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Found 6 results

  1. Simplest possible mission (~1 second length). Single P-51 start-from-runway ("client") on Cacausus map. All mission defaults taken. Clean 2.7 install. -Start mission (directly or via Mission Editor, same result) -Spawn -ESC -> Quit -Fly again -> CTD crash to desktop Very repeatable, happened ~10 times, never not happened. Replacing P-51 with Spitfire or Bf 109, no CTD. Include mission file and crash log generated by DCS. Open Beta "2.7.0.5118". PC spec, see signature (Commodore 64) dcs.log-20210505-082129.zip P-51 CTD crash.miz
  2. Look at "Turn Indicator". "Weirdness" 18 sec into video. Auto shutdown, acts the same if just killing the magnets. Installation as clean as it can be (pristine, no mods no nothing), track as short as it can be. Logs.zip p47turnindicator.trk
  3. The Artificial Horizon is very often badly out of whack (henceforth "wrong"), as many have noted. A little surprised that despite really trying (loop, roll ...) I have yet to find a quick way to get it "wrong". I'd love to make a short track but I couldn't. Interestingly, one real Mk IX (see film), messes up it's horizon anytime it rolls and then takes 9 minutes to self correct. Two things. DCS Spitfire horizon does not get "wrong" on rolling and it never self corrects (at least not in 80 minutes). Anyway, after 50 minutes, I manage to make it wrong by doing "donuts" and then finally I could do the test I set out to do: 1) Parked on runway, RPM 2200 (to provide suction) for 40 minutes+, horizon does not not self correct. 2) Fly plain and level for 40 minutes+, horizon is not self correcting. Note1, the 50 minutes Batumi - Soochi were flown straight and level to see if it would get wrong spontaneously. It didn't) Note2, I found the behavior after it's "wrong" weird. If I turn, in the air or on the rwy, I can get the horizon "right" again) Real life video references. 1) Hadley, Spitfire MK IX. https://youtu.be/Njjl_smtMoQ Within the first 40 sec, one can visually see the horizon creep in self correcting while on the ground. 2) Spitfire Mk IX crossing the channel. https://youtu.be/O-_AwgYxUW0 At 17:01 it rolls. Horizon gets instantly wrong. Watching from 18:06 (film cut) horizon is 90 degrees wrong. After 7 min (25:00) it's corrected itself in roll axis and after 2 more minutes it corrected itself in pitch axis too (total 9 min to completely self correct). The real Mk IX, in the film, rolls twice (at least), at 17:01 and at 27:15 (31:40, 32:40, 37:50, 38:47, 39:08, 39:40). Both (all) times the horizon gets instantly screwed up. Seems any roll always messes up the horizon in the real thing. In DCS it does not. Anyone so inclined can fast forward my track to the end (~10:24 [F2] time) to quickly verify non straight horizon is not just me.By [F2] time, I mean the lower right corner clock. ~ Track timestamps ([F2] view) to fast forward to: 8:00:00 Takeoff Batumi. 8:49:30 Full stop Soochi, horizon still good. Repair (nothing) Refuel. 8:52:00 Start donuts. Horizon gets "wrong". 8:59:15 - 9:42:15 Parked runway, horizon "wrong", RPM 2200 for 40+ min. Observe horizon not correcting. 9:43:40 - 10:25:12 Takeoff, course 270 (gyro) fly plain & level 40+ min. Horizon not correcting. Installation completely kosher, no mods no nothing. DCS 2.7.6.12852 Open Beta (recorded track) DCS 2.7.6.13133 Open Beta (replay) Intel Core i7 3630QM @ 2.40GHz (Max Turbo 3.40 GHz) 16.0GB Dual-Channel DDR3 @ 798MHz 2047MB NVIDIA GeForce GT 635M 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) (~ 9:43:40) Soochi takeoff. Horizon "wrong" (10:23:40) After 40 min+ flight plain and level . Horizon still "wrong". spitfire_horizon_v2.trk
  4. A buddy of mine experiences severe FPS drops when he joins big MP severs, like the Buddyspike BlueFlag severs (especially Buddyspike Syria). As soon as he joins the server his frames drop down to single digit fps counts, mostly ranging between 2-4 fps. This happens even before spawning in an aircraft (in the slotting screen). It's a mystery to me, why he has such bad performance on those servers, because his hardware is really not that bad: AMD Ryzen 9 5900X 12-Core Processo, AMD Radeon RX 5700 XT 8GB VRAM, 32GB DDR4 RAM The game runs totally smooth for him on normal singleplayer and coop missions. What's also really weird: When this issue occurs (and it occurs every time when he joins such a server) both his CPU and his graphics card are running at pretty low usage, but his RAM is at maximum capacity. This is odd as 32GB should be plenty and to be sure he even added a fixed 32GB page file. So I wonder: With this hardware setup, is 2-4 fps on big MP servers really what one should except, because I doubt it very much? What could be the issue here? Edit: Log File added here: https://forum.dcs.world/topic/296032-severe-performance-drop-2-4-fps-when-joining-a-big-mp-server/#comment-4922189
  5. Only use VR, but tested in 2D also to compare MT. Mission: f18/Syriah/Airbase defense (started mission, didn't interact with it for consistency across test). 2D ST - 37fps (CPU 14%) 2D MT - 73+fps (peaked at 100+) (CPU 28%) VR ST - 27fps (22% CPU) VR MT - 29fps (24% CPU) ---------------------------- DCS logs, dxdiag and screenshots from performance manager included DCS MT testing f18 Syriah airbase defense OB 2.8.3.37854.1.zip
  6. Hi folks, Running DCS Multi Thread Standalone Open Beta (latest ver) I'm concerned at the number of errors and warnings contained in my log file. I simply do not know whether or not these errors and warnings can be considered 'normal', in the current Open Beta, or whether I have a problem(s) that needs sorting. I attach my latest log file. Would anyone who knows about these log file entries be willing to take a look and advise if there are things I need to fix? If so, how! Thanks dcs.log.txt
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