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Found 4 results

  1. https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.2.9.1 it is strongly recommended that you delete all old missions and download the latest version. DCS OB v2.9 broke some tanker communications and this version reverts to 'easy comms' to alleviate that. Additionally, you'll get all the new missions as well as numerous quality-of-life improvements and reworks. *********Most Recent Update: *********** **MOST RECENT UPDATE**: v3.0 - December 3rd, 2023 **New Missions Added** - Fun: Viper Carrier Landings - Yeah, you read that right. Show those Navy pukes that Vipers can land on boats too. (Yeah, we actually can.) - Expert: 'Two Dogs' Refuel - Inspired by true events from Dan Hampton's book 'Viper Pilot', this is an emergency aerial refueling situation. There is no margin for error. Link up with the tanker or die. For AAR experts only. **Mission Improvements** - .Basic - Beginner Formation Flying - This mission has been reworked a bit. Different location in the Caucuses, more gentle turns, but objective is the same. Formation flying. Learn it, live it, love it. - Advanced - Low Level CCRP Strike - Objective remains the same: conduct a low level precision strike with high-drag bombs. Now includes a second client aircraft armed with 12x MK-82 Snakeyes, and a second target following the first one, so you can get more repetitions done in a single playthrough, and practice configuring for bomb release & intervals when loaded with more than two bombs. /End changelog Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.) - Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ Mk. 84 HD or Mk. 82 Snakeyes; your choice. - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - ILS Landing Approach - Dust Storm (Huge thank you to Mulder76 for creating this one!) - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.0.zip
  2. ***17MAY21 Update*** F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard by Pokeraccio V.2.0 17.05.21 ***NEW VERSION 2.0 is here to celebrate the DCS 2.7*** Just a simple DCS F/A-18C Hornet Weapons QRH made up by 10 pages (+10 pages night friendly). Since update 1.7b added as a test 1 more page LIM (Limitations) also give it a sort of ipad look both clean/dirt version (removed since V1.8), to print or use as kneeboard with some useful info about F/A-18C Hornet Armaments/Weapons/Flight Deck procedure, very basic but handy especially during the first missions. Tested in Open Beta, used also in Stable just some feature may not be present, yet. If you need for any reason an older version drop me a line here on forum page. To have it in Kneeboard, just unzip and copy png files accordingly (if folders are not there, create new ones): \Saved Games\DCS\Kneeboard\FA-18C_hornet or \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet The basic idea has been developed by others in various way, I just made my own version for personal use. As per request,(https://forums.eagle.ru/showthread.php?t=247119) I'd like to share it. I've uploaded the file in the user file section: https://www.digitalcombatsimulator.com/en/files/3305957/ ZIP file: 10 Png (+10 pages NV vers). this is a DAY/NIGHT PDF version: https://www.digitalcombatsimulator.com/en/files/3316602/ If you find some errors, update, DCS armament logic changes, anything please just share it here and when I'll get the chance I'll update them. Since release V1.3nv I added some Night friendly version for all the "Night lone wolf mission lover" out there... Cheers Pokeraccio My references and original ideas developers are: https://forums.eagle.ru/showthread.php?t=212282 by Chuck From page 140 Weapons and Armament section, on Page 143 there is a useful spreadsheet called F/A18C-Hornet Armament Matrix by Twisted-Biscuit https://www.digitalcombatsimulator.com/en/files/3305134/?sphrase_id=18908065 by Bailey https://www.digitalcombatsimulator.com/en/files/3304428/?sphrase_id=18908171 by Arinc429 https://www.digitalcombatsimulator.com/en/files/3300643/ and https://www.digitalcombatsimulator.com/en/files/3302559/ by Sydy https://forums.eagle.ru/showthread.php?t=189564&highlight=armament and also several You Tube Channels tuts by the well known gurus of DCS. I suggest also the very useful Windows APP Kneeboard Builder by AlaskanGrizzly https://forums.eagle.ru/showthread.php?t=129341 especially if you want to resize the Kneeboard Disclaimer: This is a personal, self made, QRH that I am pleased to share with the entire community of DCS-WORLD F/A-18C enthusiasts, also to thank all the users that share their files with us all, and contents creators which I referred to when I made this document. I hope you’ll find it useful. Please, DO not use for real world OPS or training - Use this guide only for DCS - F/A-18C Enjoy. Cheers by Pokeraccio Changelog: V2.0 -NEW VERSION is here to celebrate the DCS 2.7; -New document, layout, colors, graphics, overall adjustments; -Clearer Resolution, quite ok also in VR; -AGM-88C HARM PreBriefed Mode/Code List added; Self Prot. - PullBack Sub Mode; -BDU 45/ 45B Training Bombs added; -AGM-84H SLAM-ER added (so we'll be ready); -added one page and revisited page numbers; -Correction of inaccuracies in general on the whole document; -updated system logic up to Open Beta 2.7.0.5659. V1.9 -GBU-24 Paveway III added; -added one page and revisited page numbers -Some layout adjustments -correction of inaccuracies in general on the whole document V1.8 -AGM-84E SLAM added; -some small system update (TGP), -ZIP Content: PDF Frame vers, PNG Frame and No Frame vers, glass and dust version removed as not so useful (If you liked I can provide it). V1.7b -Small Update, correction of inaccuracies in general on the whole document, added as a test a new page on DAY version (Limitations), graphics enhancements with ipad look, dust and finger prints, both version clean/dirt available in zip. V1.7 -General Update, corrected SMS settings for Unguided Bombs, pages/color, added 2 page (total of 7 pages) on LEP-List of Effective Pages= changed/new pages List since last update V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers. V1.5nv -Update pages 2/4 and 2/4 NV with MAVF/TGP Checklist V1.4nv -Update pages 1/4 and 1/4 NV with a TGP Checklist V1.3nvBis -Update Store Settings for CBUs Page 3/4 V1.3nv -added Night friendly version V.1.3 - Page Order - switched pages 2 and 3 - Harpoon Added on Page 2/4
  3. Hi I'm still testing the JSOW's on the F18 as I want to add an AI strike on a SA2 site into my mission. I realise now that there is an issue with the JSOW A and C version in the latest OB. They are not accurate and quite a way off target. They seem to hit the same spot no matter where I place the targeting symbol. Also they will not release in one pass & not all Jsow's are released. Please find track file & miz file attached. Thanks TEST AGM154C.miz AGM154C test 3.trk
  4. The cluster JSOW A seems to be really bugged again. There is little damage to even light or no armoured vehicles or assets. Also the bombs are not accurate, I've tested with little wind & seem way off target, usually hitting the same places in multiple tests. I also cannot seem to get them to release weapons singerly in one pass. Please can you look at my track files - Much appreciated/ AGM154A test 1.trk AGM154A test 2.trk AGM154A test 3.trk
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