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Showing results for tags 'reported earlier'.
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I have a problem for a few months (since an update) when I fly as CPG when Georges is on the pilot seat. Every time I move the throttles, it goes back immediately to full power. Impossible to control the power in case of engine overspeed or to set idle in order to cut off the engines. It goes full forward instantly. I thought it was a key binding problem, but if I switch to the pilot seat, there is no problem anymore. I think I finally found where the problem is thanks to a nice and helpful ZSU 23-2 which decided to kill Pilot George while I was flying the aircraft from the front seat ! Since George death, no problem with the throttle anymore. I deduced that even if I have control when I am on the front seat, Georges still has control of the throttles, forbidding me to reduce. Is it on purpose ? If yes, why ? It is quite problematic. Thank you !!!
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If you lock a bandit with STT through the JHMCS helmet, in a ratio of about every 3rd lock will be lost showing this behavior. The bandit is not jamming. I was trying to find similarities in the situations where it happens. Thats why I played it back with the radar MFD showing. Also I thought maybe it only happens when the bandit or another aircraft was locked before through STT. But that was not the case either. It can happen with the first lock attempt too. It happens with the clear sky behind so its no ground clutter involved. Also even if it should not be possible to notch a radar against the clear sky, that can not be the case here. There is always a good closure rate when watching the numbers on radar MFD. Note that the radar is not on its gimbal limits either. If you want, try it by yourself. Take one of the track files and take control. It should not take more than 3 or 4 attempts. To summarize: No notch, not jamming, no radar gimbal limits involved. What else can it be? Maybe someone with a fresh eye can watch the video and look for hints what may cause it, by taking a closer look at the radar screen. Hope that its helpful with the radar MFD showing although the cockpit view and the JHMCS is not very sharp that way. I included all the track files shown in the video lock air behind the bandit4.trk lock air behind the bandit0.trk lock air behind the bandit1.trk lock air behind the bandit2.trk
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Hi, my original post of this problem from April 2022 became stale and has been locked recently. As the problem still persists, I repost it here. In CCIP mode, when the time-delay cue is visible and the actual impact point is below the HUD, the following should happen upon holding WPN REL: (1) the target designation pipper (visible in the HUD) should get glued to the chosen target point. BUG: the target designation pipper gets glued to the ground position that would have been hit if the bombs actually had released the moment WPN REL was pressed. (2) the flight computer should guide to the release point using the azimuth steering line (ASL). BUG: The ASL stays vertically centered in the HUD and does not provide steering guidance to the target. (3) the flight computer should release at the right moment to hit the target. This is working as intended, although the azimuth offset cannot be zeroed by the pilot due to missing ASL guidance. The "correct" behavior is described as such in the DCS F-16 manual, so I don't think there can by any doubt about whether this is correct or not. 240229-CCIP post-designate ASL.trk
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This is not so much of an issue but an observation. I was just trying to see how Igla works and practicing on Mi-26 (big target ). I scored 4 successful hits but the Mi-26 just shrugged it off like it was nothing. I know it's a big helicopter and Igla is small, but 4 hits? Eventually I had to gun him down...
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Im looking for some help getting my game to run in VR. I can run the MT 2D game perfectly fine and i can run the game in VR without MT but when i try to enable VR in DCS setting and apply them the game closes and crashes on start up every time till i go in and rename my config file resetting my game settings. I have steam VR (not using it to launch the game because it opens the steam version and i have switched to standalone, but it will open the game in VR just not in MT) I also have OpenXR and Oculus toolkit I have attached my logs from both a working 2D MT (dcs.log) and from a crash trying to load MT with VR enabled (dcs.logs.old) I know that enabling VR is causing the issue but i dont know enough to truly understand the logs to figure out how to fix it. dcs.log.old dcs.log
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1. Normandy 2 Trains are still sunk into tracks down to their axles ST and MT Versions. 2. German Steam Loco class 86 animations - wheels do not rotate and valve gear does not animate at all in MT Version. This is concerning as the ST version is to be removed soon making the purchased class 86 steam locomotive in the ww2 assets pack unusable. The trains deserve a bit of attention as they were a big part of the war effort and add to the DCS emersion greatly. I decided to create all my own british trains at the correct height on track as i did not wish to die of old age waiting for a fix. I have advised the simple fix for the rolling stock height adjustment several times , if the track height adjustment is too difficult and is baked into the whole of Normandy 2 map then just load each 0ne of the DCS 3d rolling stock files into blender - adjust the origin - export using tobys blender exporter and name them with a N2 prefix. And same for any other maps with height problems. Eightball did it for his railway assets pack. This cannot be done by users as the EDM files cannot be imported only DCS can do it using their original 3d models if they still have them ?
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Is it just me or the oil dilution is not working? I mean after startup I turn it on in the Spit and Mustang and it has a visible effect on the oil pressure after 5-10 seconds. In the Jug, absolutely zero. Is it not implemented yet or am I missing something? Maybe it worked less efficiently in real life? (close to not working at all?)
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Hi, I just wanted to check to see if anyone else was having an issue entering the ILS frequency for Al Dhafra air base on the DED? I go to try to enter the data for for the runway and the ILS frequency of 111.20 (I forget which runway number this is at the moment), which SHOULD be within the limits of the f-16. (it goes up to 111.95mHZ I believe, according to the DCS documentation) when I hit enter though, I just get flashing numbers like something was entered incorrectly and the system doesn't let me enter it. Has anyone been able to enter this ILS successfully? or is it a bug that needs to be fixed? or am I just doing something wrong? is it a different type of ILS that isn't compatible with the f-16? thanks for the help (currently running the latest Beta version if that helps any too)
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reported earlier Make textboxes scale like polygons
Schlingel mit Kringel posted a topic in Wish List
I would love to see the drawing tools' textboxes behave like the other polygons in a way they scale when the map is zoomed in and out. Polygons do have their size defined by their X and Y position on the map, so their boundaries always stay in the same place relative to the map. The textboxes on the other hand are defined by text size and just seem to have an X and Y anchor point (lower left corner), resulting in really bad clutter when you zoom out. It would be better if the textboxes had transformation handles (that white squares on polygons you can drag) to define X and Y boundaries. Text size would scale to fit the box instead (drag the box bigger, text gets bigger). That way one could drag textboxes that can easily be read when fully zoomed out (e.g. info about common frequencies, general information) or have small textboxes that can only be read if zoomed in to the particular region of the map (for describing landmarks or even have a longer text next to an airbase to describe rules, frequencies, active runway, pattern altitude...) Example of the issue: just building a mission template for Syria (heavily wip) and looking to mark lots of important landmarks across the country. Having some textboxes in Aleppo only so far but the map is already cluttered for that region when zoomed out. The dotted outlines on the other hand scale well and become a 1x1px dot at a certain zoom level - would love to see textboxes behave the same. Zoomed in very close. Textbox is way too small for the area it describes (dotted area). Making the text bigger though would give increased problems when zooming out: Zoomed out further. Text overlaps the area already despite the text size is very small (8px) : Zooming out, the dotted lines "stay in place" (shrink in size), text stays same size (8px) though: Fully zoomed out, textboxes still same size as when zoomed in, resulting in bad clutter: -
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New version,debug window not show the info about network,like latency, packet loss rate.So I can't debug in MP is my network issues or game issues.
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reported earlier Su-25 shaking during taxi
miromurin posted a topic in Flaming Cliffs 3 Bugs & Problems
Hi, both Su-25T and Su-25 shaking on the ground during taxi. Is it going to be fixed in future? This is old issue. -
DCS 2.9.2.49940 Open Beta MT Hi There is a currently a bug in DCS where events with various static objects are not being recorded, this used to work correctly but is now broken. This affects both SP and MP missions I created a simple mission to demonstrate the problem. The mission has the following static objects as targets Ammunition depot Command Center Container 20ft FARP Ammo Storage FARP Fuel Depot FARP Tent Outpost Tank 1 Watch tower armed Water tower A The static targets are attacked and killed by ai F-16C carrying GBU-24 LGB (The bug affects player planes too, but I used the ai for a smaller track file.) The event log only shows hits and kills against the Outpost and Watch tower armed All of the hits and kills against remaining static targets wasn't recorded in the debriefing log Static object event bug.trk
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With the update: 2.9.3.51704 there is a stuttering during the movement of the PNVS. The stuttering effect increases with increasing speed of the aircraft. Tested on two systems with both AMD and Nvidia GPUs. Deleting the fxo and metashader2 folders did not solve the problem. pnvs_stutter.zip
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Similar issues with other helos in AI hands. This was first reported elsewhere, i don't recall where over a year ago. Still happening and needs fixing. I have attached a TRK of an M1 Abrams emptying it's ENTIRE STORES into an Mi26 helo, and whilst the helo will be damaged it cannot be destroyed. That all HEAT, APFSDS, .50 and 7.62 bar for 1 accidental shot into the dirt when trying to recall the ammo switching bind. I have witnessed in Georgia at war an A-10C dropping a GBU-12 on an Mi-26 at Kras-Pash.... after emptying my tank into it.... only for it to still remain. 2 more GBUs later it was destroyed. This is broken, has been for >2 years. Track attached. I've seen reports of this being an issue with many helos in AI hands, please investigate. Indestructable Mi26.trk
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@BIGNEWY, I know this topic is an old and well-established one so I don't feel the need to go into great detail. We all know heat blur affects HUD's in all aircraft (becoming extremely blurry as if INSIDE the heat blur). The last thread I saw talking about the issue in 2022 seems to not have any resolution comment other than it's been reported. Is there an update on if this will be fixed or should we expect it to remain for a few more years/indefinitely? I ask because I'd love to turn it back on but this bug makes it a non-starter. Thanks!
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as the title says; when starting cold (or in any case from the ground and not airborne) all elevation values typed into the OA page will result in the triangle symbology to be below ground. HOWEVER: if you re-enter the elevation values while airborne, the symbology is correct again. i dont know how many times ED "fixed" the OAs but it would be cool if it could actually be fixed. sorry for the new post again, but the others are all locked... track attached. you can see me overwrite the values agian as i am in the air and close to the target OA1+2 below_ground.trk
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