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Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just brakechutes gets "repacked" on rearm. Will put this "bug" forum shortly unless someone tells me I'm wrong.
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Edit/add: I-16 now have radio! I made this whole post without looking down and noticing. First look, radio is not clickable. Search "Radio" in "CONTROL OPTIONS" yields only OFF and ON, so just a nonfunctional graphical add on so far? At least graphically it looks very nice with worn metallic surfaces. As everybody knows, I-16 used to nose dive and sideslip heavily when hands off stick and rudder. Well, now it flies pretty much level and coordinated. Fine, a lot more comfortable to handle. I'll assume it's a fix closer to reality and not because of complaints. In one of earliest threads someone states I-16 had ground adjustable trim tabs. It does makes sense that the plane, in real life, would be ground adjusted to fly straight and level (at some desirable speed). Assuming it's true, I-16 has ground adjustable trim tabs, it would be great, I think (and I've suggested this before), make it like the Bf 109, add these adjustments to the "SPECIAL" column. ~ Also, as headline states, something has changed with the cooling algorithm. Degraded the engine unexpectedly. Seems more attention is now required to watch temps and adjust both cooling levers. Seems adjusting levers yields a quicker result in changing temps. I used to fly all day at 91 MP 2200 rpm, today it overheated (and undercooled cyl heads), engine damaged, started to stutter. Don't quote this, didn't carefully observe and compare. Time will tell if I imagined it. Did note someone complain recently that the I-16 engine never breaks. I don't get that at all. First I tried it, 2019, learned quickly one cannot keep going 2300 rpm. Now it seems to require even more attention. ~ New tag: "ground adjustable trim tabs", tentative until / unless coming up with something better. In real life someone calls them "Ground adjustable tabs". mod: move to i-16 folder.
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- ground adjustable trim tabs
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I propose that someone considers developing an opponent for the I-16. Something like maybe early Bf-109 Emil (E-variant) or some other early war allied or axis plane. I think the only reason people are not into early birds is the lack of competitive aircraft for it. The Bf-109K-4 for example has no equal opponent to fight in all honesty. I hope ED realizes this and does something to not only bridge the gap between their Sabre and modern aircraft, but to also add earlier warbirds such as these. I will give some examples... Bf-109B Bf-109E (Perfect for Channel map) He-112 Hurricane (Perfect for Channel map) Spitfire Mk I ? F2A Buffalo (Winter war) Ki-27 (Soviet/Sino-Japanese war) A5M4 (Soviet/Sino-Japanese war)
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Tried to provoke it by "winter, cloud & winds", -2C. Ran out of fuel cruising the clouds without icing. Because P-47 bug, I tried P-51, Bf 109 and Spitfire. They all work as they should, ice up pitot and pitot heating clears it. So I-16? Doesn't ice using same conditions. Tried "maximum ice conditions" from "internets". Cannot ice it up. Now I wonder if it's modeled. Internets says maximum icing: https://www.weather.gov/source/zhu/ZHU_Training_Page/icing_stuff/icing/icing.htm
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- pitot
- pitot tube
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It's a button on the instrument panel. Wiki defines: I hadn't noticed this button before and now I wonder what it controls. Also hadn't noticed clickable left and right machine gun reload handle. Err ... If mod can move this to I-16 forum that'd be great.
- 1 reply
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- i-16
- i-16 ratchet relay
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Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just like brakechutes gets "repacked" on rearm.
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- refuel/rearm
- i-16
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It's been a short while since I've flown the I-16 against other WW2 aircraft, and after flying it the other day I've noticed that the effectiveness of its 7.62 machine guns has substantially degraded. Now this may be more of a DCS issue than a module issue, but I was curious if others have noticed this. For example, in one instance, I managed to hit a P-51 more than 500 times, and it was still flying. There's a similar story involving the BF 109, where after hitting it over 100 times, I eventually had to physically assault his aircraft with my own to finish the job. TacView screenshots below: ---- For comparison, here's the results for an aircraft that isn't part of the WW2 group:
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I love the I-16 but experience the following issues - There is also a desync on replay Auto pop up for contacting ATC appears in Replay but is not auto displayed during game play. In the Instant Action Mission the (AI) BF109 in this mission takes a lot of damage and rarely goes down but often lands. On checking I see that the BF109 is shot to pieces and its unbelievable that it could really land so perhaps the damage model is set too high. I hope someone can advise - many thanks
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"Nav light ON" turns nav light on (green/red/white). "Nav light heating switch OFF" turns nav light off. What's "heating switch" about?
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- i-16
- adjust controls
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Just going through the switches to start it up. (Bolded is verbatim as spelled) Accum switch --------------(add toggle on/off) Shunt switch ---------------(add toggle on/off) Radio switch ---------------(add toggle on/off) Fuel valve ------------------(add toggle open/close) Primary fuel Pump --------(add toggle lock/close) wording says open/close, but better wording would be lock/unlock or screw/unscrew maybe Primary fuel Switch -------(add rotary) or maybe CW CCW Ignition switch -------------(add rotary) or maybe CW CCW (just rotary not CW CCW is good enough for the P-51 magnets)
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With open cockpit, one would expect deafening sound if leaning over the side. There's no change at all, sticking the head out. Would be nice but not critical. There's another reason though to develop sounds. Side slipping, In a glider at least, if you side-slip a lot, you really really hear it. In general, wind noise increase with degree of side slip. The ball in I-16 is below panel and difficult to see. So how about developing wind noise more realistically? I flew along, looked at the ball and saw the ball being fully stuck to the left. Point being I didn't know I was side-slipping at all and was surprised. If you side-slip that much in a real aeroplane, I'm certain you would hear it (in any aeroplane actually) ~ ED/ADD You really really hear sideslip in some gliders "Bergfalke 3" (enclosed cockpit, still an ear deafening thunder). Admittedly you hear it less in modern composites planes. But, again, I-16 open cockpit, I think you'll hear it.
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Brake actuation not showing in "Shows controls indicator"
-0303- posted a topic in Bugs and Problems
Brakes not showing in RCtrl + Enter "Shows controls indicator" window. Brakes work (left, right) and pedals animate (braking).- 2 replies
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- wheel brakes
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Key command to open fuel valve (Ralt + F) closes it (pulled out) and key command to close (Rwin + F) opens it (pushed in). Couldn't get the engine started until I saw on a video that the lever is pushed in when opened, not pulled out (which makes more sense practically, out of the way for the pilot). The only bug here is the wording in the ADJUST CONTROLS window. Switch Open & Close.
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It can be freely dragged with the mouse to any position. It has a toggle to either end ("Mixture Control (rotary)". But it lacks any binding under axis (was going to set it to the slider). It also lacks incremental or decremental buttons to program. Obviously not critical, just noting. ~ Ed/Add To avoid cluttering bug threads I'll just edit in a thanks to LeCuvier for the fix here (post #2).
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- lua file
- mixture control
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A little amusing bug. On repair Spitfire gets moved to tail wheel outside deck position. Proposed cause: (Nose wheeled) carrier jets gets pushed back to main wheels near deck edge. Very short track: -Air start -Belly land -Repair Track 100% default installation, no mods (main folder repaired, forced new Saved_Games folder). ed/add. Though I can (once at least) start engine, pull fully onto deck and even take off, plane is damaged. It takes damage after every repair when rear fuselage hits deck.