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  1. Hello, the last couple of weeks ive flowen the UH 1 a lot... and i noticed that the graphics are not up to date and the crew could be substantially overhauled. I thought about crew coms when the door gunner pick something up etc... And i still want to see the flechette rockets with the orange smoke when they explode. The Uh1 would definitely benefit from new Graphics Lightning and shadows... Hope this catches EDs eyes and they work on that... Thanks
  2. If you are a DCS Chopper Pilot looking for a place to develop and share your flying and combat skills, you should definitively check out Black Shark Den, the largest rotary wing ONLY squadron for DCS in the North America and European regions. We are offering the most structured training for helicopters, based on the US Army ATM (Aircrew Training Manuals) and are actually proud of having several active helicopter pilots both military and civilian in our instructors rank who provided their best insights. We have also talented mission designers, modders and scripters who are providing most of what is badly missing in DCS for helicopters operations to our missions. Each region (EU and US) is structured in platoons with specific training and roles: - A Utility Platoon (UH or lift) with UH-1H and Mi-8 - An Attack Platoon (AH) with Ka-50, Mi-24 and Ah-64 - A Observation platoon (OH or scout) with SA-342 (EU only), AH-64 and (soon) OH-58D Our missions are designed with helicopters operations first. We are not flying fixed wing. None. (unless we are having events with other friendly fixed wing squadrons :)). If you are still not convinced, come and say hi on our BSD Discord channel. You are always welcome.
  3. Bell UH-1M (Huey Hog) Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc.... Vietcong added to the infantry list in Mission Editor.... for the Vietnam War. CREDITS : see credit text in folder (Cockpit by Yakarov) This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M. Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints.... If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience. This project (UH-1M) was drawn together and completed by Freddy. DOWNLOAD THE UH-1M HERE NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
  4. A-10A A-10C A-10C_2 A-20G a-50 AJS37 Viggen AV-8B Night Attack ah-1w ah-64a ah-64d AH-64D BLK.II Aero L-39 Albatros An-26B An-30M b-1b b-52h Bf-109K-4 C-101CC C-101EB/CC C-130 c-17a ch-47d ch-53e Christen Eagle II E-2D e-3a f-111f f-117a f-14a f-14a-135-GR F-14B F-15C F-15E F-15E S4+ f-16a f-16a mlu f-16c bl.50 f-16c bl.52d f-16cm F/A-18A F/A-18C F/A-18C Lot 20 f-4e F-5E F-5E-3 F-86F FW-190A8 FW-190D9 H-6J Hawk T.1A I-16 il-76md il-78m J-11A JF-17 ka-27 Ka-50 Ka-50_3 ka-52 kc-10a kc-130h kc-135 kc-135MPRS Tanker kj-2000 L-39ZA L-39C Mi-8MTV2 mi-24v Mi-24P Mi-26 mi-28n MiG-15bis MiG-19P MiG-21bis mig-23mld mig-25pd mig-25rbt mig-27k mig-29a mig-29g mig-29s mig-31 M-2000C mirage 2000-5 Mirage-F1 Mirage-F1B MB-339 MB-339A/PAN MosquitoFBMkVI MQ-9 Reaper MQ/RQ-1 oh-58d P-47D-30 P-47D-30 (Early) P-51D-25-NA P-51D-30-NA RQ-1A Predator SA342L SA342M SA342minigun SA342Mistral s-3b s-3b tanker sh-60b sh-3w su-17m4 su-24m su-24mr Su-25A su-25t su-25tm su-27 su-30 su-33 su-34 SpitfireLFMkIX Spitfire LF Mk. IX CW TF-51D Tornado GR4 Tornado F.2 IDS GR.1A Tu-142M Tu-160 Tu-22M3 Tu-95ms Uh-1H uh-60a Wingloong-1 Yak-40 Yak-52
  5. Hi all, I am planning to order the Collective from VirPil in July :), and was considering pairing it up with a new joystick and base (now got the TM Warthog with F/A-18 Grip) to go with it... But can't decide on which Grip there would be best suited for helicopter operations. So can you come with any recommendations??? Thanks in advance.
  6. On RAZBAM's discord after one of the devs showed us a hint of what one of the secret modules they are working on, someone asked about the Aérospatiale Alouette III. The (hint) which was made out to be a joke at the time was this image. If you put together French + Propeller/Rotor + Australia one can come up with the assumption of the Alouette III. The same dev then replied to it showing us this. I wanted to ask you guys if you were considering adding the Alouette III as a full fidelity module instead of just an AI asset for the South Atlantic map. This aircraft is of huge interest for me and would be an instant pre-order. I hope you do take into consideration the amount of interest people have for this aircraft becoming a full-fidelity module and decide to push it into a flyable state for DCS.
  7. Update: Alle Videos dazu sind schön und gut, live im waren Leben scheint es technisch unmöglich zu sein. Ich habe extrem viel mit allen Variablen ausprobiert. Der Dämpfer verklemmt immer im äußersten Bereich und steht auf den letzten Zentimeter so sehr unter Spannung das in dem Bereich ein größerer Widerstand ist. Projekt ist gestorben für mich. Glaube nicht daß es in den Videos wirklich über den ganzen Bereich funktioniert, dafür ist der Hebelweg zu groß HIER ENTSTEHT EIN GUIDE. Der Beitrag ist in Arbeit, Die Fertigstellung erfolgt ca. bis 20.10.21 Bilder folgen, Punkt 6+7 folgt ausführlich Da ich selbst lange gesucht habe, mir aus vielen Quellen Anregungen geholt habe, jedoch es nirgends eine super Lösung gab, folgt hier mein Guide zum Umbau der Saitek/Logitech Pro Flight X55/X56 Sticks. Ich selbst habe den X55, jedoch sollte der X56 vom Chassis her identisch sein. Bei dem Umbau bleibt die Hardware weitestgehend unberührt und im Original Zustand, bis auf 4 3mm Löcher. Wegen eventuellen Garantie Verlust oder Schäden usw. weise ich darauf hin daß der Umbau auf eigene Gefahr ist. Kosten ca. 35-40€ (Material) Material Liste: - 4x RC Modellbau Stoßdämpfer mit ca. 4cm Dämpfer Bewegungsspielraum. 27€ (Nicht leicht zu finden, mein Modell: https://www.ebay.de/itm/4-Stueck-Aluminium-RC-Stossdaempfer-Daempfer-fuer-Axial-SCX10-Wraith-TRX-4-D90-90046-/164987293645?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=707-127634-2357-0) =120mm Variante - 8x M3/3mm x16mm Feingewinde Schrauben sowie 8 Muttern (hab eine Tüte mit 20St. im Set gekauft, 2€. - 8x 3mm Unterlegscheibe, unter 1€ - 4x M6/6mm x___mm Feingewinde Schrauben (Mein Joystick ist auf einer Holzvorrichtung geschraubt, wenn eurer direkt auf dem Schreibtisch oder ähnliches steht und ihr von unten nichts verschrauben könnt müsst ihr Maschinenschrauben mit Sechskant nehmen, also wie im GUIDE, nur entsprechend kürzer und diese mit dem Kopf von unten rein schrauben) 1-2€ - 4x M6/6mm Muttern 1€ -____x M6/6mm Unterlegscheibe/Bauscheibe (sind größer) ggf. - 4x Flacheisenverbinder 50mm Länge habe ich verwendet, jedoch festgestellt das 40mm vielleicht besser gewesen wären. Vorteil bei 50mm ist das man mehr Spielraum zum Variieren hat (Ausrichten) 1,50€ Werkzeugliste: - "Dremel" (oder auch die günstigen Hersteller) Schleifstein ca. ____mm Durchmesser - Dafür ggf. ein Dremel bzw. auch ähnliches Gerät, habe selbst eins von Parkside für 20€, da war der Schleifstein auch passend dabei, kann man aber auch in den Akkuschrauber/Bohrmaschine daß ihr das vor dem Bohren macht damit vom fräsen sich nicht die Löcher zusetzen und ihr nachbohren müsst. (Den Fehler habe ich gemacht und deswegen ist es so unsauber geworden). Teil wieder umgedreht, am besten auf einen offenen Schraubstock gelegt, leicht am Gewinde eingespannt (!Vorsicht: Bruchgefahr) vll. von einem Helfer fest halten lassen und an den 4 Markierungen je ein 3mm Loch Bohren und ggf. mit einem Cutter Messer entgraten. ___________________________ Das schlimmste ist geschafft, ab jetzt ist es nur noch Schrauben und etwas Fummelarbeit. 4: Das Teil von eben wieder am Joystick anbauen. 5: Die Verbindungsbleche müssen jeweils an einem Ende auf 6mm aufgebohrt werden, die vorgestanzten Löcher sind nur 5mm. 6: Verbindungsbleche anbauen________________ _______________ FOLGT 7: Stoßdämpfer anbauen___________ _________________ FOLGT Joystick wieder festschrauben und fertig ist die Sache. Arbeitszeit unter 60min. Herzlichen Glückwunsch, euer Mod ist fertig.
  8. DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
  9. Hi, is there any way to place player helicopters on the cargo ships or destroyers with a visible helicopter pad? I tried using "take off from parking hot" , but unlike on aircraft carriers, the helo doesn't snap to the pad, instead it repositions to the nearest parking on a land base, which is obviously not what I want. Regards, Snappy
  10. Missions by pilots for pilots and ambitious gamers. We hope this Update will be part of the DCS Beta update in Dezember ! This winter, we are releasing our second major service update. The purpose is not to fix bugs but to make improvements that allow even inexperienced pilots to complete the missions with a bit of practice successfully. A significant gap that we fill with this update is the missing patches on the flight combos of the crew and a distinctive skin for the Huey. We have designed logos and badges that will adorn the upper arms and helmets of the crew and the nose of the Huey after the update. Not least for reasons of inversion, all missions will be updated to the current state of the art. This add-on helps to dive even deeper into the world of the crew and create a unique experience. Test your skills in missions as close to reality as possible with maximum enjoyment.
  11. the Ka-29 helix is sort of a mix of the Ka-50 and Mi-8, it can attack light and medium targets and also carry cargo or do CSAR, the weapons it can carry include an internal GShG-7.62 external Shipunov 2A42 (30MM) (same as BMP-2), S-8 and Strum-v / Ataka | max ATGM's = 8 and S-5 it can also carry UPK (unlike our Mi-24) has an internal bay for troops and small cargo its cruse speed is 235km and a range of 460km, its empty is 5.5t and max is 12.6t, it can carry 16 men or an internal payload of around 3t and external payload of 4t it also has 1 or 2 internal fans depending on the version id say the Ka-29 would be a great addition to the helo line up, it can carry the weapons of a Mi-24, carry the troops and cargo of a Mi-8 (for the most part) and has the rotor and gun of a Ka-50, its kind of like a hornet, jack of all trades master of none.
  12. Does anyone see the potential in cargo/heavy-lift helicopters? I’ve heard that ED is planning to/is currently making a cargo plane. So, I figured, with cargo-running being a somewhat boring way of flying, cargo helicopters would be much more interesting. While you’re still hauling cargo, you also have the interesting and fun challenge of wrangling a powerful helicopter. Of course, cargo planes can carry significantly heavier loads and they do have a place in DCS, with the maps being massive. However, for smaller loads, cargo helicopters would be significantly more interesting and incentivizing to fly. For example, a CH-54 Tarhe or CH-53E Super Stallion could never dream of carrying as much weight as merely a C-130, but in a sim, they would be vastly more interesting. You need to slow to a hover, skillfully hold the hover, and hook up to whatever heavy load you’re lifting. Also, you can do it wherever you want! I think that in addition to the C-130 (if it is indeed becoming a module), we should also get a heavy-lift helicopter for smaller, but more interesting missions. Here’s a list of super cool and very fitting aircraft for the job: CH53E Super Stallion CH47 Chinook CH54 Tarhe (“Sky Crane”) Mi-6 (downside: large, 5-6 man crew) Mi-26 (downside: large, 5-6 man crew) Helicopters that are interesting and worthy, but not good as the NEXT helicopter: UH-60 AH-1 The Tarhe, Chinook, and Stallion are all great options, and I’d argue better options than the Mil duo. With a small crew while still packing huge lifting muscles, they’d be ideal for the job! Especially the Tarhe with it’s 10,000lbs Daisy Cutter LZ-clearing bomb and huge muscles! @NineLine Sorry to bother you, buuuut…
  13. Hi to all Pilots, hope you are all doing well and having a great day! Today I would like to share with you my latest project in which I am modding an office chair into a helicopter SimPit seat and added an amazing working bass shaker to feel the chopper by the seat of my pants I had a lot of fun building this within the last couple of weeks. I would appreciate you comment. For the video, I have the first part of the video edited and uploaded to YouTube. Hope to finish the second part within a couple of weeks. Please check it out and let me know what you think.
  14. While I was building a mission I noticed AI helicopters have this odd behavior. For some reason they fly off into no where, I made a small mission to test it and place it near Kobuleti which is to the right of the helicopter. For some reason it flies to the left out to sea. This behavior only happens when you set the AI helo set to have a race track orbit. A circle orbit works just fine. I've attached the .miz I used to test as well as a track file. Helo orbit bug.miz Helo Orbit bug.trk
  15. I tested both with the Ka-50 and the AH-64D, vs 4 tanks in the open: - the Ka-50 managed to destroy... 1 tank. - the AH-64D was effective when there was no obstacle between it and the targets, but when you add a hill... it destroyed 2 tanks, then began to launch Hellfires randomly in the air. The way they attack is very, very ineffective and unrealistic: they just climb really high and continue to advance toward the targets, while they should remain as low as possible and stay at a distance. Ka50_bad_attack.trk AH-64D_bad_attack.trk
  16. 4th Aviation Regiment - part of TAW CJTF-13 is looking for Apache Pilots and CPGs. Simple Mission TAW CJTF-13 Channel The 4th AVIATION REGIMENT, part of the CJTF-13 battalion, aims to be the most realistic and immersive virtual experience while still having a good time making friends. We strive to follow real-life procedures as closely as possible in DCS World. We use realistic procedures around the airfields, FOBs, transit, and combat operations. We continually develop extensive documentation and training materials for our pilots supported by SME's and publicly available real-world documentation. Events schedule - EU Thursdays 19:30Z (20:30 CET) - Training Sundays 18:45Z (19:45 CET) - Training / Missions What's in it for you You get to grow skills in flying the Apache with a group of like-minded people who strive to get the most out of DCS for 'as real as it can get'. You master not just the aircraft operation, but also different ways and mission sets to employ it in a collaborative and friendly way with the rest of our crew. Finally, you can participate in large-scale operations together with other JTF-88 squadrons, playing your role in reaching objectives over the campaign spanning multiple months in a given AO. All our missions are carefully planned and executed to ensure we get the most fun and learnings over each iteration. I'm interested, what should I do? Please join our Discord https://discord.gg/tawdcs and talk to me @Highwayman#4077 if you want to ask additional questions or start your journey with us by signing up here on our Main site Additional Information Our basic requirements: Owning the Syria and PG map modules. Owning trackir based solution or using VR. A basic understanding and handling in the airframe. We have a mature user base so we require you to be over 16.
  17. I think it would be interesting to set a render of a 3d version for the HDU for non VR users. It would be realistic if it was set on the right. i would try to crop and Photoshop the already existing model from the VR version into a standard version, so people with track ir /opentrack and even controllers could enjoy it. PS: I remember a topic in the mid 2000s here at the DCS forum's about the same thing. it was a reply from a guy named bradmick that i saw a 3d render on the Apache model A. (i thought it was a cool 3d model back then) With the current tech that we have now a days, it could be done. (VR were not a thing in 2000's) Ps: i had the same Apache from Alpha Sim but was still learning eng from jp at the time so i didn't knew if the FSX model had the HDU or not. ( obviously it didn't, the guy did a render) I was browsing for this post like mad for ages.
  18. =Death From Above= GrayFlag Syria By Graywo1f and Grimes Welcome to Grayflag Syria, brought to you from the minds of Graywo1f (voice of JesterAI) and Grimes (core-engine-development-via-DCS-Scripting, god and curator of SLmod and MIST). Grayflag Syria is a hardcore persistent multiplayer Coop campaign set in 2005. Team up with other BLUEFOR players to liberate Lebanon from Militant and Syrian Army Occupation and conduct various airstrikes inside Syrian territory against strategic targets and a fully realistic SAM network with enemy CAP, sometimes player controlled. Experience a moving front line as BLUEFOR will have a total of 51 objectives to capture inside Lebanon. The enemy forces will attempt to resupply and reinforce their positions and even launch counter offensives, as players attempt to push the front line farther North from the coast to the Bekaa valley. As you and your teammates set up BLUEFOR ground units to invade/capture objectives or defend with CTLD troops/vehicles, you won't have to worry about them disappearing after a server restart or crash! Their position will be saved when the server restarts and you log back into this persistent battlefield. Grayflag is a player driven campaign in an open ended sandbox. You and your friends will fight how you want to fight to complete the objectives while utilizing your own tactics and mission planning to strike targets across the entire map. The enemy will do its best to react to the changing battlefield as you and your friends complete taskings/objectives. This mission features the Combined Arms module by allowing the player to bring whatever they want to the fight. Have a few player helicopters bring you a mortar squad next to an objective? Want a friendly SAM network set up to cover an area? Go for it, and it will all save in the mission state. For more info on how to play and DCS Server info Discord - discord.gg/deathfromabove How to play google doc - https://docs.google.com/document/d/14jNUFLPIWb41ctWJa_SiH6-FkWhgwuCBTrTVTlN_Xpo/edit?usp=sharing Grayflag is currently in Open Beta! Current features: Fully Persistent units that save - Moving front line - 51 Objectives with 2 to 6 capture points, CTLD - Forward FARP's/Bases that unlock as you progress - Realistic Syrian SAM network - Syrian CAP - Limited player REDFOR slots that are slot blocked for vetted roleplayers - Fully interactive F10 map showing the battle/status - Full CTLD integration - UH60L Blackhawk Mod - Dynamic 'Bubble' Spawning - SRS and More! WIP features include: More F10 map info on targets - Audio clips for events - Enemy strategic SAM repair - CSAR - More dev info on discord!
  19. 1. Uncontrolled AI Huey that has a Start Advanced Waypoint Trigger, once activated slides on the ground like it has no mass. 2. AI Infantry doesn't follow the waypoints consistently - can often run in completely the opposite directions and won't stop within over 100m of the end point. 3. Helo set to fly to and land at an airport and land on a specific parking slot. It flies past the the airport and goes to a completely different one and then won't even land there but just floats about doesn't do anything further. If you can't build a mission and rely on waypoints or a helo to not slide into a house, or that a unit will actually enter a trigger zone, then how can we build a mission?! AndTheHorseYouRodeInOn.miz
  20. AVTEG of Virtual Task Force 77 is looking for virtual rotary wing aviators! We are a casual MilSim group that focuses on the correct application of real world Tactics, Techniques, and Procedures in the air with a light-hearted environment. We are new player friendly and do not require any experience in DCS or helicopters to join. We fly all of the rotary wing airframes in DCS: -AH-64 -Mi-24 -KA-50 -SA342 -UH-60 -UH-1 -Mi-8 Membership Requirements: 18 Years Old or Older Ownership of a rotary wing module, Syria, and Persian Gulf Headtracking (VR, TrackIR, etc.) HOTAS System Discord with a working Microphone We fly and train on Tuesdays and Thursdays at 2000 PST. As membership grows, we intend to add EST training times. If helicopters are not your thing, please check out the other airframes flown by TF-77! https://discord.gg/vtf77 www.vtf77.com
  21. an updated version of this with more images, there is a Syrian/Russian helo base missing, its on the west coast of Syria, it hosts Mi-24, Mi-8 and some Ka-27's its at N 35.28.10.25 E 35.55.14.09 elev ~64m this image was from 2016 (around when our map is set) the base sits 6.50km 338 degrees north of Basel Al Assad what it looks like in dcs, (i added the grey to show the outline of the base) some images that as far as i can tell are from the base
  22. DOWLNLOAD HERE https://drive.google.com/file/d/1NAMFRlymx3YU1TcjCMy0hrvLSMPkxcfc/view Presenting, Upuart's and nibbylot's Bell-47 Original Model and Spray and stretcher code, upuart. FM, Mod structure and EFM code nibblylot. Gunner model Andy Woodhead https://sketchfab.com/3d-models/us-marine-vietnam-1960s-free-download-7309cd1015bb4a70aeeb1aa64c32f0e8 Conversion by FreddyStoned and Hawkeye60 Thanks go out to upuart and nibblylot for their work and permissions. Have fun! Cheers! Bell47 Cold Start Procedure 1. Power Selector Switch for battery (B) or ground power (LCTRL+B). 2. Hold Starter Switch (Home) until RPM is above 13%. 3. Push Thottle Idle cutoff (End) to allow fuel flow to start and continue holding Starter Switch until RPM reaches 58+%. 4. Turn on Generator and Inverter Switches or the battery will not charge. 5. Increase RPM to 100% by turning throttle (Page Up) or down (PageDown). 6. Do not keep RPM above 105% for prolonged periods, this will cause engine overheating. N: Toggle Night Vision Goggles LALT+L: Flashlight 1: Pilot Seat 2: Copilot Seat Gunner is NOT selectable. THE BELL47 CANNOT LAND ON WATER. The Floats are for display only. To fire using the gunner, you must click the "Cleared To Fire" switch. Gunner will fire where the pilot is looking (within his arc of fire).
  23. Looking for pilots to join our group as we host two servers that are run 24/7 and have multiple events each week. if intrested please look up the 76th DSOW on google or discord and come fly with us.
  24. i hate to be annoying about this, but more options i can use my doorgun joystick, much appreciated! doorgunner VR support with decouple player view from the doorgun option to map the slew axis to joystick, not just the mouse.. multiplayer multicrew slots a must! thanks! please more doorguns! add to chinook! waiting for Mi24 to have just one last thing which is allow joystick mappings!
  25. 4 Reg AAC is recruiting all helicopter pilots. We are mainly an Apache Regiment however we have plans to make this a fully self-sustaining helicopter regiment supported by a logistics support squadron. We are looking more members to help populate our squadrons and enhance our mission capabilities. Any and all heli pilots are welcome. Be it cargo, troops or AH slinging hellfires. Ping me a message or reply here if interested in joining. Plans are for this support squadron to utilise Huey, Hip, Blackhawk for now and to use Chinook / kiowa upon release We are UTC timezoned and mission / training times begin 1800z / 1900z https://discord.gg/NcwDhrW5
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