Jump to content

Search the Community

Showing results for tags 'modding'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
    • Official Newsletters
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • Air Combat Wings's Video
  • Air Combat Wings's Vola con noi !
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • NE VAF's Announcements
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • THE AIR WARFARE GROUP's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • a's Squadron Media
  • a's Squadron Recruiting Information
  • Taskforce Trident - USAFCENTCOM's Squadron Media
  • 21NSQD | Squadron's Recruitment Status
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • VMFAT-101 'Sharpshooters''s Topics
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • VIRTUAL INDIAN AIR FORCE's JOIN DISCORD BY THIS LINK
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Irréductibles's Recherche de pilotes motivés F18 et M2000

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • Lock-On Greece | DCS World Greece™'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Omega Group's Friday Night flights -- 7PM PST
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • NE VAF's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Pegasus's Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • Tact. Air Base 8's Events
  • THE AIR WARFARE GROUP's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • a's CVW-2 Calendar
  • Taskforce Trident - USAFCENTCOM's Scheduled Squadron Events
  • 21NSQD | Squadron's Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • Irréductibles's Campagne OGF
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine
  • Virtual Carrier Air Wing One (vCVW-1)'s Sinai Campaign
  • Task Force Perpetual Motion's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 10 results

  1. Hello friends, let's face it - "George" isn't the smartest when it comes to assisting in reconnaissance of targets. So we mostly fly into the unknown. It may look different in multicrew, but what I'm working on here is intended more for the classic single pilot (but it should also work in multicrew). Even if we might soon all be flying around with a radar on our heads, George should actually be able to do “reconnaissance” innately. Take a look at the video and you'll understand better what I mean VIDEO - Apache/George AI DEMO Completely scripted in lua. MOOSE is required. What do you think? Is it worth moving the project forward? Do you have any comments or suggestions? Let me know...
  2. Bonjour, je me présente. Feauxe, je suis un petit moddeur sur Dcs qui a comme projet de réalisé le grandiose Dassault MirageIV. Je viens ici pour demander un coup de pouce si certains sont assez calé dans le domaine. Le coucou a donc son modèle 3D fait par ma main, des textures et tout ce qui graphiquement sont nécessaire pour l'instant. Le problème étant que le MirageIV en question est déjà posé sur une base d'EFM. Mais voila, je suis une brèle pour codé un EFM et donc je cherche quelqu'un qui bénévolement est assez fou et attiré par mon projet pour pouvoir taffé sur un EFM et occasionnellement sur le MirageIV avec moi. Si vous souhaitez plus de renseignement sur le projet n'hésitez pas a me contacter via discord ou par Mail. Mon Mail: marais.gaby@gmail.com Mon discord: Feauxe#5990 Toutes aides est le bienvenue, Merci beaucoup ! Des photos du projet si joins.
  3. Is there any chance that ED would allow users to make their own terrains? And I dont mean by that the huge static object that pretends to be a map but actually isnt. There already is a thread on similar topic but Im hoping for response from some of the devs if they are planing something like this, considering it or just why not. It would be awesome to have fictional battles around Moscow for example or in the Himalayas. Here is the thread Ive been talking about
  4. Hi, I am working on a mod for DCS that requires building a model and then exporting it. I have the model in 3ds Max 2020, and I have tried several different versions of the EDM Plugin (including the most recent one) and none of them have succeeded in exporting a .edm file that can be read by ModelViewer2. At this point, I am pretty sure the problem is with the plugin, and not my 3ds Max install. Does anyone have a sure version of the plugin that they know 100% works with Max 2020? If so, could you please attach it, or tell me where to find it. Thank you so much, Armada
  5. Where is the LUA file that defines what the RWR should play for each event?
  6. I'm almost finished with a massive undertaking of a fully fledged ID4 (independence day) experience, but have this simple little hickup, that I can't figure out. I'm amazed how far I've gotten with this mod (though with many sleepless nights, forgotten meals and severe sanity loss as a price), only to get this little detail in the way. I've managed to get the animation with their respective arg's (each within 100 frames) to work in the model viewer as seen in the added images. Tried getting the arg's to play via ME, but I keep getting a static version (as show in the "in game" image), stuck in 0 for each arg-nr. The link to my google drive folder contains videoclips (also contains the images in the post in original quality): https://drive.google.com/drive/folders/1rZrrC487FlppDiahGMyItWEspzyQL_AM?usp=sharing In the clips, you can see how I want the result to play out in game, so in addition to get the animation to work in game at all, I need to know how to apply different durations from -1 to 1 for each arg. Originally I had two additional args, one that also moved the entire ship from point A to point B and a second that kept the ship rotating (which you can see in the clip with rotation) throughout it all. Ideally, I'd like to go back to using those args as well. The idea is to make the entire animation play once from start to finish throughout a mission (30 minutes) that this animation is intended for. The ship moving from point A to point B for 28 minutes, followed by the ship opening and firing its primary weapon for 1 min and 30 seconds (leaving it at the last frame those last 30 seconds) while having the ship rotate the entire 30 minutes. If the engine is somehow too restricted for such grand ideas, my backup plan is to settle with only animating the primary weapon by itself (as shown in the clip without rotation) those last two minutes of the mission. (as shown in the clip without rotation). Please can someone help me with this? If you need more info than what I already added, ask away. Best of regards, Jahn
  7. Hi, my name is Morris and I am CAG of vitural Carrier Air Wing 22. Part of our flight training is Field Carrier Landing Practice on Rota Island to get our pilots used to carrier procedures as it is done in real life. Since there is no Shore Based IFLOLS system in DCS (at least not anymore) I figured, I'll code a mod to trigger a IFLOLS overlay similar to the one coming with supercarrier, so that the pilots can learn to fly the ball, without the need to fly to the ship. I got a solid understanding of most programming terms from years of python coding, but most of my programs were only single scripts. So I need a little help with using functions from one file inside another and stuff like this. Furthermore I do not really get how the structure of DCS Mods works and what triggers what or what depends on what. First of all: What is the minimum I need to do to show my overlay inside the game after loading into an aircraft? The overlay I am using is a copy of the FLOLS from supercarrier. So I assume the DLG file works. The next thing: How do I read the aircrafts coordinates from DCS? To calculate the position of the Ball, I need to know the aircrafts coordinates and altitude I know I need to write a hook, so that I can get data from DCS. But how do I do this? This is my first try to mod DCS, so any help is appreciated. I hope you guys understand what I am trying to do. Thanks in advance, Morris "Cuzy" Messing
  8. I'm trying to make a custom surface-to-surface missile right now. So, I renamed and pasted the Scudlauncher.lua file under the DCS world folder into the Saved games folder. I prepared all shapes and textures, but they are not visible in the game. how do i solve it? this is my code GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_wheel_vehicle); set_recursive_metatable(GT.chassis, GT_t.CH_t.MAZ543M); GT.visual.shape = "HY4"; GT.visual.shape_dstr = "HY4_D"; GT.toggle_alarm_state_interval = 3.0;-- AMENDED THIS BUILD GT.animation_arguments.alarm_state = 4; local missileLaunched = {30, 1.0}; -- when the missile is present the 30th argument value is 0.0 -- times local legsFinishTime = 10;-- AMENDED THIS BUILD local mainArmStartTime = legsFinishTime+3; local mainArmFinishTime = mainArmStartTime + 90;-- AMENDED THIS BUILD local rocketLockInterval = 20; local rocketUnlockStartTime = mainArmFinishTime+3; local rocketUnlockFinishTime = rocketUnlockStartTime + rocketLockInterval; local mainArmDownStartTime = rocketUnlockFinishTime + 1; local mainArmDownFinishTime = mainArmDownStartTime + 90;-- AMENDED THIS BUILD local totalDuration = mainArmDownFinishTime; GT.animation_arguments.alarm_state_sequence = { totalDuration = mainArmDownFinishTime, -- support legs {2, {{startTime=0.0, endTime = legsFinishTime}, {startTime=legsFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0}}}, -- rocket pad {4, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal = 0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, startVal = 0.0, endVal = 1.0}, {startTime=mainArmFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0} }}, -- main arm {5, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal=0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, conditions={missileLaunched}}, {startTime=mainArmFinishTime, endTime = rocketUnlockFinishTime, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownStartTime, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, -- rocket locking arms {6, { {startTime=0.0, endTime = rocketUnlockStartTime, startVal = 0.0, endVal=0.0}, {startTime=rocketUnlockStartTime, endTime = rocketUnlockFinishTime, conditions={missileLaunched}}, {startTime=rocketUnlockFinishTime, endTime = mainArmDownFinishTime-rocketLockInterval, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownFinishTime-rocketLockInterval, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, } -- Turbine GT.turbine = false; -- Turbine -- Sound GT.sound = {}; -- Engine params GT.sound.engine = {}; GT.sound.engine.idle = "GndTech/BradleyEngineIdle"; GT.sound.engine.max = "GndTech/BradleyEngineMax"; GT.sound.engine.acc_start = "GndTech/BradleyEngineAccStart"; GT.sound.engine.acc_end = "GndTech/BradleyEngineAccEnd"; GT.sound.engine.idle_formula_gain = "0.625 x * 0.875 +"; GT.sound.engine.idle_formula_pitch = "0.55 x * 0.89 +"; GT.sound.engine.max_formula_gain = "0.75 x * 0.25 +"; GT.sound.engine.max_formula_pitch = "0.7025 x * 0.4195 +"; -- Engine params -- Move params GT.sound.move = {}; GT.sound.move.sound = "GndTech/TankMove"; GT.sound.move.pitch = {{0.0, 0.6}, {10.0, 1.2}}; GT.sound.move.gain = {{0.0, 0.01}, {0.5, 0.5}, {12.0, 1.0}}; GT.sound.move.start_move = "GndTech/TStartMove"; GT.sound.move.end_move = "GndTech/TEndMove"; -- Move params GT.sound.noise = {}; GT.sound.noise.sound = "Damage/VehHit"; -- Sound -- chassis GT.swing_on_run = false; GT.sensor = {}; set_recursive_metatable(GT.sensor, GT_t.SN_visual); GT.sensor.height = 2.617; --Burning after hit GT.visual.fire_size = 0.8; --relative burning size GT.visual.fire_pos[1] = 1.575; -- center of burn at long axis shift(meters) GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters) GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters) GT.visual.fire_time = 1000; --burning time (seconds) local HY4m = { category = CAT_MISSILES, name = "HY4m", wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_SS_Missile,WSTYPE_PLACEHOLDER}; Escort = 0, Head_Type = 5, sigma = {10, 10, 10},-- AMENDED THIS BUILD M = 2000.0,-- AMENDED THIS BUILD H_max = 230000.0,-- AMENDED THIS BUILD H_min = -1, Diam = 880.0,-- AMENDED THIS BUILD Cx_pil = 1, D_max = 595470.0,-- AMENDED THIS BUILD D_min = 12000.0,-- AMENDED THIS BUILD Head_Form = 1, Life_Time = 9200.0,-- AMENDED THIS BUILD Nr_max = 6.0,-- AMENDED THIS BUILD v_min = 370.0,-- AMENDED THIS BUILD v_mid = 1900.0,-- AMENDED THIS BUILD Mach_max = 5.00,-- AMENDED THIS BUILD t_b = 0.0, t_acc = 9.0,-- AMENDED THIS BUILD t_marsh = 172.0,-- AMENDED THIS BUILD Range_max = 595470.0,-- AMENDED THIS BUILD H_min_t = 0.0, Fi_start = 3.14152, Fi_rak = 3.14152, Fi_excort = 3.14152, Fi_search = 99.9, OmViz_max = 99.9, warhead = { mass = 985;-- AMENDED THIS BUILD expl_mass = 975;-- AMENDED THIS BUILD other_factors = {1, 1, 1}; obj_factors = {1, 1}; concrete_factors = {1, 1, 1}; cumulative_factor = 0; concrete_obj_factor = 0.5; cumulative_thickness = 0.6; piercing_mass = 987.0; caliber = 880, }, exhaust = {1,1,1,1}, X_back = -5.5, Y_back = 0.0, Z_back = 0.0, Reflection = 0.3967, KillDistance = 0.0, shape_table_data = { { name = "HY4m"; file = "HY4m"; life = 1; fire = { 0, 1}; username = "HY4m"; index = WSTYPE_PLACEHOLDER; }, } }; declare_weapon(HY4m) -- weapon systems GT.WS = {}; GT.WS.fire_on_march = false; GT.WS.maxTargetDetectionRange = 595470.0;-- AMENDED THIS BUILD local ws = GT_t.inc_ws(); GT.WS[ws] = {}; GT.WS[ws].pos = {-6.0, 1.0, 0.0} GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-90), math.rad(90)}, }; GT.WS[ws].reference_angle_Z = math.rad(90) GT.WS[ws].moveable = false GT.WS[ws].LN = {} GT.WS[ws].LN[1] = {} GT.WS[ws].LN[1].type = 8 GT.WS[ws].LN[1].distanceMin = 12000-- AMENDED THIS BUILD GT.WS[ws].LN[1].distanceMax = 595470-- AMENDED THIS BUILD GT.WS[ws].LN[1].reactionTime = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].show_external_missile = true GT.WS[ws].LN[1].external_tracking_awacs = true GT.WS[ws].LN[1].sensor = {} set_recursive_metatable(GT.WS[ws].LN[1].sensor, GT_t.WSN_t[0]) GT.WS[ws].LN[1].PL = {} GT.WS[ws].LN[1].PL[1] = {} GT.WS[ws].LN[1].PL[1].ammo_capacity = 1 GT.WS[ws].LN[1].PL[1].type_ammunition = HY4m.wsTypeOfWeapon; GT.WS[ws].LN[1].PL[1].name_ammunition = HY4m.shape_table_data.username GT.WS[ws].LN[1].PL[1].reload_time = 1000000; -- never during the mission GT.WS[ws].LN[1].PL[1].shot_delay = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].max_number_of_missiles_channels = 1; GT.WS[ws].LN[1].BR = { {connector_name = 'POINT_ROCKET', drawArgument = 30}, } GT.Name = "HY4"; GT.DisplayName = _("HY4"); GT.Rate = 20; GT.DetectionRange = 0; GT.ThreatRangeMin = GT.WS[1].LN[1].distanceMin; GT.ThreatRange = 595470.0; GT.mapclasskey = "P0091000208"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Miss,wsType_GenericMLRS, "SS_missile", "Artillery", "Datalink", }; GT.category = "MissilesSS"; GT.Countries = {"Egypt", "Iran", "Kazakhstan", "North Korea", "Libya", "Oman", "Syria", "Vietnam", "Yemen", "Belarus", "Bulgaria", "Czech Republic", "Hungary", "Iraq", "Poland", "Romania", "Yemen", "Ukraine", "United Arab Emirates", "Yugoslavia", "USSR"} This is my file https://drive.google.com/file/d/19Ry9NiJHwUdrEk9e0romoGmtdTiJMmVJ/view?usp=sharing
  9. Hi, is it possible that you would somehow unlock the ability to mod your planes? I'm not talking about releasing the whole code, but about some small pieces, e.g. the ability to add additional pylons, change the maximum amount of fuel taken, subtle changes in the flight model (higher weight of the plane), etc. Modifications such as SuperBug or F-16I Sufa are really interesting and they have potential, but they lack a few things (and I'm not talking about AESA radars here), but they lack additional pylons, larger bags, etc. In my opinion, this solution has its advantages, I know a few examples where someone who had a free version of DCS bought the F-18C to fly the Super Hornet. I know you can create a separate mod with your own systems, flight model etc. but it takes a lot of time. Consider it, because it may pay off for you. The community will love you even more and good PR is worth its weight in gold these days. So, this is my wish. Sorry for my bad english.
  10. Hello, I am slowly starting to understand the way lua works within DCS, and I have a "simple" idea. I would like to get the Horizontal Acceleration value, and have it represented on a scale on the controls indicator. Like the SU27 acceleration meter, but continuous, so not 0, 1, 2 states Could someone with more experience explain where they would maybe start? I can learn how to do it, but I just need some guidance linking it all together. Thankyou
×
×
  • Create New...