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Showing results for tags 'images'.
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Since it's no longer possible to add files into the .miz file through Windows Explorer (due to them being 'offset in the resource file' I believe), please can you add a new menu feature to the Mission Editor to bulk add 'n' number of sound and image files into the mission, which can then be addressed as normal via scripting or the PICTURE TO xxxxx via the GUI (where instead of choosing a file, you can choose from a file OR an already included file - same for SOUND TO xxxxxx). This is a real pain, loading them at mission start, one by one using NEUTRALS and the output so people don't hear the cacophony. Thanks
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- mission editor
- sound
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env.mission has the following: -- date : table : The date the mission takes place at with Year, Month, and Day entries -- descriptionText : string : Mission briefing defined under the "Situation" page on the briefing panel -- descriptionBlueTask : string : Blue coalition task defined on the briefing panel -- descriptionNeutralsTask: string : Neutral coalition task defined on the briefing panel -- descriptionRedTask : string : Red coalition task defined on the briefing panel -- drawings : table : Table containing information on any drawing placed in the editor. -- pictureFileNameN : table : Neutral coalition briefing images -- pictureFileNameB : table : Blue coalition briefing images -- pictureFileNameR : table : Red coalition briefing images -- result : table : Conditions and actions defined by mission goals in the editor to decide if a mission is "won" -- start_time : number : Time in seconds since midnight for the date set when the mission starts -- sortie : string : Name of the mission as defined in the briefing panel. -- theatre : string : Name of the map the mission takes place on Almost everything in this list is able to be accessed through lua/scripting Engine, but for these three: pictureFileNameN pictureFileNameB pictureFileNameR Instead of getting the actual picture image (found in l10n/DEFAULT/<imageName>.<extension>), what is returned is an obfuscated 'ResKey' for it. Because there is no way to use the 'ResKey' in it's place, it means that for these three items only, they are hidden from the scripting environment (and I can't see a good reason why). There is no equivalent 'getValueByKey' for objects in the mapResource file. Could these be 'un-obfuscated' or could an additional command be added to retrieve the actual file url from the 'ResKey' Thanks
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- mission editor
- scripting engine
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(and 3 more)
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Hi everyone, I have a proposal for improvements to the map system used in the Hind. The current system works fairly well but it does have a number of shortcomings: Some areas have no maps and are completely blank. It always initialises with your position at the centre. The maps are fairly low resolution (not talking about scale). The only additional marks are waypoints and connecting lines. The map system automatically switches maps when flying across boundaries, and automatically places the own-position mark over the correct spot when changing maps or scales. Custom Images Firstly, as I (and probably a few others) have mentioned in several threads, it would really be great if we could load custom map images into the map slot. A way of going about this is to have a separate tab in the mission editor, where we can browse for and add a library of images to, exactly as with the briefing images. It would also be a good idea to have this image library be available via a menu option in the ground crew (perhaps tied into the mission planner system planned for DTC implementation). Then in the pilot cockpit, the cover/door for the map slot should be a clickable object. When open, the map area underneath would also be able to be clicked too. When left clicked it would bring up the library of images and their filenames, allowing you to select an image. When selected, the image loads into the map slot and the cover closes. It's then up to the pilot to set it up properly (by updating own position and selecting the appropriate scale, if applicable). It doesn't even need to be confined to maps of the 2 valid scales - the system has no way of knowing what has actually been placed into the map slot, whether it's a map of valid scale or a picture, a checklist or anything else that'll fit inside the slot. If you want to use the doppler system, then it's solely dependent on the pilot to place in a map of a valid scale, then to set their own position accurately and select the correct scale (and all that does is control the speed of the own-position mark for a given speed of the aircraft). Obviously if whatever is loaded isn't a map of a valid scale, then the own-position mark won't be usable (or even be applicable); in this case, however, it can be turned off independently from the rest of the doppler system. Doppler navigation however can still be achieved by using the DISS-15 readouts and course needle, in exactly the same fashion as the Hip. Ideally the map slot would accept any image resolution and would scale it appropriately to fill the map slot. If no images are in the library or the ME/pilot hasn't set any, then the system should fallback to the current system whereby a map is automatically selected based on current position and automatically changes based on scale and when the player reaches the edge of the current map. Though personally, the automatic updating of the own-position mark should be something in the difficulty options; the real system requires it be manually updated whenever the map is changed (either for a different location, or using a map of a different scale). Currently however, the own-position mark is automatically placed at own position and automatically updates when changing scale or when changing map. For those that want it though, the current implementation could stay as an option in the Mi-24P's misc settings. This is broadly similar to what was requested in this thread, but I'd extend it to custom images in general. User Marks/Drawings Another request is one shared with the F10 map and kneeboard, and that is the ability to edit images by drawing on them or placing marks on them. How this could work is similar to how you load map images into the slot above, so you would click on the cover to open it and then click somewhere in the map area. Only this time if the user right-clicks, it brings up the image in 2D (like the kneeboard and NS430 pop-up), with a few drawing tools available (such as markers in different colours and sizes, a set of symbols, an eraser/undo etc), allowing the user to draw on the image as desired, for whatever reason (such as drawing out a route, marking/annotating points of interest, marking possible enemy positions/axis of advance, whatever). When done the new image gets loaded into the slot, and the cover closes (perhaps there could also be an option to save the edited image, allowing you to use it later). EDIT: user marks/drawings was previously requested here.
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