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Hello! DCS is crashing when I trie to load into Multiplayer on a server where a friend of mine is the privat server. Singleplayer missions work normal (I created testmission myself in ME). But also Singleplayer missions made by Squeaky are crashing - this one for example: https://www.digitalcombatsimulator.com/en/files/3332912/ I tried removing mods (only used DCS-DTC and SRS) and a Repair without success. I attached the zipped log package from DCS. Please help, Thank you! dcs.log-20240324-160954.zip
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[Designer's Notes] 1. Hawk 1-1 (Player 1, Tail # 211), is the mission commander for every mission, and must be selected to trigger designed events. 2. It requires at least 2 players to complete most of the missions due to large target numbers. But it's recommended to play with 4 or more players. 3. If you persistently encounter the "Your flight is delayed to start" problem, try to open the mission editor and remove static objects and static aircraft on the CVN-71 deck, then restart the server. 4. Cold start time is limited for some missions, it's highly recommended that the server remains paused at the start until all players are seated and ready. 5. Please keep the original weapon loadout as some mission triggers will only be activated by a specified weapon type. 6. Please read the briefing documents carefully in each mission pack before you play the missions. Please follow the flight waypoints, otherwise, mission events might not be triggered. 7. This is a one-person project, so please pardon me that I don't have time to test everything, if you encountered any bugs, please leave a message. 8. All missions will be updated once the bug is fixed or improvement is made, and the last update date is in the description of each mission's download page, if your mission file isn't the latest, please re-download it. [Mission List (Green color: remastered | Red color: original version)] Mission 01 - Sunrise [Runway Attack]: 26 Nov 2023 Mission 02 - Phantom Vanguard [DEAD]: 2 Dec 2023 Mission 03 - Behind Enemy Lines [TARCAP]: 1 Dec 2023 Mission 04 - Nocturnal Predator [Precision Airstrike]: 14 Dec 2023 Mission 05 - Timed Eclipse [Pinpoint Strike]: 17 Dec 2023 Mission 06 - Arrow Rainstorm [Anti-ship Strike]: 29 Dec 2023 Mission 07 - Cloudtop Foxtrot [Pinpoint Strike]: 4 Mar 2024 Mission 08 - Sentinel Shield [BARCAP]: 3 Mar 2024 Mission 09 - Death from Above [On-call CAS]: 9 Mar 2024 Mission 10 - Prom Night [Deep Strike]: 16 Mar 2024 Mission 11 - Surgical Operation [Pinpoint Strike]: 14 Jan 2023 Mission 12 - Mountain Genu [On-call CAS]: 13 May 2023 Mission 13 - Desert Storm [Pre-plan CAS]: 5 Feb 2023 Mission 14 - Alert 5 [Intercept]: 2 Jun 2023 Mission 15 - Wild Weasel Day [SEAD]: 30 Apr 2023 Mission 16 - Highway Pull Over [Interdiction]: 18 Jun 2023 Mission 17 - Dawn Raiders [Deep Strike]: 11 Jul 2023 Mission 18 - Storm Knight [Deep Strike]: 20 Jul 2023 Mission 19 - No Time For Caution [Carpet Bombing]: 13 Jun 2023 Mission 20 - Street Battle [On-call CAS]: 1 Aug 2023 Mission 21 - Valiant Aggressor [Fighter Sweep]: 3 Aug 2023 Mission 22 - Kerman Desolve [SEAD]: 9 Sep 2023 Mission 23 - Moonlight Raiders [Deep Strike]: 11 Sep 2023 Mission 24 - Operation Opera [Deep Strike]: 30 Sep 2023 -------------------------------------Original Post Below------------------------------------ Hi guys, I just made a 2-8 multiplayer hornet COOP mission, it's a simple runway attack under Prowler's (S3B as EA-6B) EW cover. It has detailed mission briefing in pdf inside the download package. Operation Hormuz Mission 01 (digitalcombatsimulator.com) I planned to make a series of mission as a whole campaign, it doesn't have much thrilling plots or challenging tasks, but mainly focuse on following briefing instructions, fly tactical formation and basic weapon handling in an "as-real-as-possible" battlefield environment for multiplayer COOP. Hope you enjoy it. Welcome for comments, and please give feedbacks if there's any bugs, thanks.
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Hey guys, I've tried everything to solve my replay problem. I'm hoping someone here has any insight into this issue. I enjoy playing DCS on multiplayer servers, and then editing the tracks via mission editor so that I can open up access to all the jets (blue and red). Then I replay the mission and can create some fun videos from different perspectives. After the last DCS update I can't even launch a simple replay "as-is", it just gives me a window that says, sorry DCS crashed can we collect your data and send it into no-mans land on the internet. I click sure, and sit there staring at my desktop after DCS shuts down. Any thoughts? I repaired, re-installed, removed mods (I just have the A-4e mod anyway), repaired windows, changed graphics settings... I mean, it worked before. What's changed now? This is my first post, hopefully it's in the right spot. Here are the last couple of lines from my DCS log after the most recent crash: 2024-01-12 06:26:10.663 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainExtra4.dll, 372736 bytes, created 28:12:2023-17.40.5, written 28:12:2023-17.40.5, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainGraphics41.dll, 1562112 bytes, created 28:12:2023-17.40.7, written 28:12:2023-17.40.7, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\bin\F16C.dll, 10692960 bytes, created 28:12:2023-17.40.8, written 28:12:2023-17.40.8, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): try to write track file 2024-01-12 06:26:11.260 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.crash' deleted successfully 2024-01-12 06:26:11.380 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.dmp' deleted successfully 2024-01-12 06:26:13.794 INFO APP (Main): failed to open 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\voice_chat.log' for reading and here's a piece from the log further up that I'm sure someone will find more interesting.... 2024-01-12 06:26:01.755 INFO EDTERRAINGRAPHICS41 (12496): surface5 gc() 2.301700 ms 2024-01-12 06:26:01.900 INFO LUA (Main): Lua: States: 710, CPU load: 4.6%, Mem: 644.7 MB 2024-01-12 06:26:01.901 INFO ASYNCNET (Main): track: onClientRun 2024-01-12 06:26:10.057 ALERT EDCORE (Main): Out of memory in ed_malloc for 194426774672 bytes. 2024-01-12 06:26:10.062 INFO EDCORE (Main): try to write dump information 2024-01-12 06:26:10.108 INFO EDCORE (Main): # -------------- 20240112-062610 -------------- 2024-01-12 06:26:10.108 INFO EDCORE (Main): DCS/2.9.2.49940 (x86_64; MT; Windows NT 10.0.22631) 2024-01-12 06:26:10.109 INFO EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edCore.dll 2024-01-12 06:26:10.109 INFO EDCORE (Main): # 80000003 BREAKPOINT at 00007ff85f227adb 00:00000000 2024-01-12 06:26:10.110 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'wp1900' 2024-01-12 06:26:10.110 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2024-01-12 06:26:10.114 INFO EDCORE (Main): 0x0000000000027adb (edCore): ed::fatal_out_of_memory + 0x3B 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x000000000007359d (wRadio): CommandDialogsPanel::regLua + 0x26FD 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x00000000000752ee (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x87E 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x000000000007550b (wRadio): IMissionCommandAction::~IMissionCommandAction + 0xA9B 2024-01-12 06:26:10.119 WARNING LOG (12184): 1 duplicate message(s) skipped. 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000075069 (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x5F9 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000077dd4 (wRadio): MissionCommandManager::doAction + 0x534 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.120 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.122 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000000043cd (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x1ED 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x0000000000004be2 (World): wSimCalendar::DoActionsUntil + 0x262 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000008a30db (DCS): SW + 0x3E263B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008a2a12 (DCS): SW + 0x3E1F72 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b2912c (DCS): SW + 0x66868C 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b289eb (DCS): SW + 0x667F4B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000004a6a (World): wSimCalendar::DoActionsUntil + 0xEA 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008baa39 (DCS): SW + 0x3F9F99 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008ba711 (DCS): SW + 0x3F9C71 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008dcd22 (DCS): SW + 0x41C282 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089a364 (DCS): SW + 0x3D98C4 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089baa3 (DCS): SW + 0x3DB003 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000004a1920 (DCS): (function-name not available) + 0x0 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000002829262 (DCS): AmdPowerXpressRequestHighPerformance + 0x13D425E 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000ce45ee (DCS): SW + 0x823B4E 2024-01-12 06:26:10.127 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2024-01-12 06:26:10.616 INFO EDCORE (Main): Minidump created. 2024-01-12 06:26:10.616 INFO Lua::Config (Main): stack traceback: 2024-01-12 06:26:10.628 WARNING LOG (12184): 3 duplicate message(s) skipped. 2024-01-12 06:26:10.628 INFO APP (Main): enumerating loaded modules 2024-01-12 06:26:10.629 INFO APP (Main): C:\Program Files\Eagle Dyn
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Here’s a mission that me and my flying buddies have flown for almost a year now. There’s randomness built into it, so it plays differently depending on RNG. This is a fictional based mission set in the Caucasus region and is designed for COOP play. The mission can be done solo if you desire. The player(s) spawn on deck of the George Washington as the sun is coming up. I created this mission with some built in variability. This variability comes in the form of probabilities for additional spawns that can be changed in the triggers. I suggest flying this as provided and then tweaking probabilities to your needs. The mission isn’t terribly difficult in it’s base form. I routinely flew it solo during my testing. My group of flying buddies has a total of 3 players and there were nights we made it through just fine and others where none of us made it back. The mission can be found here - https://www.digitalcombatsimulator.com/en/files/3332119/ [Designer's Notes] A few elements of note. I use the F10 radio menu to control several optional elements of the mission. The only required use is the START MISSION command. When first entering the mission, players will see this message (below). This allows all players to enter the host’s MP server and establish comms before the action starts. Once everyone is ready, someone can select “START MISSION” which starts the mission moving forward. There are additional F10 options should the player(s) want/need. These mostly relate to the carrier static units so players can remove/add for performance reasons. Above is a screen grab from the beginning of the mission before anyone selected the START MISSION option. "Spawn Alert 5 Fighter Support" - spawns 2 alert 5 hornets armed for CAP should they be needed by the players. “Delete Launch Statics” – removes the carrier deck static units present at time of player startup/launch. “Add Recovery Statics” – this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove Recovery Statics” – should the recovery statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier is empty when landing. “Add LSO Statics” - this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove LSO Statics” - should the LSO statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier’s LSO station is empty when landing. [Choosing Role] When starting this mission, players should select jets from the "Players" group. These start you on deck and are the intended cold start loadouts. Do NOT start your mission in the Air Start jets. You will notice 4 Air Start Hornets with the group name “z_AirSpawn_*”. These only exist for players who might perish on the way to or at the target location. These 4 jets are armed with LBGs, or Mavericks, etc. The last part of their name indicates what they carry. No mission triggers are associated with these jets so if all players in the “Players” group die, the mission will no longer trigger unless someone reselects a “Players” jet when choosing a role. Think of these jets as a way to immediately re-enter the fray should some meet an early demise. [LUA Scripts] There are a couple of scripts that I run within this mission. Splash script – I run a modified version of Grimm’s Splash Damage 2.0 Script (https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/). See the forum thread for details. Set ShipID – don’t change this. This is how I control the static spawns on the carrier deck. If you want to see how to do this, see this video from RedKite - Using RedKite’s method, I created LUA files for all the deck spawns. You’ll see me use these files in “DO SCRIPT FILE” actions. [Random Spawns] To enhance replayability as well as increase difficulty, I built in randomness directly into the mission itself. Players can control the probability of these random spawns directly in the MISSION START trigger. Note, the mission is designed to be played as-is and players do NOT need to adjust anything in this mission to enjoy it out of the box. However, once played, people might want to tweak. These tweaks are how me and my group continue to run this mission almost a year after I created it. It still hasn’t gotten old. I will put the following content in a spoiler tag so those that want to avoid can do so. [Kneeboard] I included a brief kneeboard with 2 pages for this mission. [Briefing] Attached is mission overview in PDF form. Please let me know what you think and how this could be improved. Hope you all enjoy the mission. Operation Jupiter's Javelin.pdf EDIT (March 10, 2024) - Corrected Briefing, Kneeboard and Scratchpad assets to reflect proper height of PROD1. EDIT (July 21, 2023) - I updated the mission version in the files section to 2.02. I inadvertently left my group's starting probabilities in the mission instead of a more beginner friendly configuration. I changed the probabilities in the mission and they are now reflected in the spoiler section of this message.
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Hi, every time I try to load into multiplayer, DCS crashes right after the loading is complete. Singleplayer works just fine. I attached the log file. Thanks for your help. dcs.log-20240307-124620.zip
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Entering multiplayer server gets stuck at "Net Sim Post Start"
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For 40 minutes (yes, I timed it). Intermittent. Patch "2.7.2.7910.1". Clean install. Starting the game and offline, no problem. Have to kill it with Task Master.- 57 replies
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Hi All! My name is Dan and as part of a 3rd Party Map project for DCS, we want to hear your (the community's) opinion on a new map! So, before I confuse some of you, let me explain who "we" are. Astronomix is a team of 3 'developers' looking to create an official 3rd party map for DCS, but we cant do it without some input from the community! We want to know what maps you all would want in DCS, to help us better judge what we want to develop in the future! Our team is still very much in its infancy - but as time goes on, we will set our sights on making an official 3rd party map for DCS, but that cannot be done without your input and opinions! So, please leave any votes/ opinions in the comments below, and we will look at these as potential ideas for a future map! For any questions, or to contact us directly, our discord can be found here = https://discord.gg/4KnnJCZjkP Thanks all, - Dan
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Enigma's Dynamic Cold War Campaign PVP/PVE Server The purpose of this server is to provide a dynamic campaign server that is set in the cold war that is accessible and avoids frustrating mechanics. The focus is air to air and air to ground activities. Some highlights: -PVP/PVE with a dynamic frontline that moves in real time and does not require a server reset for it to move. -Overlord GCI Bot -Curated Equipment set in Early-to-Mid Cold War -All WVR Fighting no FOX-3 missiles and a focus on iron bombs and unguided rockets with some air-to-surface missiles. -There will be an abundant of helicopter missions that do not focus around slinging but are more about having an impact on the frontline. -There will be strategic targets that impact the frontline movement. There are AI bomber flights too. Map Area: null null Trailer Guide Explaining how to Play How to Use Overlord This server community is mostly Discord based. I do not check the forums daily https://discord.gg/3ZMttnKmkh FAQ https://docs.google.com/presentation/d/1I-aD-s3zoEpV4gGu7QIrEdywkpklfT40te-mYlX3zk8/edit?usp=sharing We consider ourselves in open beta. We are not at v1.0 yet. This outlines the current priorities: -Adding more helicopter missions -Player Stats / Campaign Point Restrictions How can you support the server? Please check out our Patreon https://www.patreon.com/enigma89
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Hi, My DCS client keeps crashing in multiplayer only and I don't know why. I've tried repairing the software multiple times as well as setting down the graphics but it still doesn't work. Please help, I can't find where the error is coming from... dcs.log-20240127-185506.zip
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Hey guys, I'm now lost as to what to do with this. Recently began using a Quest 3 and since I've not been able to get into any multiplayer lobby. I've both repaired and uninstalled DCS with noy joy. Please can someone shed some light on this dcs.log-20240207-225311.zip
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I'm trying to have sounds play to an individual unit or group when certain events occur during a mission running on a multiplayer server. So far the sounds play for me in any unit I occupy when I am testing (When joining a unit on the server I am hosting) but when another player/client occupies a unit the targeted sound and text does not play to that individual. I've tried using the DCS Simulator Scripting Engine and Moose. Example script shown below: CPH_PLAYERENTERUNITHANDLER = {} function CPH_PLAYERENTERUNITHANDLER:onEvent(Event) if Event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then local PlayerUnit = Event.initiator local PlayerGroup = Event.initiator:getGroup() local PlayerGroupName = PlayerGroup:getName() local PlayerGroupID = Group.getByName(PlayerGroupName):getID() -- for SSE Sound to Group function local PlayerName = Event.initiator:getPlayerName() local PlayerUnitName = Event.initiator:getName() local PlayerUnitID = Event.initiator:getID() -- For SSE Sound to Unit Trigger function local StartupGroupName = GROUP:FindByName(PlayerGroupName) -- for Moose Sound function local StartupSound1 = USERSOUND:New("Start Me Up Edit.ogg") -- Moose --trigger.action.outText(PlayerName.." is the Player Name", 25) -- Used during debugging --trigger.action.outText(PlayerUnitName.." is the Player Unit Name", 25) -- Used during debugging --trigger.action.outText(PlayerUnitID.." is the Player Unit ID", 25) -- Used during debugging --trigger.action.outText(PlayerGroupName.." is the Player Group Name", 25) -- Used during debugging --trigger.action.outText(PlayerGroupID.." is the Player Group ID", 25) -- Used during debugging trigger.action.outSoundForGroup(PlayerGroupID, "Start Me Up Edit.ogg" ) -- DCS SSE command for sound to group (similar for unit) -- StartupSound1:ToGroup( StartupGroupName, 3 ) -- Moose command for sound to group (similar for unit) else end end world.addEventHandler(CPH_PLAYERENTERUNITHANDLER) Some lines currently shown as commented out as I've tried various combinations to get the sound file to play to an individual unit, or an individual group (only one unit in a group) and client. So far no joy using scripting. Even tried the mission editor (Unit Alive) but it didn't work in multiplayer either. I can use the event script shown above to send sound and/or text to a Coalition, or All successfully so I know the event handler works, just can't get the commands for an individual unit or group to work in multiplayer environment (except for the server host). Am I doing something wrong or is it just not possible to use the sound to unit or sound to group capability in multiplayer servers? Any help appreciated!
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After several weeks of work and a lot of testing support from the community, we're ready for our live test of the new event format this weekend. Tempest's Blueflash Curated PVPVE Campaign. The sister server of Enigma's Cold War is back with version 3. This evolution moves away from the real time dynamic scripting in favor of a curated, hand crafted multi map/multi mission campaign that begins in the Persian Gulf with a battle for Dubai and territorial control and will initially stretch across Syria and Sinai as either side advances through completion of various, tailor made objectives. Both fixed wing and rotary craft have been considered and catered to with a variety of missions within each scenario that will see each team co-ordinate to attack and defend front lines, strategic locations and valuable assets. There is something for everyone from CAP to CAS, deep strikes and Naval Operations, with more planned later down the road. You can find more detailed information within the FAQ. The community is mostly Discord based where you can ask questions, provide feedback and make suggestions. Click here to Join Keep an eye out on lore and the announcements channel in there for more details and features to come. Including a unique player based economy that will be implemented (soonTM) Also since this is a live open beta test of the new mission please feel free to post in our #Feedback-and-Discussion and #Bug Report channels if you come across any issues. Good hunting!
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I know It's been mentioned before, but for it not to fall into oblivion it'd be great to have the system failures implementation working in MP!
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I don't know if it's viable, but I'd like the MP servers marked as favourites not to be erased as well as their passwords after each DCS update.
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In this mission, you will be able to test your JTAC assistance skills on the Strike Eagle. I'm definitely not an expert in creating missions and what I posted is just one of my "home creations" for me, but maybe someone will like it and will also want to check their level of attacking targets with the support of JTAC. I did also the short version - preview - as a video, I hope you like it too: Regards! Link: https://www.digitalcombatsimulator.com/en/files/3332634/
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So I'm trying to set up my port forwarding so that I can host some MP mission with friends but I can't seem to get the forwarding correct so that they can access the mission. I so far set up: Protocol as TCP-UDP. External host as the IP address displayed in the DCS MP launch screen. External port as 10308. Internal host as my static IP address. Internal port as 10308. Firewall is set to allow DCS public and private access. If I load the mission I can get into it but for anyone trying to connect it says "server offline". I'm thinking maybe the internal port should be different than the external port but I'm not sure and I couldn't really find anything through google that addresses my specific situation. Does anyone with experience in this have any ideas as to what I'm forgetting/messing up?
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So there is some disconnect between what people see in the Mission Editor, what DCS thinks things are actually called and what people are presented with on the Select Role dialog. This is what a Mission Designer will see. If they want specific players in specific aircraft they might put the playerName in the PILOT field. This makes sense, but in DCS logic, that is actually the unitName. The 'player' has nothing to do at this point with anything on this unit or group. The playerName is actually set in the Multiplayer screen (top right I believe). This is what DCS Engine seems to think things are called: However, when it comes to the Select Role screen, the playerName is obviously not possible to show, but frustratingly the unitName is not either. Therefore it's very hard for the mission designer to tell players which unit they want them in, unless (as I do) I've given people the choice of their own tail number and they have to look for that. Perhaps an addition column with the 'unitName' would be very useful here. Esp if Mission Designers use it like ED have indicated and put the PILOT NAME inside the unitName field.
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I need to do more work testing / scripting for MP on a dedicated DCS Server, however I only have one DCS account. Is there a sneaky/clever way around this so I can have two (or more) MP aircraft running from my single PC? I'd thought about VM ware, but then I'd have to buy another copy of windows etc... and I can't afford to buy two copies of the modules etc.. Anyone come up with a clever way to test for this stuff when developing scripts / missions?
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Hi all. What MP servers would you recommend for someone who is looking to do Strike without needing to worry about a whole bunch of enemy aircraft flying sround? I keep getting roasted before I can even make it to a target. Lol I fly the Hornet. Thanks so much!
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Greetings All, I was making a script that will allow specific groups access to given options for the F10 Menu in multiplayer. In this example there are 4 groups, (e.g. XX-DRAGON-1-1-XX, ...) as seen in the code below. When the mission starts, I 'DO SCRIPT FILE' and run the following code to no avail. ------------------------------------------------------------------ -- CustomLUA F10 Menu for Specific Groups -- ------------------------------------------------------------------ ------------------------------------------------------------------ -- https://wiki.hoggitworld.com/view/DCS_func_addCommandForGroup -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenu -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenuForGroup ------------------------------------------------------------------ local function successSound() -- Run when called trigger.action.outSound("1-success.wav") -- Play sound end local function failureSound() trigger.action.outSound("2-failure.wav") end local tbl = {"XX-DRAGON-1-1-XX", "XX-DRAGON-1-2-XX", "XX-DRAGON-1-3-XX", "XX-DRAGON-1-4-XX"} -- List of group names to get menu access for i = 1, #tbl do if Group.getByName(tbl[i]) then local groupId = Group.getByName(tbl[i]):getID local adminM = missionCommands.addSubMenuForGroup(groupId, 'ADMIN MENU') local soundM = missionCommands.addSubMenuForGroup(groupId, 'Play Sounds', adminM) missionCommands.addCommandForGroup(groupId, 'Success', soundM , successSound, tbl[i]) missionCommands.addCommandForGroup(groupId, 'Failure', soundM , failureSound, tbl[i]) end end This code is based off of several links and I'm not quite sure why it does not work. When run in game, after joining the unit of said group, the menu never even shows up... Any ideas?
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OPERATION DESERT STORM | FICTIONAL | INFORMATION LETTER SHORT REMINDER: THIS HAS NOTHING TO DO WITH THE REAL LIFE OPERATION DESERT STORM! __________________________________________________________ Singleplayer - YES Multiplayer - YES COOP - YES Each other - YES Against each other - YES __________________________________________________________ Syria Map - Required Carrier Module - Highly Recommended Tf-51 / Is Free & should be Pre Installed Gray Shark Skin - Recommended 16-32 GB Ram - Recommended Hello and welcome to the information sheet on the mission "Operation Desert Storm" Operation Desert Storm is a dynamic mission that means there are multiple possible endings! You can play Operation Desert Storm alone, in co-op or against each other! There are no limits! The main goal in Operation Desert Storm is to take out the enemy aircraft (AI) and then land! Whoever manages this first, decides the victory for his faction! If one faction wins, the other faction loses! Again, you can fight the AI with a friend and then land. Or you can fight the enemy AI on your own while your friend / enemy has to do the same against you! The first to turn off all targets wins! You can of course do 2v2 1v2 and so on, no limits! The location is on the new Syria map and starts at sunrise! Now you are setup for my first Dynamic Mission and I really hope you will enjoy it! I have also added a Airshow! So you can train with oldschool aircraft like the TF51 or BF109! (please keep in mind that this mission does not try to be realistic at all! Its a 100% Generic Fun Mission, something you just wanna throw on without thinking to much and just testing out the latest stuff of DCS!) OPERATION DESERT STORM CONTENT - 2 rival factions, each with 4 selectable airmen - Real radio messages from the political groups: USA & RUSSIA - Different endings possible (Dynamic Mission) - Audio announcements if a team member has died or an enemy player has been eliminated. - Audio announcements if an enemy is sighted in the area & warning if you are in an enemy area. - The latest carriers are available for both factions! - SAM targets available for both factions (A-10II, SU25T - to counter SAM site) - Mission briefing for each Faction! - RAM friendly, despawning of cinematic aircrafts, carrier and assets only spawn when needed (if you spawn inside a f14 it will unlock the carrier (same for russian carrier and cinematic aircraft) - Many many IF conditions for a balanced game flow - Self-made mission pictures so that you know what your task is! - Airshow (Ram friendly, if you spawn in a Neutral aircraft everything that is related with the Operation Desert Storm Mission will despawn so you save Ram and can press F2 without seeing other aircraft then yours! REAL ATC AUDIO RECORDINGS For an immersive feeling! Russian and American Voices! Alerts and kill confirmation Voice! SELECTABLE AIRCRAFT RUSSIA: - Su 33 (on Carrier) - Su 33 (on Carrier) - Mig 29 (on Airbase) - Su25T (on Airbase) - Su27 (on Airbase) SELECTABLE AIRCRAFT USA: - F14 B (on Carrier) - F18 (on Carrier) - F16 (on Airbase) - F14 A (on Airbase) - A10II (on Airbase) ------------------------------------------------------------------ SELECTABLE AIRCRAFT NEUTRAL (AIRSHOW): - BF109 (on Airbase) - Mig29 (on Airbase) - Spitfire (on Airbase) - TF 51 (on Airbase) - AV8B (on Airbase) EPIC BATTLEFIELD INTRO SONG Epic Intro for following units - F14 B - F18 Whats planned for future Update: - adding 2 Helicopters with unqiue Tasks for each Faction (Hind + Blackshark - Russia) (Apache + Huey - America) OPERATION DESERT STORM TEASER (we recommend you downloading the Gray Shark Skin for cool looking SU33 AI and Client Aircraft ( https://www.digitalcombatsimulator.com/de/files/3312850/ ) ENJOY OPERATION DESERT STORM ( https://www.digitalcombatsimulator.com/de/files/3316674/ ) | REMINDER FOR THE DOWNVOTERS | the Operation name was a mistake, i accept it. So please evaluate the mission and not the name! And for the Haters: If you are not able to read a description then i cant help you! The name is definently not a misleading Title, i wrote down like a 100 times that this mission is Fictional! With best regards BlazeXI
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Hi y'all! I've tried literally everything I can think of, but when I try to load into a buddies server I CTD without a crash report window. Also I tried loading into my own server and Growling Sidewinders server and had no issues whatsoever. Attached is the crash log, I would really appreciate some feedback ASAP so I can fly on my buddies server. Thanks! dcs.20210423-102142.crash
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Multiplayer. Planes going submarine or floating above ground.
-0303- posted a topic in 2D Video Bugs
Bugs been around long before 2.7. Plane float above runway (seen once yesterday). Otherwise varying degrees of underground, just a bit of wheels buried to gears fully buried (saw that too yesterday. Wings buried is rare but happens. I assume it's not just me? Not a huge deal, but not right either. If I'd estimate, I'd see this every second time I fly multiplayer. Old pic.