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Found 14 results

  1. Blindsided : 5th revision (v6.0.4.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
  2. Mi-24P update 3D model is not at the state when we are ready to flash it to tease you yet. We've finished modelling of hover, takeoff and general performance in the air of this helicopter. Currently team is working on Mi-24P crew AI. Mi-24P crew AI will be available as pilot or as gunner. We are aiming to implement control over AI functionality with help of AI GUI which will allow you to use only 4 buttons to give AI specific commands regarding: Heading Speed ALtitude Maneuvers Hover menu Target choice Also we are working on AI crew targets detection logic. It will not be just all-seeing AI copilot/gunner, as you can see on pics below, AI behaviour will not be simplistic and during spotting its being modelled to mimic real pilots training logic for spotting targets. Things like distance, angle and illumination will be taken into account among many others. Bye Phant
  3. Hi... I think I've seen an Mi-24P which has complete black cockpit if I'm not wrong, in Goggle Images. So, not to waste my all Sunday, I have prepared a mod about that. I hope you'll enjoy. Thank you. DOWNLOAD: DCS: Mi-24P Gray (Panels) Cockpit Mod v1.1 (08/2021)
  4. Hello, even though it's a little late, I wanted to send it to the forum. Have a nice flight. https://www.digitalcombatsimulator.com/en/files/3316915/ https://www.digitalcombatsimulator.com/en/files/3317025/ 82nd Squadron Discord https://discord.gg/DTqCYnDeuf 82nd Squadron Instagram https://www.instagram.com/82ndsquadron/ And if you want to see other Azerbaijan skins visit here.
  5. I attempt to clear a crash issue with switching to co-pilot. So, I uninstall, clear up the Mi-24P directory under both Mods and CoreMods. The I reinstall the module again. I find there is the module entry in "Instant Action", when I click on a mission, I do not see myself inside the Hind. I notice that also in the ME, the Mi-24P is no longer listed. Very strange. I think I need to do a clean and repair. Oh, I am in the latest OB.
  6. Hi, after some time playing on the weapon operator seat, I am not able to fire ATGM from pylons 5-8, usually when you select any pylon from station 1-4 you hear the ready to launch tone, but nothing happens when stations 5-8 are selected. UPDATE: when carrying only the ATGM there is no problem, things go wrong when carrying MG pods combined with ATGM, maybe it is bugged
  7. When I load up Mi-24 Caucasus firing range in Instant Action I am unable to use Petrovich at all except for simple "activate weapon controls" keybind. It works in multiplayer no problem but it just does not activate in singleplayer, and neither does he take over pilot controls from me when I swap to co-pilot's seat. Anyone know how I can fix this?
  8. Hi Everyone, I disabled the auto-handoff for Petrovich in the miscellaneous settings for the Mi-24P. I did this because I found he likes plunging the helicopter into the ground, whenever I'm flying low, either by dumping the collective and not recovering but also by putting the helicopter into VRS - he doesn't seem to be particularly graceful with the controls. The problem is that now he's completely inaccessible from the front seat, though he is still accessible in the rear seat. How I thought it would've worked is instead of Petrovich taking over immediately and automatically when you jump into the front seat, the controls would be in your hands until you bring up and set-up the Petrovich HSI/menu, at which point he takes over (though gets interrupted if you move the controls yourself). However, now I can't bring the menu up at all.
  9. Hello, I was wondering if the Hind will get 2-player multicrew for pilot and co-pilot, or 3-player multicrew since in the future we will be getting a KORD door gunner with 12.7mm machine gun. Could a third person be here on this gunner position since neither the pilot nor the co-pilot can leave to get into the back gunner from their position, or will it be an AI who will be using this door gunnery position? Thank you!
  10. I figure this would be good for the red air and modern blue pilots
  11. Any chance we could get either night vision goggles or a night Mi-24 Hind variant so we can use it during the night time? Thanks.
  12. Despite facing strong resistance from Afghan rebels, the Mi-24 proved to be very destructive. The rebels called the Mi-24 "Shaitan-Arba" (Satan's Chariot)". In one case, an Mi-24 pilot who was out of ammunition managed to rescue a company of infantry by maneuvering aggressively towards Mujahideen guerrillas and scaring them off." Any chance the AI could be developed in a way where infantry could actually become scared of approaching aircraft and attempt to find cover or even run away if morale is too low? I know Total War has morale statistics, but why not DCS as well! Also, it was found that during the Afghanistan-Soviet war, extra rounds of rocket ammunition were often carried internally in Mi-24's so that the crew could land and self-reload in the field. Will this be a possibility in the future?
  13. Hello, I have preordered your Mi-24P and have flown it out a bit but I am having some issues when it comes to landing and hovering. Often I will begin to rapidly drop out of the sky without even knowing I was close to entering VRS. The issue is not with me dropping out of the sky. I know why and how to prevent it. The issue is that I have no feedback or shaking when I am about to do so. When I fly the Mi-8, the helicopter shakes a bit when I am close or when transitioning to a hover. The Mi-24P has no shaking whatsoever, almost like I am gliding, entirely weightless. I understand that the Mi-24 didn't give that much feedback when going into VRS unlike the Mi-8, but there should be at least a tiny bit of shaking as opposed to nothing at all. Please I hope you consider adding at least a tiny bit of shaking on-screen with Track-IR and possibly VR to make it as realistic as possible to a real Mi-24 which would also help me control and land the helicopter. Thank you.
  14. As The UpDate is now live when are we gonna be able to download and play the hind as it won't let me install it as does not show up on the model page in game. ??
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