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Showing results for tags 'investigating'.
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Me: Host Friend: Client Both of us flying the F18 in close formation, both of us carrying Harpoon and SLAM/ERs. Friend launches 2 SLAM/ER to a given target, we both see them releasing properly from the pylons. Then, few seconds later, i see both SLAM/ER continue flying our heading, Friend tells me "i see both of them turning to designated target heading". From my perspective, the SLAM/ERs are flying 060° / 25.000ft straight (also on the F10 map and F6 view), from his perspective both SLAM/ER are flying 095° / 25.000 ft (also seen in F6 view and F10 map). I also saw both later splashing into the ocean while he still saw both on course and even got a live feed from his DL pod during Terminal. What the F ? Any idea why two ppl on the same server see the same weapon do 2 different things ? No, there weren´t any other SLAM/ERs in the air, it´s just the 2 of us online. Edit: Watching my own track (server host), all happens as describend from my own perspective.
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investigating TGP does not want to track moving train
darkman222 posted a topic in Bugs and Problems
As title says. The Targeting Pod does not want to point track or laser track a moving train. Even worse, the closer you get while trying to get a track the TGP even jumps off by 1000 - 3000 ft. But the jump could also be a separate bug as I think I remember seeing it with "trackable" objects too. See track file attached. Note: This is not a civilian traffic train. This one has been created with the mission editor and is assigned to move along waypoints. So its destruction could be a viable mssion goal. Edit: Uploaded a new trackfile without mods ( Had a mod vehicle to observe the train) tgp does not track train_noMods.trk -
investigating F10 comms not functioning
Gil80 posted a topic in F/A-18C Raven One: Dominant Fury campaign
In mission 4, I need to report back on a ship hunt. Using CTRL+\ to open the comms menu, then pressing F10, then selecting F1 or F2 yields nothing. Also when trying to communicate with the carrier for Inbound I get no response back from the carrier. The radio is set to the frequency of the carrier. When not playing a campaign, F10 comms works perfectly. Any ideas if it's a bug in the campaign? -
When in this training mission it seems like the green gates end somewhere around half way of the runway point on the downwind leg. After which there is no more guidance for the the rest of the approach or landing. Does anyone have any ideas if this was fixed. Is there another way I can practice my overhead break approach and landing?
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I found that if i bound to my HOTAS the key "6" that is to "Occupy Seat 6 (Aft Gunner), when i use it then it doesnt allow me to switch back to the pilot when i use the HOTAS keybind. But it works if i use the keyboard keybind. This happens too with seats 4 & 5 Basically: if you switch to the 4, 5 or 6 seat with a HOTAS keybind, it blocks you to change to any other station using HOTAS keybinds Easy to test. Just bind any HOTAS key to 4, 5 or 6 seat. And at least bind "1" to the HOTAS for the pilot seat. Then use the HOTAS to move to 4, 5 or 6, and then try to return to the pilot position using the HOTAS
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Hello there, not sure if this could be considered a bug, but the Aim-9x behavior in the F/A-18 is questionable. I'm providing 3 tracks to help explain what the issues are. Aim9x no radar lock.trk In this first track, i acquire the target with the Aim-9x without the help of the radar, only slaved to the HMD. I put the aiming circle at the target, and press the cage/uncage button and the missile seeker is now locked into the target. Nothing wrong so far. The problem is, the moment that i take the HMD fov off the target, the Aim-9x loses the lock on the target and is slaved into my helmet again. I didn't press anything, i just moved the HMD Fov off the target. I belive that the missile should stay locked into the target, and only be slaved back to my helmet if i pressed cage/uncage button again. The way it is working now is very inconvenient. Aim9x with radar acm lock.trk In this second track, i acquire the target with an ACM mode and with the Aim-9x selected. As soon as i get a radar lock, the Aim-9x is slaved to the target the radar is tracking, no problem. Now, if you press the cage/uncage button, sometimes the missile will get slaved to the hud (but not to the helmet), and sometimes it won't. Also, when it gets slaved to the hud, if you press cage/uncage again to slave it back to the radar, sometimes the missile will fail to track the target being followed by the radar, as you can see in the trackfile. Aim9x with radar bvr lock.trk In this last track, i acquire the target with the B-Scope and the 9X selected. For some reason, it is impossible to uncage the missile into the target while looking at it with the Helmet. The missile sees the target, you get the tone, but pressing cage/uncage does not achieve a seeker lock, neither slaves it to the designated L+S. The only way to slave the missile to the radar lock, is looking directly at the hud (if the HMD is on). If you take the hmd fov off the hud, the missile will be slaved into the helmet, and unable to achieve a seeker lock. Also, by the end of the track, you will see that the missile slaved to the L+S doesn't get a seeker lock. Just hear the tone, you get that tone that indicates that the missile sees something, but isn't in the threshold to get a lock (it makes that bap-bap-bap-bap-bap sound), despite being in perfect parameters to achieve a lock. Sometimes you get a more high pitched tone, indicating that you can achieve a seeker lock, but pressing cage/uncage does nothing. Sorry if some of the descriptions were confusing, just watch the tracks to be clearer.
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Hi, A very wonderful and addictive Campaig, but at this point I am completly stucked at MISSION 15 because none GBU is guided by JTAC laser. They fall down on an unique point (always exactly the same ! JTac seems to point to a pile of sand ). Although each bomb seems to be dragged on the beginning of its course to the target. As my AI wingman is a total jerk, it's impossible to go further this mission and then end the campaign. I have compared my way to do with laser guided bombs on Youtube video, cannot see any differences (managing bombs and JTac). Am I alone to have this problem with the regular 2.8 version ? A new DCS bug ? or it's me ? (and as DCS has crashed for the last run of this mission, I cannot have video or Tacview) ! Thanks for your help ! Regards
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investigating Cruise missiles are invisible to the radar
Northstar98 posted a topic in Bugs and Problems
Hi everyone, Unlike other modules, anti-ship and cruise missiles (here tested with the YJ-83) are invisible to the radar. Radar range is proportional to RCS to the 4th root - a MiG-21bis (RCS of 3 m2 - see line 2025 of this) flying as low as the AI will let me at about mach 0.9 has it detected on the order of around 60 nmi. Based on this, a 0.121 m2 target (see line 27 of this) such as the YJ-83, would be expected to be detected at approximately 20 nmi (ignoring other factors). However, at no point during this mission (including using the ACM modes) are the missiles detected on radar. At one point I am following a missile close behind it and the APG-73 fails to acquire it. The AIM-120 on the other hand is able to acquire, track, home on and successfully intercept the missiles autonomously. As for other modules: The Mirage 2000C detects the missiles at ~20 nmi. The F-14 detects the missiles at ~34 nmi. The missiles were clearly visible on the APQ-120's scope at 10 nmi. Of course these modules all have different radars, with different antenna sizes, powers etc. Regardless though, the missiles are completely invisible to the Hornet's radar. APG-73_YJ-83_no_detect.trk RDI_YJ-83_20nmi.trk AWG-9_YJ-83_34nmi.trk APQ-120_YJ-83_10nmi.trk -
investigating M06 - Missing Man - Мost buggy mission
big_fun posted a topic in F/A-18C Raven One Campaign
1. Who are those guys on the deck that I can see at the start of the mission? Balticdragons? I want a livery like theirs! 2. An error window appears before waypoints 2 and 3. The mission stops until the window is closed. The keyboard is disabled. 3. Clam tries to fly into space after Detach. Probably to Prince. Can't handle the breakup? P.S. I use DCS 2.9.13.6818.2 -
Just finished the mission and scored 80, which seemed odd. The scoring guide says its 40 points if player shoots down the helo, and 20 points if Tails does, but it seems when I played it, I was only instructed to strafe the front of the helo, and when Strike says to shoot it down, 1-3 told me to hold high while he went for the shot. He then shot down the helo. So it seems I wasn't supposed to shoot it down? Or did I mess up something else that triggered this chain of events? Had a great time regardless, but just curious!
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Hello all, Trying to "fail" a system in the F-18 using the x: cockpit perform clickable action used to work, but now it isn't. What IS interesting is that I can watch the switch move, but no effect is taking place. Included are two .miz files. You can see in my triggers that if the switch is in a certain range, I will have the trigger switch it off. I watch the switch change position in the cockpit, but nothing happens. If I move that same switch by clicking the mouse over it, then the effect does take place. - Apache600 F18 HUD Fail test.miz F18 INS Fail test.miz
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When creating UTM STPT - by DEST menu, after entering East/North numbers, at the moment of pressing CVNRT it drops the north value by 1 digit. (This situation can be seen fe. in this movie (13:07) . but i got the same effect every time also in other scenarios) In this example it changes the ending from 40 to 39, to save it at point with 40 at the end you need to write 41. The effect is that saved STPT is always slightly (south i guess) off the target and need to be corrected by hand.
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Hi, The original topic was closed and some time has passed but the problem still exists. I was asked for a TRACK and here it is. N.B. Its raw and radar is not setup etc etc etc just get in the air and fire 120 's at target and show what I see. It's so distracting as the flow from one box target to another is interrupted and then you press the wrong button but then you did not / or did you ??? I have been through all button settings on my WW Joystick and cannot find a double binding. I suppose the basic question is What is the view that one sees on firing the missile? What is its official title ? I have looked all weapon/target views and cannot solve it. Now if I go on a mission built within DCS with say a Sparrow it works perfectly. No disruption. It does not work properly on all Multiplayer sites I have visited . It did work once way back before say two updates . However I have even had to re install Windows 11 and DCS completely due to another issue with W/Wing DDI screens and Windows screen placement. Thats fixed now. So any help or ideas very welcome LastMissionTrack.trk
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Hello. 90% is max. 3rd modules off, no VoiceAttack. Played many times. 8 maybe 10 times. mission flow: SUCCESFULL HIT: FIRST APC with AGM 65 > confirmed by LOKI 24 SUCCESFULL HIT: SHILKA on coordinates with GBU12 > confirmed by LOKI 24 SUCCESFULL HIT: TANK on coordinates with GBU12 > confirmed by LOKI 24 ("splash one tank") SUCCESFULL HIT: TRUCKS on summer house with CBU > confirmed by NJORD 21. ("trucks is damaged or destroyed") SUCCESFULL HIT: HOUSE with 20mm > confirmed by NJORD 21. ("good hit good hit"). After this, mission SCORE 50, RESULT 50, after landing is RESULT 90. AT SCORING has bad information. NO GUNDISH/shilka info, but second tank. in game im not navigated to destroy second tank. few players reported before. What do you need for fix it finnaly?
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When spawning with dynamic slot, if there's only 1 AH-64D in base, the option to join CPG in multiplayer is blacked if the player joined and left the aircraft. With the Mi8 happens when there's 2 helicopters in the base. The additional slots on each aircraft are needed as additional units in the warehouse of the base.
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As the title says. If you join a DS in to the AH-64D while the server is Paused and pick a slot before the server unpauses, there will be no waypoint from the Mission Editor available. You have to release the slot and reslot when the server is not paused. Works fine in Local server and single player. AH-64_LaserBug-20250323-132848.trk
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Thanks for finally adding the Apache to the RWR database in today's patch (DCS 2.9.14.8222 - 19.03.2025). Unfortunately, this patch has also introduced a couple of bugs: 1. The F/A-18C, A-10C, F-5, and likely other modules such as the Viper, can now detect Apache on the RWR regardless of whether it has the MMA installed or not. 2. The player-controlled AH-64D can no longer detect other Apaches on the ASE at all, no matter if they have MMA or not. Previously, only the MMA-equipped unit was detectable (due to its FCR emissions). Apache_RWR_by_Apache.trk Apache_RWR_by_Hornet.trk
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LINK16 and ECM.trk i suggest watching TRK first. when I detect an aircraft with electronic jamming turned on through the airborne radar at a non-burn-through distance, the direction of the jammer should be displayed at the top of the radar screen however, the interference source target will be overlaid on the target displayed by LINK 16. When using radar lock, the current distance will be displayed on the HUD also, when my radar is no longer illuminating an enemy aircraft, its track file will take a long time to be deleted. (More than 8 seconds) the TRK playback shows that when I manipulated the radar to prevent it from finding the target, the tracking file of the enemy aircraft without electronic jamming was deleted first, followed by the enemy aircraft with electronic jamming turned on. this problem has persisted for several versions and has not been improved
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General information latest OpenBeta (Steam) as of today: 2.5.4.26552 DCS + F-18 + FC3 + Persian Gulf bug may happen on cold and dark startup of F-18 When doing a (simplified) ground power startup in this order, everything is ok (see Aileron_ok.trk): BATT on Intercom: Ground power on EXT PWR reset GND PWR 1, 2, 3, 4 ON [L/R]DDI set to DAY LDDI set to BIT page RDDI set to FCS page APU set to ON ENG CRANK set to R RIGHT THROTTLE to IDLE when RPM around 20% FCS RESET press Result: FCS page shows no Xs. When doing it in this order, the result is not ok (see Aileron_failure.trk): BATT on Intercom: Ground power on EXT PWR reset GND PWR 1, 2, 3, 4 ON [L/R]DDI set to DAY LDDI set to BIT page RDDI set to FCS page FCS RESET press (note that AIL cannot be cleared) APU set to ON ENG CRANK set to R RIGHT THROTTLE to IDLE when RPM around 20% Result: FCS page shows X for AIL on all FCS channels. This cannot be cleared by pressing FCS RESET, or even after complete power cycle. List of cautions shows "AIL OFF". Aileron_failure.trk Aileron_ok.trk Logs.zip DxDiag.txt
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Edit: It required me to switch the radios away from and then back to channel 1 before hitting the spacebar. All good, awesome campaign!!! -- First of all, Mission 01 worked like a charm and I was impressed by the immersion. Great experience! When starting Mission 02 though, I connect ground power, turn on the battery switch, turn on the radios, switch to Green channel 1, and hit spacebar to start the radio checks. However, no radio checks are triggered and Chevy-4 and Chevy-5 start up, taxi and take off immediately. Any help would be much appreciated. PS: I'm on DCS version 2.9.13.6818
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I need some help about mission 1 I have completed this campaign many times before.I must say I love it very much.But when I wanted to play this game again, I found that many details had changed.When I tried to do dog fighting training with Saint,I hit Saint twice with Sidewinder in SIM mode,then I switched to the cannon,armstrong,I try to hit him,but whether I press the trigger, the spacebar, or the weapon release button,there's nothing happened.I want to know how to "knock it off" after the cannon is aimed at him.
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We have quite big multiplayer missions, there are usually between 10-30 aerial assets both friendly and enemy in the theatre. 10-14 players (F16,18,AV8B). We have a significant issue with Datalink not working in Syria and Persian Gulf at night. It seems ok during day time missions, also is totally fine with the same scenario in a solo mission. When its not working, wingmen pop in and out, and are never marked with (A)(B) etc, in a night mission this makes keeping in check with each other really difficult. Air traces drop in an out constantly, they usually come back unknown until some un-defined donor sends an update. Also, I noticed not a single track is marked as a donor. Is this a known issue with MP on those maps?
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Hi, I noticed 2 bugs during my M12 gameplay (played it 3 times now) and so far I didnt find anyone reported them here so here I go: 1st: Just a small one - during radio check on SC the frequencies are switched (check on PRI is done on AUX and vice versa). 2nd: This is a bit more problematic - during the fight with SU-24s I forgot (heat of battle) to report my splashes with space-bar press. Because of that (I presume) the F-14 didnt shoot at me after the initial battle had ended. As a consequence I couldnt finish the mission (I even flew right to the F-14 but they didnt react on my presence so I shot them down - nothing happened). 3rd time I flew the mission I focused on not forgetting to report splashed with space-bar and everything worked. Anyway great campaign so far!