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Welcome to Helldiver Chariot Company, Are you looking for a group that is flying soviet-style helicopters, with a focus on operating in a team based and tactical environment? You have found the right place. The company is made up of three platoons. KA-50 (Heresy), Mi-24 (Violence), Limbo (Mi-8). Together we fly different types of missions in a pvp or pve scenario. Our flight times are EU based and we mainly fly 1800Z+ Thursdays and saturdays are our main events. The flight time is approximately 3 hrs+. You can find more information on our Website (link below). What we are looking for: Cool, mature and dedicated helicopter pilots who want to immerse themselves deeply in teamplay and tactics. Our unit does not fly fixed wings, we still work together with fixed wings occasionally. There are a few blockers to eliminate before diving deep into teamplay and tactics, we assume and check off the following: Prerequesites: 18+ years of age or older no member of another virtual squadron able to attend the main events (Thurs./Sat.) Technical: able to start the AC "Cold & Dark" manually able to hover-check and hover-taxi knowledge of how to operate the radios able to conduct a tear-drop landing approach for FARPs (procedure will be provided) Module (Maps): persian gulf sinai syria Module (Helo): KA-50/ Mi-24/ Mi-8 It is not necessary but advised to at least own a second helo, if your main is the KA-50 since we also fly older Cold War settings. To get in touch, contact us via our Website or the DCS forum. Website: https://www.helldiver.org/ YouTube:
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Hello all, On New Year's day I quietly released a multiplayer sandbox mission for the Mi-24 and other period Soviet aircraft. One week later and with almost 50 downloads and no complaints I am now feeling confident enough to announce it officially. The mission is a sandbox set in a fictional province of Afghanistan in October 1986. Most of the helicopters are based out of FOB 979, a remote base housing a battalion of airborne infantry. The helicopter detachment has been tasked with supplying and supporting the battalion and surrounding outposts in their operations. Players can patrol the 60x120km AO for any of the thousand-plus Mujahideen units. The vast majority of enemy units are infantry and technicals, though MANPADS are an increasing threat. Each is hand-placed and on a randomized spawn tied to a spawning system optimized for best performance. They are mostly hidden in towns but some can be found patrolling the roads or cleverly positioned on hilltops. I made a deliberate attempt to balance the mission mostly on realism, so if you are used to soloing objectives or carelessly flying around you will probably have a bad time. I think it will still be a refreshing change for people used to playing on servers with advanced SAMs and enemy air activity. In addition to patrolling the AO you can take part in one of the dozen tasks available through the F10 menu. Most of these will require one or more friends in Mi-24s to accomplish successfully. This mission is in beta because I do not have enough wingmen to test all of them, though I have extensively and repetitively reviewed each of their triggers. These tasks are where your MI-8 will shine as you encounter sling loading, cargo transport, troop transport, airborne assault operations, MEDEVAC and routine outpost resupply routes. In addition to the Mi-8 and Mi-24 slots the mission also includes slots for the MiG-21, Su-25, L-39 and Combined Arms. If this sounds interesting, check out the linked mission and read the briefing to learn more. Enjoy! If you have feedback on the mission and want to make suggestions for further development please use this form. If you don't have a wingman or someone to share the cabin with, comment here, check out Hoggit, the Wingman Finder subreddit or the Wingman Finder discord server. If you are an adult, have Syria and one of the needed modules, and can play central/EST, you can also just DM and we can probably fly together. My discord is acs_dev. This is a MULTIPLAYER-ONLY mission. Attempting to run it in single-player will not work.
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Hello all, On New Year's day I quietly released a multiplayer sandbox mission for the Mi-24 and other period Soviet aircraft. One week later and with almost 50 downloads and no complaints I am now feeling confident enough to announce it officially. The mission is a sandbox set in a fictional province of Afghanistan in October 1986. Most of the helicopters are based out of FOB 979, a remote base housing a battalion of airborne infantry. The helicopter detachment has been tasked with supplying and supporting the battalion and surrounding outposts in their operations. Players can patrol the 60x120km AO for any of the thousand-plus Mujahideen units. The vast majority of enemy units are infantry and technicals, though MANPADS are an increasing threat. Each is hand-placed and on a randomized spawn tied to a spawning system optimized for best performance. They are mostly hidden in towns but some can be found patrolling the roads or cleverly positioned on hilltops. I made a deliberate attempt to balance the mission mostly on realism, so if you are used to soloing objectives or carelessly flying around you will probably have a bad time. I think it will still be a refreshing change for people used to playing on servers with advanced SAMs and enemy air activity. In addition to patrolling the AO you can take part in one of the dozen tasks available through the F10 menu. Most of these will require one or more friends in the Mi-8 and additional Mi-24s to accomplish successfully. This mission is in beta because I do not have enough wingmen to test all of them, though I have extensively and repetitively reviewed each of their triggers. In addition to the Mi-8 and Mi-24 slots the mission also includes slots for the MiG-21, Su-25, L-39 and Combined Arms. If this sounds interesting, check out the linked mission and read the briefing to learn more. Enjoy! If you have feedback on the mission and want to make suggestions for further development please use this form. If you don't have a wingman or someone to share the cabin with, comment here, check out Hoggit, the Wingman Finder subreddit or the Wingman Finder discord server. This is a MULTIPLAYER-ONLY mission. Attempting to run it in singleplayer will not work.
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Hello everyone MIG-25 Soon KA-27 Soon MIG-21 Soon 82nd Squadron Discord https://discord.gg/T64sr2tcdp 82nd Squadron Instagram https://www.instagram.com/82ndsquadron/ JF-17 Azerbaijan (-) https://www.digitalcombatsimulator.com/en/files/3315051/ JF-17 Azerbaijan Blue by @Kerbo 416 https://www.digitalcombatsimulator.com/en/files/3319796/ SU-25A Azerbaijan (Based on real life) https://www.digitalcombatsimulator.com/en/files/3318990/ SU-25T Azerbaijan https://www.digitalcombatsimulator.com/en/files/3312935/ MIG-29S 2021 (05) (Based on real life) https://www.digitalcombatsimulator.com/en/files/3327895/ MIG-29S (Based Thor77 Userfiles Thank you very much for doing this to him) Updated Version by Aqil Huseynov (Based on real life) https://www.digitalcombatsimulator.com/en/files/3318210/ F/A-18C Fictional skins https://www.digitalcombatsimulator.com/en/files/3329205/ Black https://www.digitalcombatsimulator.com/en/files/3329206/ Blue https://www.digitalcombatsimulator.com/en/files/3329207/ Desert F-16C Desert Fictional https://www.digitalcombatsimulator.com/en/files/3332610/ F-16C Fictional https://www.digitalcombatsimulator.com/en/files/3317665/ UH-1H (Based on real life) https://www.digitalcombatsimulator.com/en/files/3314049/ MI-24P (Based on real life) https://www.digitalcombatsimulator.com/en/files/3316915/ V1 https://www.digitalcombatsimulator.com/en/files/3317025/ V2 Mi-24P Azerbaijan Army Historical 1993 (Based on real life) https://www.digitalcombatsimulator.com/en/files/3330662/ MI-17 Azerbaijan (Based on real life) https://www.digitalcombatsimulator.com/en/files/3319665/ Mi-8MTV2 Azerbaijan Air Force (Based on real life) https://www.digitalcombatsimulator.com/en/files/3316844/ AH-64D Azerbaijan https://www.digitalcombatsimulator.com/en/files/3321584/ L-39 Albatros (Based on real life) https://www.digitalcombatsimulator.com/en/files/3315252/ SU-33 Azerbaijan Air Force (Fictional) by 121Fistick https://www.digitalcombatsimulator.com/en/files/3326763/ MQ-9 Drone https://www.digitalcombatsimulator.com/en/files/3313553/ IL-78M Azerbaijan Based on IL-76 https://www.digitalcombatsimulator.com/en/files/3318990/
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Во второй миссии компании "Весеннее обострение", при посадке на Лазаури, где раньше был пустой горный хребет появился лес, и это не критично, но место для посадки отмечается в нём
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Seem's to be some slight audio glitches with the Mi-8 in 2.7 examples being the trimmer sounding funky and Rockets launching sounding weird (from inside cockpit). Only seems to be some sounds not them all, easily replicable just hop into the hip free flight and trim it. You will know what i mean
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Hello! Just a little thing, but can we have sound for pushing the trim button? If it is making a sound in the real thing of course. In the Mi‐8 you can hear that satisfying mechanical "clonk" when you trim... I somewhat miss that in the Hind
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I am writing a set of missions depicting a low intensity skirmish between two fictional small African nations. It will take place in the north of Cyprus, with multiplayer slots for two aircraft, and playable from Red and Blue sides (probably as 3 separate .miz files, red, blue and both). Blue have taken delivery of a small detachment of ex-Israeli AH-64Ds. Their orbat is a mix of new/old mostly western kit. They have no offensive fixed-wing assets Red are equipped with ex-soviet kit, with the playable units being the MiG-21 and the Mi-8 The scenario back story is as follows... Bluefor: Equatorial Mirumba, thanks to revenue generated by recent coastal oil reserve exploitation has begun replacing its older military hardware with small amounts of modern western equipment. The relationship with their Southern neighbour had always been frosty, but never hostile, however the recent coup and violent tendencies of Field Marshal Kijambiya are well known and a cause of real concern for President Mutello. The Mirumban Volunteer Army has increased border patrols and all forces have been brought to readiness. The newly delivered AH-64 gunships will prove critical to maintain the safety and prosperity of the people of Equatorial Mirumba. Redfor: Having secured power in a military coup, supported in large by the population of The People’s Democratic Republic of Kzama on promises of economic reform, Field Marshal Kijambiya casts an envious eye over their small but wealthy neighbour to the North. Feeling pressure to make good his promise and wanting to maintain momentum, Kzaman People's Army troops have been harassing Equatorial Mirumba's border patrols with sporadic skirmishes and intimidation. The Kzaman Peoples Air Force's small fleet of mostly outdated ex-soviet hardware is primed and ready for further operations into Equatorial Mirumba's sovereign territory. However, aware of Mirumba's recent spending Field Marshal Kijambiya is worried that any delays will only make the job harder, and possibly not achievable at all. It is now or never. Decisive action is required if the oil wealth of their rivals is to be seized. The first couple of missions will be ready as soon as the Apache drops, six total planned. I have also posted this in the Apache subforum but thought others might be interested from the redfor side.
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Like long night rides? This is the video for you. This is the first short "film" I've ever made, as well as the first gameplay footage I ever did something serious with. Be sure to watch in a dark room and on the highest quality available (otherwise the plethora of dark parts of the video will be hard to see or look horribly pixelated). See if you can find all the continuity errors
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Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
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Blades of Steel - Syria [Helicopter Sandbox] - by Element All Helo Modules (Single or Multiplayer) After the Syrian President was assassinated, that country fell into civil war as various groups fight for power. The city of Damascus is currently under siege by ruthless insurgents. Major airports and Syrian strongholds have been captured. As part of the Combined Joint Task Force (blue) we are to push the insurgents (red) out of Damascus and return peace to the city. Blades of Steel - is a PvE sandbox operation for all current DCS World helicopter modules and Syria Map. While I did develop this mission mainly for the huey and transport ops I do have missions and targets for more advanced helo modules such as sam sites, convoys, airfields, ect. You are able to play many different rolls from troop transport ops to recapturing airfields to completing ground strikes/attacks. Mission can also be play in singleplayer or multiplayer. This mission will provide hours and hours of flying fun with over 100+ different LZs for transport ops an even an option for Live Player Stats using my already included and installed EasyStats script. Features: - 100+ LZs for Troop Transport Ops - Troop Insertions - Troop Extractions - LZ's will smoke during the day and Flare at Night time.. - Combat Search and Rescue Operations (CSAR) - Ground Attack / Strike Missions - EasyStats for live player stats To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Strike / Ground Attack Missions Use menu to check for the latest targets for your unit. Also use F10 map to pinpoint its location. These will include convoys, SAM & EWR sites, as well as airfields and road outposts ect. Troop Transport Operations (DO NOT USE CTLD IF SELECTING ONE OF THESE MISSIONS) Inserts, Extractions, CSAR If you choose one of these roles and if troops are required they will be loaded and/or spawned automatically. No need to load troops via CTLD menu. Plan your route wisely! After you are assigned a mission and doing a transport operation be sure to check the F10 map so you may avoid problematic areas such as SAM sites, outposts, and strike/ground operation areas as they may provide a serious threat to your Huey or Mi8. You may wish to go around to avoid these areas during your mission. Manually Loading Infantry Troops - CTLD Menu Transport helos also have the options to transport troops into battle at any one of the current Strike / Ground Attack operations. Just be sure to drop troops within 3000 Meters of a target and troops will march and attack target. Check out the F10 Map for current ground/attack missions. Use the CTLD -> Transport menu to load troops. Most of these operations will be very tough for transport helios alone. Load troops at White Smoke at airfields or anywhere on a FARP. Things to Know: Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Blades of Steel Syria - By Element Support Developer - If you enjoy this mission or any other my other missions and/or scripts please consider supporting! Enjoy!! Element ********************* Updates / Change Logs 12-10-2020 - LZ's fill smoke during the day, and flare during night time ops 12-11-2020 - Fixed bug with CSAR tasks 12-15-2020 - Added 10 Addls CSAR LZs 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
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Hi guys we are a virtual coalition group under the name DCS ANZUS a group based on the Australia, New Zealand and United states defence treaty. We are formed under two groups, The VRAAF (Virtual Royal Australian Airforce) and the USVDF (United States Virtual Defence Force) The modules we use are the Persian Gulf Map and for any carrier based Squadron we use the Super carrier. We are based in the AEDT and EST time zones in Australia and America respectively. We fly multiple Jets over two different services. RAAF Squadrons * 75th Squadron* Mirage 2000C * 68th Squadron* Shore based F/A-18 Hornet USVDF Squadrons VFA-143 Pukin Dogs Carrier based F/A-18 Hornets * VF-213 Black Lions* F-14B * 13th Fighter Squadron Panthers* F-16’s * 14th Fighter Squadron Swordfish* A-10C *12th Rotary Wing - Mi-8, UH-1 Huey We run Missions and Squadron training and are looking at running campaigns in the future. Most group activities occur at 1300 AEDT Sunday’s / 2100 EST Saturday. We have a dedicated scripted server and have Skins for each squadron and look forward to seeing you guys join. https://discord.gg/9xtmJ4tXFB
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Hi Everyone, While trying to learn the Hip, I noticed something a bit peculiar with the tail rotor - it's mounted back to front. Looking top-down, the Hip's rotor spins clockwise; this would mean that the torque from the rotor would act to spin the fuselage of the helicopter counter-clockwise - the tail of the helicopter would move to the right, and the front would move to the left, when viewed from behind the helicopter. This means that the tail rotor would have to act to move the tail to the left, so the thrust needs to act from right to left ('pushing' the air to the right). However, if you look at the direction the tail rotor spins (which is accurate for the blade orientation), and the angle of the blades; it would 'push' the air to the left, which would mean the thrust it would generate would act from left-to-right, pushing the tail to the right, reinforcing the torque, instead of opposing it. It's like the tail-rotor was modelled to be on the right side of the boom, but they put it on the left; if you were to rotate the tail rotor assembly so that it's on the other side (around the z axis/yaw axis) it would be correct. In all 3 images below, the anti-torque pedals were centred. This issue was also reported in this thread, 4 years ago, but this was before the Hip received further animations to the rotor systems.
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Is there any news about developing multicrew for the Mi-8 now that the Huey and Hind have finally figured it out? I understand they are working hard on the Mi-24 and AH-64, and I appreciate this but one of my favorite modules in this game is the Mi-8 and it is one of the helicopters that would really benefit from having a copilot. I hope you can get back to us on your progress or plans for the future regarding Mi-8 multicrew.
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Some bugs may be known but I would like re-report 1---- You cannot get the Gunner . does not switch to gunner view, but if you click on the left mouse button after pressing the 4 key,The gun fires but the camera doesn't change. 2---- Animations are not sync while carrying cargo. 3---- Cargo camera not working I will post other problems.
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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- multiplayer
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FONTE http://forums.eagle.ru/showpost.php?p=1755872&postcount=5 Bye Phant
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- eagle dynamics
- belsimtek
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