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Found 4 results

  1. It should also be able to render the map/units in the Mission Editor in a live way in the Game Engine (mission not running) just like has been able to be achieved by the 3rd party Web Designer, until it can be rendered in full 3D within the mission editor alone. We need to be able to view all the states of the triggers, conditions and flags LIVE as a mission is being played out (even a replay by track) and we need to, in the event of being attached to a 'live' mission, be able to inject or change any of these 'on-the-fly'. Forcing the ME to be either / or with the game is massively limiting and slows down mission/campaign creation by a huge factor; this has not be the way with proper game engines for over 20 years.
  2. So currently the dedicated server has the local admin panel which as far as I can tell there is no way to expose remotely, and then we have the admin panel via logging into the DCS website. I would love to have the ability to expose the local panel to the network, main use-case being running multiple DCS servers for a group and would like to be able to pull all of them into a dashboard that I can control access to. Would greatly simplify administration for myself and those I trust with access and be much cleaner that the current approach of sharing VPN configs and RDP credentials etc. A step further if the backend comms of the admin panel could be exposed in such a way that users can write their own apps to talk to it that would be even better
  3. I have a DCS dedicated server running in a Windows 10 Hyper-V host. Everything runs just fine when using a wired connection but when I try to run it via a wireless connection the server becomes unreachable. I make only two changes: 1) I unplug the wired Ethernet cable, and 2) I change port fowarding on my router from the wired IP static address to the wireless IP static address. Reboot the router, and done. On the wired connection everything is good. When I change to the wireless connection the server doesn't appear in the DCS multiplayer list (WAN) or as a local DCS server (LAN.) Any help, perspective, or avenues to investigate to provide more information are most appreciated. Thank you!
  4. hi all, i don't know if this subject are already asked, but i don't find anything about that... well... Here is my use case. i have a network with some different subnet, a router/firewall (pfsense), and wan subnet with my ISP box. the requirement is the TCP/UDP port must be NAT to dedicated server, in server setting i choose 10309 (so that this one is different from my client I'll talk about it right after). well, now i try to describe my network setting. mys ISP box are config in DMZ mode, all traffic receive in public IP are forward to my firewall. in my firewall i config a NAT with this setting => all traffic received in WAN interface for the 10309 port in TCP/UDP are forwarded to my dedicated server in the SUBNET 2. to allow my client contact server into private subnet i config a NAT when the client tries to contact the public ip on port 10309 the firewall sends the traffic directly to the dedicated server, which allows me to play without leaving my private network. there are some firewall rule to allow traffic througt the subnet my client (gaming PC) in the SUBNET 1 launch the game, and in the multiplayer part i don't see my server in the list. the windows firewall client and dedicated server is disabled for all network private and public. for information the client and server are the game version 2.8.2.35759 and the issue is here, why my dedicated server don't appear in the list. in my web profile game server section in digitalcombatsimulator i see my server with the mission name, number player, publique IP port etc.. and information is correct. when i try from online web site check if my 10309 are open from internet, the test is OK and my port is open. however, in my client i don't see the server .... there is a explanation for this ?? thank for your help ps: sorry for my english level, i french
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