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Found 3 results

  1. What DCS really lacks for VR Pilots is an update to the out-dated knee board. A real make-over! DCS needs a virtual EFB on our virtual lap. Like we do in the real world - we have an iPad on our lap. (EFB=Electronic Flight Bag). On that EFB we can run whatever apps we want. Here are some examples: Be it an aerial maps app (one that lets us slew the map around, zoom in and out, display or remove data layers such as different coordinate systems [MGRS,LAT/LONG], waypoints, terrain, Satellite imagery, terrain data, obstacles data, points of interest, Navids, routes, SAM and threat rings, weather data (dangerous thunderstorms, severe turbulence, winds aloft, etc..), and even mark something on the map freehand with an apple pen our finger, and much more. To that app you can add sensors like GPS, thus turning it into a moving map app, and even ADS-B data that turns it into a portable TCAS and updates the weather in real time. Be it a mission computer app or a portable data link app Be it a documents managing app that let us view PDF’s with our checklists, lists, aircraft manuals, mission data such as intel, objectives, coordinates, frequency lists, airport and approach charts, you name it. Be it Weight and Balance apps that would help us decide how to load the aircraft with payloads. I would suggest it to allow us to run real world apps on the virtual tablet (sort of like a virtual machine), for example ForeFlite, and be open to the public to write apps to this virtual tablet.. this could open up a market of apps for the virtual EFB, and lead to devs from the community write amazing apps for it. This EFB can also be linked to a real world iPad that would run a DCS EFB app on it that will allow us to freehand on the real life iPad with a real apple pen, and see it appear on the virtual tablet on our virtual lap in-game. Although the pilots in the 70’s didn’t have tablets and EFB’s in the cockpits, and it’s not realistic, they did have real hands and real maps and real pens and real knee boards that they could use to get all of this data that VR pilots just cannot access once the VR “helmets” goes on and limits our world to the DCS eco system. A virtual EFB could compensate all that and help us immerse into that virtual world. And of course one could limit the use of some of the EFB’s features through the mission editor, so WWII pilots won’t be able to cheat with a moving map or a portable data link app…. I also see an opportunity for Eagle Dynamics to make more income out of this - selling apps for the virtual EFB (a virtual App Store?), collaboration with real world vendors such as ForeFlite subscriptions, Navigraph subscription, and much more, even selling the real iPad app that would interface our real iPad/Tablet to the virtual EFB.. VR is the future of simming and It’s time for a makeover of that knee board. The sooner ED improves the immersion in VR - the better. The sky is the limit!
  2. With the recent patch DCS 2.7.14.23966 Open Beta (and maybe the one before) the Paper Map indicator for the DISS-15 has stopped working in Multiplayer while the DISS-15 itself is working reliably. The map indicator is not moving after takeoff, even with Airspeed2Doppler on (which causes drift), no movement. Any takeoff, fresh airframe, no damage, green OPER light, DISS-15 directional readout working, Doppler "Hover and Low Speed Control indicator" working correctly. If the airframe is moved above a certain "trigger" altitude at any point during a sortie, the map indicator will suddenly "snap" into the correct positon (which is technically impossible) at the time and move. If the "trigger angels" are a fixed AGL or ASL altitude is unclear at this point, especially as terrain masking seems to also influence bug manifestation. Which does not make sense in a systemic context but hints as a coincidental bug manifestation maybe related to DCS "radar" odditities overall. If the airframe is moved back into usual Crocodile angels (treetop, below treeop, terrain) at correct attitude for the DISS-15 to work, the indicator will stop moving again. The "snap" can be repeated then in a different position. This means that the module has currently lost its only means of navigation (since placeable beacons, radio truck NDBs are bugged for years by now on all available terrain modules) and the airframe has to operate in VFR, a correctly preset DISS-15 oneway Doppler and a maybe available ARK-15 beacon direction to find a FARP, a target, a destination.
  3. Hello! I have a request considering the maps in the module's installation folder that are used on the HSI-page in the AMPCD that these could be exempted from IC. The reasoning is twofold: first off, all the maps can be customized in the actual aircraft by Mission Support, and so we should be able to do that too. I am not arguing for a tool to make the maps, just that we would be able to alter the files as we need to. Secondly: the current map with the current gain and the green symbology is really difficult to read at a glance. Even at lowest gain the symbols tend to not be bright enough and the map dark enough to read the display as easily as we should be able to. The benefit for adding an exception in the IC is that we could simply go throught the maps and adjust their brightness to a darker tone (I've tried this and it works really well), or the players could even modify the maps to the specific needs of a specific mission, drawing custom areas and borders etc in the maps, instead having to rely on a specific map that in many cases doesn't suit your needs. I do not see how having the maps under IC provides any protection against malicious player behaviour. IRL you can have what ever kind of map under your HSI that you need. This would greatly enhance the usability of the moving map in the F/A-18 Thank you for considering! Regards, MikeMikeJuliet
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