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Found 7 results

  1. Some ground units (specifically tested some of the WW2 tanks seem to be able to engage beyond their noted max range in the editor, further they seem to ignore the 'interception range' option. here is the test setup: Note that all the red tanks are set to interception range 15%, the blue tank is immortal and weapons hold and spawns 1 second after start to prevent potential issues with everything being there at start. All of the red tanks engage the blue tank despite being set to 15% range and despite the blue tank being outside the red tank's denoted maximum range I have attached the miz file to demonstrate this: engagementRangeBug.miz, just run it and watch So i guess 2 issues here: 1) Either the units ranges are longer than they should be or the value assigned to generate the circles is too small so they don't match and 2) Ground units don't seem to be respecting the interception range option
  2. what is the gun convergence set at for each of the fighters, in "DCS". i understand that the range can be set on K-14 to further than the gun convergence.
  3. After the update I opened the mission editor to make use of the new AAA features. I immediately noticed the much smaller range of the 8.8cm Flak as I had already arranged them to have intersecting arcs. I then placed an S-60 battery in the middle of the group of 8.8cm and notice the S-60 now has quite a bit more range. Picture below shows the 8.8cm Flak on the left with S-60 to the right.
  4. When OSB 19 and 20 are pressed and the scale changing option is currently automatic the radar should change to manual scale changing option and perform the scale change associated with the pressed OSB. Currently presses of OSB 19/20 in automatic scale option causes the radar to remain in automatic scale option and the range change to be rejected. F16 scale OSB press in AUTO.trk
  5. Currently "AUTO" is displayed when manual range switching option is in effect and "MAN" is displayed when automatic range switching option is in effect. The labels should reflect the currently selected option. F16 scale MAN AUTO.trk
  6. Currently GM range is automatically changing based on cursor position while slewing. Automatic scale change should only occur when slewing stops. F16 scale changes cursor deflected.trk
  7. In the mission editor, we can see yellow and red circles indicating respectively the maximum detection range and the maximum firing range. There is also a minimum range for some models. It would be interesting to create lua functions to return its information, as well as a function indicating if a point or a unit are "within range" of fire. This can be used in particular for artillery script, or dca... Function we needed : - unit:getMinRange() return minimum range of unit in metter - unit:getMaxRange() return maximum range of unit in metter (red circle) - unit:getDetectionRange() return maximum detection Range in metter (yellow circle) - unit:pointInRange(vec3) param point (vec3) of a position. Return boolean (true/false) if a param "point" is between min and max range.
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