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  1. Famous Monty Python sketch starts like these: "On these picture there are 47 people, non of them can be seen..." Dear ED We created these video to show some serious issue we found in dcs. It won't be surprise if I announce here that there is a problem with displaying a contact in MP environment. Contacts seem to disappear in most unexpected way. Mostly it happens on very dense populated servers, with rich A2G and A2A environment. Mainly I'm thinking about Enigma server, but the problem seem to be independent from Enigma specific environment, but rather is a pure DCS issue. And sorry for background noises, and my crappy english. I'm not YT big tit blonde... PS.: Below you can find a mission on which =Crow=Zakson tested the bug. See if you may repeat the results. PS2.: Watch the movie in highest possible quality, to see what I'm talking about. test-dot-101.miz
  2. Hi All! My name is Dan and as part of a 3rd Party Map project for DCS, we want to hear your (the community's) opinion on a new map! So, before I confuse some of you, let me explain who "we" are. Astronomix is a team of 3 'developers' looking to create an official 3rd party map for DCS, but we cant do it without some input from the community! We want to know what maps you all would want in DCS, to help us better judge what we want to develop in the future! Our team is still very much in its infancy - but as time goes on, we will set our sights on making an official 3rd party map for DCS, but that cannot be done without your input and opinions! So, please leave any votes/ opinions in the comments below, and we will look at these as potential ideas for a future map! For any questions, or to contact us directly, our discord can be found here = https://discord.gg/4KnnJCZjkP Thanks all, - Dan
  3. Even on the beefiest rigs, having a 'full and alive' deck on the Supercarrier in Multiplayer is a frame killer. When the new Supercarrier updates come, has there been any consideration on how to address this so, especially but not exclusively, in we can have a full and alive deck without compromise? Perhaps do something special with the aircraft models when AI or STATIC so they render faster?
  4. Hey guys, I've tried everything to solve my replay problem. I'm hoping someone here has any insight into this issue. I enjoy playing DCS on multiplayer servers, and then editing the tracks via mission editor so that I can open up access to all the jets (blue and red). Then I replay the mission and can create some fun videos from different perspectives. After the last DCS update I can't even launch a simple replay "as-is", it just gives me a window that says, sorry DCS crashed can we collect your data and send it into no-mans land on the internet. I click sure, and sit there staring at my desktop after DCS shuts down. Any thoughts? I repaired, re-installed, removed mods (I just have the A-4e mod anyway), repaired windows, changed graphics settings... I mean, it worked before. What's changed now? This is my first post, hopefully it's in the right spot. Here are the last couple of lines from my DCS log after the most recent crash: 2024-01-12 06:26:10.663 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainExtra4.dll, 372736 bytes, created 28:12:2023-17.40.5, written 28:12:2023-17.40.5, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edterrainGraphics41.dll, 1562112 bytes, created 28:12:2023-17.40.7, written 28:12:2023-17.40.7, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\bin\F16C.dll, 10692960 bytes, created 28:12:2023-17.40.8, written 28:12:2023-17.40.8, accessed 12:1:2024-6.26.10 2024-01-12 06:26:10.664 INFO APP (Main): try to write track file 2024-01-12 06:26:11.260 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.crash' deleted successfully 2024-01-12 06:26:11.380 INFO APP (Main): 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\dcs.20240112-062610.dmp' deleted successfully 2024-01-12 06:26:13.794 INFO APP (Main): failed to open 'C:\Users\wp1900\Saved Games\DCS.openbeta\Logs\voice_chat.log' for reading and here's a piece from the log further up that I'm sure someone will find more interesting.... 2024-01-12 06:26:01.755 INFO EDTERRAINGRAPHICS41 (12496): surface5 gc() 2.301700 ms 2024-01-12 06:26:01.900 INFO LUA (Main): Lua: States: 710, CPU load: 4.6%, Mem: 644.7 MB 2024-01-12 06:26:01.901 INFO ASYNCNET (Main): track: onClientRun 2024-01-12 06:26:10.057 ALERT EDCORE (Main): Out of memory in ed_malloc for 194426774672 bytes. 2024-01-12 06:26:10.062 INFO EDCORE (Main): try to write dump information 2024-01-12 06:26:10.108 INFO EDCORE (Main): # -------------- 20240112-062610 -------------- 2024-01-12 06:26:10.108 INFO EDCORE (Main): DCS/2.9.2.49940 (x86_64; MT; Windows NT 10.0.22631) 2024-01-12 06:26:10.109 INFO EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\edCore.dll 2024-01-12 06:26:10.109 INFO EDCORE (Main): # 80000003 BREAKPOINT at 00007ff85f227adb 00:00000000 2024-01-12 06:26:10.110 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'wp1900' 2024-01-12 06:26:10.110 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2024-01-12 06:26:10.114 INFO EDCORE (Main): 0x0000000000027adb (edCore): ed::fatal_out_of_memory + 0x3B 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x000000000007359d (wRadio): CommandDialogsPanel::regLua + 0x26FD 2024-01-12 06:26:10.118 INFO EDCORE (Main): 0x00000000000752ee (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x87E 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x000000000007550b (wRadio): IMissionCommandAction::~IMissionCommandAction + 0xA9B 2024-01-12 06:26:10.119 WARNING LOG (12184): 1 duplicate message(s) skipped. 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000075069 (wRadio): IMissionCommandAction::~IMissionCommandAction + 0x5F9 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000077dd4 (wRadio): MissionCommandManager::doAction + 0x534 2024-01-12 06:26:10.119 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.120 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.122 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000000043cd (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x1ED 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x0000000000004be2 (World): wSimCalendar::DoActionsUntil + 0x262 2024-01-12 06:26:10.123 INFO EDCORE (Main): 0x00000000008a30db (DCS): SW + 0x3E263B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008a2a12 (DCS): SW + 0x3E1F72 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b2912c (DCS): SW + 0x66868C 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b289eb (DCS): SW + 0x667F4B 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000086a84 (edCore): Mail::Reader::stream + 0x1414 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000b286b7 (DCS): SW + 0x667C17 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000000fbfa0 (WorldGeneral): TrackController::feedEvents + 0x110 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000004a6a (World): wSimCalendar::DoActionsUntil + 0xEA 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008baa39 (DCS): SW + 0x3F9F99 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008ba711 (DCS): SW + 0x3F9C71 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000008dcd22 (DCS): SW + 0x41C282 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089a364 (DCS): SW + 0x3D98C4 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x000000000089baa3 (DCS): SW + 0x3DB003 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x00000000004a1920 (DCS): (function-name not available) + 0x0 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000002829262 (DCS): AmdPowerXpressRequestHighPerformance + 0x13D425E 2024-01-12 06:26:10.124 INFO EDCORE (Main): 0x0000000000ce45ee (DCS): SW + 0x823B4E 2024-01-12 06:26:10.127 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2024-01-12 06:26:10.616 INFO EDCORE (Main): Minidump created. 2024-01-12 06:26:10.616 INFO Lua::Config (Main): stack traceback: 2024-01-12 06:26:10.628 WARNING LOG (12184): 3 duplicate message(s) skipped. 2024-01-12 06:26:10.628 INFO APP (Main): enumerating loaded modules 2024-01-12 06:26:10.629 INFO APP (Main): C:\Program Files\Eagle Dyn
  5. Enigma's Dynamic Cold War Campaign PVP/PVE Server The purpose of this server is to provide a dynamic campaign server that is set in the cold war that is accessible and avoids frustrating mechanics. The focus is air to air and air to ground activities. Some highlights: -PVP/PVE with a dynamic frontline that moves in real time and does not require a server reset for it to move. -Overlord GCI Bot -Curated Equipment set in Early-to-Mid Cold War -All WVR Fighting no FOX-3 missiles and a focus on iron bombs and unguided rockets with some air-to-surface missiles. -There will be an abundant of helicopter missions that do not focus around slinging but are more about having an impact on the frontline. -There will be strategic targets that impact the frontline movement. There are AI bomber flights too. Map Area: null null Trailer Guide Explaining how to Play How to Use Overlord This server community is mostly Discord based. I do not check the forums daily https://discord.gg/3ZMttnKmkh FAQ https://docs.google.com/presentation/d/1I-aD-s3zoEpV4gGu7QIrEdywkpklfT40te-mYlX3zk8/edit?usp=sharing We consider ourselves in open beta. We are not at v1.0 yet. This outlines the current priorities: -Adding more helicopter missions -Player Stats / Campaign Point Restrictions How can you support the server? Please check out our Patreon https://www.patreon.com/enigma89
  6. Strategic DCS is a relatively new (under 1 year old, built from the ground up) server that has spent our time with little advertising as we continued to test theories, trying various mechanics (removing and tweaking many that didn't work out as envisioned!) and ultimately polishing the product to a place we were happy with to invite more users to experience it. Our focus has been to find that balance between fun and rewarding without resorting to having too many chore tasks impacting those with limited time to play and our focus on personal impact over coalition wide punishments. Find Us: Server Name: SDCS | strategic-dcs.com | Persistent Dynamic CA Campaign Server IP: dcs.strategic-dcs.com / 46.4.114.80 Unique Features, What makes us different: Real Time, dynamic FARP placement Obtain a base crate from an existing Airbase / FARP with shelter and load into your Plane, utility chopper, or even truck Place this in a suitable location (green filled triangle on F10 map) and unpack! Immediately be able select the location from the slot list, and spawn at the exact location! Exclusive Player JTAC Capabilities Help your buddies out; By flying a mi8, huey, or gazelle you can spot enemy units, and automatically update nearby helicopters for highly effective hunter-killer sorties Anti Tree Technology We know how frustrating finding player controlled units deep in the forests, especially on caucasus can be. We have developed a solution to prevent this by automatically notifying and de-spawning units that head too deep into forests - you won't need to spend hours trying to bomb impenetrable trees! Take a look at our Caucasus deep forest map: (red = deep, orange = shallow, purple = road, allowing us to place mobile units in the treeline along roads, but static objects like shelters not in the trees, and never too deep they're unstoppable and tedious to find!) Even more detailed option (still scaled down from 29,000x16,000px) : https://strategic-dcs.com/storage/caucasus_overlay.jpg AutoGCI Not every module has decent Data Link, not everyone is on comm (Discord / SRS Primarily). Our AutoGCI updates you every 30s (or as requested) known threats collected from E2, Radars, and even line of sight from ground units, with all calculations occurring outside of DCS so we can ensure we maintain optimal performance within the game environment Don't Panic! We care about our rotary pilots, and you have opportunity to remain hidden! (see our wiki) Chat Commands / Discord We love looking at ways to enhance collaboration, discord based Situation Reports channel to provide players with the current objectives when they spawn along with in game chat commands to create map markers, and push the targets to coalition-locked discord channels - no more searching for the target your TPod has on the F10 map, just use the coordinates! -target N 26 46.104 E 055 51.798 -- MBT This will place the marker on the map on the correct location and dispatch to discord! General Features Player controlled ground war! We grant full TacCom access to all players. The majority of units player ordered from factories using Map Markers and flown by AI flights, or loaded and flown by players themselves. Every unit life matters, and the ability of ground force commanders to control the sings of combat offer significant advantages - do you push from the ground? focus on clearing from the air with reduced ground force ? Your coalition has full control over your strategy. We have a global Resource Point cap, but the freedom to chose how to spend those resource points to focus on any particular asset type and the risks that come with should they die (A large battle may see your strength reduced for some time as resource points regenerate) Live Map and detailed stats We collect a lot of stats, every flight, how far you traveled, how many shots you took during each leg of a flight etc. are almost out your fingertips. Whilst the stats website is new, the front end, API, and even a database dump with real data is available to allow our community to update and submit pull requests to increase coverage and get access to anything you want (or request we add to the DB!) Splash Damage We make use of FrozenDroid/Grimm's fantastic Splash Damage script to ensure dumb bombs remain practical Tacview Whilst we do not run Tacview on the server, we do generate tacview compatible ACMI files from our engine outside of DCS. This allows us to have even more information in our tacview files without incurring the high lua CPU usage that an embedded tacview generator causes. This includes player markers, JTAC markers, if you were detected by AutoGCI or not and player chat and even which player was driving a specific vehicle at any time! Ultimately, this allows us to use tacview as an interactive log for both to help assist players. At the end of each campaign these are made available to download (Soon the stats kills/deaths page will have a link to the download the tacview associated with the kill/death without you having to navigate to it yourself) Checkout last campaigns data here: https://strategic-dcs.com/tacview/2024-03-25-1638-Syria2/ Map Rotation: Currently we operate: Caucasus -> PG -> Syria -> Caucasus Inverted -> PG Inverted -> Syria Inverted Our Inverted campaigns are where the starting locations are swapped, ensuring another source of variation every campaign. Module Layout We understand module layout is a contentious subject, and we have to try and find a compromise to avoid one side stacks that push us into a PvE server. Our community so far has been keen on each side having it's own identity and strengths and weaknesses. From the ground war, it's mostly west (Patriot, Hawk. etc) vs east (SA10, SA11) but on the air side this is not really possible. For more information please see: https://wiki.strategic-dcs.com/en/home Community Driven We are strong believers of taking a community driven approach; whilst we will never be the one and only for everyone, we do try our best to encourage discussion, take criticism (particularly when constructive!) about things that are working well, more so what doesn't work so well, and most of all feedback as to how we can improve, and develop in the direction the community wishes to go. Documentation An up to date wiki with all features and capabilities can be found: https://wiki.strategic-dcs.com Credits Like all projects, we build upon the knowledge and products of many others that should be acknowledged; In particular, we make extensive use of DCS gRPC for all communication between DCS and our "engine" that handles all our mission logic outside DCS. This, coupled with PyDCS ensures we save a huge amount of time in maintaining our mission files themselves that clients download to manage our aircraft spawn positions, skins, options, laser codes and more all from a config file. Contact Us Please, feel free to join our discord: https://wiki.strategic-dcs.com/discord or feel free to reach out via PM here or on discord (martin.co) for any specific questions you may have
  7. Hello! DCS is crashing when I trie to load into Multiplayer on a server where a friend of mine is the privat server. Singleplayer missions work normal (I created testmission myself in ME). But also Singleplayer missions made by Squeaky are crashing - this one for example: https://www.digitalcombatsimulator.com/en/files/3332912/ I tried removing mods (only used DCS-DTC and SRS) and a Repair without success. I attached the zipped log package from DCS. Please help, Thank you! dcs.log-20240324-160954.zip
  8. [Designer's Notes] 1. Hawk 1-1 (Player 1, Tail # 211), is the mission commander for every mission, and must be selected to trigger designed events. 2. It requires at least 2 players to complete most of the missions. But it's recommended to play with 4 or more players. 3. If you persistently encounter the "Your flight is delayed to start" problem, try to open the mission editor and remove static objects on the CVN-71 deck, then restart the server. 4. Cold start time is limited for some missions, it's highly recommended that the server remains paused at the start until all players are seated and ready. 5. Please keep the original weapon loadout as some mission triggers will only be activated by a specified weapon type. 6. Please read the briefing documents carefully in each mission pack before you play the missions. Please follow the flight waypoints, otherwise, mission events might not be triggered. 7. This is a one-person project, so please pardon me that I don't have time to test everything, if you encountered any bugs, please leave a message. 8. All missions will be updated once the bug is fixed or improvement is made, and the last update date is in the description of each mission's download page, if your mission file isn't the latest, please re-download it. [Mission List (Green color: remastered | Red color: original version)] Mission 01 - Sunrise [Runway Attack]: 26 Nov 2023 Mission 02 - Phantom Vanguard [DEAD]: 2 Dec 2023 Mission 03 - Behind Enemy Lines [TARCAP]: 1 Dec 2023 Mission 04 - Nocturnal Predator [Precision Airstrike]: 14 Dec 2023 Mission 05 - Timed Eclipse [Pinpoint Strike]: 17 Dec 2023 Mission 06 - Arrow Rainstorm [Anti-ship Strike]: 29 Dec 2023 Mission 07 - Cloudtop Foxtrot [Pinpoint Strike]: 4 Mar 2024 Mission 08 - Sentinel Shield [BARCAP]: 3 Mar 2024 Mission 09 - Death from Above [On-call CAS]: 9 Mar 2024 Mission 10 - Prom Night [Deep Strike]: 29 Mar 2024 Mission 11 - Act Lancet [Pinpoint Strike]: 17 Apr 2024 Mission 12 - Twilight Guardian [Escort]: 22 Apr 2024 Mission 13 - Desert Storm [Pre-plan CAS]: 5 Feb 2023 Mission 14 - Alert 5 [Intercept]: 2 Jun 2023 Mission 15 - Wild Weasel Day [SEAD]: 30 Apr 2023 Mission 16 - Highway Pull Over [Interdiction]: 18 Jun 2023 Mission 17 - Dawn Raiders [Deep Strike]: 11 Jul 2023 Mission 18 - Storm Knight [Deep Strike]: 20 Jul 2023 Mission 19 - No Time For Caution [Carpet Bombing]: 13 Jun 2023 Mission 20 - Street Battle [On-call CAS]: 1 Aug 2023 Mission 21 - Valiant Aggressor [Fighter Sweep]: 3 Aug 2023 Mission 22 - Kerman Desolve [SEAD]: 9 Sep 2023 Mission 23 - Moonlight Raiders [Deep Strike]: 11 Sep 2023 Mission 24 - Operation Opera [Deep Strike]: 30 Sep 2023 -------------------------------------Original Post Below------------------------------------ Hi guys, I just made a 2-8 multiplayer hornet COOP mission, it's a simple runway attack under Prowler's (S3B as EA-6B) EW cover. It has detailed mission briefing in pdf inside the download package. Operation Hormuz Mission 01 (digitalcombatsimulator.com) I planned to make a series of mission as a whole campaign, it doesn't have much thrilling plots or challenging tasks, but mainly focuse on following briefing instructions, fly tactical formation and basic weapon handling in an "as-real-as-possible" battlefield environment for multiplayer COOP. Hope you enjoy it. Welcome for comments, and please give feedbacks if there's any bugs, thanks.
  9. Here’s a mission that me and my flying buddies have flown for almost a year now. There’s randomness built into it, so it plays differently depending on RNG. This is a fictional based mission set in the Caucasus region and is designed for COOP play. The mission can be done solo if you desire. The player(s) spawn on deck of the George Washington as the sun is coming up. I created this mission with some built in variability. This variability comes in the form of probabilities for additional spawns that can be changed in the triggers. I suggest flying this as provided and then tweaking probabilities to your needs. The mission isn’t terribly difficult in it’s base form. I routinely flew it solo during my testing. My group of flying buddies has a total of 3 players and there were nights we made it through just fine and others where none of us made it back. The mission can be found here - https://www.digitalcombatsimulator.com/en/files/3332119/ [Designer's Notes] A few elements of note. I use the F10 radio menu to control several optional elements of the mission. The only required use is the START MISSION command. When first entering the mission, players will see this message (below). This allows all players to enter the host’s MP server and establish comms before the action starts. Once everyone is ready, someone can select “START MISSION” which starts the mission moving forward. There are additional F10 options should the player(s) want/need. These mostly relate to the carrier static units so players can remove/add for performance reasons. Above is a screen grab from the beginning of the mission before anyone selected the START MISSION option. "Spawn Alert 5 Fighter Support" - spawns 2 alert 5 hornets armed for CAP should they be needed by the players. “Delete Launch Statics” – removes the carrier deck static units present at time of player startup/launch. “Add Recovery Statics” – this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove Recovery Statics” – should the recovery statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier is empty when landing. “Add LSO Statics” - this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove LSO Statics” - should the LSO statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier’s LSO station is empty when landing. [Choosing Role] When starting this mission, players should select jets from the "Players" group. These start you on deck and are the intended cold start loadouts. Do NOT start your mission in the Air Start jets. You will notice 4 Air Start Hornets with the group name “z_AirSpawn_*”. These only exist for players who might perish on the way to or at the target location. These 4 jets are armed with LBGs, or Mavericks, etc. The last part of their name indicates what they carry. No mission triggers are associated with these jets so if all players in the “Players” group die, the mission will no longer trigger unless someone reselects a “Players” jet when choosing a role. Think of these jets as a way to immediately re-enter the fray should some meet an early demise. [LUA Scripts] There are a couple of scripts that I run within this mission. Splash script – I run a modified version of Grimm’s Splash Damage 2.0 Script (https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/). See the forum thread for details. Set ShipID – don’t change this. This is how I control the static spawns on the carrier deck. If you want to see how to do this, see this video from RedKite - Using RedKite’s method, I created LUA files for all the deck spawns. You’ll see me use these files in “DO SCRIPT FILE” actions. [Random Spawns] To enhance replayability as well as increase difficulty, I built in randomness directly into the mission itself. Players can control the probability of these random spawns directly in the MISSION START trigger. Note, the mission is designed to be played as-is and players do NOT need to adjust anything in this mission to enjoy it out of the box. However, once played, people might want to tweak. These tweaks are how me and my group continue to run this mission almost a year after I created it. It still hasn’t gotten old. I will put the following content in a spoiler tag so those that want to avoid can do so. [Kneeboard] I included a brief kneeboard with 2 pages for this mission. [Briefing] Attached is mission overview in PDF form. Please let me know what you think and how this could be improved. Hope you all enjoy the mission. Operation Jupiter's Javelin.pdf EDIT (March 10, 2024) - Corrected Briefing, Kneeboard and Scratchpad assets to reflect proper height of PROD1. EDIT (July 21, 2023) - I updated the mission version in the files section to 2.02. I inadvertently left my group's starting probabilities in the mission instead of a more beginner friendly configuration. I changed the probabilities in the mission and they are now reflected in the spoiler section of this message.
  10. Hi, every time I try to load into multiplayer, DCS crashes right after the loading is complete. Singleplayer works just fine. I attached the log file. Thanks for your help. dcs.log-20240307-124620.zip
  11. For 40 minutes (yes, I timed it). Intermittent. Patch "2.7.2.7910.1". Clean install. Starting the game and offline, no problem. Have to kill it with Task Master.
  12. Hi, My DCS client keeps crashing in multiplayer only and I don't know why. I've tried repairing the software multiple times as well as setting down the graphics but it still doesn't work. Please help, I can't find where the error is coming from... dcs.log-20240127-185506.zip
  13. Hey guys, I'm now lost as to what to do with this. Recently began using a Quest 3 and since I've not been able to get into any multiplayer lobby. I've both repaired and uninstalled DCS with noy joy. Please can someone shed some light on this dcs.log-20240207-225311.zip
  14. I'm trying to have sounds play to an individual unit or group when certain events occur during a mission running on a multiplayer server. So far the sounds play for me in any unit I occupy when I am testing (When joining a unit on the server I am hosting) but when another player/client occupies a unit the targeted sound and text does not play to that individual. I've tried using the DCS Simulator Scripting Engine and Moose. Example script shown below: CPH_PLAYERENTERUNITHANDLER = {} function CPH_PLAYERENTERUNITHANDLER:onEvent(Event) if Event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then local PlayerUnit = Event.initiator local PlayerGroup = Event.initiator:getGroup() local PlayerGroupName = PlayerGroup:getName() local PlayerGroupID = Group.getByName(PlayerGroupName):getID() -- for SSE Sound to Group function local PlayerName = Event.initiator:getPlayerName() local PlayerUnitName = Event.initiator:getName() local PlayerUnitID = Event.initiator:getID() -- For SSE Sound to Unit Trigger function local StartupGroupName = GROUP:FindByName(PlayerGroupName) -- for Moose Sound function local StartupSound1 = USERSOUND:New("Start Me Up Edit.ogg") -- Moose --trigger.action.outText(PlayerName.." is the Player Name", 25) -- Used during debugging --trigger.action.outText(PlayerUnitName.." is the Player Unit Name", 25) -- Used during debugging --trigger.action.outText(PlayerUnitID.." is the Player Unit ID", 25) -- Used during debugging --trigger.action.outText(PlayerGroupName.." is the Player Group Name", 25) -- Used during debugging --trigger.action.outText(PlayerGroupID.." is the Player Group ID", 25) -- Used during debugging trigger.action.outSoundForGroup(PlayerGroupID, "Start Me Up Edit.ogg" ) -- DCS SSE command for sound to group (similar for unit) -- StartupSound1:ToGroup( StartupGroupName, 3 ) -- Moose command for sound to group (similar for unit) else end end world.addEventHandler(CPH_PLAYERENTERUNITHANDLER) Some lines currently shown as commented out as I've tried various combinations to get the sound file to play to an individual unit, or an individual group (only one unit in a group) and client. So far no joy using scripting. Even tried the mission editor (Unit Alive) but it didn't work in multiplayer either. I can use the event script shown above to send sound and/or text to a Coalition, or All successfully so I know the event handler works, just can't get the commands for an individual unit or group to work in multiplayer environment (except for the server host). Am I doing something wrong or is it just not possible to use the sound to unit or sound to group capability in multiplayer servers? Any help appreciated!
  15. Can we get an update as to where we're at? This has been a R O U G H release....
  16. After several weeks of work and a lot of testing support from the community, we're ready for our live test of the new event format this weekend. Tempest's Blueflash Curated PVPVE Campaign. The sister server of Enigma's Cold War is back with version 3. This evolution moves away from the real time dynamic scripting in favor of a curated, hand crafted multi map/multi mission campaign that begins in the Persian Gulf with a battle for Dubai and territorial control and will initially stretch across Syria and Sinai as either side advances through completion of various, tailor made objectives. Both fixed wing and rotary craft have been considered and catered to with a variety of missions within each scenario that will see each team co-ordinate to attack and defend front lines, strategic locations and valuable assets. There is something for everyone from CAP to CAS, deep strikes and Naval Operations, with more planned later down the road. You can find more detailed information within the FAQ. The community is mostly Discord based where you can ask questions, provide feedback and make suggestions. Click here to Join Keep an eye out on ⁠lore and the announcements channel in there for more details and features to come. Including a unique player based economy that will be implemented (soonTM) Also since this is a live open beta test of the new mission please feel free to post in our ⁠#Feedback-and-Discussion and #Bug Report channels if you come across any issues. Good hunting!
  17. I know It's been mentioned before, but for it not to fall into oblivion it'd be great to have the system failures implementation working in MP!
  18. I don't know if it's viable, but I'd like the MP servers marked as favourites not to be erased as well as their passwords after each DCS update.
  19. Hello, I've been having trouble playing multiplayer due to fps dropping to 0 on busy servers. It's not very a consistent issue, sometimes I can play for about 20 minutes at about 30-40 fps before I start having issues. The game runs at around 90 fps on single player, and around 60-70 fps on a less populated server. I've been trying to troubleshoot for quite sometime and am running out of ideas. I adjusted settings in game, used system monitoring software to locate what may be slowing the system down (didn't see anything obvious to me), and have checked here and other forums but haven't seen anyone mentioning having the same problem. I also tried recommendations for the VR issues other have had. I'm only using a monitor, no VR for me. Any help would be appreciated. My specs: i7-10700K 32GB RAM 1TB SSD RTX 3070 Internet speed is about 400mb/s down and 22mb/s up, my ping in game is around 45 Thanks
  20. Currently this aircraft has no random faults. I would further like to have the ability to inflict a fault to an F-16C flying without the pilot knowing, in multiplayer for training. Hope to see this in a not so distant future update.
  21. To successfully join and fly multiplayer, how much bandwidth is required for the client computer? To successfully operate a dedicated server, how much bandwidth is needed per player? I'd appreciate anybody who could shed a little light on this for me. Thanks! Mark
  22. Hello Everyone! This is my first mission submission to the DCS community. My goal was to create a Co-Op multiplayer mission that is challenging but more importantly, a mission that provides some kick-ass fun and also utilize my professional skills as an IT professional in the movie industry. Creating a scenario with a full sense of immersion was one of my goals, and hopefully, it hits the mark?! My brother-in-law and I had a BLAST completing the mission along with two failed attempts. It only makes sense to share this with the community that has helped fulfill my flight dreams and excitement for blowing sh*t up! ********************* Mission Details ********************* Operation: All Enemy Lives Matter v.1 Mission Trailer: It's an early December morning when sirens go off at Mineralnye Vody HQ. Russian forces are scaling an attack on the HQ. Supporting ground troops are engaged and in need of CAS. Mineralnye Vody is on high alert and deploying troops. Suit up and get airborne ASAP! Your task is to provide CAS and standby for the next orders as the attack unfolds. This is a CAS mission where orders drop based on completing the mission objectives. Protecting the base is critical. Multiplayer Co-op (2-4) * Designed for 2 players; includes support for up to 6 players Requirements: A-10C II or F/A-18C Playable Slots 3) A-10C II 3 ) F/A-18C ----- Map: Caucasus Time to Complete Mission: Give yourselves 3-4 hours * Depending on skill level IMPORTANT NOTES: If you wish to change the primary aircraft, Update the Group "Minner A10" Updating this group will keep all mission trigger functional. ** Mission triggers require departing from: Mineralnye Vody HQ ** Built and tested with the latest DCS Beta version: 2.7.6.13436 ******************************************************************** Known bugs: There is a moving train that may not appear on the F10 map. The train DOES appear in the game; proceed with objectives. Download it, share it, leave feedback, etc. Most importantly have fun. Have a fantastic flight & go get some! Download link --> https://1drv.ms/u/s!AgSCHMS_bOobhscBBK8JA2GZleR0Ag?e=nJ4CsQ File name: Operation All Enemy Lives Matter_v1.miz The file is too large for the 5MB limit. File hosted on Microsoft OneDrive TechSystm
  23. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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