the same line is 23m and in DCS, the same line starts off at 30m, then there's a hill at 31m, and then bomb loading pit area is 23m. It's as if the road referenced the topographic map above, but then bomb-pit was referencing Google Earth, and so there needed to be a steep hill in between the 2. In any case, flattening the area will resolve the issue.
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Hi everyone, While exploring Saipan in the Hind, I've found what could be the worst road in DCS as far as geometry goes. The road is called Tapochau road, located on Mount Tapochau and the road leads to the NOAA weather station, at what I think is Saipan's tallest peak. I'll let the images speak for themselves: -camera 188.547581 0.394330 103.314580 -cameradir -0.728861 -0.325129 0.602539: Here's a link to the Google Earth streetview of the road, looking to south, as you can see, IRL the road is nothing like as mad as it is in DCS. -camera 189.053080 0.337222 103.588116 -cameradir -0.019332 -0.245212 0.969277: And here's a streetview of the area - IRL the buildings are on top of what is essentially a small cliff, and the road curves round, with a much more gentle incline. -camera 187.930876 0.386336 103.646001 -cameradir 0.336455 -0.073660 -0.938814: This one isn't so bad, but it does highlight other problems with the geometry - the whole area kinda leaves a fair bit to be desired. The resolution is typically good, but the accuracy is definitely suffering here and many of the buildings in the area look like they've been partially engulfed by a landslide, in some cases it's so severe that at ground level you can look through the bottom of them. I wonder if it might be a good idea to have a pinned thread in the bug reports for problems with geometry, as I'm noticing in quite a few reports I'm noticing issues with the geometry, and generally it's areas being too hilly when in fact they should be flat.
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Hi everyone, Another very minor issue with the South Atlantic assets - the Mk 46 torpedo has a few errors with it's 3D model compared to the real thing. Firstly, the nose is the wrong shape - the real thing is much more rounded, the one in DCS is almost completely flat: Secondly, there's the propellor, the rearmost one is significantly smaller than the one in front of it, which doesn't seem to be accurate (EDIT in some images the rear most propeller is slightly smaller, but not to the extent as the model in DCS): These are both fairly minor issues but at the same time they shouldn't be too difficult to fix (though the nose might have to be retextured, though the thing is only 2 colours). The other thing is that most weapons in DCS (including the Sea Cat and Sea Dart) have animated control surfaces, the Mk 46 doesn't (all 4 fins on the rear are supposed to be all-moving, not sure what the range is, but I'd say 30-45° is probably about right.