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Showing results for tags 'planned'.
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Let's get the hype train going: :thumbup:
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As I am sure this is small potatoes, I have to point this out. The Flight Deck Directors (Yellow Shirts) currently have a big UI labeled on the back of their cranials (flight deck helmet). The UI stands for 'under instruction' or unqualified person which would require another director (qualified) standing next to them. I know that it is small beans in the grand scheme of things, but I took a look at the screenshots of the up-and-coming improvements for the SC and the UI is still there. I know that you guys at ED have a lot going on and I appreciate it. Just whenever you can, can these be removed in the future? Thank you for all that you do.
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Is this still in the plans?
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I've just got my VR settings to where I want them but the only thing that seems to throw a spanner in the works and knock me down to 45fps is when the flood lights on the SC come on. Anyone know if its possible to turn them off via a config file etc etc? Thanks
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Is there a mod or will ED ever make paratroopers in this sim. It would be awesome to play some combined arms and see paratroopers dropping from the sky into an AO. Anyway I know it's not a priority or somewhere on the back burner even, But I always loved watching videos of Armed Assault and seeing like 15-20 paratroopers dropping from sky to change the very outcome of a fire fight in their favor. Anyway Love this Sim and love the community. Cheers.
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It's seem that only f18 has a pilot body. Hope ED will add it to f16.
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Can we get a "lil buddy?"
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With the last update hopefully adding mark points. Will you be able to look down at the ground with the HMCS and drop a mark point? And will that point be synced with things like that Tpod so it can CZ to that new point? This way if we're fighting in an area without a predetermined waypoint, it's much easier to just look outside and drop it down. Similar to how the A10 can. Thanks team.
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I noticed in the HDU video, that there were no options for left/right/both eye in VR. I am left eye dominant, and have degraded eyesight in my right eye. When I view stereoscopic images it's fine, as my left eye compensates. However if I'm only getting the image to the right eye it won't. Every other module has this and it works. Is this function just not done yet, or do you intent to release like that? Thanks dC
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Will the window wipers be functional in bad weather?
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Greetings, can we please get the option to choose left/Right eye rendering of the monacle for VR users like recently added to the KA-50, i have terrible vision in my right eye and it would be impossible to use sadly. Cheers.
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Hi I recently started to play on MP server and often planes are not in he same flight. I ould like to know if it's possible to change datalink configuration to be on same flight than friends, to see them in blue on HSD and see what they are targetting ? thanks a lot
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Don't tell anyone, but I do a lot of manual reading at work. Because that I use the "Documentation" section of the website a lot. The last English version of the Viper manual on the website is right around 8 months old. In that time we've gotten additions like Ground Radar, HTS, ECM, Data Link updates, and so on. I would really like to RTFM! Is there any ETA on when we could expect an update?
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Inspired by a conversation in the ED official discord. Wouldn't it be such a nice QoL thing to have the "Ready Pre-contact" radio command bindable just like the "Hornet ball" and "Tomcat ball" radio commands are for use with Supercarrier? Personally, I've gotten to a point with AAR that fiddling with the radio comm menu is not an issue since I can quickly let go of my throttle to press F2 on my keyboard. However I can see this QoL feature could not only be more immersive but also make it easy for people in general. As is the case with the ball call bindings that allow you to bind on your hotas or whatever, all without needing to have the radio menu open. Also please, let's not flood the topic with desires to murder the tanker crew
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Nothing too urgent or essential (it's "just" graphics), but I was just wondering; has anything been said/shared about plans to make the AI CPG pilot model less static? I know there's still much to do and most of it is more important, but I noticed in Wags videos that the gunner doesn't move his head at all The AI pilot and RIO movements in the Tomcat make them so very much "alive". It would be awesome to see something similar in the Apache. Any future plans for this?
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I would love to see the ability to put airshow smoke on the viper, like on the hornet. I know there are mods for it, but AFAIK they break the IC.
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The location is well inside the current map boundary. The Mosquito is next aircraft to be released (beta), yet no mention of this very obvious target? Or waiting for winter season version of the map? New Unique Objects England: Leeds Castle The Parish Church of All Saints Birchington St Augustine's Abbey, Ramsgate Holy Trinity Church, Broadstairs St Laurence's Church, Ramsgate Deal Castle St Mary The Virgin Church, Ashford South Foreland Lighthouse St Mary's Church, Dover Dover Town Hall St Mary and St Eanswythe's Church, Folkestone St Leonard's Church, Hythe Hastings Pier St Leonards Church, Deal New Unique Objects France: Château de Boulogne-sur-Mer Belfry Of Dunkirk Church of Saint-Éloi, Dunkirk Hôtel de ville de Dunkerque Column of the Grande Armée Fort d'Ambleteuse Église Saint-Pierre, Calais Town Hall, Calais Lighthouse, Calais Eglise Notre-Dame de Calais Saint-Omer Cathedral Basilica of Notre-Dame de Boulogne
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Can we exepect this to be implemented for each time you get an STT lock given the voice file is already implemented and is played while performing the respective system test?
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Hello, Will we ever be able to control SAM batteries like the KUB, BUK etc. from first person? This option would be amazing to have. Thanks in advance.
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Hello All, I have a 3 flights departing carrier, two of F-14A, and one of F-18C. None of the flights are following departure rules as laid down in SuperCarrier and NATOPS. Case I Departure - 500 MSL/300 KIAS to 7nm then turn to intercept course heading Plus when I have an AI Wingman and we depart the Wingman will try and rejoin once wheels are up rather than outside the 7nm range as required? Many Thanks
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Displaying Air to Air target locator lines. Those AATLL will be either plain or dashed according to which sensor is locked on the air-to-air target. Either FCR or TGP. e.g FCR Toi with Uncaged Correlated AIM-9 one arrow point the target. TGP Tracking while SOI two head arrow point the target.
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Any ideas on when the very important CCRP Release Angle Scale is going to be implemented? Is it planned, very odd if it were not? Please see shot I've grabbed off YouTube to avoid posting docs. The elements are: Range Scale Range to Target Carrot Maximum Release Range Tic Predicted Climb Angle at Weapon Release Level Release Range Tic Predicted Altitude at Release (Hundreds of feet) It would be great if this pretty basic addition was made to CCRP. Thanks.
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What are the four modes for?
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What exactly is this addition in the latest update?