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estoy haciendo la campaña del su 33 y al hacer misiones de la campaña si no ganas se crea otra mision igual , se me crearon 2 +
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Open and plan DCS missions in your browser. Export flight paths, create nav charts, logs and more... Export kneeboard charts to PDF and PNG Export TheWay and DTC files Accurate DCS magnetic/true headings for latitude, longitude and mission time KML / KMZ support Embed in your website, i.e.https://www.v303rdfightergroup.com/index.php?pages/afghanistan_navaids/ Also checkout DCS Web Editor and DCS Web Miz DCS Web Viewer ( free edition )
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RNLAFvirtueel is op zoek naar F16 vliegers RNLAFv is een groep die de Nederlandse luchtmacht zo goed mogelijk probeert na te bootsen. Wij proberen Milsim te zijn maar wel met een leuk randje. We bieden enthousiaste F-16 piloten een leerweg via onze 131 en 148 opleidingsquadrons. Binnen het 131 squadron krijg je basale vliegopleiding met landen, starten, standard instrument departures (SIDs) en standard terminal arrival routes (STARs). Het 148 squadron richt zich op het beheersen van wapensystemen een aanvalstactieken. Eenmaal geslaagd wordt je opgenomen in het 313 squadron en leer je aanvalstactieken in teamverband. Net het behalen van je Mission Qualification mag je meedoen aan internationale missies die wij samen met andere groepen vliegen. Afhankelijk van je startniveau kan je binnen een week gekwalificeerd zijn. Als je meer training nodig hebt bieden wij zelfstudie materiaal inclusief oefenmissies en mag je elke donderdag oefenen vanaf hetzelfde vliegveld als waar de andere vliegers actief zijn, zodat je een gave studie ervaring zult hebben. Wij vliegen momenteel met de volgende squadrons: 313 Squadron Tigers 32nd Squadron Wolfhounds 301 Squadron Redskins 298 Squadron Dragonlfy Wij bieden: Eigen servers Een eigen geschreven SOP, deels samengesteld door enkele leden uit de luchtmacht Trainingen Genoeg missies intern of bij andere groepen Gezellige groep met veel kennis Volwassen sfeer Rotary in de vorm van DHC (AH64&CH47F) Een groep met Nederlands sprekende leden Wij zoeken: 18+ leden Spelers die willen leren en investeren Spelers die met regelmaat kunnen vliegen. Ben je klaar voor een fantastische opleiding tot MILSIM vlieger of kom je gewoon op bezoek? Join onze Discord: https://discord.gg/K435DYRJJW
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WirtsTools - LUA Library for Mission Makers So I have been considering posting this for a while, figured it was time to finally do it. I have been slowly building out a collection of features written in lua, almost entirely from running into various things that either cannot be done or are incredibly arduous to accomplish through normal triggers etc while building missions. The entire library is designed to be loaded and then have the individual features enabled/triggered with a one-liner function call, so while you technically have to 'write' lua to use it, it is quite trivial to do. Indeed within the group I fly with there are now several people using it regularly to various extents that otherwise have no programming or scripting background or knowledge. so WirtsTools, you can find it here: https://github.com/WirtsLegs/WirtsTools/ The info you need to use all the features is there as the readme, but I will quickly go over the various functions here as well FEATURES: popFlare: This gives your players radio options for popping signal flares, great substitute for aircraft that should have a flare gun and don't, or just as a easy aid if you are flying with new players and want a nice visual option to help them find you impactInZone: This lets you pick a zone and give a flag name, that flag will be incremented whenever a weapon (you can define specific munitions with name or characteristics) impacts the ground within that zone. This exists because the only weapon in zone trigger options don't have any way to detect impacts, will trigger from a weapon flying through the zone at 20k feet, also it works with quad point zones impactNear: Similar to impactInZone, increment a flag when a weapon impacts within a defined range of a specific unit or any unit in a specific group weaponNear:Updates a flag to be equal to the count of weapons that are currently near a given target (eg missile flying by), weapons that count are set based on your criteria weaponInZone: Like weapon Near but in zones, works for quad point or circular zones weaponHit: increment a flag for each time a given target is hit with a weapon that meets your filter criteria (note this one can have issues in multiplayer read the readme for full details) playerNear: Will increment a flag for every second that a player (any player or specific groups) is within a defined range of a target unit or any unit in a target group, great for triggers detecting intercepts etc coverMe: Sets the players invisible if there are AI near them so if you have ai following or escorting the players close the AI will focus fire the AI first before engaging the player invisAlt: Toggles players invisible if they are below a defined altitude (AGL), this works great with the later stormtrooperAA feature for warbirds and helicopters suppression: A basic suppression mechanic, hits on units in a group will set them to hold fire for a moment, more hits extends the time and kills extend it further, will always be quite short and there is a limit so you cant permanently suppress a group missileDeath: Ensures hits from missiles are kills every time, good for time travel missions as warbirds are weirdly resilient to missiles, or any situation where you want any hit to be a for sure kill killSwitch: This one is for larger PvE missions with many players, it allows you to define radio items that are attached to a player name, idea being that regardless of what slot you take only your group will see them, that way backup radio options for when triggers break or a flight fails or other issues that you may have wont be seen and accidentally (or deliberately) used before they should tasking: lets you define 'taskings' as late activated groups then you can give that groups mission (all its waypoints) to another group on demand, waypoints can be given relative or absolute stormtrooperAA: Im a fan of this one in my missions, it takes control of the units you designate and tasks them with fire at point every few seconds based on location and velocity and a basic lead calc for blue players nearby, this way you can get some decent volume of fire, players feel like they are being shot at and indeed it can hit if they really fly straight and lazy, but doesn't slaughter the players, can mix some of these with some that do their own thing to up the threat, or couple with invisAlt to make it so when the players are super low the AA shoots but has a hard time hitting them, as they climb it becomes more dangerous shelling: Simple alternative version to the base-game shelling zone, no quad zones yet unfortunately (if anyone has a performant way to generate random points in a polygon let me know), but it lets you pick a zone and define a rate, once started it will persistently shell that zone in random places, can go a long way to giving the appearance of a war going on without needing piles of units etc, also supports safe zones where it will not drop any explosions. MLRS: We all love seeing them shoot we all hate the lag spike when they strike, this allows you to have MLRS rockets deleted mid-flight (after the smoke trail has stopped), so you can get the cinematic effect without murdering FPS percentAlive: Will persistently update a flag with the percentage of units that are alive in any number of groups(you give it a list of groups) ejectionCleanup: Pretty simple one, just deletes 50% of pilots that eject immediately and all others after a minute, this is specifically targeted at missions with large bombers etc where you end up with 10+ pilots in the sky for every one of them downed and can really hurt framerate IRStrobe: This places a blinking IR strobe on units in a group, can do it(turn them on or off) in a normal trigger or easily as a advanced waypoint action Anyway that's what I have for now, always more coming and sometimes existing features are revisited and enhanced, just please note I am not a developer type, im confident in this script thats why I am sharing it but im sure plenty of people could find "better" ways to do it that are more in line with LUA standards or whatever, im not too worried about that....but if anyone wants to steal this and run with it making some new thing go for it you have my blessing. Also no promises but feel free to voice feature requests here, I'll happily include any that make sense to me, are viable, and that I have the time to develop, and love taking a stab at new and crazy ideas. Finally the user community so far is fairly small so its not uncommon for some features to go unused for several DCS patches, this means there is definitely a chance there are some bugs I've not seen and squashed yet, so please let me know if you run into issues using any of these features thanks, Wirts
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BOLD CHEETAH (current version 2024-12-04) version - 2024-12-04 - Updated all missions with new fog/visibility settings - fixed mission 6 (when landing, F-18 blocked landing area) - added Supercarrier yo take advantage of deck crew version - 2024-08-18 - Updated Mission 9: The radio transmission logic in DCS has changed/broke FM radio communications. I've had to replace radio transmissions with "Sound To" triggers. There is a chance some audio may not play if two simultaneous transmissions occur. I've also changed the design of both versions as well. version - 2024-07-22 - Adjusted scripts to account for DCS changes to the scripting engine. - Added IMMORALITY option and Easier Adversary option. version - 2024-06-15 - Mission 9 - Tweaked Scripts version - 2024-06-14 - Mission 5 - adjusted condition to proceed after bunker hit. Mission 7 - Fixed broken refuel trigger. Mission 9 - adjusted MANPAD effectiveness. Version - 2024-06-02 - Fixed bug mission 2 where triggesr would not progress after target 1 hit. Version - 2024-05-20 - Adjusted JDAM and LGB to have US Navy skins, adjusted loadout mission 1. Version - 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. Version - 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map ** YOU MIST OWN THE DCS SUPERCARRIER TO OKAY THIS CAMPAIGN! ** Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
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- supercarrier
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RNLAFvirtueel is op zoek naar F16 /F4/F15 RNLAFv is een groep die de Nederlandse luchtmacht zo goed mogelijk probeert na te bootsen. Wij proberen Milsim te zijn maar wel met een leuk randje. We bieden enthousiaste F-16 piloten een leerweg via onze 131 en 148 opleidingsquadrons. Binnen het 131 squadron krijg je basale vliegopleiding met landen, starten, standard instrument departures (SIDs) en standard terminal arrival routes (STARs). Het 148 squadron richt zich op het beheersen van wapensystemen een aanvalstactieken. Eenmaal geslaagd wordt je opgenomen in het 313 squadron en leer je aanvalstactieken in teamverband. Net het behalen van je Mission Qualification mag je meedoen aan internationale missies die wij samen met andere groepen vliegen. Afhankelijk van je startniveau kan je binnen een dag gekwalificieerd zijn. Als je meer training nodig hebt bieden wij zelfstudie materiaal inclusief oefenmissies en mag je elke donderdag oefenen vanaf hetzelfde vliegveld als waar de andere vliegers actief zijn, zodat je een gave studie ervaring zult hebben. Wij vliegen momenteel met de volgende squadrons: 313 Squadron Tigers 32nd Squadron Wolfhounds 301 Squadron Redskins 298 Squadron Dragonlfy Wij bieden: Eigen servers Een eigen geschreven SOP, deels samengesteld door enkele leden uit de luchtmacht Trainingen Genoeg missies intern of bij andere groepen Gezellige groep met veel kennis Volwassen sfeer Rotary in de vorm van DHC (AH64&CH47F) Een groep met Nederlands sprekende leden Wij zoeken: 18+ leden Spelers die willen leren en investeren Spelers die met regelmaat kunnen vliegen. Lijkt het je wat of kom je gewoon op bezoek. join onze Discord: https://discord.gg/K435DYRJJW
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Hello Here is a free open source Kneeboard creator released for DCS Web Viewer Automatically reads all data from the .miz mission file, but is editable Export kneeboards as PDF or PNG Many different styles, including Night, WWII and Nam themes Bulk export for all client aircraft in coalition for multiplayer missions Howto: Open unit popup in DCS Web Viewer Click "Generate Kneeboard" Choose one of many styles and layouts Remove unwanted sections via checkboxes Click "Download PNG" or create kneeboards for all multiplayer units of a coalition Github: Contributions are welcome. You can add more styles and customize layouts etc. https://github.com/DCS-Web-Editor/dcs-web-editor-mono/tree/main/packages/kneeboard TABLE layout FLEX layout Additional Themes
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Persian Gulf 2007 Large Force Employment Powered by FOX3 Managed Solutions https://www.fox3ms.com MISSION Total Mission Time 2 HOURS Rules Total Lives for Blue 2x Pilot (crash on Takeoff/Landing does not count as death) (CFIT away from an airport DOES count as a death) When Sunday 22nd of December 19:00 GMT start 18:30 GMT briefing LOTATC Available for GCI BLUE Mission Objective Destroy Marked Warehouses at Bandar Abbas Port Attack Weapon Warehouses at Bandar Abbas Airbase Identify and Destroy Shahab-1 Roving Missile Units before launch Optional Objective Destroy all Mig Aircraft at Qeshm Island Airbase and Control Building Qeshm Airbase -- also a secret objective (completion of Optional Objective will grant a Marine unit deployment at Qeshm in next mission) RED Mission Objective Mission Objective Defend Bandar Abbas Airbase and Port Prevent Destruction of Shahad-1 Missile Units Optional Objective Destroy EWR Stations on Abu Musa and Sirri Destroy frontline AWACS assets of Blue Force (reduces BLUE coverage over Iran) Total Slots available 40 up to 64... Balance 1/2 1 Red = 2 Blue Briefing will be on Red Star Discord Server Dec 22nd at 18:30 GMT ( https://discord.gg/4EVwbHnJ ) SIGN UP Here: https://docs.google.com/spreadsheets/d/1VJDE1DhqbKUrVgjcViewYx_fjeY801K7xTjuudhICPU/edit?usp=sharing
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I know maybe ED is going to further refine and tweak multi-select. But, this new feature is NICCCCEEEEE. It saves so much time in ME, especially since I use tons of statics to add depth. I love it! Thank you, ED!
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DIE 105TH SSF SUCHT BEGEISTERTE MITFLIEGER! Du suchst eine DCS Gruppe die strukturiert vorgeht? Du möchtest gemeinsam Missionen fliegen? Du willst mit Gleichgesinnten etwas erleben und dich austauschen? Dann bist du bei uns genau richtig! Wer wir sind? Unsere Gruppe teilt sind in zwei Bereiche auf. Zum einen der freie DCS Bereich, in dem jeder mitfliegen und mitmachen kann, zum anderen unser festes Geschwader, für das man sich bewerben kann (mehr Infos auf unserem Discord). Uns zeichnet aus, dass wir organisiert und strukturiert vorgehen. Wir vereinen Helikopter und Flugzeuge in einzigartigen Missionen und Kampagnen. Unser vorgehen soll die Immersion steigern und gleichzeitig den Spaß nicht vergessen. D.h. Wir setzen auf koordinierte Kommunikation, aber vereinfachen das soweit, dass es leicht zu erlernen und anzuwenden ist. Wir sind engagiert und stark DCS begeistert. Wir versuchen mit unserer Community und unserem festen Geschwader immer im Austausch zu sein, um so neue Dinge ausprobieren zu können und neue Ideen aufzugreifen. Da bei uns das strategische, taktische und kooperative Vorgehen im Vordergrund steht, dreht sich bei uns vorerst alles um das PvE Erlebnis. Wir bieten: Einen Trainingserver, auf den man alle Module testen und üben kann Zwei von uns gewarteten und weiterentwickelten Dynamic Campaign Server (z.B. Pretense, Expansion) Ein weiterer Server für einzelne Missionen (SSF Operations) Alles ist kostenlos (freiwillige Unterstützung möglich) Qualitativ hochwertiges Erlebnis Familiäres Ambiente (Aktuell 10 feste Geschwader Mitglieder + 10 regelmäßig Mitfliegende) Altersdurchschnitt ca. 30-40 Neueinsteiger sind willkommen und bekommen das Rundumsorglos-Paket Regelmäßige Trainings und Workshops Missionsabende mit selbsterstellten Missionen Breites DCS-Wissen Wie kann man bei uns teilnehmen? Schau auf unserem Discord vorbei und fliege einfach mit! So kannst du uns und wir dich kennenlernen und dich bei Interesse auch beim festen Geschwader bewerben. DISCORDLINK: https://discord.gg/d9uWe55Nj5. Wir freuen uns Dich bei uns zu sehen!
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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Squadron Operation Night We are a Carrier based Milsim group. This squadron operates all available Naval and Marine fixed wing aircraft. The missions we fly on consists of CAP, SEAD, DEAD, CAS, and Anti-ship operations. On training nights we focus on anything that needs improving. On Ops night we put it all together. The goal for us is to learn the in's and out's of our aircraft of choice, down to the emergency procedures. Our end result is for members to be skilled and confident enough to go into a competition setting. [101VFS] Discord - https://discord.gg/rcraQJSZ7T
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Buon giorno Piloti! Il progetto/community AlliedForces.eu ha il piacere comunicarVi che per martedì 16/11/21 è stata schedulata la seconda operazione congiunta ambienta nello scenario WW2, nominativo: Operazione Red Week Al fine di migliorare l'esperienza simulativa abbiamo fatto un ulteriore step in avanti(speriamo ): questa volta la missione richiederà i contenuti a pagamento Normandy e Asset Pack.. Lo scenario è di tipologia PvP e PvE( in assenza di voli Client l'IA interverrà per completare la task). Rinnovo i ringraziamenti per tutto l'appoggio manifestato e la fiducia mostrata verso il progetto/community Allied Forces da parte della community 51° Stormo European Air Force ! Ringraziamo sempre anche le ED che sembra stia volgendo sempre di più sguardo verso il fantastico mondo della WW2. Siete tutti invitati, i dettagli nei link sottostanti. CLICCA QUI PER BRIEFING E PRENOTAZIONI PRE FLIGHT ROOM - CLICCA QUI PER TOPIC FORUM Per qualsiasi necessità siamo a disposizione!
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"Sea Flea Mission Two" - UH-1 (and 'special guests') Single/Two Player (Syria Map, Super Carrier) Version: 20221217 Download: (please click here - ED User files) French Version (old) by Tanuki44: please click here Required Modules: UH-1 Huey, Syria, Super Carrier Optional Modules: Ka-50, Hind, F/A-18, AV-8B ('special guest' player modules, not required) Players: 1 - 2 Feedback: Please use this thread to post suggestions, bug sightings etc. Summary: This is the second mission in the "Sea Flea" Huey saga that plays out during an international relief mission in the middle east. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. This mission picks up the morning after the events of Mission One. It contains an optional "special guest" stage: a strike mission intended for owners of the F/A-18, Ka-50, or Hind modules. Players can simply skip this stage. Duration: This mission typically runs some 80 minutes (45 minutes when skipping stage one). Weather: CAVOK, moderate sea breeze. Morning, cool temperatures. How to play: The optional first part of this mission (SEAD) cannot be completed in a Huey - for this you must choose to pilot an F/A-18, Hind, Ka-50 or Harrier. To skip this stage, choose 'Communication->F10 Other->Skip Stage One (SEAD)' In multiplayer, player-controlled attack helicopters can also opt to escort Sea Flea in later stages; at least one Huey is required to start stage two (for troop insertion); furthermore, Hind and Ka-50 can lend a hand at sling loading in stage three. Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. This mission has three (two) stages: 1. SEAD (optional), 2. Troop Insertion, 3. Cargo transport (sling loading). Background: The vaccine relief fleet has finally dropped anchor off Jablah, with preparations underway to land their life-saving cargo, and then ready the vaccine as quickly as possible for application by medical professionals. Concurrently, a yet to be identified aggressor is fueling a coup attempt in the capitol, Damascus. Forces are trying to establish footholds in other location across Syria, in a clear attempt to take advantage of the pandemic lockdown. The UN-led expeditionary force that is tasked with securing the area has come under fire, and was forced to retreat. Unknown RED forces are advancing, with supply being brought in at alarming speed and quantity from the North; a RED push that Fleet Intel predicted from the Damascus region did not materialize. Objectives Last night, the bulkers dropped anchor one Klick West off the shoreline, and are ready to unload the first batch of vaccines. Two Chinooks out of Hatay were to help with unloading the cargo and airlift it to Baniyas stadium, the intended distribution center. An hour ago, our security detail at Bassel Al-Assad was attacked and we no longer control the airfield. The aggressor is now working to reinforce their position: at least three "Zoos" are emplaced around the airfield perimeter. They heavily damaged the Chinooks, which just barely managed to reach FARP "Brian Wilson". The second Chinook crash-landed; both transport helicopters are now out of commission. Luckily everyone got out alive. Scouts have reported additional troops, possibly with more SAMs, inbound from the North, with the airfield being their most likely destination. E3 Overwatch reports at least two groups of fast movers inbound from the Damascus area and predict that they will clear the mountain ridge's radar shadow to the East within the next 20 minutes. We are scrambling Vanguard to take care of the aerial threat, while Striker is tasked to deal with the new AAA threat at Al-Assad. Helicopter groups Hammershark and Bumblebee are standing by to support the strike, while Tarawa's Harriers are also ready to engage. Once the AAA threat has been handled, Apache flight Jawbreaker is tasked to take out the reinforcements coming in from the North, while Sea Flea is to pick up commandos from FARP "Brian Wilson" just south of the Jablah Marina, and insert them at Al-Assad with orders to retake the airfield. When the airfield is secure, Sea Flea will proceed to unload the vaccine from the bulkers to FARP "Brian Wilson". Beacons available FARP "Brian Wilson" 44.4 MHz Tyrus 127.5 MHz Truman 124.0 MHz Bassel Al-Assad VOR-DME (LTK) 114.8 Weather Warnings As is normal for a warm Mediterranean morning, there's a moderate sea breeze coming in, so helicopter pilots be advised to approach the Bulkers from the shore. Single/Multiplayer This mission can be accomplished either solo or two-player coop. Both players are required to own at least: Syria, Super Carrier. One player must also own UH-1 Huey You can only play BLUEFORCE. Any player who attempts to successfully complete stage one of this mission must have access to at least one of the following modules: F/A-18, Ka-50 (2 or 3), AH-64D, Mi-24P, AV-8B All units start hot. Hints: You can make multiple trips with Hueys from FARP Brian Wilson to the airfield, and thus ferry multiple commando squads to take the airfield. If you are sing multiple Hueys, each can carry troops
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SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
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"Sea Flea Mission Three" - UH-1 Single/Two Player (Syria Map, Super Carrier) Version: 20221217 Download: (please click here - ED User Files) French Version (old) by Tanuki44: please click here Required Modules: UH-1 Huey, Syria, Super Carrier Players: 1 - 2 Feedback: Please use this thread to post suggestions, bug sightings etc. Summary: This is the Third mission in the "Sea Flea" Huey saga. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. This mission picks up on the day after the events of Mission Two. You are tasked with providing armed escort for a convoy carrying vaccine to the distribution center. Duration: This mission typically takes 35 minutes to complete successfully Weather: CAVOK, moderate sea breeze. Early Morning. How to play: To pick up ground infantry units, land close to them and they will board automatically. You can only transport a single squad, and when you touch down, any infantry you are carrying is immediately deploying in a circle around your helicopter. Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. Background: We have re-taken and secured Bassel Al-Assad. Fleet Intel have yet to identify the political powers behind the aggressors, but it is safe to say that they are not Syrian. News from Damascus is sparse. Fighting is still contained to the Palace and surrounding areas. Over night, the aggressors have moved additional forces in from the north, but currently, there are few visible troop movements north of Hama. We are now one day behind schedule, and a disinformation campaign about the reasons for our presence here is picking up. We need to start vaccinations today, lest more people start believing that we are simply another occupation force in a region that has seen too many. Objectives At FARP "Brian Wilson", our med techs have worked furiously through the night to un-freeze, unpack and ready the first batch of vaccines for application. Preparations for administering to the general population have concluded: 100'000 doses are now good to go. Since the Chinooks remain out of service, the doses, syringes and other essential supplies are being loaded into trucks. A convoy nick-named 'Max Vax' is assembling east of FARP "Brian Wilson". Sea Flea is to take up security details at FARP "Brian Wilson", and then meet up and escort Max Vax to their destination roughly 10 miles south at Baniyas Stadium, where our medical staff then can start the vaccination operation itself. "Slicer", a flight of four F14-B off Truman will proceed with a deliberate show of strength: their task is to perform several low-altitude passes over Jablah to demonstrate superiority and discourage anyone from taking pot-shots at the convoy and escort. The fast movers are fully armed and have orders to engage anyone who poses a threat. Eagle Eye is on-station to establish overwatch. It is of paramount importance that the convoy arrives at their destination and the vaccinations can start today. We have no time for negotiations, and the civil authorities have agreed. Sea Flea, your Rules Of Engagement are Weapons Free. Beacons are active: FARP "Brian Wilson" at 44.4 MHZ Convoy "Max Vax" at 44.0 MHz Radio Comms: 251 MHz "Eagle Eye" Sentry 127.5 Mhz Tyrus 124.0 MHz Truman 124.0 MHz Slicer We expect no resistance, but keep your eyes open for the occasional malcontent or insurgent. The route we are taking is predictable, very public, can easily be monitored and offers plenty of opportunities for ambush. We have established four checkpoints along the way to safeguard the convoy's passage as good as we can. Single/Multiplayer This mission can be accomplished either solo or two-player coop. You can only play BLUEFORCE. All units start hot. Hints: Each Huey can carry troops After deploying infantry troops you can pick the surviving troops back up To deploy the your infantry you are carrying, simply land the helicopter Enjoy, -ch
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OPERATION DESERT KNIFE | FICTIONAL | INFORMATION LETTER SHORT REMINDER: Original Name of this Mission was Operation Desert Storm but it got "rebranded" to Op. Desert Knife __________________________________________________________ Singleplayer - YES Multiplayer - YES COOP - YES Each other - YES Against each other - YES __________________________________________________________ Syria Map - Required Carrier Module - Highly Recommended Tf-51 / Is Free & should be Pre Installed Gray Shark Skin - Recommended 16-32 GB Ram - Recommended Hello and welcome to the information sheet on the mission "Operation Desert Knife" Operation Desert Knife is a dynamic mission that means there are multiple possible endings! You can play Operation Desert Knife alone, in co-op or against each other! There are no limits! The main goal in Operation Desert Knife is to take out the enemy aircraft (AI) and then land! Whoever manages this first, decides the victory for his faction! If one faction wins, the other faction loses! Again, you can fight the AI with a friend and then land. Or you can fight the enemy AI on your own while your friend / enemy has to do the same against you! The first to turn off all targets wins! You can of course do 2v2 1v2 and so on, no limits! The location is on the new Syria map and starts at sunrise! Now you are setup for my first Dynamic Mission and I really hope you will enjoy it! I have also added a Airshow! So you can train with oldschool aircraft like the TF51 or BF109! (please keep in mind that this mission does not try to be realistic at all! Its a 100% Generic Fun Mission, something you just wanna throw on without thinking to much and just testing out the latest stuff of DCS!) OPERATION DESERT KNIFE CONTENT - 2 rival factions, each with 4 selectable airmen - Real radio messages from the political groups: USA & RUSSIA - Different endings possible (Dynamic Mission) - Audio announcements if a team member has died or an enemy player has been eliminated. - Audio announcements if an enemy is sighted inside of your Political area & warning if you are in an enemys Political area. - The latest carriers are available for both factions! - SAM targets available for both factions (A-10II, SU25T - to counter SAM site) - Mission briefing for each Faction! - RAM friendly, despawning of cinematic aircrafts (aircrafts that only spawn to look cool), carrier and assets only spawn when needed (if you spawn inside a f14 the carrier will spawn for example (same for russian carrier and cinematic aircraft) So Assets which are just dont needed wont load! - Many many IF conditions for a balanced game flow - Self-made mission pictures so that you know what your task is! (dont expect picasso art ) - Airshow (Ram friendly, if you spawn inside of an neutral aircraft, everything that is related with the Operation Desert Storm Mission will despawn so you save Ram and can press F2 without seeing any other aircraft rather then yours! REAL ATC AUDIO RECORDINGS For an immersive feeling! Russian and American Voices! Alerts and kill confirmation Voice! Source: YOUTUBE! SELECTABLE AIRCRAFT RUSSIA: - Su 33 (on Carrier) - Su 33 (on Carrier) - Mig 29 (on Airbase) - Su25T (on Airbase) - Su27 (on Airbase) SELECTABLE AIRCRAFT USA: - F14 B (on Carrier) - F18 (on Carrier) - F16 (on Airbase) - F14 A (on Airbase) - A10II (on Airbase) ------------------------------------------------------------------ SELECTABLE AIRCRAFT NEUTRAL (AIRSHOW): - BF109 (on Airbase) - Mig29 (on Airbase) - Spitfire (on Airbase) - TF 51 (on Airbase) - AV8B (on Airbase) EPIC BATTLEFIELD INTRO SONG Epic Intro for following units - F14 B - F18 Whats planned for future Update: - adding 2 Helicopters with unqiue Tasks for each Faction (Hind + Blackshark - Russia) (Apache + Huey - America) OPERATION DESERT KNIFE TEASER (we recommend you downloading the Gray Shark Skin for cool looking SU33 AI and Client Aircraft ( https://www.digitalcombatsimulator.com/de/files/3312850/ ) ENJOY OPERATION DESERT KNIFE ( https://www.digitalcombatsimulator.com/de/files/3316674/ ) With best regards BlazeXI
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when trying to capture FARPs (single and 4 spots) I get the message that its been captured (via trigger) , but they never change coalition. Aerodrome capture works fine its just the FARP capture FARP Capture Problems.trk
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We need the option in ME to fill client planes with AI pilots, if they´re not occupied at mission start. That would make a huge improvement in gameplay. We could build one (big) mission with different roles and different planes i.e. Hornets, A10s, Apaches... where every group does its thing - SEAD, CAS, Attack... In this case you could build only one mission and choose which plane to ride. The others would then be set to AI and performed their tasks. Therefore you could play one mission from different angles of view. Once as a fast Hornet, the second time as a slow A10, the third time in a complete different feeling in a chopper... It also would clean up the missions window which is often redundant. It also would make mission design easier.
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I made a mission for the Hind. When I first made it, I made a camp within a meadow, enveloped by trees on all sides. However I go to bed, wake up the next morning and boot up DCS to keep tinkering, and find that two areas of the forest have disappeared! A triangle section of forest was removed on the south side of the camp, and the strip of trees to the east have been cleared. No triggers or such have been used to clear terrain or obstacles. Screenshots I took on day 1 of making this mission: Note the south tent and container are hidden in the trees, and there is forest behind the parked Hind... And this is what I found this morning: Also of interest, within the ME it clearly shows in the altitude and satellite view that there should be trees where the voids are to the south and east But once you jump into the mission, the F10 map will display the trees as-rendered...missing: Perhaps also related, I noticed that the first time I boot up the ME from the menu, the trees won't render at all close up, but are barely visible when zoomed out in the ME: This^ however does not render completely treeless once you fly the mission, that's ME-specific only. So this last screenshot may be a separate issue. Attached is the mission I made Mi24 start.miz
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Just wonder what folks think of my first mission up at https://www.digitalcombatsimulator.com/en/files/3317671/, "A-10C Green Monster Anti-Ship Mission by josefk". Here's a screenshot that was just a little too big to include in the uploads: It's not going to be the only mission I'm going to post in user files and I can assure you some will be more complex than this one. Plus there will be an anti-ship mission that's going to be far more complex. With that, I invite your feedback and any questions please.
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AI Vehicle Transport Doesn't Include MANPADS or Mortars
BuxtonHouse posted a topic in Mission Editor
I have been making a mission with a Chinook transporting troops and noticed that since Stinger and Igla troops count as Air defence, they cannot board the vehicles. So I know its not a bug exactly but just making a suggestion to change that (unless I'm doing something wrong). There is a way around to make them spawn in after the vehicle arrives. This is the same for Mortars, as they are in the artillery category. Also as an idea, the mortars could have infantry model attached to them so they don't look like ghosts firing them. If this change is considered, the MANPAD and Mortar unit could take up 2 spaces in a vehicle as they take up more space.