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Found 11 results

  1. Gents I received my Ultra Leap Cameras last week and installed it imedialtely. It works in MSFS 2020 but ... in DCS no Joy I get the Picture on the screen as ususal in VR but in the Headset I am stuck in the Mixed Reality Portal. I can see in the Portal in 2D the Desktop so the Headset works. If I uninstall the Driver Software of Ultra Leap DCS works fine in VR... Any Ideas or is it a known bug I missed? Any help is appreciated. Thanks Mutz
  2. Hey everyone. I am another one of the unfortunate ones experiencing an exasperating issue with my performance in VR. I got a 4080 a few weeks ago to help with VR performance. Not only does my performance seem worse than my old 3070 (was running 45fps reprojection and 0.7 PD) but no matter what I do I cannot seem to find a solution. While in DCS I experience stutters consistently. The major symptom I am seeing is frametime spikes in the framerate monitor and every spike corresponds with a slight drop in FPS for a split second which results in dropped frames or something which I can visually see as as stutter. If I am looking around in particular I can see every stutter even though the actual frame rate remains high (90fps down to maybe 82). I've dropped my settings as low as they will go and even dropped my render resolution to 30%! Same issue albeit the stutters weren't as consistent but rather more random and "harder" if that makes sense. The symptoms vary in severity based on settings of course but the end result is the same. I see a stutter or stutterS in my headset and its driving me crazy. The worst part is when I am lucky and not actively getting stutters, even with moderate settings, my frame times and frame rate are rock solid at 90fps. I don't know what else to do at this point. I think I have tried everything. I'll put a list of things that I have tried so far as well as some screenshots of the frame counter. I know I am not the only one with similar issues but I am posting here to HOPEFULLY get one piece of advice from someone with a similar system or issue that has solved this. Thanks in advance. ---------------------------------------- All the required uploads per the ED forums are attached... at the bottom. --------------------------------------- System Specs: i713700k - H150i AIO Cooler(great temps) ASUS ROG STRIX Z790-E Gaming WIFI MB 32gb Corsair Vengeance DDR5-5600 XMP1 on ROG Strix 4080 White OC Samsung 980 pro NVME Windows drive 980 Pro DCS NVME SSD 850W ASUS ROG Strix Power Supply Reverb G2 VR headset Here are some screenshots of stutters and smooth operation alike. All in DCS MT Smooth operation. Looks epic and smooth!!!!! Stutters of a more consistent nature. This is in Syria but I was getting this same symptom in all the maps. Notice in this one that the performance is awesome very stable until I get spikes. These are different than the smaller spikes above but are "harder" and more visually jarring. Changing settings didn't make too much of a difference in getting these. YES I KNOW THIS IS IN THE AO and multiplayer plays a factor. Just needed the reference photo. Again good performance most of the time then when looking around will get these single random stutters or a few here and there randomly. Here these are some really nasty random ones. Mostly when looking around. I hope this post accurately shows my symptoms with the screenshots. Here are some of the things I have tried so far. -DDU drivers -Low settings, DCS, Open XR Tools for WMR, etc. -Motion reprojection - seems to alleviate some of the performance related stutters but still get quite a lot of stuttering especially those random "hard stutters". I am not a fan of the artifacting and ghosting caused my MR. -Reinstall DCS completely. Saved games and the lot. -Frame locking - causes issues with the VR headset it doesn't like that at all. -Open XR Toolkit - Turbo mode on/off, FFR, motion reprojection -Core affinity using Process Lasso - disabling E cores and even some P cores to avoid 100% usage -Disable E cores completely in BIOS -I even reseated my GPU! -Slight overclock on GPU, MSI afterburner -forced VR and Open XR -DCS Single Thread seems to be different (???better???) in terms of stuttering but performance is overall less so I get less frames overall and that causes some micro stutters due to differing frame rates vs refresh rate of the VR headset. Thanks again for reading all the way through and for any help! dcs.log DxDiag.txt Stuters.trk
  3. As per the title, in Beta 2.8 and continuing in 2.9, the motion controllers of the Reverb G2 act in a repeater mode for buttons A, B, X, Y. Example, Y is set to Escape Menu, and even just tapping Y will open and close the Escape Menu five times in a mere second. I had previously ran the game under Steam's VR for the majority of 2.8 beta, in which case the buttons functioned normally... i.e. click or click and hold only registered as a single button click. Now I imagine it's something with how OpenXR interprets the input devices (motion controllers) but I can't seem to find any option to configure otherwise.
  4. Just got the HP Reverb 2 coming from the Rift S. Was worried until I used BigNewey's setting recommendations. Only issue I'm having is getting the view within the cockpit straight and oriented. I have searched everywhere and cannot find anything that has worked. This has been the biggest disappointment so far. I'm sure I doing something wrong in WMR or SteamVR, but I cannot believe that they put these out without a intuitive way to adjust. My eye level is below the dash (F18) and sitting so far back that if I move my head up the view goes into the seat cushion. I have IPD in game set to 64-66 which feels right. Just can't get the screen or cockpit to be oriented. FYI....I have set boundary in WMR several times drawing a boundary and center in seated mode. Any help would be appreciated.
  5. I just removed the face gasket and use the face padding of my old HTC vive, the Fov increment is similar to Index now.
  6. Hey all, I tried browsing the forums for a few minutes and could find similar issues but not identical to mine though I may have just missed it. I upgraded from the Odyssey+ to the Reverb G2 about 2 months ago. Game runs great in VR, both in the O+ and Reverb G2, only issues is when I go back to spectator online. The game will stutter near to the point that it's unplayable, but it seems to only happen when I return to spectators or respawn aircraft, otherwise it runs near flawlessly for me. If I look in one direction it runs fine but as soon as I adjust my head position to view instruments post respawn, or look around, the stuttering resumes. I never had that issue with the O+, so it seems to be G2 specific for me, I have tried adjusting and changing various graphical settings, VR settings, etc. with the same results. I am unable to pin down exactly what is causing this issue for me. If I return to the main menu the stuttering stops, as soon as I go back into multiplayer, it resumes. If I restart DCS it runs great until I respawn then it starts all over again. I'm kind of at a loss as to what is causing the stuttering to occur as it only occurs under those conditions, trying to find out if anyone else has had the same issue and if so, if they have found a work around.
  7. First of all, English is not my first language, so please forgive my grammar and spelling mistakes. Fellow pilots, I sincerely seek your help and advice.My HP REVERB G2 had the same problem that most people have, and it seemed more severe.I took a number of steps to find out why,Unfortunately, I'm almost certain that this is ED's problem, the DCS itself.I don't know if we have a way to solve it ourselves 1. The fault phenomenon When entering the online game( note that it is an online game, not an offline stand-alone game),Every time I press F2 to switch to another plane view, Or when my plane enters a more complex low-altitude scene,Or just every three to five minutes,my G2 first enters a brief blue screen(about a second or two),Then the camera lost track,The picture in G2 starts to drift and rotate(If you check one of the options in Settings, the screen will grey out),It soon returned to normal,The whole process lasts about 5 seconds.And then the pattern repeats itself 2. Some basic facts My hp reverb g2:new ,V2 cable. Why am I almost certain it's not G2's problem?Because I had this problem with my last G2, and I thought it was broken, so I bought a new one,but problem still exits. My PC: amd 5800X / MSI rtx3090 / kingston 32g / B550 /windows11 The latest version setting:No matter how you set the picture quality, the problem still occurs 3. The steps I've taken so far I see a lot of pilots talking about this in the forums,Some solutions are also given,I put these ideas to the test one by one,But unfortunately,problem still exits.These methods are: (1)restart my computer or(2)Clearing mixed reality Environment Data or(3)Purchase a PCIE USB adapter with independent power supply,and Plug the data cable of G2 into the USB3.0 interface of the card by the way ,I had great hopes for this approach,But unfortunately it didn't work,The aforementioned blue screen and lost track phenomena,This parameter is displayed when the data cable of G2 is inserted into the USB3.0 port on the PCIE card. BUT , If I plug the data cable of G2 directly into the USB3.0 interface of the PC motherboard,Every once in a while(about 8minutes),G2 automatically restarts or enters hibernation and cannot be woken up(At this point the PC display shows DCS is still running normally),This situation is even worse,It's like DCS just kicked out my G2..... or(4)Uninstall mixed reality completely,Remove all cables from G2,Then download and install again or (5)Run DCS in either OpenXR or SteamVR,problem still exits 4. My preliminary analysis First of all, many pilots in the forum think that The location loss of G2 is affected by ambient lighting in the room,but i don't think so,Because it can't explain why these problems only occur in online games, while everything works in offline standalone mission.The most important thing is,My G2 didn't have any problems running other games,The problem only appears in the DCS online game, and the server more plane, the more serious the problem.So, after excluding power supply, environment, hardware, operation and other reasons,I think it's probably the DCS themselves. Sincerely hope that you pilots can provide some solutions other than the above,I'll test them one by one and report the results in the comments Finally, we are still grateful to ED for allowing us to experience the life we aspire to as a real pilot,I also hope ED can see my problem and try to solve it.
  8. Just starting a thread to post my results. Old Build: 5900x Water Cooled (liquid arctic cooler) Asus Hero MB w/ 64GB DDR4 3090 (not liquid cooled) 2 x 2TB Gen 3 NVME EVGA 1200 watt PSU New Build: AMD 7900x3D Water Cooled (Arctic liquid 360mm rad) Asus ROG Crosshair X670E Hero 64GB DC DDR5 6400 Ram MSI Suprim RTX 4090 Liquid X (Liquid Cooled) 4TB Gen 4 NVME (Kingston Fury) 2x2TB Gen 3 NVME Corsair HX1500i PSU NZXT H7 Flow I'll do some tests on the old system and post a screenshot of my settings so I can attempt a similar setup in the new system. All results are in VR on the HP G2 Reverb (Gen 1) Just waiting on the arctic liquid cooler before I can start my build, will run older system tests in the meantime. Not attempting a perfect scientific method comparison but will be as thorough as I have the patience to be to offer the community some semblance of comparison. For context, my 3090 build is severely CPU bound which is why I didn't attempt to get a 4090 for it. Most of the time the 3090 is not over 89% usage and many times is in the 60% usage area while the CPU is full tilt (20% OC'd) Not sure if the 7900x3D was the perfect buy over the 7950 but we'll see. Initial results show the two of them almost head to head, less than 1% difference (7950 edging it by a bit) but no DCS tests I've seen. The reason for the 7900x3D over the 7950x3D is the higher base clock speeds which should result in better single core performance and because its a 6+6 chiplet design over an 8+8 design there should be some extra headroom (in regards to heat) in the 6 chip design to squeeze more Over Clocking out of it as the 8 chip design will generate more heat and DCS won't use them anyway. Is my thinking correct on this, who knows, we'll find out soon enough. In the 5900x vs 5950x (I've run both) the 5900x was faster in my builds. Same was true in the 3900x generation. Either way, the difference would probably be insignificant. The real gains for me will be the extra CPU headroom over the 5900x for more draw calls to the 4090 which I'm hoping I can take much more advantage of than the 5900x did with the 3090. Excited to build this, but not sure when I'll be able to get around to it. Too many projects on the go and this build requires me to build 4 pcs essentially as I have a rotation of parts as I build new machines. (my old machine some parts to my son, and my sons old machine 3900x back to me for the office and my office machine back to one of my daughters etc.. etc..) I love upgrade time, but it will be busy on the workbench for a bit. Some parts sleeping under my desk until the cooler arrives.null
  9. Log attached. Played the same scenario in Single Player and Multiplayer in Single Thread. No problems. Played the mission in Single Player, Multi-Thread. No problems. After loading into the mission in Multiplayer, game crashed. dcs.log-20230312-180010.zip
  10. I am experiencing the same symptoms as many others here (ie. I get less FPS with MT in VR and more FPS with MT Non-VR - Game Performance Bugs - ED Forums (dcs.world), seeing little to no effect from the MT-update. I've tried to troubleshoot but no positive results so far. -fxo and metashaders deleted after every update -Removed all mods in the "Saved games" folder and then repaired DCS. (i've installed some addons after that, but the repair was done withouth the addons) -VR MT=around 50-55 FPS -VR no MT= 45-50 FPS -2D MT= constant 180 stable -2D no MT= 160-180 Which missions are better to test the MT function? DxDiag.txt dcs non multithreading.log DCS OB - VR.trk dcs multithreading.log DCS OB - MT - VR.trk
  11. I triedf switching from steam vr to oper xr and it just broke my game. I reinstalled the game and it is still broken. When I open the game its just a black screen and when i force open it with openxr using a shortcut then it loads and its just the hanger there is no menu. Please help. Ive repaired the game and reinstalled it.
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