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Hey guys, I am FrankMT, producer of Rising Squall. We have received a lot of support and kind words in the last few days and are very glad that you are enjoying Rising Squall campaign. I will use this thread to post info you may want to know about Rising Squall and about our future projects and plans. Rising Squall - a bridge between arcade and realism We wish Rising Squall can bring new players from other combat fighter genres to join the stage, taking their fighter pilot dreams to the next level, experiencing the realistic flying characteristics of the jets while having a cinematic blast as they have done in other less demanding games. We wanted to achieve this goal of cinematic and light-weight gameplay while preserving the beauty of DCS (not all, we know). Meaning veteran players can also have a blast from its ease of access and little time consumption. We are very happy about achieving such goal with a wide range of players enjoying the campaign. Many have finished Rising Squall and are asking "Will there be a sequel, and when?" As you may tell, it requires a lot resources (relatively) to pull through a campaign like this. We have established a world for the story and will surely expand on it. Early work on the Rising Squall sequel has been started, yet we have to see how Rising Squall performs and decide how far we can push - There still are many, many things can be improved and introduced. There is no definite time for the release of the next campaign, yet. We have created a dedicated website for Rising Squall: rising-squall.com We will be constantly updating things and stories on the website. We have massive scripts for the story and characters, but we want you to know the crucial parts in the form of light reading. Please check them out here before playing the campaign: https://www.rising-squall.com/story Some of your are asking about the "tutorial campaign" we promised earlier, I will get to that at the end. In the meantime, you can check out https://www.rising-squall.com/chuck-s-guide-pages. Chuck makes one of the best guides in the community and we have benefited extensively from it, if you also find it being helpful, consider supporting him via Patreon. We have received your feedback about the voice-overs. We know, if they speak like that in real-flight, they would be ejected out of the canopy right away. Although the style is intended, we have to admit that scripting and directing can be improved and will be improved for future projects.Due to COVID, we had to do English VOs over the internet with individual VAs without live-directing. Now, for 2021: We will be working on two projects on top of the constant maintenance and quality of life improvements for Rising Squall (New clouds, yeah!). Firstly, we are working on a “tutorial campaign for F/A-18C” - a series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall. We will release more details about the project in Q2 2021, it will also have some “unprecedented” ideas. Secondly, we will be taking feedback and suggestions for Rising Squall and work on its sequel. Like said before, we want to push further, but that is subject to our financials and there is no particular timeline for the next campaign. I'd like to take time to thank all of those who have helped making this project a reality, we have come far, yet still have a long way to go. Thank the ED team, Groove, Matt, NineLine, and BIGNEWY and those behind the stage for giving us massive support for this launch. Thank the community members and YouTubers that participated in the early tests and made gameplay videos. (Btw, Ralfi voiced for Darkstar in M09, amazing work by him). Thank our Chinese communities and members, JQ-12/shinelith, JQ-97/Echo, DIS-uboats, DIS-Luna, DIS-Mackurt, CHL-127 for all the technical support in the process. Thank all the voice-actors, you guys did an amazing job! We will continue to improve future scripts and directions to show your talents better! Thank Keiki Kobayashi and those at cakeprojects, being able to invite you onboard was a true honor for us, needless to say about the music masterpieces you guys have created. Thank all the INVERTED Studio members that have put faith in the project and me at such an early stage. Lastly, to all the players. Thank you for playing and making our dream come true. Stay safe and happy Chinese New Year! Best, FrankMT INVERTED Ltd.
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A shout out to the INVERTED team. Well done. I completed the campaign over the weekend and have to admit, it left me wanting more. Good job. Looking forward to the sequel. I am a LONG time DCS veteran, but despite my years of support, yours is the first campaign I’ve ever completed. Thanks for making it something this intermediate Hornet pilot could complete (when I started, I considered myself a beginner). I was drawn to this campaign by your commitment to the story and your goal of “...by inverting the hardcore, we want to make the virtual fighter jet experience more accessible and "fun" while remaining true to the hardcore nature of a combat flight sim”. I’d say you did a great job in this! Also, I am not an Ace Combat person so any homage to that brand was lost on me. Some things I liked Briefings that include pre-requisites and where to read up in the manual. Duration of missions were pretty good (30 min “ish”) Using waypoints to designate target areas along with smoke Difficulty was “just right”. Very few missions were 1 and done. Some were completed in a couple tries and others required a trip to the DCS forum for assistance. Nothing felt overly impossible (albeit M12 got close). Some things I’d change Wasn’t a huge fan of the liveries. Probably captured the anime theme, but just wasn’t “my thing”. The voice acting. I had heard this criticism before playing so I was prepared … there are some real “nails on the chalkboard” moments. I overlooked the laughing/giggling and what I perceived as immersion breaking radio chatter. I got used to it, and overlooked how annoying I found it. Some might not, I get it. For me, this was the one element of real criticism. Some things I loved The story. I found myself actually caring about what happened and where this is going. What happened to Diana? What’s the state of B&P? What happens next for Ming? Music. I find this an odd thing to have here. I went into this campaign thinking I’d turn off the music. But, I gave it a chance. By the third mission I was hooked. It made the campaign, and my participation in it, feel more like a cinematic experience. Auto AAR. When I first started this campaign, I couldn’t AAR. Knowing I didn’t need to learn this difficult skill was a HUGE selling point for me. Thanks! Mission checkpoints. Thanks for taking the time to make this work. Based on what I could tell, you had to brute force this using multiple copies of the same mission. I definitely used this feature and was pleasantly surprised at how often it came into play. I’ll wrap this up by saying, this was a real joy to experience. I’m glad I came into it with an open mind and wasn’t too swayed by the negative opinions about the Voice Acting. I had fun and would definitely recommend – especially to anyone who might be more of a beginner to the Hornet or campaigns in general. Thanks INVERTED!