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Flight Simulators





Found 14 results

  1. Hi All! My name is Dan and as part of a 3rd Party Map project for DCS, we want to hear your (the community's) opinion on a new map! So, before I confuse some of you, let me explain who "we" are. Astronomix is a team of 3 'developers' looking to create an official 3rd party map for DCS, but we cant do it without some input from the community! We want to know what maps you all would want in DCS, to help us better judge what we want to develop in the future! Our team is still very much in its infancy - but as time goes on, we will set our sights on making an official 3rd party map for DCS, but that cannot be done without your input and opinions! So, please leave any votes/ opinions in the comments below, and we will look at these as potential ideas for a future map! For any questions, or to contact us directly, our discord can be found here = https://discord.gg/4KnnJCZjkP Thanks all, - Dan
  2. As part of a campaign we currently run in the 132nd Virtual Wing I've prepared this set of CombatFlite file and map to assist in better understanding of the complex theatre of Northern Israel and its borders with Lebanon and Syria. Living not too far away from that area and having a certain degree of personal familiarization with it I figured it might be nice to have a tool to provide a more realistic background of that area. The ZIP file contains a CombatFlite file with the following bits: 1) A more precisely plotted international border between Israel to Lebanon and Syria. The plot follows RL borderline more closely than the general border as given in the DCS world map. For the Israeli-Syrian border, both line "ALPHA" and line "BRAVO" are given with "UNDOF-ZONE" between them (The demilitarized zone established as part of the ceasefire between the two countries in 1974). The plot also includes a short portion of the Jordanian-Syrian border and the Syrian-Lebanese border. 2) Outposts belonging to the UN peacekeeping forces along the two borders. Those outposts are marked in the CF file and provide the location of the outposts as built in DCS (not fully following RL position but close enough , and as those outposts bare UN markings they can be quite useful for some interesting scenarios). The outposts are divided to UNIFIL ("United Nations Interim Force In Lebanon") and UNDOF ("United Nations Disengagement Observer Force") 3) Key terrain features including a few mountains on the Israeli side of the border as well as a few dormant volcanic mountains along the Israeli-Syrian border that - due to their tactical importance as vantage points - played a key role in previous conflicts. 4) Finally, a high-resolution 50mb map made out of DCS-World map overlaid with some labeling and markings aimed at assisting with the understanding of the area. A suggested method to get to know those features is to create s flight and a flightplan in CF from the enclosed file, export it into a MIZ file and just jump in and fly it/ DISCLAIMER - I do not claim this map and details are 100% true-to-life. It was done based on publicly available data and based on personal familiarization with the area. There are many other features and landmarks worth mentioning which I might add later on. Everything's in the file section, right here: https://www.digitalcombatsimulator.com/en/files/3322170/ Have fun. Assaf
  3. Hi everyone, I have a proposal for improvements to the map system used in the Hind. The current system works fairly well but it does have a number of shortcomings: Some areas have no maps and are completely blank. It always initialises with your position at the centre. The maps are fairly low resolution (not talking about scale). The only additional marks are waypoints and connecting lines. The map system automatically switches maps when flying across boundaries, and automatically places the own-position mark over the correct spot when changing maps or scales. Custom Images Firstly, as I (and probably a few others) have mentioned in several threads, it would really be great if we could load custom map images into the map slot. A way of going about this is to have a separate tab in the mission editor, where we can browse for and add a library of images to, exactly as with the briefing images. It would also be a good idea to have this image library be available via a menu option in the ground crew (perhaps tied into the mission planner system planned for DTC implementation). Then in the pilot cockpit, the cover/door for the map slot should be a clickable object, and when open, the map area underneath would be able to be clicked too. When left clicked it would bring up the library of images and their filenames, allowing you to select an image. When selected, the image loads into the map slot, and the cover closes. It's then up to the pilot to set it up properly (by updating own position, and selecting the appropriate scale, if applicable). It doesn't even need to be confined to maps of the 2 valid scales - the system has no way of knowing what has actually been placed into the map slot, whether it's a map of valid scale or a picture, a checklist or anything else that'll fit inside the slot. If you want to use the doppler system, then it's solely dependent on the pilot to place in a map of a valid scale, then to set their own position accurately and select the correct scale (and all that does is control the speed of the own-position mark for a given speed of the aircraft). Obviously if whatever is loaded isn't a map of a valid scale, then the own-position mark won't be usable (or even be applicable); in this case, however, it can be turned off independently from the rest of the doppler system, doppler navigation however can still be achieved by using the DISS-15 readouts, and course needle, exactly as in the Hip. Ideally the map slot would accept any image, and would scale it correctly such that it will fit. If no images are in the library or the ME/pilot hasn't set any, then the system should fallback to the current system whereby the system automatically selects a map and automatically changes maps when reaching boundaries or changing the scale. Though personally, the automatic updating of the own-position mark should be something in the difficulty options; the real system requires it be manually updated whenever the map is changed (either for a different location, or using a map of a different scale), currently however, the own-position mark is automatically placed at own position, and automatically updates when changing scale or when changing map. For those that want it though, the current implementation could stay as an option in the Mi-24P's misc settings. This is broadly similar to what was requested in this thread, but I'd extend it to custom images in general. User Marks/Drawings Another request is one shared with the F10 map and kneeboard, and that is the ability to edit images by drawing on them or placing marks on them. How this could work is similar to how you load map images into the slot above, so you would click on the cover to open it, and then click somewhere in the map area, only this time if the user right-clicks, it brings up the image in 2D (like the kneeboard and NS430 pop-up), with a few drawing tools available (such as markers in different colours and sizes, a set of symbols, an eraser/undo etc), allowing the user to draw on the image as desired. When done the new image gets loaded into the slot, and the cover closes (perhaps there could also be an option to save the edited image, allowing you to use it later). EDIT: user marks/drawings was previously requested here.
  4. Hello! Having used the real counterpart to the NS430 quite a lot, I am requesting a feature to be added to the cursor when in map mode. Currently: When you activate the cursor when in the map screen and move the cursor to any arbitrary location and press the Direct-to -button, the NS430 presents you with either your current location (the airfield you are at if you are on the ground) or alternatively the point that the cursor is over (though this bugs out at times). Request: As per the real device, if you set the cursor at a point on the map where there are no waypoints (user generated or otherwise) the device should present you with a new user waypoint marked "+MAP" with the current cursor coordinates. This allows the user to set their destination quickly to any point on the map without needing to first navigate to the user waypoint menu and then build a new waypoint by setting coordinates. The following picture is taken from the official GNS430 manual (https://static.garmin.com/pumac/GNS430_PilotsGuide.pdf) Regards, MikeMikeJuliet
  5. Kneeboards on pilot model is important for successful and immersive missions. Stopping you from leaving gameplay looking for radio frequencies or waypoints. I would like to see an improved resolution mostly from a VR standpoint, and maybe more available file types. I would also like to see the kneeboard to include mouse clickable controls and option to include a kneeboard on both pilot legs for those large missions. thanks
  6. There are 2 WWII maps (Normandy and Channel) for 9 WWII modules existing and developed (Spitfire IX, P-47, P-51, Bf-109K, FW-190A, FW-190D, I-16) + (Mosquito, F4U-1) There are 5 modern maps (Hormuz Strait, Syria, Nevada, Caucasus, Marianas) for 10 2005-2010 modules (F/A-18C, F-16C, A-10C, Ka-50, JF-17, AV-8B ) + (Kiowa, AH-64, EF, Strike Eagle) There are 0 (zero) Cold War maps for 28 Cold War from Korea to Desert Storm modules (MiG-15bis, F-86F, MiG-19P, MiG-21bis, F-5E, L-39, C-101, F-14A, Mi-24, Gazelle, Mi-8, Huey) + (Mirage F.1, Fiat G.91, MiG-23MLA, MiG-17, A-6 Intruder, A-7 Corsair, Bolkov 105, Sea Harrier, MiG-29A, Su-17, F-8 Crusader) + low fidelity A-10A, Su-25A, Su-27S, F-15C, MiG-29A About 2/3 of all DCS modules - released and during development - represent Cold War era and they have at this point 0 (zero) proper maps, this period is massively underrepresented. Maybe one of proper Cold War map like Korea, Vietnam, Fulda Gap, North Europe divided Germany etc. as the future map for DCS.
  7. What DCS really lacks for VR Pilots is an update to the out-dated knee board. A real make-over! DCS needs a virtual EFB on our virtual lap. Like we do in the real world - we have an iPad on our lap. (EFB=Electronic Flight Bag). On that EFB we can run whatever apps we want. Here are some examples: Be it an aerial maps app (one that lets us slew the map around, zoom in and out, display or remove data layers such as different coordinate systems [MGRS,LAT/LONG], waypoints, terrain, Satellite imagery, terrain data, obstacles data, points of interest, Navids, routes, SAM and threat rings, weather data (dangerous thunderstorms, severe turbulence, winds aloft, etc..), and even mark something on the map freehand with an apple pen our finger, and much more. To that app you can add sensors like GPS, thus turning it into a moving map app, and even ADS-B data that turns it into a portable TCAS and updates the weather in real time. Be it a mission computer app or a portable data link app Be it a documents managing app that let us view PDF’s with our checklists, lists, aircraft manuals, mission data such as intel, objectives, coordinates, frequency lists, airport and approach charts, you name it. Be it Weight and Balance apps that would help us decide how to load the aircraft with payloads. I would suggest it to allow us to run real world apps on the virtual tablet (sort of like a virtual machine), for example ForeFlite, and be open to the public to write apps to this virtual tablet.. this could open up a market of apps for the virtual EFB, and lead to devs from the community write amazing apps for it. This EFB can also be linked to a real world iPad that would run a DCS EFB app on it that will allow us to freehand on the real life iPad with a real apple pen, and see it appear on the virtual tablet on our virtual lap in-game. Although the pilots in the 70’s didn’t have tablets and EFB’s in the cockpits, and it’s not realistic, they did have real hands and real maps and real pens and real knee boards that they could use to get all of this data that VR pilots just cannot access once the VR “helmets” goes on and limits our world to the DCS eco system. A virtual EFB could compensate all that and help us immerse into that virtual world. And of course one could limit the use of some of the EFB’s features through the mission editor, so WWII pilots won’t be able to cheat with a moving map or a portable data link app…. I also see an opportunity for Eagle Dynamics to make more income out of this - selling apps for the virtual EFB (a virtual App Store?), collaboration with real world vendors such as ForeFlite subscriptions, Navigraph subscription, and much more, even selling the real iPad app that would interface our real iPad/Tablet to the virtual EFB.. VR is the future of simming and It’s time for a makeover of that knee board. The sooner ED improves the immersion in VR - the better. The sky is the limit!
  8. Hi Everyone, Does anybody know whether or not the Marianas map will transition away from the flat maps, and instead be shaped as a surface element of a sphere? Like this (on the right): This map can be made quite expansive (and it looks like its planned to be about as expansive as the current Caucasus map), whereby having a flat map becomes less of an accurate approximation; it also means that RADARs won't have to employ a workaround to imitate LOS limitations on a spherical Earth - which also has the added benefits of having visual and RADAR LOS coincide with each other (as they should). Also, if the end goal is to have the world in DCS World (even if it is a long way out) wouldn't it make more sense to have it fit into a sphere? How I imagine the world would work in DCS is you'd probably have generic terrain and airfields, and then have our current theatres replace certain areas - in exact same fashion to many flight simulators.
  9. The building is there (Beirut), but there is no collision detection, falling through the building.
  10. Hello everyone, I hope you are fine. Every time we open the map in DCS, I think this affects performance badly. If you noticed, the objects on the map are moving and this is what I think affects performance. If you zoom in on the trees, they all move. I don't think this is necessary. Because as far as I know every time we open the map, it affects the computer badly. (The subject is about trees on the map. The visual trees in the simulator are not.)
  11. I have some suggestion when it comes to map chose, but i would like to know community opinion. It's visible there are two main criteria ED has chosen, first, dominant, is current nowadays political tensions. - after Chechnya war the Crimea map - after USA/Saudi - Iran tensions the Hormuz Straight map - after USA - China tensions the Marianna map Second is real life full scale military conflicts with timeframe corresponding with timeframe of DCS modules and assets, this is underrepresented but last Syrian map fits this category. (But even in this one single case I'm really not sure if the present day Syrian totally asymmetrical war, without any air combat, just low scale bombing some helpless terrorists/insurgencies wasn't the main criterion, unfortunately.) Why I think so? 1) DCS is about history and it has to be for obvious reasons, even the most modern modules like A-10C, F/A-18C, F-16C are around 2005 variants, yes, it's 15 years ago. Not today. Hornet i.e. is phased out from US Navy years ago. 2) After all, there was no full scale military operation and tensions de-escalated to some degree in Hormuz or Guam and this can make maps not aging well. So maybe the best criteria would be to base the map chose on real file full scale military conflict in a timeframe corresponding with timeframe of DCS modules? 1) I.e. instead of Straight of Hormuz - the map of Kuwait/Southern Iraq/Iran boarder. With full scale Iraq-Iran war lasting 8 years, with our F-14A, F-5E, Gazelle, MiG-21bis,Huey, near future Mirage F.1, MiG-23, MiG-29A, Mi-24, nearly all ground assets like MIM-23 Hawk, S-125, Kub, ZSU-23-4 etc. We could recreate the whole conflict in a reasonably full way. Or full scale Desert Storm 1991, the last full scale war, with thousands of tanks, APCs, artillery pieces, and more than hundred aircraft shoot down in last dogfights in history with our F-14A, MiG-21bis, Gazelle, FC3 F-15C and A-10A, near future A-7E, Mirage F.1, MiG-29A, MiG-23, Mi-24, Mi-8, F-15E, and most of the ground assets / AI planes of the war. 2) Or full scale years long Vietnam war where aircrafts were being shoot down by thousands in ground attacks and air dogfights. 3) Or Korean Peninsula with another real life full scale symmetrical conflict with hundreds of aircrafts, hypothetical later Cold War flashpoint and today's tensions. BTW: Privately Syrian map is my favorite not only because it's great from technical point of view but first and foremost because it was a place of real life full scale wars to recreate with hundreds of aircrafts dogfighting over Israeli Syrian border in three major wars from late 1940s to 1980s, thousands of tanks, APCs, air defense - instead of hypothetical what if scenario only. I also love the idea of RAZBAM's 1982 historically accurate Falkland War map, with ground, naval and air assets of this conflict. ------------------------------------------------------- What is your opinion in this matter? Do you prefer maps of hypothetical conflicts and today's tensions or historical full scale wars corresponding in timeframe with timeframe of DCS modules and ground assets/AI airplane of the era present in DCS?
  12. Fascinating map of forces and points of interest, Syria and surrounding areas https://www.google.com/maps/d/u/0/viewer?mid=1M-_ymjR9xwOK7KMikOcUFSAE1ac&ll=36.03414564373511%2C37.36432349847946&z=9
  13. I have read now the TAC-000 through couple times and I can't find MAP DESG to mean anything else than radar ground mapping. It is pointed everywhere that when AG master mode is selected then the MAP is radar primary designation mode. As the AV-8B+ doesn't have the DMT, you are then left without the LST and TV Designation capabilities. And you need to carry TPOD to get those features. In the N/A Harrier the INS mode is secondary designation mode as it is HUD only mode (need to see target and TD inside HUD to move TD with TDC) and DMT is the primary one. But what is "MAP"? Where does it really come available for us? In the TAC-000 manual there are hundreds mentions how MAP is tied to radar variant, but only one (that I have found) to list it with N/A but it is where N/A and Radar variant is same and Day-time is without EHSD and FLIR. Right now the "MAP DESIGNATION" is mixing INS such way that pilot can move TD anytime when in INS mode, and the TD moves around in EHSD. This causes problems for players as well who are accidentally in INS mode and then they touch TDC and it does move TD around behind their aircraft because TDC is in "MAP DESG" (regardless that all in ARBS LST/TV mode states that those are disabled when reaching DMT gimbal limit and INS is automatically selected to avoid accidental designations, and they don't get automatically re-activated without pilot pressing SSS Aft again). The manual doesn't say anyhting of SSS Left activating any TDC actions on the EHSD digital moving map. It only say that continuous SSS Left will toggle between decentered and centered EHSD view. Can someone explain from where and why we should have "MAP"? As far what comes to manual, we should have only three main means to designate a target. 1) Laser Spot Tracker 2) TV contrast lock 3) INS visual targeting using HUD. Those are SSS main axis - Forward and Aft and are mutually exclusive from Left and Right. And others are: 1) overfly the target and pressing TOO to designate area below aircraft using RALT. 2) JTAC sends datalink transmission. 3) entering target coordinates manually. 4) Waypoint and waypoint off-set. 5) Any means to convert existing TD to Markpoint or Target Point (M# or T# in EHSD instead W#) and recall those as TD. 6) And then separate system, like the TPOD (but not really part of Harrier systems).
  14. I just switched to a triple screen setup with 4K Monitors. Setting up everything with the options.lua and monitor.lua worked fine. Only one issue: when using the center monitor fur UI, the map in F10 and Mission Editor is shifted to the left. Right side is a blank part and every klick is offset (only on the map, not on sidebars, menues or anything else). I would guess the GUI is positioned 3840 pixels from the left side, the map only 3000 pixels. If i switch the UI to the right side the offset is doubled, if i move it to the left monitor (so coordinates 0/0) everything is fine. changing monitor resolutions and options.lua to 1080p also fixes it. Is it possible that there is some limit to offset the map? Any other 4K triple users having the same issue? Thx in advance for any help Attachment: options.lua and monitor.lua currently used + screenshot of the mission editor when running dcs with those configs. 3Cameras.lua options.lua
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