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Showing results for tags 'group'.
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To save multiple duplications of conditions all with an OR (for each unit in each group), two new CONDITIONS for GROUP HEIGHT checks would be much simpler and quicker. ALSO, in the back-end, these GROUP checks, MUST test ALL of the units in the specified group(s) for busting an altitude (High or Low) before the CONDITION is true - it must NOT require that ALL of entire group(s) units collectively bust the altitude limits!
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- mission editor
- conditions
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(and 2 more)
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The whole ME locks up and goes modal once the 'Group ID and makeup, renaming' is visible. Clicking anywhere off it, on the side inspector panel should hide it, and whilst it is open clicking any unit / group on the map (and scrolling/zooming the map) should be possible. As it is, if you have two units in two groups flying formation and you want to view this info, you have to click the first group, click the ? next to 'GROUP NAME' on the right inspector panel, then view it, then click the 'x' on the new dialog, then click the next group, then click the '?' again and then you can see it. It's a UX pain. Should be a quick fix please.
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- bug
- mission editor
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Would be nice to be able to link/unlink (group/break group) deployed ground units, into a single group after deployed, while in the mission. When transporting ground forces, every piece of equipment is a group. Setting route for each individual unit is aggravating when they're all going to the same point. And, they usually get separated really bad, you have to adjust all of their speeds to keep ammo and slower units close together, etc.
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- combined arms
- link
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Since our group's inception, we've always cared about an environment where Aerodrome Controllers, Aerospace Battle Managers, and JTACs are commonplace. We provide dynamic operations for you to really hone your skills and manage multiple pilots alongside experienced controllers! So if you have a keen interest in Controlling, whether you're new or experienced, please get in touch! Combined Arms is required and we provide free licenses for LotAtc for use on our Servers. EU Timezone - Operations on Thursday Evenings at 1830GMT/BST Training - Boasting a powerful training platform, we offer training in layered steps, at a time that suits you, with a challenge suited to each level. Community - As part of the DCAF, you’ll find opportunities to branch out. We have a diverse community for you to hang out with, and learn from. Ready to apply? https://forms.gle/fhxwzxAJVBjYfU779 Want to learn more? https://dcafoc.wixsite.com/home Come and say hi: https://discord.gg/dcaf
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- 2
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- squadronfinder
- controllers
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I have some MANPADS in my mission and they should ideally only attack on specific group of airplanes. The problem is that the only options I get under Perform Task > Attack Group are ground troops; vehicles and infantry, but none of my plane groups. Which seems a bit weird, since MANPADS are specifically there for air defense. Is there a way to do this? Through script perhaps?
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- manpads
- specific target
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Is there a way to add multiple static objects to a single static group? Like when building groups of active ground units?
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Hi, new here :) Not sure if wishes for Combined Arms goes in here but here we go. When clicking a group leader ( 1) you don't see the connection to other units in that particular group. We are using a persistent version of CA, and are using quite some time to make it fun for the users, so we move the units around quite a bit all the time. A kind of coloring, marking, lines or anything else to indicate "group members" when clicking group leader would be a great help. Thank you in advance ;) ChokDK
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I'm pretty sure that this must have been asked and answered a zillion times, but I'm totally unable to find a word about it. If so, just please point me to the relevant answers. My question is... that: how far apart can the units of the same SAM group be and still operate coordinately? And, will they operate even if the LOS among them is obstructed? Thank you in advance.
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For some strange reason, despite having COALITION and GROUP IN ZONE condition detectors, the only way to detect if someone from that side is above or below a certain altitude is at the UNIT level. This causes a significant problem in the ME when dealing with large MP flights of multiple large groups. Instead, it would be significantly easier, quicker, cleaner and more useful to specify at the COALITION level altitude limitations and be able to have an ACTION based on those being busted.
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The lack of getters in the api means that we have to create additional look up tables for all scripting spawned units/groups etc... and have to keep going back to them. That's memory, processing overhead, just because of a lack of useful getters on Group/Unit objects. Please fix this glaring omission.