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Showing results for tags 'reported'.
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As title says, if Rotorbrake is set as an axis the relaese position is switched. r-brake release is the LOWER handle position. (handle DOWN - engine start is POSIBBLE , handle UP - engine start is NOT possible) - BUT: if the r-brake is set as an axis , the release position is when handle is set in the UPPER position... (handle DOWN - engine start IMPOSSIBLE , handle up - engine start is POSSIBLE) it has nothing to do that the Axis is switched, i know that in the axistune menu u can change which way the axis operates.
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Cold start single palyer,Mavric can't BSGT since last update
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Did you notice this and is it known/reported issue ? (don't see anything about this) First screen in MT & second in ST
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reported MT freezes even in main menu
misa想变猫猫娘 posted a topic in Multi-Threading Bug Reports (Temp)
Before today's update, everything in my game was normal, but after updating open beta version 2.8.6.41363, the screen will freeze for about 1 to 2 seconds every few tens of seconds in VR mode. This is frustrating and I don't know what the problem is. My system is windows11 , the processor is intel i7 12700H, and the graphics card is 4060ti I'll just put the log here dcs.log -
As of the December Update the TEDAC display is now missing the TADS Sensor Select Status. I.e When TADS is selected the TEDAC should show 'FLIR' or 'TV' in the upper left......it does not anymore. The label is correctly still present in the video repeater and the IHADDS weapon symbology. It's just the TEDAC that's bad. Also, I believe when the DTV is selected it should show 'DTV' and not just 'TV'.......if the reference docs are to be trusted. This is been incorrect since EA release, but just thought I'd point it out now. Thanks. TEDAC Label.trk
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Hello, Ever since the 2.9 Stable/Beta merger, I can't get my microphone to produce any audio during the test. Same microphone I've always used in Discord and in other games' VOIP i.e. Helldivers 2 nullnull null
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Hi, I was working on a mission with multiple target and JTAC appearing randomly, but it seems that I am unable to contact the JTAC since the 2.9.4.53627 Hot fix. In the meantime, I start the mission from zero, but I am still not able to contact the JTAC! If I try the ATC, it works. I made a repair without success. Anybody have the same problem or have an explanation ? Mission and track in attached (Syria - F/A-18C - no mod). Thanks, Vincent EDIT 1 : I tried "Perform task" and "Start Enroute Task", but no change. EDIT 2 : The UAV is still working as JTAC, but infantery or vehicles cannot be called. JTAC - Afrin v0.1b.miz JTAC No Coms.trk
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Sling load didt work correct on dedicated server. When u try hover and hook cargo,the line will go somewhere else.
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Cargo hooking not picking up cargo. Broken since 2.9.4.53549 Tested on two different servers with multiple players. Worked fine on previous version on both servers. Mission rewrite did not solve the issue either. No matter how long you hover over the cargo with cargo hook enabled the rope doesn't attach. SHADOW_UH-1_GameTime-20240410-211541.trk
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reported There is no more rain on the canopy of the Kamov
Kappa-131st posted a topic in Bugs and Problems
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- bs-3
- no rain on glasses
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@Raptor9 I think this is what we were talking about, When AGM-65 is switched from VIS to PRE mode FCR goes in CRM mode rather than GM mode, done with cold aircraft on the ground. F-16 Maverick and CRM radar mode.trk
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I am unable to make the Huey immortal. It seems to be fine at impacts below a certain speed, seemingly around 30Knts but anything higher or VRS from a reasonable height and the Huey explodes on impact. The mission is set to immortal and have experienced this in both single and multiplayer server-20240414-125349.trk UH-1_GameTime.miz
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The deck of the Arleigh Burke class appears to be sloped towards the bow of the ship somewhat and the huey slides forwards along it. See attached track, during startup the huey eventually gets close enough that the rotor blades hit the ship and eventually the nose of the huey clips inside the ship. DCS 2.5.6.59625 Huey slides forward on takeoff from ship.trk
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Hi, since last patch the MGC of the TGP doesn't work, again!
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reported TGP not powering up after April 10th update
Swamp Fox Loader posted a topic in Bugs and Problems
For whatever reason, the issue has solved itself. The only thing I could come up with is the hardpoint switch needs to be turned on "after" the TGP is loaded on the jet, and not before. -
Hello. Since the last update i've noticed some new changes to the radar with the letter M on a new contact on the radar scope. It also introduced some new bugs. When having Datalink contacts on the radar page and all the sudden you alter your elevation on the radar, the radar "forgets" those contacts. the radar do not update you any longer on the position or gives you Alt and speed info even though you move your courser to that contact may it be friendly or unknown. You still see them on the radar screen but do not do any update like the SA page does. Even the Threatcross is forgotten and only visible and basically stuck If you want to watch everything look at radar2.trk (That is what I have recorded and uploaded to youtube) Youtube video of the issue. It's easy enough to try it out your self once you understand the issue. radar.trk radar2.trk
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reported JF-17 CM802 AKG Missile Not rendering ground textures
antiload posted a topic in Weapon Bugs
Hi The CM802 AKG cruise missile for the JF-17 is not rendering ground textures in it Data Pod feed. Please can this be looked into. Much appreciated -
reported KA-50 ABRIS - map not scaling with symbology
MortalMando posted a topic in Bugs and Problems
Hello, I was unsure if this was a feature but the ABRIS sometimes comes into the state where it is not usable anymore. This happens on different occasions, either pve missions or pvp servers with different amounts of ground units on the map. After asking some people on the official ED Discord, it seems to be something that is not a issue for everyone. Here is a video: I hope for a easy fix Thank you -
For people that use UltraLeap, the version of LeapC.dll that DCS ships with is incompatible with the version that UltraLeap Gemini ships with. This causes both DCS Leapc.dll and the Ultrleap OpenXR API layer to be active and generally leads to OpenXR failing to initialize at all with XR_ERROR_RUNTIME_FAILURE and a failure of VR to launch. Solution is to copy the Gemini LeapC.dll into DCS's bin and bin-mt directories every time DCS updates, but it would be nice if DCS could ship with the most current version of the DLL instead.
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Cold and dark. 1. Start the engine. 2. Ask ground crew to put chocks. 3. Push throttle to MAX AB. Aircraft will not jump the chocks. The internet is full of these cases where F-16 jumped the chocks.
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Hello everyone. I have noticed that ships in DCS do not have smoke from their chimneys. For the modern world, it would be fine... but for the IIWW environment, it would be unrealistic... Is it possible to add smoke in chimneys to ships? (I have tried parameter GT.exhaust = { [1] = { size = 0.75 , pos = {-1.0 , 32.0, 0.0 } }, } in ships.lua files but without success... Thanks in advance!
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I'm not entirely sure if this is a "bug," but it confuses me to say the least. One of the voiceover lines english Petrovich (who is generally awesome, btw!) uses when he misses an ATGM shot is to shout "Missile, MISSILE!" To me, this sounds much more like a warning for an incoming missile than something I'd expect my CPG to say if he misses his own shot. Is this functioning as intended or is this a mistake? Thanks! A simple test mission is attached, including my track file. To replicate simply have Petro shoot at the trucks and fly like a drunken fool so he misses Here's a video demonstration as well: mi24_bugvoice.miz MissileMissile.trk
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So this may not be a bug, but more like an implementation issue. It seems that the unit/group is just invisible and immortal after finishing the embarking task, and does not move along with the vehicle. This causes some undesired issues. In the attached track, I directed the following actions: An infantry: ready to embark onto UH-60A at LZ; to be disembarked from the UH-60A at a near airport; walks around at the airport. A UH-60A flight: performs the above embarking/disembarking actions. A hostile infantry squad: activated after infantry embarking and flying enough far away (a trigger zone is placed on the route of UH-60A to the airport). A moving trigger zone (2000ft radius) linked to infantry with triggers: Message "Alert" if there are hostiles inside the moving zone Message "Safe" if the hostiles are outside the moving zone I observed the following: The Alert message triggers immediately when hostiles are activated, even though the infantry has flown far away The activated hostiles starts shooting at LZ immediately, even though the infantry has flown far away The Safe message only triggers when the infantry disembarks at the airport (becomes visible to the player again in the game), even though the hostile squad should have already been outside the linked zone during flight to the airport. This implementation of embarking is kind of annoying. Maybe best make the embarked units moving along with the vehicle, or at least completely remove them from the game temorarily so that hostiles will not be able to interact with them. Embarking.trk
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Since the 2.9 update the Pilot Gunner is now missing in the Crew Status page. You can see the door gunner visibly in the helo but he's missing on the Crew Status Page for me.