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Found 15 results

  1. =Death From Above= GrayFlag Syria By Graywo1f and Grimes Welcome to Grayflag Syria, brought to you from the minds of Graywo1f (voice of JesterAI) and Grimes (core-engine-development-via-DCS-Scripting, god and curator of SLmod and MIST). Grayflag Syria is a hardcore persistent multiplayer Coop campaign set in 2005. Team up with other BLUEFOR players to liberate Lebanon from Militant and Syrian Army Occupation and conduct various airstrikes inside Syrian territory against strategic targets and a fully realistic SAM network with enemy CAP, sometimes player controlled. Experience a moving front line as BLUEFOR will have a total of 51 objectives to capture inside Lebanon. The enemy forces will attempt to resupply and reinforce their positions and even launch counter offensives, as players attempt to push the front line farther North from the coast to the Bekaa valley. As you and your teammates set up BLUEFOR ground units to invade/capture objectives or defend with CTLD troops/vehicles, you won't have to worry about them disappearing after a server restart or crash! Their position will be saved when the server restarts and you log back into this persistent battlefield. Grayflag is a player driven campaign in an open ended sandbox. You and your friends will fight how you want to fight to complete the objectives while utilizing your own tactics and mission planning to strike targets across the entire map. The enemy will do its best to react to the changing battlefield as you and your friends complete taskings/objectives. This mission features the Combined Arms module by allowing the player to bring whatever they want to the fight. Have a few player helicopters bring you a mortar squad next to an objective? Want a friendly SAM network set up to cover an area? Go for it, and it will all save in the mission state. For more info on how to play and DCS Server info Discord - discord.gg/deathfromabove How to play google doc - https://docs.google.com/document/d/14jNUFLPIWb41ctWJa_SiH6-FkWhgwuCBTrTVTlN_Xpo/edit?usp=sharing Grayflag is currently in Open Beta! Current features: Fully Persistent units that save - Moving front line - 51 Objectives with 2 to 6 capture points, CTLD - Forward FARP's/Bases that unlock as you progress - Realistic Syrian SAM network - Syrian CAP - Limited player REDFOR slots that are slot blocked for vetted roleplayers - Fully interactive F10 map showing the battle/status - Full CTLD integration - UH60L Blackhawk Mod - Dynamic 'Bubble' Spawning - SRS and More! WIP features include: More F10 map info on targets - Audio clips for events - Enemy strategic SAM repair - CSAR - More dev info on discord!
  2. Hi to all Pilots, hope you are all doing well and having a great day! Today I would like to share with you my latest project in which I am modding an office chair into a helicopter SimPit seat and added an amazing working bass shaker to feel the chopper by the seat of my pants I had a lot of fun building this within the last couple of weeks. I would appreciate you comment. For the video, I have the first part of the video edited and uploaded to YouTube. Hope to finish the second part within a couple of weeks. Please check it out and let me know what you think.
  3. Bell UH-1M (Huey Hog) Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc.... Vietcong added to the infantry list in Mission Editor.... for the Vietnam War. CREDITS : see credit text in folder (Cockpit by Yakarov) This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M. Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints.... If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience. This project (UH-1M) was drawn together and completed by Freddy. DOWNLOAD THE UH-1M HERE NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
  4. Does anyone see the potential in cargo/heavy-lift helicopters? I’ve heard that ED is planning to/is currently making a cargo plane. So, I figured, with cargo-running being a somewhat boring way of flying, cargo helicopters would be much more interesting. While you’re still hauling cargo, you also have the interesting and fun challenge of wrangling a powerful helicopter. Of course, cargo planes can carry significantly heavier loads and they do have a place in DCS, with the maps being massive. However, for smaller loads, cargo helicopters would be significantly more interesting and incentivizing to fly. For example, a CH-54 Tarhe or CH-53E Super Stallion could never dream of carrying as much weight as merely a C-130, but in a sim, they would be vastly more interesting. You need to slow to a hover, skillfully hold the hover, and hook up to whatever heavy load you’re lifting. Also, you can do it wherever you want! I think that in addition to the C-130 (if it is indeed becoming a module), we should also get a heavy-lift helicopter for smaller, but more interesting missions. Here’s a list of super cool and very fitting aircraft for the job: CH53E Super Stallion CH47 Chinook CH54 Tarhe (“Sky Crane”) Mi-6 (downside: large, 5-6 man crew) Mi-26 (downside: large, 5-6 man crew) Helicopters that are interesting and worthy, but not good as the NEXT helicopter: UH-60 AH-1 The Tarhe, Chinook, and Stallion are all great options, and I’d argue better options than the Mil duo. With a small crew while still packing huge lifting muscles, they’d be ideal for the job! Especially the Tarhe with it’s 10,000lbs Daisy Cutter LZ-clearing bomb and huge muscles! @NineLine Sorry to bother you, buuuut…
  5. DOWLNLOAD HERE https://drive.google.com/file/d/1NAMFRlymx3YU1TcjCMy0hrvLSMPkxcfc/view Presenting, Upuart's and nibbylot's Bell-47 Original Model and Spray and stretcher code, upuart. FM, Mod structure and EFM code nibblylot. Gunner model Andy Woodhead https://sketchfab.com/3d-models/us-marine-vietnam-1960s-free-download-7309cd1015bb4a70aeeb1aa64c32f0e8 Conversion by FreddyStoned and Hawkeye60 Thanks go out to upuart and nibblylot for their work and permissions. Have fun! Cheers! Bell47 Cold Start Procedure 1. Power Selector Switch for battery (B) or ground power (LCTRL+B). 2. Hold Starter Switch (Home) until RPM is above 13%. 3. Push Thottle Idle cutoff (End) to allow fuel flow to start and continue holding Starter Switch until RPM reaches 58+%. 4. Turn on Generator and Inverter Switches or the battery will not charge. 5. Increase RPM to 100% by turning throttle (Page Up) or down (PageDown). 6. Do not keep RPM above 105% for prolonged periods, this will cause engine overheating. N: Toggle Night Vision Goggles LALT+L: Flashlight 1: Pilot Seat 2: Copilot Seat Gunner is NOT selectable. THE BELL47 CANNOT LAND ON WATER. The Floats are for display only. To fire using the gunner, you must click the "Cleared To Fire" switch. Gunner will fire where the pilot is looking (within his arc of fire).
  6. an updated version of this with more images, there is a Syrian/Russian helo base missing, its on the west coast of Syria, it hosts Mi-24, Mi-8 and some Ka-27's its at N 35.28.10.25 E 35.55.14.09 elev ~64m this image was from 2016 (around when our map is set) the base sits 6.50km 338 degrees north of Basel Al Assad what it looks like in dcs, (i added the grey to show the outline of the base) some images that as far as i can tell are from the base
  7. While I was building a mission I noticed AI helicopters have this odd behavior. For some reason they fly off into no where, I made a small mission to test it and place it near Kobuleti which is to the right of the helicopter. For some reason it flies to the left out to sea. This behavior only happens when you set the AI helo set to have a race track orbit. A circle orbit works just fine. I've attached the .miz I used to test as well as a track file. Helo orbit bug.miz Helo Orbit bug.trk
  8. the Ka-29 helix is sort of a mix of the Ka-50 and Mi-8, it can attack light and medium targets and also carry cargo or do CSAR, the weapons it can carry include an internal GShG-7.62 external Shipunov 2A42 (30MM) (same as BMP-2), S-8 and Strum-v / Ataka | max ATGM's = 8 and S-5 it can also carry UPK (unlike our Mi-24) has an internal bay for troops and small cargo its cruse speed is 235km and a range of 460km, its empty is 5.5t and max is 12.6t, it can carry 16 men or an internal payload of around 3t and external payload of 4t it also has 1 or 2 internal fans depending on the version id say the Ka-29 would be a great addition to the helo line up, it can carry the weapons of a Mi-24, carry the troops and cargo of a Mi-8 (for the most part) and has the rotor and gun of a Ka-50, its kind of like a hornet, jack of all trades master of none.
  9. Missions by pilots for pilots and ambitious gamers. We hope this Update will be part of the DCS Beta update in Dezember ! This winter, we are releasing our second major service update. The purpose is not to fix bugs but to make improvements that allow even inexperienced pilots to complete the missions with a bit of practice successfully. A significant gap that we fill with this update is the missing patches on the flight combos of the crew and a distinctive skin for the Huey. We have designed logos and badges that will adorn the upper arms and helmets of the crew and the nose of the Huey after the update. Not least for reasons of inversion, all missions will be updated to the current state of the art. This add-on helps to dive even deeper into the world of the crew and create a unique experience. Test your skills in missions as close to reality as possible with maximum enjoyment.
  10. DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
  11. I tested both with the Ka-50 and the AH-64D, vs 4 tanks in the open: - the Ka-50 managed to destroy... 1 tank. - the AH-64D was effective when there was no obstacle between it and the targets, but when you add a hill... it destroyed 2 tanks, then began to launch Hellfires randomly in the air. The way they attack is very, very ineffective and unrealistic: they just climb really high and continue to advance toward the targets, while they should remain as low as possible and stay at a distance. Ka50_bad_attack.trk AH-64D_bad_attack.trk
  12. Update: Alle Videos dazu sind schön und gut, live im waren Leben scheint es technisch unmöglich zu sein. Ich habe extrem viel mit allen Variablen ausprobiert. Der Dämpfer verklemmt immer im äußersten Bereich und steht auf den letzten Zentimeter so sehr unter Spannung das in dem Bereich ein größerer Widerstand ist. Projekt ist gestorben für mich. Glaube nicht daß es in den Videos wirklich über den ganzen Bereich funktioniert, dafür ist der Hebelweg zu groß HIER ENTSTEHT EIN GUIDE. Der Beitrag ist in Arbeit, Die Fertigstellung erfolgt ca. bis 20.10.21 Bilder folgen, Punkt 6+7 folgt ausführlich Da ich selbst lange gesucht habe, mir aus vielen Quellen Anregungen geholt habe, jedoch es nirgends eine super Lösung gab, folgt hier mein Guide zum Umbau der Saitek/Logitech Pro Flight X55/X56 Sticks. Ich selbst habe den X55, jedoch sollte der X56 vom Chassis her identisch sein. Bei dem Umbau bleibt die Hardware weitestgehend unberührt und im Original Zustand, bis auf 4 3mm Löcher. Wegen eventuellen Garantie Verlust oder Schäden usw. weise ich darauf hin daß der Umbau auf eigene Gefahr ist. Kosten ca. 35-40€ (Material) Material Liste: - 4x RC Modellbau Stoßdämpfer mit ca. 4cm Dämpfer Bewegungsspielraum. 27€ (Nicht leicht zu finden, mein Modell: https://www.ebay.de/itm/4-Stueck-Aluminium-RC-Stossdaempfer-Daempfer-fuer-Axial-SCX10-Wraith-TRX-4-D90-90046-/164987293645?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=707-127634-2357-0) =120mm Variante - 8x M3/3mm x16mm Feingewinde Schrauben sowie 8 Muttern (hab eine Tüte mit 20St. im Set gekauft, 2€. - 8x 3mm Unterlegscheibe, unter 1€ - 4x M6/6mm x___mm Feingewinde Schrauben (Mein Joystick ist auf einer Holzvorrichtung geschraubt, wenn eurer direkt auf dem Schreibtisch oder ähnliches steht und ihr von unten nichts verschrauben könnt müsst ihr Maschinenschrauben mit Sechskant nehmen, also wie im GUIDE, nur entsprechend kürzer und diese mit dem Kopf von unten rein schrauben) 1-2€ - 4x M6/6mm Muttern 1€ -____x M6/6mm Unterlegscheibe/Bauscheibe (sind größer) ggf. - 4x Flacheisenverbinder 50mm Länge habe ich verwendet, jedoch festgestellt das 40mm vielleicht besser gewesen wären. Vorteil bei 50mm ist das man mehr Spielraum zum Variieren hat (Ausrichten) 1,50€ Werkzeugliste: - "Dremel" (oder auch die günstigen Hersteller) Schleifstein ca. ____mm Durchmesser - Dafür ggf. ein Dremel bzw. auch ähnliches Gerät, habe selbst eins von Parkside für 20€, da war der Schleifstein auch passend dabei, kann man aber auch in den Akkuschrauber/Bohrmaschine daß ihr das vor dem Bohren macht damit vom fräsen sich nicht die Löcher zusetzen und ihr nachbohren müsst. (Den Fehler habe ich gemacht und deswegen ist es so unsauber geworden). Teil wieder umgedreht, am besten auf einen offenen Schraubstock gelegt, leicht am Gewinde eingespannt (!Vorsicht: Bruchgefahr) vll. von einem Helfer fest halten lassen und an den 4 Markierungen je ein 3mm Loch Bohren und ggf. mit einem Cutter Messer entgraten. ___________________________ Das schlimmste ist geschafft, ab jetzt ist es nur noch Schrauben und etwas Fummelarbeit. 4: Das Teil von eben wieder am Joystick anbauen. 5: Die Verbindungsbleche müssen jeweils an einem Ende auf 6mm aufgebohrt werden, die vorgestanzten Löcher sind nur 5mm. 6: Verbindungsbleche anbauen________________ _______________ FOLGT 7: Stoßdämpfer anbauen___________ _________________ FOLGT Joystick wieder festschrauben und fertig ist die Sache. Arbeitszeit unter 60min. Herzlichen Glückwunsch, euer Mod ist fertig.
  13. Hi, is there any way to place player helicopters on the cargo ships or destroyers with a visible helicopter pad? I tried using "take off from parking hot" , but unlike on aircraft carriers, the helo doesn't snap to the pad, instead it repositions to the nearest parking on a land base, which is obviously not what I want. Regards, Snappy
  14. Hi all, I am planning to order the Collective from VirPil in July :), and was considering pairing it up with a new joystick and base (now got the TM Warthog with F/A-18 Grip) to go with it... But can't decide on which Grip there would be best suited for helicopter operations. So can you come with any recommendations??? Thanks in advance.
  15. On RAZBAM's discord after one of the devs showed us a hint of what one of the secret modules they are working on, someone asked about the Aérospatiale Alouette III. The (hint) which was made out to be a joke at the time was this image. If you put together French + Propeller/Rotor + Australia one can come up with the assumption of the Alouette III. The same dev then replied to it showing us this. I wanted to ask you guys if you were considering adding the Alouette III as a full fidelity module instead of just an AI asset for the South Atlantic map. This aircraft is of huge interest for me and would be an instant pre-order. I hope you do take into consideration the amount of interest people have for this aircraft becoming a full-fidelity module and decide to push it into a flyable state for DCS.
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