Jump to content

Search the Community

Showing results for tags 'repair'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • Air Combat Wings's Video
  • Air Combat Wings's Vola con noi !
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • NE VAF's Announcements
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • THE AIR WARFARE GROUP's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • a's Squadron Media
  • a's Squadron Recruiting Information
  • Taskforce Trident - USAFCENTCOM's Squadron Media
  • 21NSQD | Squadron's Recruitment Status
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • VMFAT-101 'Sharpshooters''s Topics
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • VIRTUAL INDIAN AIR FORCE's JOIN DISCORD BY THIS LINK
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Task Force Perpetual Motion's Community Information
  • Irréductibles's Recherche de pilotes motivés F18 et M2000

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Omega Group's Friday Night flights -- 7PM PST
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • NE VAF's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • Tact. Air Base 8's Events
  • THE AIR WARFARE GROUP's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • a's CVW-2 Calendar
  • Taskforce Trident - USAFCENTCOM's Scheduled Squadron Events
  • 21NSQD | Squadron's Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • Task Force Perpetual Motion's Events
  • Irréductibles's Campagne OGF
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 12 results

  1. Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just brakechutes gets "repacked" on rearm. Will put this "bug" forum shortly unless someone tells me I'm wrong.
  2. this was supposed to be an entry in https://leatherneck-sim.mantishub.io/bug_report_page.php - but a constant activity/spam message made this impossible (will keep trying though): build: DCS 2.7.0.5659 Open Beta description: fuel gauge does not react to refueling when central droptank mounted and jettisoned. workaround is using airframe REPAIR, then gauge snaps to correct value steps: - central droptank - fly mission - jettison tank - land - RRR - notice fuel gauge not reacting to REFUEL additional info: DRAG CHUTE legacy bug also still aplies, also gets only replenished via AIRFRAME REPAIR original description was far more extensive and suitable, but was lost because system reporting activity limit and SPAM exemplary screenshots AFTER full REFUEL and AFTER airframe REPAIR update: hah... waddayaknow.. it might actually have been correctly saved on mantishub https://leatherneck-sim.mantishub.io/view.php?id=1134
  3. Multiplayer, so no meaningful track. Don't know how to recreate so therefore not a bug report. 1) Oil pressure Generally oil pressure is at 120 psi or over unless boost & rpm set low. Recommended is 60-120. I find it a bit off that oil press is almost always at 120 or more. Specific case now. Flew 100 nm abouts. Boost 7, rpm 2850. I noted how the oil pressure was stuck at upper range (150). Why? Wasn't stressing engine at all. -3'C degree Aerobatics Online Server. Landed, engine quit. Figure it was the high oil press was the cause. I've noted typically oil pressure drops with radiator closed (switch forward off). Flipping switch rearwards (radiator auto, opening), oil pressure always goes up even more. 2) I long noted occasional weirdness with the starter. Specifically sometimes it refuses to turn over after repair and adding ground power does nothing. Brand new weirdness (same flight as above). Attempting to start after engine quit, it didn't, as expected, assuming engine seized. But, further, volt meter dropped and stayed dropped after releasing starter button. Then I could watch the voltage dropping as if something (starter engine?) just drew tons of current. Immediately after repair finished, prop turned over as if starter engine was still stuck. Watching the voltmeter I clicked the starter button and prop stopped turning and voltage shot up a bit again (as if "unsticking" the starter button). Attempting to start to start after repair. Voltmeter at 10V (which I remember is to low, needs 13-15V). Prop turns over slowly. Add ground power and once again confirm ground power does not work. With ground power, obviously prop should spin over fast enough to start. I even believe starting by battery was the exception in real life. Add a link to my old thread when I find it. One thread (commented but not started by me) on no working ground power. I observed some weird volt flickering, which i note is commented on in linked thread also.
  4. Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just like brakechutes gets "repacked" on rearm.
  5. Happened twice now, first in Aerobatics server (see link below) and now in Hoggit server. I decided it's not a fluke, it's a bug. 1) It repairs visually but damage remains 2) Repair cycle can be repeated in perpetuity. Can do F8-->F3 "repair" any number of times and get a new 170 sec cycle. First time tail wheel didn't repair. Link to old "is this a bug?" post. This time, again repair visually but main gears refused to retract no matter how many times I repaired. Track file is multiple flights, hour long and larger than 5 MB, so skipping. Taking a guess, it's something to do with new damage model. It's probably not gear related (because two different gear problems) or even Spitfire specific. Someone else must have seen this?
  6. The "Request Repair" interaction in the ground crew section of the quickcomm menu is all to often followed by a: "No can do - shut down your engine" (is it really "no can do" or is my recollection playing tricks on me" ?) -> when the engine is shut down, the fuel feed valves closed, the rotor brake on, the pump groups set to off and even the batteries and shaft generators turned off. Over time I have isolated the issue to - in most cases - the engine throttle. Explanation. I have my engine throttle on my throttle quadrants top-wheel (it is never used, except for raising it to 100 on startup, since we do not have engine degradation). Even when putting the throttle (the wheel) back on the zero-state (in my case the neutral middle position "0" of the "wheel slider) DCS does either still register an input (with both Windows and Logitech software showing a zero and no input stutter) or some other logic trigger condition is not met. That despite the engine being off, the fuel system shunted, the disc arrested and the rotor brake on and even the electrics closed down. And while this in itself is - once again - a control input bug worthy of admonishemt and attention (and will not receive the latter) this can be a real nuisance when trying to do a "repair" instead of a gamey "respawn", further degenerating the multiplayer environment. Mitigation: More reliable trigger logic, please make up your mind what the actual necessary presets are, which are entirely undocumented. While trigger checks like the rotor-brake make sense and may or may not be a boolean check, the engine throttle does not, moreso as there is a multitude of issues with input reliabily and input translation in general (see fe one variant of the pitch oscillations, various variants of trim bugs, added inputs, random control overrides, not-hardware related sudden input-stuters aso aso aso aso aso...) - so please reduce the prerequisites to the absolute safest and sensical minimum when there is no ambition to cohesively and coherently improve and go forward. Track file: https://drive.google.com/file/d/1rmY6RnfWXIMLTi7wAldJXfvGX89-Jov5/view?usp=sharing Random trackfile for random realistic bug occurence, only the last 120 seconds of trackfile need to be paid attention to, showing a random occurence. As trackfiles are completely unreliable too (for how many years now ?) I hope the issue is correctly shown when the track is reviewed on a random system. I do not run screenvideos as I have no application for them, also the "need trackfile" is the constant response and seemingly the only evidence accepted (instead of actual clientside logs, or at least a QR code based log in the track).
  7. Quoting old thread: Ground Power is for starter, what I always assumed, makes perfect sense. But ... I've noticed many times, engine refuse to turn over, battery seems low, after repairs. Connecting Ground Power doesn't help. So I did a simple experiment with P-51 and with Spitfire (Summer +20'C). 1) Spawn "Takeoff from runway" (This assured engine temp/oil pressure was up, no damaging engine by turning over cold) 2) Shut off magnetos (engine stops) 3) Spun the starter until battery drained (prop stopped moving) 4) Attached Ground Power and attempted to start. P-51 started (as it should). Spitfire prop didn't turn over at all (voltmeter showed 5V (down from initial 14/15V), whatever that means *1) If Ground Power is for starting, which again makes perfect sense, then this is a simple well defined bug. Ground Power should power the starter in an undamaged aeroplane. *1) Would ground power really bypass the voltmeter? If it does, be that as it may, the important point here is that ground power doesn't power the starter.
  8. A little amusing bug. On repair Spitfire gets moved to tail wheel outside deck position. Proposed cause: (Nose wheeled) carrier jets gets pushed back to main wheels near deck edge. Very short track: -Air start -Belly land -Repair Track 100% default installation, no mods (main folder repaired, forced new Saved_Games folder). ed/add. Though I can (once at least) start engine, pull fully onto deck and even take off, plane is damaged. It takes damage after every repair when rear fuselage hits deck.
  9. When repair starts, Spitfire is instantly moved and placed with tail outside the deck. It didn't roll over the side, so I could start the engine and pull it up. I then took off fine. It gets damaged every time fuselage hits deck though (meaning after finishing every repair). Ok, moving plane on repair is not a bad idea at all. Assuming no confusion with multiple planes. --><-- This close to working 100%. I assume it does work with F-18, F-14 and such, they just didn't check with non-carrier planes. Incredibly easy fix, just move the coordinate a few meters. I'll search bug section before I make a proper bug report.
  10. 1) These Controls are interchanged. How they list in Controls tab: RShift + B controls "Emergency By-Pass" and RCtrl + B controls "Deluter" They're inverted. ~ 2) Oxygen is not replenished by refuel/rearming. The only way to replenish oxygen is by doing a repair. 3) There is no way to shut off oxygen completely (to save it).
  11. Engine breaks immediately after repair because of bounce. This happens a lot. Every 3rd repair maybe (just a guess). I finally noticed more precisely what happens. 1) Start Repair. Spitfire is raised straight up. 2) Fuselage gets angled tail down, nose upwards 3) When Spitfire is lowered after repair, tail wheel goes underground 4) Because tail wheel is underground tail shoots up like a rocket. 5) Propeller hits ground and breaks, engine also broken. If no 2), the fuselage re-angling tail down didn't happen and Spitfire was just lowered straight down, the bounce wouldn't happen and propeller wouldn't break. Video recorded of offline track. Easy to recreate I think. Happened twice in a row, first attempts. Spawn CW Batumi RWY, stand on brakes, powerup and let it nose over. Repair.
  12. My thrustmaster warthog's friction lever worked perfectly for years as my zoom axis, then became jittery after sitting unused for several months. No software fix seemed to work such as turning off LEDs or putting them at max. I decided to try to replace the potentiometer entirely. I had purchased a couple of these: https://br.mouser.com/ProductDetail/CTS-Electronic-Components/251B12T104A2NB/?qs=6E8igxPflKdliaNMymwp6A%3D%3D And they were completely wrong. The size of the plastic shaft that interfaces with the actual lever plastic piece is way too small, by about half. The shaft itself has a keyed flat side, this keyed flat side faces the wrong way. The overall potentiometer size is also much too small. Here's someone else's picture of the potentiometer that I also found in my throttle: https://imgur.com/a/9rbh5zw I found in another post someone recommending this digikey link for a chproducts potentiometer. I can already tell immediately that it would not work. It's round and made of completely different materials. https://www.digikey.com/products/en?keywords=reppot604 So I'm still on the hunt for the correct item at this point in time. If any one of you know or are able to find this specific potentiometer so that I and others can use it for repairs that would be greatly appreciated.
×
×
  • Create New...