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Flight Simulators





  1. Hi all, maybe I'm missing this somewhere, or perhaps it's not a feature - which I'm hoping can/will change - but my IHADSS in VR is about 1.5 to 2 inches too high for my sight picture. I know with the KA50 there is an option to move the targeting sight up/down for vertical eye centering, but not seeing anything currently in the Apache to do this.
  2. It seems that marking with the lazer in Apache is limited to 9999m. Other users pointed out that this is probably a bug and that the laser is quite suitable for marking over 10km. up to 15km relates to: below 9999m.trk above 9999m.trk
  3. Hi, you can turn every comm knob when you hold left button of mouse and when you move the mouse to up (direction of clockwise), knobs turns to maximum but not VCR knob on this panel: Second knob from right. Small issue but a little annoying. Scroll button works only here.
  4. Using the native VOIP system in DCS it seems the vox/hot mic intercom system is not working, and only PTT is operational. (Might just be that I have things setup totally wrong however.) Anyone know if this is a current bug, NI, or just me being a dumbass?
  5. When attempting to detect and track radar contacts, radar performance seems to differ drastically depending on whether the target is presenting its tail or nose to your aircraft, even with identical parameters and in particular identical closure rate. I set up a test with a B-52 flying towards and away with me with my aircraft and the target at different airspeeds to bring the closure rate in line: In the tail chase scenario, with a Vc of 550 knots, the target was not detected until 50 miles and STT could not be acquired until 34 miles. When the target is hot, it can be detected at ranges in excess of 85 miles and I successfully managed to track it at 77 miles even with a much lower Vc of 470 knots. Additionally, it seems that the behaviour of the radar in different PRF modes is also inconsistent with target aspect. When attempting to detect the cold target, MPRF picked up the target at ranges exceeding those at which HPRF could pick it up: https://gfycat.com/incomparableunconsciouskoi When targeting the closing target, MPRF could not achieve STT at ranges where HPRF acquired instantly, even at a lower Vc: https://gfycat.com/powerfulenormoushamadryad Tracks for both tests are attached. I'm guessing all of this might apply to the F-16 as well, but I haven't tested it. Cold Target.trk Hot Target.trk
  6. I was recording a video tutorial for the harpoon today and everything worked perfectly for BOL launch but when I switched to R/BL using a waypoint designation as target the missile would drop away from the aircraft and then apparently suddenly appear under the ground as per the F6 view. I have a video demonstrating it here Jump to about 3:21 for the shot.
  7. Hi, during a couple of MP sessions (with both pilot and CPG) slots occupied, I have had this issue when shutting the aircraft down for repair, upon getting the aircraft restarted, the cyclic controls are out of sync. Specifically, the stick wouldn't push right past the centre position and front and back was also not right. However, when I checked the controls in the controls menu, it stills shows full and correct range of motion. When taking off the aircraft is affected by the apparent range of motion seen visibly in the game on the cyclic and not what is showing in the controls menu. I am trying to get a track file off our cloud server to provide. Thanks
  8. Hello! Been encountering a bug now a couple of times. First release in CCIP with dumb bombs also fires a 120 of the rail in A2G mode. This has happened to me on several occasions now and finally decided to try and recreate it in SP. When hot started it doesn't fire off a 120. I've had this happen with GBU 12s as well, but that is not in this track. 120_bug.trk
  9. Is it me, or something odd is going on generally with the A-10C II Nevada CAS instant mission: the wingman reports targets of opportunity at the beginning of the mission, yet he's not answering to FM radio calls. I can't give any orders to him I double checked the FM frequency in the mission editor: it's 251 MHz, so tried to use that frequency in man mode and preset channel 1 also, with no luck after successfully completing the mission on my own with an unusable wingmen circling around we made RTB along the planned route and I manage to land correctly just to struck in the back moments after touchdown by my own wingman Somehow the AI understands that we're about to land (based on speed, landing gear and flaps status). Yet he's moving erratically (jumping up/down in the air) or worse - as I wrote previously - is completely out of sight (behind me) just to be in the worst place the worst time seconds later. Ain't the the AI somehow sense that I'm in front of him on the runway and acts accordingly? This way this SP mission is no joy...
  10. I multiplayer (where I tested), when Tacan is turned off the SA-page turns blank. No datalink contacts appear HMD, SA, or Radar-page. Is this right? I can provide a track if need. Should be pretty easy to replicate.
  11. Track here. Tacview here. Rough timeline of events: Before takeoff I set my HAD to target lists 1, 2, and 3 as I will be attacking a SAM-5. I start flying 45º into the SAM, to put it at around 20-30NM. SAM-5 targets and fires a couple times. My HAD detects the 5 tracking and slowly updates to PGM-3. Suddenly, the 5 goes cold on my HAD although my RWR has it tracking and firing. Nothing on the HAD for a long period of time although RWR keeps beeping. I change to all Threat lists, I restart the HAD, nothing... I start getting targets back on the HAD, but not the 5, although it keeps tracking and firing at me. I fire a couple HARMS to 19 and BB and they impact at PGM-2. The 5 never comes back up on my HAD.
  12. Hi, While flying the mission 14 and 15 in Persian Freedom, I have a persistant ALN UNS on the ground and inflight with GBU 38 and 54. I've tried to make different ALIGN tests (Ground, INFLT, even INS). Nothing. I've tried to make turns sharp or smooth, alt changes, nothing. I've never had that before the last patch. Inflight: On the ground: Is there something I missed? Even with the community help and a research in the guide and the forum, I didn't found anything matching my issue.
  13. With ATFLIR, the second undesignate action will not remove the TGT indications from the HSI. 1. Designate WPYT 2. Undesignate 3. Designate WYPT 4. Undesignate: note the HSI still shows TGT rather than WYPT on PB11 2nd Undes.trk
  14. My group was trying out the new ACL on carrier. We all had the right frequency for Data Link, We all passed the TEST and connected then half of Us on push time got TILT comands come up on out ACL We never got updated info. On second go by my self, i got the hand over right up to 6 miles but it never went into landing mode and CPL just flew me until it broke lock. not even tryign to intercept glide path. Anyone else had this? One point, when we all called in, 4 of us had the same call in DMI range and alt given, we were all miles from each other and all call outs were 10 min apart. it was odd. Track is 62mb so cant attach
  15. ATFLIR will drift when you slew before depressing the TDC to 'unlock' the pod from the waypoint. However, if you dont slew before TDC depress, it wont drift. 1. Designate WP 2. Slew 3. Depress TDC 4. Slew and release: Notice the pod drifts as if in snowplough 5. Redesignate WP 6. Depress TDC 7. Slew and release: Notice the pod stays fixed as it should Drifting.trk
  16. GBUs seem to be inordinately affected by the wind. I could understand (maybe) if they fell short of the target when being dropped into a headwind, but it's not just that. When dropped with a tailwind, the bombs fall long. With a laser, and sufficient energy (which they have with a tailwind), there's no reason they shouldn't be spot on. The attached track is from an F-16 with 30 kts wind, but I have had similar results since the last patch with the AV-8B and A-10C II as well. GBU with 30 kt wind.trk
  17. @ MoDs - please could you move this to the bug thread? Guys I dont know if this is a bug or as planned so I have put it here first to test what people think. But I cant help but think it may have knock on effects for the Data Link and particularly for (when we get it) the ToT/Carret. I noticed today when I flew with a sqn buddy (from a pause start mission that I was hosting), we got into the pit, un-paused, then about 1-2 minutes of mission time elapsed. When the engine started and applied power to the DED (and other aircraft functions), the clock set itself to 0800 local time. HOWEVER: The mission starts at exactly 08.00 local time, so after a minute or two getting the engine going, the time simply could not have been 08.00. Further, when I cross checked the time with my Sqn buddy (also flying an F16 and joined the mission at the exact same time as me), we had different times (separated by about 15-25 seconds or so, I cant remember the exact error margin). Is this correct? I cant help but think it really cant be right? If two aircraft have different times on thier clock, how are we going to fly to ToTs correctly. If I start my jet and it thinks its 08:02:30 and another guys starts up a bit slower or comes in a little later and his jet thinks its 08:04:15 then or ToT will never sync or work correctly if we are flying the same flight path to the 'same' ToT. I also wonder if this has a knock on impact with the Data Link as this is synced by time. If jets are showing the wrong times, will it/can it be working correctly? Just pondering guys, I might be wrong. Does anyone else see this behaviour? Is it a bug/error? -S
  18. As the title says, AWACS give contact calls reference °TRUE instead of °MAGNETIC. I'm not sure if ATC vectors are also referencing TRUE not MAG. All calls to aircraft should be made referencing °MAG, as this is what is readily available in the cockpit. It is the real world standard for all aviation direction referencing, except certain wind forecasts and ops in the polar region, which doesn't affect DCS. The following image shows the AWACS call direction in the text at the top of the screen, and the actual contact BRA on the SA page. The 13° difference is exactly explained by the 12° MAG VAR of Nevada (+1° for the slight delay between my bogey dope request and taking the screenshot.)
  19. While the FCR cannot resolve range for jamming targets (correct), the HSD shows their actual ranges (bug). It should either not display them, or display them at max distance. Additionally, this also occurs with promoted TWS tracks, they all show at their correct ranges and much further out than the radar could ever detect them normally. Screenshot attached, all displayed targets were jamming Su-27s. One non-jamming Su-27 at ~50 NM is not detected and displayed yet. Track attached. F-16C_HSD shows range to jamming targets.trk
  20. When pilot uses the trim, CP/G's joystick if is with FFB changes the forces center point according to the pilot's trim. This is very unwelcome situation in situation when for the CP/G the joystick is the multipurpose device used for TADS targeting or for the helicopter steering depending of the modifier switch state. So if the CP/G's joystick is in the TADS steering mode (determined by modifier switch state), the FFB for this joystick should be disabled (preferably).
  21. Tried running repair, nothing. Tried ticking and unticking the show IHADSS box in the special menu, nothing. It shows up just fine in 2d, and Ive seen it once in VR....where my head was offset to the left and re-centering made it disappear. Running DCS in VR at DCS resolution was the only way to bring it back for some odd reason and showing in right eye, but as soon as I bring DCS resolution back to square in VR and recenter my view in the AH-64, the monocle disappear again. The display doesnt move, its just the monocle disappearing. https://www.dropbox.com/s/s9nua6wmh73xktf/AH-64_TRNG_04_CAUC_Gun.miz_06052022_14-56.trk?dl=0 track file This has started happening since latest patch came this week.
  22. As per title the MPDs and TDU are currently rendered twice in the main simulation viewport if their viewports are exported. Effect is demonstrated by two things that happen when displays are exported: TDU in the main viewport shows a ghost image. One copy respects the day/night setting on the TEDAC rotary switch, the other does not. If render_purpose.GENERAL in line 81 of viewporthandling.lua is commented out one copy of the TDU in the main viewport disappears. The KU/CMWS/EUFD are removed from the main viewport (as per behaviour in other modules), but the MPDs and TDU remain (although with improved framerate suggesting some rendering workload is reduced).
  23. when i switch from the back seat to the front seat Use Hellfire LOAL mode crashes after ranging and creating points dcs.log https://drive.google.com/file/d/1deZu3Jpcp3ZLTSxZkfYmwCyE8rygHkMW/view?usp=sharing crash video https://drive.google.com/file/d/1fhGnPDahEZidmEjLKMSmI_zPVQBMZgV9/view?usp=sharing dcs.log https://drive.google.com/file/d/1deZu3Jpcp3ZLTSxZkfYmwCyE8rygHkMW/view?usp=sharing crash video https://drive.google.com/file/d/1fhGnPDahEZidmEjLKMSmI_zPVQBMZgV9/view?usp=sharing
  24. As title - the stabilator position indicator on the flight page and the shutdown page is not synced between CPG and pilot, nor is the EUFD manual stab advisory. Stab position on the aircraft appears to be synced. Track replay to follow.
  25. In the EUFD pre-set comms channels, the frequencies for Batumi are wrong in all Caucasus missions. They are set to 126 and 255, whereas they should be 131 and 260. Is this a bug?
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