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Welcome to Helldiver Chariot Company, Are you looking for a group that is flying soviet-style helicopters, with a focus on operating in a team based and tactical environment? You have found the right place. The company is made up of three platoons. KA-50 (Heresy), Mi-24 (Violence), Limbo (Mi-8). Together we fly different types of missions in a pvp or pve scenario. Our flight times are EU based and we mainly fly 1800Z+ Thursdays and saturdays are our main events. The flight time is approximately 3 hrs+. You can find more information on our Website (link below). What we are looking for: Cool, mature and dedicated helicopter pilots who want to immerse themselves deeply in teamplay and tactics. Our unit does not fly fixed wings, we still work together with fixed wings occasionally. There are a few blockers to eliminate before diving deep into teamplay and tactics, we assume and check off the following: Prerequesites: 18+ years of age or older no member of another virtual squadron able to attend the main events (Thurs./Sat.) Technical: able to start the AC "Cold & Dark" manually able to hover-check and hover-taxi knowledge of how to operate the radios able to conduct a tear-drop landing approach for FARPs (procedure will be provided) Module (Maps): persian gulf sinai syria Module (Helo): KA-50/ Mi-24/ Mi-8 It is not necessary but advised to at least own a second helo, if your main is the KA-50 since we also fly older Cold War settings. To get in touch, contact us via our Website or the DCS forum. Website: https://www.helldiver.org/ YouTube:
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Ka-50 ABRIS Flickering.mp4 I've checked "integrity of game files" many times, yet the map still flickers.
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Hi, If I set rotor brake to some axis of controller, the lever in cockpit seems to move as it should and when I use something to get exported (telemetry) data, I can get lever's location updates also properly. However even though lever is fully down, engine wont start. It will start only if I raise the lever again by clicking on the cockpit and then set it again to the lowest position by clicking it.
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Всем привет. Приглашаю всех желающих принять участие в вертолетном догфайт турнире. Присутствуют все типы вертолетов. Только неуправляемое вооружение. Дата проведения 17 сентября 2023г. Карта Кавказ, время 20.00 МСК. Событие будет проведено в дискорде Виртуальный Пилот https://discord.gg/QnjPQyJ8 Таблица для записи: Helicopter Dogfight Tournament - Google Таблицы
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If they cancel BS3 due to new laws I think they could add AA missiles and rwr in new he updates. I think we want a "complete" Ka50 or new fuctions without BS3. it could be like little additions. R73 and Igla are already in DCS. They should have done that these years and this is one of the most important modules.
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Hello Pilot, I'm a new player on chopper (in my team we name helicopter = ventilator ), i really enjoy this module, i think it's under estimate. What we can really expect with BS3? Well apache is coming too, i know it's a big debate beetween KA50 and people don't want to see a KA52, to be honest i don't really matter, about number, i'm not focus 100% fidelity or 90 % Igla ? why not , it's like sidewinder or A10, you take it because you can but when are they usefull ? MWS, OK it could be cool , usefull not a best deal but ok enhanced cockpit what doest it mean ? Only visual ? or a retrofit ? "expand gameplay", for me the only real thing needed is night pod, the Ka-50F exist. https://fr.wikipedia.org/wiki/Kamov_Ka-50#/media/Fichier:Kamov_Ka-50_in_Moscow.jpg In term of upgrade A10c to A10C II, just the Scorpio helmet do all the job and yes the upgrade is worth it, in term of quality of life it's a huge plus. AA capacity/MWS ? meh What do you think ?
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Tactical Information (DL and Nav Target Points) are always showing on ABRIS for a specific mission. I understand that ABRIS is able to store information on a persistent (per mission) database, and this might be what has happened. What I am unable to do is to clear old Datalink and Nav Target points from the database. I have tried various things on the CTRL/DTB page but with no luck... I can't find any documentation for clearing data. I know it is called the "Tactical information" from the OPTIONS/CHART page, where I am able to disable the layer entirely - but this does not solve it for me because I need this info for the mission. I am also unable to select the target points with Datalink or PVI to manually clear them one by one. Search for a solution for quite a bit on the net, but no luck there either. So I turn to you.
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Hello, I am searching for the Dimensions of the Datalink-Panel of the Ka-50. There are some old threads which adress that topic but their links are not working anymore. Of course I am also interesseted in other drawings / dimensions of the Ka-50 cockpit . Can anyone help? Greetings Hajime
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Hi, Was flying an evening mission in the ka-50 last week on Syria it was about 2 hours before sunset so still bright enough While using the Shval camera you could see the ground (and targets very clearly), but while looking out thru the cockpit glass the ground and targets were impossible to spot, it appears the cockpit glass "tint" is really dimming down the view Anyone else noticed this ?
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Hello all, I tried a search but failed to find anything. Has anyone printed the following, is it a good print and does it work? https://cockpitbuilderswebstore.com/product/printable-ka-50-grip/?attribute_buying-options=Grip%2B+Switches+and+POV
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Not sure if this is a bug. I've never had this happen before in 2D. Tried the KA-50 for the first time in VR today and am getting the TV display duplicated in my HUD. Hoping it's something I can disable. Appreciate any help you may offer.
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11th Separate Army Aviation Regiment - EU Based We are a small Group of Casual DCS Players. We are simulating a real existing Ukrainian Helicopter Squadron. Our Language is English and we are flying all Kind of Helicopters but also Fixed Wing Aircraft. Mainly playing PvE but also looking into maybe joining Blueflag again. Open for new Players with certain maturity but still focused on Fun. No Skill requirement, new Players welcome to learn together to fly Helicopters and Planes. We Fly Transport and Attack Missions and are trained with CTLD/CSAR Script. Roster: 11thSAAR Tobas 11thSAAR Vanguard 11thSAAR RedEffect 11thSAAR Azvel 11thSAAR Scase
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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- multiplayer
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TBH I'm in doubt if this post it's in the right place 'cause i think this feature i'm asking for is both for mission editor and rotary wings as well (not only Apache). As a veteran of Jane's longbow 1 & 2 I think it's missing an important feature: terrain contour instrument. I am thinking about when in longbow map you drew a line between two points and below the map appeared the terrain profile with all cliffs, slopes and whatever, seen in a "horizontal" point of view. I think this could be a very useful feature for mission editing or when planning a mission for choppers. A pilot can figure out in a better way what's the best route, where to hide behind a cliff, or if there's a large plain with few or not at all places to hide. I know in F-10 map there's satellite view, altitude view etc. but i think this could give a faster and somehow better mission planning/editing. Below there's a pic (very low res sorry)of what i'm meaning (not intended to copyright infringments or advertising an abadonware game..)
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DCS: Ka-50 Black Shark 3 Since the release of the DCS: Black Shark 2 upgrade many years ago, our technology has improved greatly to allow us to create an even better Ka-50 Black Shark! As with the A-10C Warthog 2, this includes both graphical and system upgrades. We will first release a free update to Ka-50 Black Shark 2 that provides a free overhaul of the cockpit graphics. This is not simply updated textures, but rather a completely new cockpit 3D mesh and high-resolution textures. This will also address any remaining cockpit lighting issues. Later in 2020, we will release DCS: Ka-50 Black Shark 3. This upgrade will build on the free cockpit update and add the following features: Option for weathered cockpit textures. Completely new external model with a much-improved 3D mesh detail and textures. It will also account for the new systems like the Missile Launch Warning Systems, Directional Infrared Countermeasures (DIRCM) and the Igla air-to-air missiles. Ability to carry up to four Igla air-to-air missiles. Integrated Missile Launch Warning System (MLWS) system with display system. Integrated Directional Infrared Countermeasures (DIRCM) system with integrated display system. In total, it will make the Ka-50 much more deadly and survivable on the DCS World battlefield. As with A-10C Warthog 2, Ka-50 Black Shark 3 will replace the current Ka-50 Black Shark 2, but existing owners of Ka-50 Black Shark 2 will get a significant discount for version 3. Bye Phant
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- ka-50
- eagle dynamics
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Blades of Steel - Syria [Helicopter Sandbox] - by Element All Helo Modules (Single or Multiplayer) After the Syrian President was assassinated, that country fell into civil war as various groups fight for power. The city of Damascus is currently under siege by ruthless insurgents. Major airports and Syrian strongholds have been captured. As part of the Combined Joint Task Force (blue) we are to push the insurgents (red) out of Damascus and return peace to the city. Blades of Steel - is a PvE sandbox operation for all current DCS World helicopter modules and Syria Map. While I did develop this mission mainly for the huey and transport ops I do have missions and targets for more advanced helo modules such as sam sites, convoys, airfields, ect. You are able to play many different rolls from troop transport ops to recapturing airfields to completing ground strikes/attacks. Mission can also be play in singleplayer or multiplayer. This mission will provide hours and hours of flying fun with over 100+ different LZs for transport ops an even an option for Live Player Stats using my already included and installed EasyStats script. Features: - 100+ LZs for Troop Transport Ops - Troop Insertions - Troop Extractions - LZ's will smoke during the day and Flare at Night time.. - Combat Search and Rescue Operations (CSAR) - Ground Attack / Strike Missions - EasyStats for live player stats To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Strike / Ground Attack Missions Use menu to check for the latest targets for your unit. Also use F10 map to pinpoint its location. These will include convoys, SAM & EWR sites, as well as airfields and road outposts ect. Troop Transport Operations (DO NOT USE CTLD IF SELECTING ONE OF THESE MISSIONS) Inserts, Extractions, CSAR If you choose one of these roles and if troops are required they will be loaded and/or spawned automatically. No need to load troops via CTLD menu. Plan your route wisely! After you are assigned a mission and doing a transport operation be sure to check the F10 map so you may avoid problematic areas such as SAM sites, outposts, and strike/ground operation areas as they may provide a serious threat to your Huey or Mi8. You may wish to go around to avoid these areas during your mission. Manually Loading Infantry Troops - CTLD Menu Transport helos also have the options to transport troops into battle at any one of the current Strike / Ground Attack operations. Just be sure to drop troops within 3000 Meters of a target and troops will march and attack target. Check out the F10 Map for current ground/attack missions. Use the CTLD -> Transport menu to load troops. Most of these operations will be very tough for transport helios alone. Load troops at White Smoke at airfields or anywhere on a FARP. Things to Know: Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Blades of Steel Syria - By Element Support Developer - If you enjoy this mission or any other my other missions and/or scripts please consider supporting! Enjoy!! Element ********************* Updates / Change Logs 12-10-2020 - LZ's fill smoke during the day, and flare during night time ops 12-11-2020 - Fixed bug with CSAR tasks 12-15-2020 - Added 10 Addls CSAR LZs 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
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Решил порелизить некое подобие нашлемки DCS-HMD для Ка-50 DCS-HMD - мод, который отображает такие важные для меня параметры, как шаг винта, обороты ротора и вертикальная скорость. Делал для себя, чтобы лучше/быстрее прочувствовать динамику вертолета при маневрах. Часто замечал, что уменьшаю шаг винта тогда, когда уже слишком поздно, хотелось делать это заблаговременно, а индикатор оборотов находится у левой коленки, поэтому при активном маневрировании туда смотреть некогда. Собственно, поэтому и сделал оверлей с тем, что мне было нужно. Ниже небольшо видео того, как это сейчас выглядит: Как говорится, аппетит приходит во время еды, поэтому уже хочется добавить возудшную скорость, радиовысоту, направление, индикатор крена/тангажа. Предвосхищая наиболее популярные вопросы: Integrity Check (IC) проходит, потому что использует стандартный Export, как это делают Helios и TacView. В VR пока что не работает, так как это просто оверлей над окном. Но подумаю, как это можно вывести в VR. Наверное, должно быть относительно не сложно, просто нет опыта анписания программ под VR. Если кому-то захочется попробовать, то на GitHab описано, как установить и удалить. Если у кого-то сложности с английским, то дублирую здесь. Установка Скачайте файл `dcs-hmd-vX.X.X.zip` из последнего релиза и распакуйте его. Откройте командную строку и перейдите в каталог, куда вы распаковали файл `dcs-hmd-vX.X.X.zip`. Запустите программу `dcs-hmd.exe` с флагом `-i`, за которым следует путь к каталогу скриптов DCS (обычно `%USERPROFILE%\Saved Games\DCS.openbeta\Scripts`). Например: dcs-hmd.exe -i "%USERPROFILE%\Saved Games\DCS.openbeta\Scripts" Это автоматически установит необходимые скрипты в указанный каталог скриптов DCS и обновит файл Export.lua. Если у вас несколько мониторов, запустите `dcs-hmd.exe` на том мониторе, где должен появиться нашлемный дисплей (HMD). Запустите DCS World в безрамочном оконном режиме и выберите миссию вертолета Ka-50. Удаление Чтобы удалить все скрипты, установленные с флагом `-i`, вы можете использовать флаг `-u`, за которым следует путь к каталогу скриптов DCS (обычно `%USERPROFILE%\Saved Games\DCS.openbeta\Scripts`). Например: dcs-hmd.exe -u "%USERPROFILE%\Saved Games\DCS.openbeta\Scripts" Это удалит все установленные скрипты и обновит файл `Export.lua`.
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Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats