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Showing results for tags 'known issue'.
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I have a problem for a few months (since an update) when I fly as CPG when Georges is on the pilot seat. Every time I move the throttles, it goes back immediately to full power. Impossible to control the power in case of engine overspeed or to set idle in order to cut off the engines. It goes full forward instantly. I thought it was a key binding problem, but if I switch to the pilot seat, there is no problem anymore. I think I finally found where the problem is thanks to a nice and helpful ZSU 23-2 which decided to kill Pilot George while I was flying the aircraft from the front seat ! Since George death, no problem with the throttle anymore. I deduced that even if I have control when I am on the front seat, Georges still has control of the throttles, forbidding me to reduce. Is it on purpose ? If yes, why ? It is quite problematic. Thank you !!!
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Not at all very important, but I was just wondering: The Supercarrier module menu background (the hangar view) runs awful on my pc in VR. It brings me back to single digit fps. Anyone else experiencing this? (or is this maybe a known issue?) I know, my pc is quite outdated for VR, but believe it or not, it still runs DCS very well. I don't have any stuttering or low fps with any of the other menu backgrounds, and even ingame I hardly ever experience unpleasantly low framerates (of course I tuned down my settings quite a bit). For now, I just switched to another background screen, but I'm curious if it's normal that the Supercarrier Hangar background view is so much more demanding than for instance actually taxiing on the Supercarrier deck in a mission.
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Syria Map, Akrotiri Hangar...on a rainy day...its still raining INSIDE the hangar..or did i enter the canopy seal test hangar?
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So it looks like unless you are in full afterburner, it's not possible to salute and initiate the catapult launch. F-18s IRL did not usually need afterburner for take off. Also, once in full afterburner and the salute is given, you lose control of the throttle until after you are airborne, and for a few seconds after than. This can't be right.
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Hi When changing livery in game, the FCR is removed visually but still works.
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The new 2.9 patch rotor wash on grass, trees and dust is awesome! One issue I have noticed is that the cockpit windows/glass of other AH-64D's around me shows through the dust and is not obscured by it. This is the same with MT or ST, VR or 2D. Screenshot is from the start of the Sinai AH-64D Free Flight instant action mission (OB 2.9.0.47168).
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Since the 2.9 upgrade, the shooter is not responding to my salute or launch requests. I have rebound the command several times but it has not fixed this. Is anyone else having this issue?
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known issue Some troubles when multi-crewing the Mossie
450Devil posted a topic in Bugs and Problems
Yesterday myself and three mates ran an Op Jericho mission using the Channel map on a private MP server. We were all flying Mossies and over the course of the mission some of us were shot down / crashed. To keep everyone in game as long as possible, whenever one player was taken out they then spawned in to a Navigator position in the remaining aircraft. Some anomalies in the displayed flight instruments then showed up between what the player flying the aircraft and the player occupying the Navigator position observed. For example, at one time I (as pilot) observed our altitude as 500 feet AGL while simultaneously my Navigator was see our altitude as 1500 feet AGL. Another example is that my fuel gauges showed three quarters full but my Navigator saw them as almost empty. Similar differences were observed in the other flight instruments. For information, two of us are in Australia and two were in Canada. The private server was in Canada. Seems that multi-crewing the Mossie causes some bugs to appear. That said, it is a great module - thank you. -
known issue Can't drop wing mounted bombs by ground crew
Stephmeister posted a topic in Bugs and Problems
When I start a mission without a preset loadout and let the groundcrew mount bombs on the Mossie, it is currently impossible to drop the wing mounted pair of bombs. They could neither be dropped or jettisoned. (The bombs in the bomb bay work fine.) If I do the same with a preset loadout, everything works fine - so it's (maybe) not me. Where: Single player - custom mission from mission builder (I guess it is possibly the same issue like in Multiplayer with the wing mounted bombs.) -
The Mosquito has multiple empenages Mosquito DM error.trk
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known issue Propellers visible in position when missing wings.
razo+r posted a topic in Bugs and Problems
Sometimes when you loose the wings, the propellers are still visibly rotating in position. Mosquito DM error.trk -
known issue Magnetic compass (repeater) incorrect declination
Nealius posted a topic in Bugs and Problems
Batumi, 2016, magnetic declination should be -6°. Control Test A-10C. Infobar heading (true) 306° compass and HUD reading 300° as expected. Mosquito Test Infobar heading 306°. Expected compass reading 300°. Actual compass reading 275° which is 25° more than correct declination. Compass-Mosquito.trk -
I have no problem dropping fuselage bombs, but wing bombs are always stuck in the plane when I'm in cold start
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Heyo, I found a reproducible bug: The server web GUI of the dedicated server v2.7 is not responding when the server window is minimized. It still appears to be online tho. The connect to server popup will eventually time out and show an error. When the minimized window is restored visible the console imediatley connects. When words aren't enouth: youtu.be/AfqMHJeSYm8 (Similar things happen whenever you keep the window in move mode - for example while moving the window to the side, afterwards not actually sending a button release to the window, so tecnically the window would follow your cursor forever. happened to me once when the remote connection to the physical machine was lost - anyway, in this case not only the web GUI but the whole server is not responding any more) server owners: don't minimize dedicated server windows atm, happy bug fixing ED, have a nice day everybody, Eld0r - fixed with openbeta dedicated server 2.7.0.5118
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Create a FAST Mission using Marianas map (any aircraft) does not work. After pressing Fly, starts generating stuff, loading bar gets to about 4% then goes back to main menu without launching flight. FAST Mission is working with all other maps. Creating a mission with Mission Editor does work however.
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When looking at a distance on top of a scattered or overcast layer I can clearly see the clouds jumping vertically. This is in VR.
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reported earlier RH MLG Door incorrect position on ground.
VampireNZ posted a topic in Bugs and Problems
After flying around with gear up, deploy gear and land, then check outside view of aircraft. RH MLG door is sitting away from aircraft by itself, as opposed to LH door that is faired into fuselage. Edit: You don't need a track replay....you need to Press F2, so don't add the need a track replay tag - ok I see it is 'known' so all gd. -
When I attempt to refuel in this mission the probe does not attach to the basket properly after proper procedures and communications with the tanker. What I do is abort the refuel and repeat procedures again to have the tanker send the basket back out and eventually the basket will connect properly( it might take 2 aborts). Extremely frustrating.
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Hello The Syrian/insurgent AK47 infantry move to waypoints sliding crouched ....funny to watch but not very realistic don't you think .... Infantry bug.miz
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Multiple players including me have encountered issues such as the tads / hellfires not being able to find the laser before launch therefor not allowing us to fire, and also when we do eventually get the ability to fire they end up falling 20-30 feet short, have attached the track file below https://www.mediafire.com/file/eqkhq47xra50mjv/4YA_SYR_PVE-INC_v48ClearWeather_[01_JAN_OVC]-20220318-172006.trk/file
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In the video, you see me fire one hellfire successfully onto my slaved point, then deselect slave and use Linear Motion Comp to hold the TAD on the target and fire a second hellfire. However, this second hellfire misses by approx. 30M. From the pilots perspective, when I deselect slave and try to use Linear Motion Comp, the TAD as seen from the pilots TAD Video Feed wonders off, in the direction that the missile actually goes as shown in the video. At a guess, it appears Linear Motion Comp isn't synchronised between CPG and Pilot, meaning that when the CPG uses Linear Motion Comp, The pilot sees the TAD slide away from the target as if Linear Motion Comp was never selected. In the track file, you'll see that I make several attempts at creating a waypoint near the target. The laser/ TAD Aimpoint desync extends to this as well, and when I slave to the point I had just created using the tad, it moves the tad some distance away. https://cdn.discordapp.com/attachments/545002640577396756/954267542422159360/Playground_Cauc-20220318-035457.trk (sending the track file as a discord cdn link because its too big to upload directly)
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Digital Combat Simulator 2022-03-18 06-48-23 (1) (1) (1) (2).mp4 Video explains itself.