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Showing results for tags 'quest'.
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Can anyone help me with DCS VR? I'm playing DCS MT 2.8 (non-Steam). Looks great on my monitor by when I strap on my Quest 2 (128) and go VR its pretty terrible. Even with pretty modest graphics settings I get lots of aliasing on straight edges and some qantization (especially in clouds and building in the middle distance) and some dithering. In general the entire scene looks like its in a fishbowl filled with water, very shimmery. I watched about 30hours of youtube videos and read a dozen articles over the the last 2 weeks telling me how to tweak every graphic setting in-game and in the Nvida Control panel. I have tried adjusting resolution, refresh rate, pixel density and a variety of other settings in the Oculus App, SideQuest, Oculus Debug Tool, Oculus Tray Tool, even the OpenXR tool kit. Most of these had no noticeable effect or in some cases degraded my performance with no improvment in quality. I slightly overclocked both my CPU (with Ryzen Master) and GPU (with Afterburner) to try to improve performance. Still no luck. So far only increasing the MSAA or the Pixel Density in-game slightly improves the image, but doesn't fix it and it immediately introduces stutter and cuts my FPS from 72ish to some times as low as 35. In-headset apps do seem much clearer than PC stuff over Quest Link. I have tried multiple USB cables and ports, but I'm getting 2.2Gb across them according to the Oculus App, and I have USB power power management disable, so that doesn't seem to be the issue. I'm running a Win11 PC with a Ryzen 5 5500 CPU and MSI 1080TI GPU. I know its not top end, but I've seen videos of players getting much better VR on similar systems. I am as a loss as to what to do. I also use the Quest to play Star Wars Squadrons (with Steam). My its not awesome, but its acceptable for the mid-to-lower tier hardware I have. Much better than what I see in DCS. So, iss my hardware the limfac, or is there key thing I'm missing. Please Help! Here's my specs are: OS Name Microsoft Windows 11 Home Version 10.0.22631 Build 22631 System Type x64-based PC Processor AMD Ryzen 5 5500, 3600 Mhz, 6 Core(s), 12 Logical Processor(s) BaseBoard Manufacturer ASUSTeK COMPUTER INC. BaseBoard Product TUF GAMING B550M-PLUS WIFI II BaseBoard Version Rev X.0x Installed Physical Memory (RAM) Silicon Power Turbine 3200MHz CL-16 1.35V DDR 4 (2x16) = 32.0 GB Total Physical Memory 31.8 GB Available Physical Memory 27.4 GB Total Virtual Memory 33.8 GB Available Virtual Memory 27.5 GB Page File Space 2.00 GB NVMe SSD Western Digitall Black 2TB Gen4 PCIe, M.2 2280 up to 5150MB/s GPU Nvidia Geforce GTX 1080TI Headset Quest 2 128 My in-game settings are: Textures - High Terrain Texture - High Civ Trafc - off Water - Low Vis Range - Low Heat Blur - off Shadows - Flat Flat shadow blur off Sec Shad - off Res 1280x768 Monitor - 1 scrn Res of Cockpt Dis = 512 MSAA 2x Depth of Fid off Lens Eft - off clouds - low Moton Blur 1 SSAA, SSLR, SSAO, all off Frst Vs 60% Forst Detail - 0.7 Scen Detail - 0.7 Preload rad 150000 Chimney Smk 1 Gamma 1.4 External FOV 78 Anisotrop Flit - 8 Terrain Obj Shad - off Cockpit Glb Ill - off Msge font - 1 Scale GUI 1.5 Rain Drop - off Vysnc off VR Pix Density 1.0 Forced IPD 68 MSAA Mask 1.00 Nvidia Control panel setting all restored to default settings. Oculus Head set refresh rate set to 72, pixel density at 1.0.
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Wouldn't it be wonderful to implement hand tracking from quest 2 to DCS to interact with your own hands on buttons and MFDs? It would be a game changer to enjoy VR even more!! We need this to get to the higher bosses, I think it's an incredible idea!! PD: I saw some options on YouTube but they seemed expensive or did not work very well. PD: I saw some options on YouTube but they seemed expensive or did not work very well. ----------------------------------------------------- Not so precise... ------------------------------------------------------ Expensive