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Showing results for tags 'p-47'.
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Greetings! I have young kids and therefore unusual flight windows on Weekends at 0500, California time. I'm open to pretty much anything; flying with a squadron, casual flying, carrier ops, training, SEAD, whatever. I am usually on the F-18C, but fly the P-47 to prep for the Corsair and F-14 to prep for the Phantom. Former Marine, so I'm partial to Marine units and aircraft. I have all of the official maps.
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I'm actually not sure this is a bug, but I haven't seen this behavior mentioned in the manuals. Better safe than sorry
- 2 replies
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- p-47
- manifold pressure
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(and 2 more)
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Left of line up short beeps. Lined up steady tone. Right of line up longer beeps. For the record, not saying exactly like the Bf 109 (need to check more than just cursory). Also, "sabredancer" on hoggit observed the Spitfire has gotten the "A.1271" homing radio in Mission Editor. No controls in game I can find (or possibly understand). Attached mission (.miz) file works for 109 and P-47. On spawn: -P-47, turn on Detrola -Bf 109, switch "Fug16 Homing Switch" from "FT FT" to "Y ZF". then it will start beeping... Changing Detrola freq it'll go away, so tuning works. I'm told: Bf 109 and P-47 nav to kobuleti 111.5.miz
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Fantastic!!! Not sure if I came across any unusual behavior, but noticed and played around with the following: Cowling Buffet! Yeah you really need to use those only when warranted. Dive flaps! Even with on, I went into a steep dive from 8K and when I pulled out after bomb drop I either: Got caught in bomb blast and my wing tips disintegrated. G forces ripped off my wingtips. Engine management (water temps) seems to need a bit more tweaking. Holy crow! Engine damage leads to sputtering and missing, oil and water streams spew out separately and Water Injection slowly decreases in efficacy but continues to make power (while decreasing) until drained. Stippling and peel back of skin from bullet impacts seems much more pronounced! So far, just another amazing OB drop, and the new models in ME look stunning.
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Hi guys! As the Jug Template is released, I decided to make some 1st Brazilian Squadron - Jambock - Liveries that were Olive Drab. The Green Thunderbolts are much loved in Brazil by pilots and enthusiasts. I already made 9 of them (and more to come). I will post the links on the posts and in future replies here. This was the first one released: A bit of History: The First Brazilian Fighter Group was created in 1943. The training was performed by the Forward Echelon in Florida, then as a Group in P-40s in Aguadulce, Panama, and Suffolk, New York, flying P-47s. It had a Squadron size. During the World War II , the Group was attached to the 350th Fighter Group in Italy as the 4th squadron (1944-1945). It was based initially in Tarquinia and later in Pisa. Due to low on replacements, the pilots extended the Tour of Duty until the war end. "Jambock" was the callsign used by the Brazilian Fighter Group during the war and still is in used today (flying F-5EM and F-5FM). "Jambock" name has an Indonesian/South African origin (sjanbok or Sambok) and means "animal skin or wood whip". It was a kind of whip. About the liveries: Every livery is as historical and accurate as possible. All of them have a txt with its history. The Patch on the nose means: - Ostrich - Brazilians can take and handle anything; - Hat - The Brazilian Air Force Pilot; - Shield - The Thunderbolt toughness and the Pilot protection; - Blue and the 5 Stars - Brazilian Sky and the "South Cross constellation"; - Pistol - the Jug fire-power; - Cloud - the airspace, "the pilot's floor"; - Red Background - the blood of the Brazilians WIA and KIA; - "Senta a Púa!" - Group Motto and means "Go for it!" in a "free translation"; Later, after the war, it was added a Flak Cloud to represent the enemy AAA. How to install: 1st Option: Extract the 1st Brazilian Ftr Sq-Jambock-'name' folder to your C:\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\P-47D-30\Liveries\P-47D-30 folder. Remember to double check your HD drive letter and DCS destination folder. 2nd Option: Extract the 1st Brazilian Ftr Sq-Jambock-'name' folder to your C:\Users\"YourUserNameHere"\Saved Games\DCS.openbeta\Liveries\P-47D-30 folder If you don't have that folder, you may create it. Remember to double check your HD drive letter and Saved Games destination folder. Feedback is well accepted. In the future I will update the Jambock Liveries in bare metal. Bibliography: - Senta a Púa - Rui Moreira Lima - FAB na Segunda Guerra Mundial - Luciano Monteiro. (Modelling book) - Heróis do Céu - Legends by Rui Moreira Lima and Meira - Action Editora - A História do 1 Grupo de Caça 1943-1945 - John W. Buyers - The 350th Fighter Group - Schiffer Recommended video: Jambock Documentary (very good English Closed Captions): Links released to Download so far: P-47D - 1st Brazilian Ftr Sq - Jambock D5 - 2nd Lt Meira https://www.digitalcombatsimulator.com/en/files/3314208/ P-47D - 1st Brazilian Ftr Sq - Jambock Arlette - 1st Lt Miranda Correa https://www.digitalcombatsimulator.com/en/files/3314207/ P-47D - 1st Brazilian Ftr Sq - Jambock A4 - 2nd Lt Torres https://www.digitalcombatsimulator.com/en/files/3314217/ If any Brazilian would like a certain Brazilian livery, just tell me and I will try to make it. My future plan is to make "Caroco" Kubelwagen (it means seed) and the B-25 Desert Lili (I will use the A-20 for now). I hope you like it! All the best, Sydy
- 9 replies
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- brazilian fighter squadron
- jambock
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I would have figured 15 sec maybe ... I let it spin for 30 minutes. Track: Spawn on runway. Autostop, flip on battery, Starter energize, starter engage. Wait for it to run out of steam, and wait and wait and wait ... Coined "Inertia starter" tag as generic. p47forever_inertia_wheel.trk dcs.logs.zip
- 2 replies
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- p-47
- inertia starter
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1) Autostart does not turn on generator ("Takeoff from runway" does turn on generator, as it should). Track: Startup, rev up, flipping the generator switch on/off, observe amp meter. 2) Hydraulic pressure gauge flipping. I've seen that before but was about to dismiss it because I only saw it happen immediately after spawn. It sometimes flips insanely for 2 seconds after spawn. I thought it was an effect similar to why it can take 15 seconds to load up all graphics after spawning. The instrument driving algorithm needs a little while to load up. Well, here I accidentally noticed it while making "does not turn on generator" track. It's in the middle of the track. <Sigh> I'll have to make a youtube clip. Watch this space: Timestamps (all other parts boring) 0:58 Hydraulic pressure gauge flips insanely 1:01 Autostart complete. Generator not flipped on. Amp-meter zero. 1:31 Manually turn on generator, amp-meter goes non-zero 1:40 Manually turn off generator, amp-meter goes zero (coined autostart tag, it's named differently in different modules. Thought Autostart is a good generic for all modules) p47autostart no generator.trk dcslogs.zip
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Look at "Turn Indicator". "Weirdness" 18 sec into video. Auto shutdown, acts the same if just killing the magnets. Installation as clean as it can be (pristine, no mods no nothing), track as short as it can be. Logs.zip p47turnindicator.trk
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Bug or not. Manual states: Nothing happens when clicking (left or right button) but gyro adjusts with mouse wheel. Manual erroneous or push-in feature missing? Tag as "Directional Gyro" (tip popup and ADJUST CONTROLS naming differs).
- 1 reply
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- manual error
- directional gyro
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"OFF" position is non-existent graphically in game and in manual. Did it exist in real life? If not, delete "OFF. Disconnecting the fuel supply from external fuel tanks." line from manual, page 62. Would being able to shut off auxiliary tank separate from not selecting it on "Main Fuel Selector Valve" make sense design wise? Picked in-game-name for tagging: "External Tanks Fuel Selector Valve". ed/add 20 may 2021. Added obvious generic, extremely useful tag "drop tanks", resisted, for now, adding "external tanks" tag
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EDIT: I realized that Youtube did some kind kind of awful compression on both videos, and it makes it particularly difficult to see the problems. In light of that, I've additionally uploaded these videos on a public file in Google Drive here. The compression hasn't done damage to the videos here. I would've attached the videos here directly, but it seems that I can't due to the file size restriction, so they're instead posted on YouTube. First issue, the boot is clipping the base of the stick at extreme deflection angles. It appears like the boot and the stick aren't animated together, and are animated separately. I say this because if you look closely in the video, as I deflect the stick to the left, an air gap develops between the inside of the boot opening and the surface of the control stick, and it's the same vice versa. It appears that the animation of the boot is overextending beyond the stick. Here's that video: Second issue are two wires on the inside the two pedals. It's easier to show it than explain it. Two things to note here: the wires (for each side) do not extend all the way up, and are cut off easily in sight of the camera. It's particularly noticeable in VR. The other issue with the wires is that they clip right through the inside arms of each rudder pedal.
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As in the title. Players might as well never close the canopy if it costs no speed to them, and only gives more visibility. Same with the P-51. P-47 and Spitfire do have some additional drag, but it's extremely little, only costing a handful of knots of top speed at SL. The drag from an open canopy should probably be a lot higher for those. canopy drag test.trk
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Dear Sirs! I have a problem, and I can't find solution or reason for it. It happened 2-nd time in 2 days. What am I doing wrong? P-47D30 Early Straight flight / gentle climb, without dive. Multiplayer, 4Ya Overlord. -2300rpm -manifold 50 -oil pressure "blue", oil temp "blue", air temp intercooler "blue", turbo about 1400 RPM. loud "kaboom" from behind a cockpit: ["failureDisplayName"] = "Engine #1 erroneous ignition timing induced damage", ["t"] = 10579.065, ["target"] = "P-47D-30bl1", ["targetMissionID"] = "596", ["targetPilotName"] = "=Crow=Kermit", ["target_coalition"] = 2, ["target_object_id"] = 16777475, ["target_unit_type"] = "P-47D-30bl1", ["target_ws_type1"] = 1, ["type"] = "failure", ["weapon"] = "Aw shoot.", second kaboom behind a cockpit: ["failure"] = "ENG0_DAMAGED_BEYOND_REPAIR", ["failureDisplayName"] = "Engine #1 damaged beyond repair", ["t"] = 10579.065, ["target"] = "P-47D-30bl1", ["targetMissionID"] = "596", ["targetPilotName"] = "=Crow=Kermit", ["target_coalition"] = 2, ["target_object_id"] = 16777475, ["target_unit_type"] = "P-47D-30bl1", ["target_ws_type1"] = 1, ["type"] = "failure", ["weapon"] = "Aw shoot.", "boost" throttle goes down: ["failure"] = "ENG0_MAIN_BEARING_DAMAGED", ["failureDisplayName"] = "Failure.ENG0_MAIN_BEARING_DAMAGED", ["t"] = 10579.065, ["target"] = "P-47D-30bl1", ["targetMissionID"] = "596", ["targetPilotName"] = "=Crow=Kermit", ["target_coalition"] = 2, ["target_object_id"] = 16777475, ["target_unit_type"] = "P-47D-30bl1", ["target_ws_type1"] = 1, ["type"] = "failure", ["weapon"] = "Aw shoot.", engine stops: ["initiatorMissionID"] = "596", ["initiatorPilotName"] = "=Crow=Kermit", ["initiator_coalition"] = 2, ["initiator_object_id"] = 16777475, ["initiator_unit_type"] = "P-47D-30bl1", ["initiator_ws_type1"] = 1, ["t"] = 10600.145, ["type"] = "engine shutdown", P-47 CKBWL.log
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Hi. Yesterday after the patch our squad started a bit fool around with Warbirds on Gudauta AF. I set 18m/s crosswind and we practiced landings. We took several planes, and there were many landing gears broken. Most warbirds were able to perform a pretty kangaroo-style-landings but jugs tend to...Explode instead of breaking landing gear. Is it connected with lower ground position of P-47 after last path? Belly landings seem to be quite safe , but lowering landing gear is a risky business, and a bounced landing looks just as safe as shaking nitroglycerin bottle. Can you please check if it's a bug or (god forbid) a feature? @Edit: In case of any doubts, just try to land hard enough to bend a landing gear. P-47 will explode. @Edit 2: Tailwheel spring & damping effect seem to be totally removed in MP. It's as stiff as the parrot in Monty Python sketch... With my best regards Kermit WW2WELT_Wrony_training_caucasus_20230414.miz
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Hi, All, This was honestly my first flight on the new map, recorded about a month ago. the sound is very low, but it is audible if you turn it up, barely. You can hear and see the wing tips hit... I only saved it for testing, but it was so cool, I thought I would post it here. Mods if this is the wrong place for this, please put it in the correct place, Thanks
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A little amusing bug. On repair Spitfire gets moved to tail wheel outside deck position. Proposed cause: (Nose wheeled) carrier jets gets pushed back to main wheels near deck edge. Very short track: -Air start -Belly land -Repair Track 100% default installation, no mods (main folder repaired, forced new Saved_Games folder). ed/add. Though I can (once at least) start engine, pull fully onto deck and even take off, plane is damaged. It takes damage after every repair when rear fuselage hits deck.