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Found 9 results

  1. Some countries don't have an option to add infantry units through the Mission Editor. There are a few important ones too. Could you perhaps add them? Even if they're basic models with an AK/M16 it'd be more than nothing. Argentina, Australia, Austria, Belgium, Canada, Chile, China, Croatia, Czech Republic, Denmark, Egypt, Ethiopia, France, Honduras, India, Iraq, Israel, Italy, Jordan, Kuwait, Libya, Malaysia, Mexico, Morocco, North Korea, Norway, Oman, Pakistan, Philippines, Poland, Portugal, Qatar, Saudi Arabia, Slovakia, South Africa, South Korea, Spain, Sudan, Sweden, Switzerland, Syria, Thailand, The Netherlands, Tunisia, Turkey, UAE, Venezuela, Vietnam, Yemen, Yugoslavia
  2. there is a whole Helo base missing from Syria map, its probably run by Russia although i cant tell, its at 35.28.15.00"N 35.55.08.50"E it sits 6.50km 338 degrees north of Bassel Al Assad, this is it in 2016 (around when our Syria map is set) it hosts mainly Mi-8 but also some Ka-27's (maybe?) and some Mi-24's.
  3. Does anyone know why my buttons are missing and how I can get them back? Think it have been like this for many years now and for sure the lifespan of my current rig. I always thought it was removed by Eagle Dynamics but I can see that everyone else seem to still have those same buttons where expected. Luckily I can am able to tune axis by right clicking. - Avec
  4. an updated version of this with more images, there is a Syrian/Russian helo base missing, its on the west coast of Syria, it hosts Mi-24, Mi-8 and some Ka-27's its at N 35.28.10.25 E 35.55.14.09 elev ~64m this image was from 2016 (around when our map is set) the base sits 6.50km 338 degrees north of Basel Al Assad what it looks like in dcs, (i added the grey to show the outline of the base) some images that as far as i can tell are from the base
  5. So I decided to try making some custom skins, but when I went to the aircraft folder to copy some, I found none of the FC3 planes listed except for the A-10. And when I checked the individual livery folders, in most cases the DDS files are missing. With the F-16 some only have the DDS file for the tail. And the majority of those skin folders are compressed. Where's the FC3 planes, and why are some DDS files missing?
  6. TL;DR first: The P-51 does not have it's fuel vapor line simulated in DCS. This could have a noticeable affect on how much fuel is recaptured into the fuel tank, as it could be as much as 10 gallons an hour. In close conjunction, the fuselage tank vent line (that the vapor return line feeds into) does not appear to be modeled, quite literally. Track: P-51 Fuel Vapor Return Check.trk I'm going to split this into two different parts. One for the fuel return line, and one for the fuselage tank vent. THE FUEL RETURN LINE: 1) THE ISSUE The DCS P-51 currently does not simulate fuel being returned to the fuel tanks from the carburetor. You can check this yourself by loading the P-51 with full fuel, and run on the left tank until it is empty. Then run and drain the fuselage tank next, followed by the right wing tank. You can check if any fuel was fed into the left or the fuselage tank by checking the gauges, and setting the fuel tank selector to either the left for auxillary tanks. You'll notice that no fuel will feed, the tanks are still empty. This is what's included in my track replay, linked above. 2) THE INFORMATION The fuel vapor return passes excess fuel from the carbureator back to a fuel tank. It is widely touted that this excess fuel was routed back to the left wing tank. However, starting halfway through P-51D-15 production, this line was redirected to instead feed into the fuselage tank behind the pilot, using the same opening as the fuselage tank vent line. Photos: The following two photos were taken from the Pilot Training Manual, AAF Manual 51-127-5, dated 15 August 1945, from page 20 and 22 respectively: Now here we have a maintenance manual (AN 01-60JE-2, 13-Feb-1948 Section IV, Para 14-15) stating the same thing, with some more detail. In addition, a representative drawing showing the placement and path of the fuel lines: Now, how is this dated to the P-51D-15? If you look at the schematics for the Mustang, you'll see assemblies for building the pipes to link the carbureator to the fuselage tank. Here you'll see this fuel vapor return line, returning fuel to the fuselage cell vent. On the bottom left, it reads used on P-51D Airplanes AAF 44-15253 & Subs[equent] also on AAF 44-11953 and Subs[equent]. The P-51D serial number is a D-15 airplane, halfway through their production run. So it's clear that when referring to the Californian Mustangs, it's specifically pointing out the middle of the P-51D-15 variants, when the vapor line change was implemented. However in this source, it seems that some Dallas-built Mustangs serial numbers are excluded or missed. I think we can assume though that the change occured similarly as in Cali, on the D-15s. 3) THE FIX At a rate at 10 gallons per hour or less, fuel should be fed back into the fuselage tank. For simplicity sake, it could be a generalized 7 gallons per hour, as DCS pilots will constantly change their engine settings between economic settings and military power, or even WEP. THE FUSELAGE TANK VENT LINE: 1) THE ISSUE In DCS, this fuel vent line is not in the 3D model at all 2) THE INFORMATION This was a tube that vented the fuselage tank, and gave air a place to enter the tank to stabilize the pressure as fuel was consumed. Additionally, with the fuel vapor return tube directly connected to it at the point that the joint where the vent tube met the tank, this would be the pathway that excess fuel would be leaked overboard and outside the aircraft, in the event the fuselage tank is full. Schematic drawings: Exerpts from the E&M Manual: 3) THE FIX The vent line isn't even represented visually in the cockpit, but it's in a very hard to see location so it's not that pressing. However, it is also not even seen from the outside, specifically the outlet port, that was located at the bottom of the USAAF insignia on the right side. It is an external identifying mark of Mustangs with the fuselage tank installed. And in addition, it is also where fuel will vent outside the aircraft, in the event the fuselage tank is already full, and getting fed by the fuel return line from the carburator.
  7. as title says. Was working prior to latest 'patch'.
  8. Hi all, just a quick post highlighting some missing ordinance that the Sabre historically was equipped with as per manuals for the F-86-E series and F-86-F35 (the Sabre we have in game). As per the manual for the F-86-F-35 and F-86-E-1 shown above, the Sabre should have access to the M65A1 bomb with the T142 fin assembly on pylons 4 and 7, currently in-game the Sabre has access to the M-64A1 general purpose bomb and M177 "Demolition" bomb on these pylons. F-86-F-35 documentation F-86-E-1 documentation Currently in game the only M65A1 that is in game I believe is part of the WW2 assets or is a droppable ordinance from the AI B-52/B-17 You can see what I'm assuming to be the 1000lb bomb above, used in this video by the Grim Reapers showcasing the AI B-17 below https://www.youtube.com/watch?v=PKKNpg2olFM The M-65A1 W/T142 fin can be seen here in this manual of ordinance (OP-1280 Aircraft bombs) Thanks in advance for adding this ordinance option as I was surprised to learn it wasn't already in the sim. References/source bibliography F-86-F manual http://aviationarchives.blogspot.com/2017/07/f-86f-flight-manual.html F-86-E manual (No PDF available at time of report, listing point of purchase) https://www.amazon.com.au/Sabre-Pilots-Flight-Operating-Manual/dp/1430312335 OP-1280 https://bulletpicker.com/pdf/OP 1280, Aircraft Bombs.pdf
  9. Got Normandy 2.0, The Channel, WW2 assets and Combined Arms, latest game DCS 2.8.8.43489 Open Beta When creating a mission on the London area it seems i cannot address a ship ANYMORE to be placed on the Thames like a Harbor Tug, as it just wont show up in the editor ship selector. It does however when i load a mission i created before with an older game version, thus in the latest update. IMO it seems a genuine bug (with at least this Tug). Creating a new Mission for London, ww2:
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