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Showing results for tags 'lod'.
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The 3d model of the Mirage F1CE is very detailed and beautiful. But for multiplayer servers it can be quite heavy when there are multiple Mirage F1s close by because, at the moment, DCS multiplayer is very hard on CPUs when dealing with high object counts & shadows enabled. The F1CE LOD transitions at 50m and 100m still use the LOD0 model. Are the Mirage-F101/02 files going to be replaced with lighter models when there is time?
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The MiG-21 currently only uses a LOD0 model. It has a .lods file describing transitions but they all reference the LOD0 model and the LOD0 model has no embedded transform nodes. While the model is not the heaviest in DCS, in a multiplayer environment near a busy airfield, a few MiG-21s can add up to a lot of objects and triangles very quickly, putting an unnecessary load on the player's CPU & GPU, particularly with shadows enabled. Also, due to how the camera seems to work in DCS, zooming in can cause the 3D model to begin rendering at longer distances. I did a search in this forum for the term "lod" and saw references to different LOD levels in the past, so possibly they did exist once and have been omitted along the way. Attached are two in-game screenshots showing 10 MiG-21s taking off at Senaki airbase, at close range and 6km away, with similar object counts in both scenes. I hope you can find the time to add the lower detail LODs as it would be a great help to the multiplayer community, especially the Cold War servers.
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The MB-339 has a beautiful 3D model but it would be helpful for performance on multiplayer servers if there were some simpler LODs added. Multiplayer in DCS is currently very hard on CPUs, especially with shadows enabled, so reducing load where possible will help all players.
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This issue has been reported by @NineLine but it was handled inside a report for a different issue which has now been resolved and will likely be closed in the future. I'm creating this thread to have a place to track it's progress through different Open Beta updates until it is resolved. The MiG-29 variants in DCS do not have lighter LODs. Under certain conditions the full detail model will still render at a range of more than 75km. The evidence for this issue is the .lods file for each variant and the absence of relevant .edm files in the shapes folder. This issue is still present in DCS Open Beta 2.8.2.35632
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I have noticed there are some LOD issues on the Damage textures for the Perry class frigate. When the camera is close the damage disappears however when it gets a little farther away the damage becomes visible.
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Hello, I recently found this bug where, when I try to focus the look at one Aircraft (that is not my own aircraft) The shadows that should apear on their fuselage under the wing dissapear and they appear again when I look away. THIS DOES NOT HAPPENS WITH MY OWN PLANE OR THE PLANE I SELECT WITH ANY OF THE F2 OR F3 AND SO... Only with the aircrafts around). Also this happens with any module, I've been trying with F-16 And FA-18. This seems to happens on the side of the airframe more exposed to the sunlight. Also I tried it on another computer and the same happens. Here are some clips: https://gyazo.com/d08165c6c015c0a06570b89095ceb69a https://gyazo.com/143cda5a7e3e90718cfdc39acb20acb6 My specs are: Win 10 1070ti i5-9600k 16 RAM DDR4
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SA342L lod issue (upper part of cockpit from external view)
YoYo posted a topic in Bugs and Problems
Hi, I hope, the model isnt abondoned ;)? I noticed a LOD bug in SA342L (for example for SA342M is ok) . Canopy (top part) is white from medium distance (its very visible with F3 - flyby view, or if you zoom out by wheel mouse). LOD those two parts dont match to the rest LOD of the model. See this: Pictures from VR so not very good quality. Pls fix it, thank you.