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Flight Simulators





  1. The Tactical Comander loses the fog of war when the mission force the map to only show allies. When the mission force the map to show only the map, the Tactical Comander has the fog of war as it should.
  2. It seems like the ports in the Gulf Map at least are very shallow, and large ships are unable to move when placed in the ports. Is this accurate? It doesn't seem to be the case: In some extreme instances, depths near the shore are only around 5 ft. I've also seen small boats like the Armed Speedboat become stuck in bays on small islands like the Tunbs.
  3. I created a training mission to practice using a FAC for CAS missions. Mainly it’s purpose is to practice creating waypoints and MGRS coordinates for attacks. However, I couldn’t just stop with that. So I added AI flights as well to increase the immersion of the mission and possibly found a bug. I added a B-1B to takeoff out of Nellis, fly up NE then W to the North War area, turn around and back track the same route to Nellis. The length and speed of its flight is almost perfectly timed with me, the player, finishing essential training and landing at Nellis as well. The thing is when I finish, the B-1 gets to Nellis first just by a minute or two and I witness this crew CFIT into the hillside after entering an orbit for the ATC pattern (more like a Marshall pattern, which isn’t correct but…..you know). I haven’t seen this happen with any fighter aircraft, which makes me wonder if bombers haven’t been checked to make sure the coding for them to fly for the pattern hold? (Marshall?) etc… Sent from my iPhone using Tapatalk Pro
  4. As title says, neither the actual knob in the cockpit nor keybinds change altimeter pressure setting. Test was conducted at Normandy, singleplayer.
  5. Hi, I'm sure there is some kind of operator error on my part and in the past the P-47's engine was pretty reliable with WEP usage, recently I have been experiencing a brief drop in the engine and a rolling moment followed by an uncontrollable rise in oil pressure with the message in the debrief "Engine Degraded". It happens randomly sometimes during WEP usage other times afterwards when I return to a lower power setting for cruise. Sometimes, I can really abuse then engine and will will tick on just fine for several Rearms and Refuelings on multiplayer until I run out of Water injection...other times it dies if I just tap the water for minute. I'll attach a track that I tried to stay well below 65" for the fight and around 2 to 3 minutes on the 3rd 109, I get the "engine degraded" failure. Pardon the shooting but its the third time I ran it and got similar results. I'm sure it's probably operator error on my part and maybe someone more knowledgeable can set me straight but nearly all my losses since November this year have been due to this and I'd like to know what I might be doing wrong or if it's possibly a bug. I don't have random failures enabled and it happens online and offline for me as well. I have repeated with oil cooler full open and slightly open from neutral and got similar results but random times it fails. engine dead3.trk
  6. Spit: black veil with negative G's are unrealistic!!! especially when it happens additionally with low g negatives
  7. I'm blasting away at enemy aicraft point blank and they don't go down. No amount of 20mm seems to work let alone the MGs. Enemy aircraft show plenty of damage. Smoke trailing, gear falling down, riddled with holes but they fly on and I run out of ammo trying to just shoot one down. I don't have this issue with the P-51 or the 109
  8. I have them on anti ship strike, they have rockets, they just refuse to attack. And anti ship seems to be the only task that lets me designate ships
  9. Maybe this should be merged with other AI threads, but i couldn't really find one that addresses this issue exactly. It is related with the recent under the hood changes in AI behavior. I've noticed that in some training missions, at times the AI will abandon its long standing tactics of vertical loops and instead try to go pure vertical, stall you out and then do a hammerhead on you.......which is great! What isn't so great though, is that it seems the AI never stalls out or departs for that matter. Namely i can go along with an F-16 hanging on its tail at 50 knots and not falling out of the sky, after all, it does have a T/W ratio greater then one at some altitudes. What i find puzzling is how is that plane perfectly controllable with so little 'wind' over its aerodynamic surfaces . So i did make several tests and i could see that thing make controlled over the top maneuvers with as little as 30-something knots.... Here's a snapshot of the lowest i've seen yet. It appears that there is no limit as to how low the AI wants to get. It will get as low as possible until it is you that has departed or stalled out. Anyone else noticed this as well? Is this working as intended? Or is it WIP? Cheers everyone!
  10. Just wondered if people find that the dive speed correct on the jug. I find it doesn’t catch up with a 109 in a dive, from what I’ve read it was unmatched in the dive. Anybody have any thoughts?
  11. Strange effect when flying at night and in rainy conditions (standard Overcast/Rain 3) When light is shining directly into rain there are tiny 2d clouds that seem to fall down and through the surface of the map? Looks like its snowing clouds for want of a better description. When the light is off(searchlight/landing lights etc) they are no longer visible.
  12. After talking with several members of the community (more knowledgeable than myself) the common consensus for the problem with the artificial horizon drifting constantly is due to low suction in the vacuum system. After comparing this to readings on the suction gauge during flight this checks out. The problem then becomes why is the suction consistently below operational range even while in climb power? Is there a fix for this that I have not stumbled across, or is this a bug?
  13. It seems that the radios aren't working all the time in the P-47D. I use Vaicom Pro for my radio communications, and wingmen are currently only responding to commands while stationary on the ground. As soon as the flight is airborne, it seems that messages are ignored. I did get some recognition by sending a command through Vaicom, then pressing the PTT key 6-7 times, but this was inconsistent. Out of curiosity, I disabled Vaicom and used the normal communications menu (RAlt + \) to send orders to the flight. This worked more regularly, but still didn't work on any of the dogfight/furball missions on the channel map. Frequencies were all checked in ME, the proper channel was selected, and the radios were powered.
  14. I have to don't do much night flying in clouds but just made a mission which involves this……in 2D, I get a nasty effect where the clouds look a bit like smeared oil and you can see distinct layers. It’s only when you are in them or looking through them……… Running Ultra and 2 x MSAA Is this a know thing? What’s the cause? Also cloud related but not night issue, the cloud shadows are great, but underneath or in the shadow, it’s really quite dark…… to the extent that it’s sometimes tricky to see properly, and this can be in the middle of the day! Is this an issue that’s been noted? thanks
  15. I was playing DCS today when I load into a mission I see that the water is glowing? It messes up my vision and many other views. Here is an image.
  16. I've tried this on two different rigs and I notice the same problem on both. Clouds now look flat and there are some strange lines along the edges of the clouds. It is hard to describe, but I'm not sure how to get a good screen capture in VR. Does this sound like a known issue? Thanks.
  17. Check it out. I get this sometimes, including clouds that look a bit too blocky/pixelated even on Ultra. https://www.dropbox.com/s/vo219eihihpreh2/WTFclouds.png?dl=0
  18. Been getting this glitch for a while when there are clouds that are lower then the mountain tops, at a distance there seems to be a bit of a graphics glitch, I've include a video link below, and my current settings. Just wanted to know if this was normal? or something unique that other people are not experiencing.
  19. Just got a new PC a couple weeks ago and DCS was the first game I downloaded. I got a Maingear Vybe with a 5800X and RTX 3070 with SSD and 32gb of Kingston Fury RAM 3600mhz. My monitor is an LG 32" 2560x1440 at 165hz. I'm having real trouble with aliasing where the low level clouds (set to ULTRA) meet the mountain peeks in the Caucasus map. I mean, it's very noticeable. My MSAA is set at 4x and any MSAA or FXAA changes that are made in the Nvidia CP don't seem to do anything. The only thing that helps is changing the SSAA setting to 1.5 and dropping MSAA to 2x, but my performance tanks by 20+fps. Is this the same issue that other people are describing in their posts? I'm not using VR. Any word on the fix if this is a bug issue?
  20. Okay, this is a bit of a rant and I apologise in advance. Feel free to lock this thread soon enough. What is it with 'new BVR AI' I keep reading? Yes, it can do a few different maneuvers now, but frankly, I don't care much about those, because I am much too infuriated with some of the general and actually basic problems with it. The way I experience DCS the fighter AI has literally two modes in which it operates: 'Led by Gandalf' The mode they get into after having engaged the player once. Or having seen the player for several seconds, as a fleeting contact at 30 miles range and a bizarre angle. Sometimes gets triggered by locking on to them, of course, but sometimes it happens at random. It's the bloodhound mode in which they decided they hate you. Fair enough, but even after definitely having no valid contact information anymore they'll still keep on following on that perfect intercept, sometimes for half an hour until they strafe your plane after you landed, parked and shut down. Bonus points if it's an AI fighter that never even had contact but is a script respawn of a previously killed enemy. 'I know nothing... nothing!' The other grand mode in which they gladly ignore their surroundings entirely. Especially often encountered if they are tracking something, as there seems to be no way in hell that they even consider that any other contact, including ones that are actively engaging them, could perhaps be of any higher priority. I know this is not something that happens in 100% of the cases. Sometimes things kinda just happen to work. But no matter if it's pre-made or multiplayer missions or missions I make for myself, there seems to be no way of ensuring this doesn't pop up. Sitting back at my base and re-doing the 10 minute INS alignment for various fighters I can't quite stop from thinking how some flight sims I had in the mid-90s had better AI in such regards, and that thought is what led me to this rant. Thanks for listening.
  21. Hi, The new AI shows a lot of good things. First of all, that the enemy planes from now on actually want to survive and do not pursue their target until the last fuel and then eject with the ejector seat. I also like that they use the crank maneuver well and also turn cold when under fire to fly the energy off the missile. BUT: In the last few days I have unfortunately had to watch all enemy aircraft dogging missiles. MiGs and Flankers were able to dodge 3 to 6 missiles without any problems and then achieve aerial victory themselves with an infrared missile. No matter if in the deepest night or in the densest clouds. It is simply disgusting! Now one could argue: But online players in multiplayer mode also show this behavior! Yes, exactly: Online PLAYERS! Such behavior has nothing whatsoever to do with realism, is absolutely unbelievable and turns my DCS into a dogfight simulator because the missiles have obviously become worthless. In the end, there were a number of interesting improvements. I hope that ED will continue to develop artificial intelligence and neutralize this arcade behaviour. Cheers TOM
  22. This is not a bug, but rather an aesthetic thing. The touch down skid marks on the runway at Andersen are floating above the runway, which is kind of weird looking in VR. It may also be present on other runways in the map, but I just noticed this on 6R.
  23. It's been an issue for me for the past 2.5 years, but I'm not able to keep my radio tuned to 305 and interact with my wingmen. I always have to switch channels immediately because my Wingman #2 repeats himself over and over and over and over. 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... 2 tally bandit 3 o'clock ... It's endless, until the tally goes away. I hate when I forget to mute them in the ME, and don't realize it until 20 minutes into the mission. Sometimes if I'm in a newer plane, where I don't know how to work the radio completely, I just have to drop out of the mission or turn off sound altogether, otherwise it's really grating. Is there anything we can do on our end to tweak this behavior, beside just making them go silent? Maybe we can acknowledge his report, but unless we're trying to model actual OCD, I'd have to call this a bug. P.S. Incidentally, there is an example in this video, which I actually recorded for a different issue altogether. PPS. OMG silence no longer shut him up! I'm in the Jug trying to fly a mission, I set the options to silence=on, and he still won't stop!
  24. Hi: When I look far left in the pilot seat my view is actually behind the seat I'm supposed to be sitting in. Would that be a Track IR problem ?, a game problem ? or is there a way to move my seat forward ? Thanks
  25. Title says it all. The SA2 in game will launch before you enter the engagement bubble displayed on the 18's SA page... and has no trouble hitting outside the bubble either. Either the range is wrong or the bubble is wrong. Tacview shows it able to hit outside the bubble as well fairly easily.
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