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Pretty please for some info for us! Thank You! Any chences to see it soon alaso, before Hellcat and Corsair?
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Hi, Pretty please to add OpenVR support for MT version too like we have in ST version. Its a downgrade still compared to ST version (missing part) which, after all, supports OXR and OVR without a problem. As I know technically, this is not a problem, as many multi-threaded applications use OVR in VR mode. We've been waiting for this for a while. There have been several patches but no still OpenVR for VR users. CTD is present when you'd like to use SteamVR + OVR. Not everyone likes OXR, I personally still prefer OVR , in which reprojection works great and better than with OXR and in combination with Reshade it gives an even sharper image (so next bigger benefit). Now that Normandy 2.0 is out, I'd love to go back to some campaigns, but the picture in OXR just isn't detailed enough for me like with OVR. Pls give it in the next patch for MT. Do not be shy ;), we are waiting still for this. Thank You.
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I know that the control we have now is the same as the real one in the hornet, but can we get an axis control that is suitable for rotary knobs in throttles? By this i mean, in F-16 i can use radar elevation with a rotary knob, antenna position is scaled to rotary. But in the F/A-18, whenever i move my rotary for even 1°, elevation control constantly goes up or down. Again ik this is similar to the IRL hornet but its harder to use with many HOTAS throttles. 2 way hats act OK but i dont want to set my 2 way to radar elevation, im using it for airbrake. I wish you guys can add a maybe 2nd control option to make it suitable for rotary knobs, it'd really be better for many players imo
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I'm a bit surprised no one has mentioned this yet Honestly, I can't imagine the CH-47 (just like the C-130) without partroopers. I think that this option is one of the basic functions of this helicopter and has been used many times in conflicts or special forces operations. It's like making a rescue SeaHawk without the ability to lower the diver . Pls add this option for DCS and CH-47.
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The F1 MF2000 is a heavily modernized F1, do you think we would ever be able to get this in DCS? I'd love to fly the F1 but the only thing that's holding me back is the radar and analogue cockpit.
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Ahoi ED types. As you know the current standard tool for voice communication for DCS players is the 3rd party SimpleRadio Standalone (SRS). As well as SimpleRadio Standalone the client for use by players in-game (and external for people using LotATC in an AWACS role) there is the Network Protocol that can be used by anyone who integrates with it. This has lead to applications such as: A 3rd-party ATIS application which is used on major servers such as Hoggit: https://github.com/rkusa/DATIS/ A prototype AWACS Bot: https://old.reddit.com/r/hoggit/comments/dbkea7/overlordbot_preview/ A music player that broadcasts over SRS. Basically the open ecosystem of SRS allows people to do interesting things with voice & DCS. My question is: What is the plan for the built-in DCS VOIP System? (as described by Wags in https://www.mudspike.com/mudspike-ama-with-eagle-dynamics-senior-producer-matt-wagner/ ) I seem to remember that it was going to be based on Discord and their GameSDK but not sure. So my questions are: Can you share with us what VOIP solution you are going with? Is the technical solution ED is using for VOIP going to be externally accessible? (Externally here meaning accessing VOIP outside of DCS) Will ED allow external access? Will ED require a bureaucratic process to get such access or will it be freely available? Will this access be only to the Lobby system or also to be able to communicate with Clients using Stage 3 radio communication (as described by Wags.
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Hi, it could be good idea to create something for IAF Mudhens. Pls think about it, even as payware campaign :). First day to buy.
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Can we count on some campaign with La-7 module? Perhaps the area of Georgia would be suitable for this. Unfortunately, recently we have mostly modules without a campaign, even a short one, 8-10 missions. There are of course exceptions. After all, it's not atomic knowledge and you can add something like that to a module. It would definitely be nice, and it would also be an added value for users, which would further strengthen sales. It would certainly be an incentive. Pretty please!
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Hi DCS Promo Video Makers. I absolutely love DCS World: Reach for the Skies Video. Omg the cloud surfing is awesome. Here is what I am going to do in my Medical Office. It is already Aviation themed as I already have large Aviation Canvases all over the office as Wall Art. Because every other practice has boring wall art. I chose Aviation - Military Jets....b/c they look awesome and I can do it. Already have F-16s, SR71. Getting more F-18s, and F-22s epic wall art. I will post pictures here soon. But here is my next big update coming...I am installing 65 inch TV on the wall - this is the wall in lobby area and I am going to play this video on repeat. Majority will believe that this real footage, your video is that good (obviously without music, b/c no one will get any work done if they keep hearing same song over and over and I do have to talk to patients etc) so TV is on mute. By the way excellent song selection "As the Rush Comes", it reminds me of all the Tiesto parties I used to go back in the day. Perfect track to dance early morning parties on Miami Beach. I believe Tiesto uses this track in his legendary In Search of Sunrise CDs. Can you guys make me more of these cloud surfing videos....the coolest part is people will ask me what DCS is when they see Eagle Dynamics logo in the end. I love the flaming logo...do not ever change that. I actually can not show explosions on TV when patients are sitting and doing paperwork and all that is why cloud surfing is what I need. Cloud surfing relaxes me and it will relax everyone who comes in the office. Thank you for this video. I need more of this as a big playlist. If you can give me the large original film video that I could put in my Apple TV, that would be great too. Thank You DCS and the team/person(s) which especially made this video. Love DCS
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We need the option in ME to fill client planes with AI pilots, if they´re not occupied at mission start. That would make a huge improvement in gameplay. We could build one (big) mission with different roles and different planes i.e. Hornets, A10s, Apaches... where every group does its thing - SEAD, CAS, Attack... In this case you could build only one mission and choose which plane to ride. The others would then be set to AI and performed their tasks. Therefore you could play one mission from different angles of view. Once as a fast Hornet, the second time as a slow A10, the third time in a complete different feeling in a chopper... It also would clean up the missions window which is often redundant. It also would make mission design easier.
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I hereby request a livery for the Anubis C130J-30 mod, representing the C130J-30 Hercules fleet of the Royal Norwegian Air Force. Mod and template can be found here: DCS Super Hercules mod by Anubis - Mods and Apps - ED Forums (eagle.ru) The list of the fleet can be found here: Royal Norwegian Air Force C-130s Pictures of the lady can be found using a "simple" google search. I hope any one is up for the challenge. Thanks
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Hi, would it be possible to have an option in the special section of the Mig-21 to remove the rear view mirror from the canopy glass so that we can have full unobstructed view? I find it completely unnecessary as I cannot see enemies up and above because of that massive rear view mirror assembly and its almost useless in tracking bandits on my six.
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As requested by BIGNEWY on https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/general-questions-ac/291489-reported-al-dhafra-ils-setup-incorrect I am starting a new thread. Could ED provide the following information: What is the logic DCS uses to decide which runway to use at a given airfield. Based on data from the above thread it is to do with wind direction and speed but the details (e.g. wind speed cutoff for the logic) are not clear. If the wind speed is low enough not to matter (whch is implied in the above thread) Is there a default runway per airfield or does it just use a default wind direction on all runways. [*]Which airfields are the exceptions to the general logic and what their special handling is. This information will be extremely useful for OverlordBot and DATIS programs to make sure we are in sync with the game. Alternatively (and preferably): Implement the APIs requested in https://forums.eagle.ru/forum/english/dcs-world-topics/mission-editor-discussion-and-questions/7116647-request-for-scripting-apis-to-be-implemented-to-enhance-overlordbot-functionality so that we can just query the DCS engine directly instead of having to replicate the logic.
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I am the developer of OverlordBot, a voice controlled AWACS and ATC bot used on a number of multiplayer servers ( More info: https://gitlab.com/overlord-bot/srs-bot/-/wikis/home ). In order to provide more requested features for pilots I am asking ED to implement the following APIs in the mission scripting environment so that they can be called by the bot, they will also be useful to other scripters. Obviously the exact call semantics are up to ED as long as they fulfil the desired goal. API TO HELP WITH DECLARE Players have requested that the bot supports declare calls, currently this is not really possible because the bot does not know what the player's radar is looking at. An attempt was made ( https://gitlab.com/overlord-bot/srs-bot/-/issues/15 ) whereby players would have to specify bearing and distance but this was not reliable enough. This also opens up the ability for the AWACS to be smarter about who is targetting what and provide more SA. Unit.getRadarTarget() -- returns a table {object = object} of whatever the units's radar has bugged or STT locked. Note that the above code is specific to OverlordBot's needs. Grimes has a similar request (listed below) that is a superset of functionality that, if implemented, would also work. Unit.getSPI() -- returns a table {point = vec3, object = object} of whatever teh radar or TGP is focused on APIS TO HELP WITH ATC In order to enable the bot to provide better ATC functions to players, especially at night, the following APIs are requested. Airbase.getRunways() -- returns a list of runways at a base. {id = {headingNumber, length, actualHeading, shape, active = boolean}} -- Ideally ILS information as well if ILS is present Airbase.getActiveRunways() -- returns the data as above entry but only for the active runways Airbase.setTaxiwayLights(true/false) -- true to turn the lights on, false to turn them off Airbase.setRunwayLights(id, true/false) -- true to turn the lights on, false to turn them off
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Hi, I just bought the harrier and started studying the manual and I realized there are a bunch lot of features and stuff missing. I would like o ask the RAZBAM guys if the could please update it. Thanks :3
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OverlordBot is an Open Source SimpleRadioStandalone voice enabled AWACS and ATC Bot. * It has been installed on over 80 public and private multiplayer servers * It processes around 100,000 transmissions and about 3 days worth of audio per month * Over 600 players have submitted voice training sets to help the bot recognise them * The Discord has over 1,300 members. Currently OverlordBot implements all its features using internal code. It does not call any ED provided scripting APIs to implement its AWACS and ATC functions (Because there are none that are applicable to these use-cases). However it can also act as a simple voice-to-command proxy to the DCS functions that ED makes available to the Mission Scripting Environment so that those functions can be triggered using voice commands that are transmitted over SRS (Just like in real life, the radio voice channel is the communication method and requests and responses can be heard by everyone tuned in). I would like to give players the ability to call into the new ED ATC, that is currently under development, without needing to use the F10 radio menu, other mouse / keyboard based UI or requiring local mods and also generate the response using a TTS system. Providing a full two-way voice UI will increase immersion and make ATC radio calls more natural for both transmitters and receivers. Therefore this request is is to expose the APIs required so that we can trigger the functions that would otherwise be triggered by clicking on the existing F10 radio menu. For example, if there were an F10 radio command under a specific airfield for `Inbound` then there would be a mission scripting API along the lines of result = atc.callInbound(airfield_id, unit_name, transmit_pilot_voice = false, transmit_atc_voice = false) -- transmit_pilot_voice will determine if the in-game pilot states the request with the pre-recorded audio snippets. -- true means transmit using the pre-recorded audio snippets. Useful for things like Voice Attack where the player is not transmitting over voice comms -- false means there is no audio transmission sent as other players will already have heard the request over SRS and OverlordBot triggered the action -- transmit_atc_voice will determine if the in-game ATC replies with the pre-recordded audio snippests -- true means that the ATC transmits the response in-game -- false means that the ATC does not transmit a response in-game (Will be used by OverlordBot that will speak the response from the result) -- Result table contains structured pertinent information including the text of what the ATC would say or a structure containing the data that would be needed to turn into spoken text. If ED action this request then I would be happy to discuss this bit in more detail. (There would probably need to be some sort of push mechanism or method that can be polled for updates to be transmitted when ATC wants to contact the player. A new event in the event steam would be a good method I think, happy to discuss that if ED proceeds with this request.) As this new ATC is in active development I hope this request can be actioned more easily in the code being written now. A side request would be to expose the existing radio APIs so that we can do the same thing (For example being able to contact tankers via voice for air-to-air refueling operations).
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With Marianas releasing, then Corsair and all its accessories on the horizon could ED add a Royal Navy Seafire skin? No full on mod or anything, just a skin added to the official module liveries pack for a little of that Pacific Campaign flavor.
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Hello, I would like to make a request, that they add the external lights of the AOA since all the other planes work like the f18 or the f14, and I would like the su 33 to work also to completely simulate a landing and also make very good ones you catch too
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it would be nice if you could activate an email notification every time a file is updated that you follow in the user files section. So that you always have the latest version of the file (mod) in a very simple way
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Hi, Can we please get the axis input for the Parking Brake (CW & CCW) added? I've 3D printed a parking brake mechanism for the F-18 only to find that there's no axis input for the parking brake Thanks
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Dear Eagle Dynamics, There is currently no way to determine if an aircraft has: -A targeting pod -Fuel tanks (we can sort of figure this out from fuel state, but it is not optimal) -Gun pods -ECM pods -Some other types not listed By using the the scripting engine. I can see a few possible solutions: - Include these items in a getAmmo() call - Include these items in a getSensors() call - Create a new function call for these specific objects, call it getPods() - Create a new function call that dumps all objects on all pylons. - Give scripters some way to get the current weight/mass of the aircraft, this way at least we could do some math and determine what is equipped (this information is also not available through the scripting engine and probably should be... for this problem though, it is my least favorite solution). We have seen ammo points scripts being adopted to discourage silly "unrealistic" load outs in more serious PvE servers. Many in the community have enjoyed that capability. Some folks would like to see a less "equip whatever you want" type environment in favor of assigned load outs for particular mission types. There are a TON of possible use cases and applications for this, and in general the more access we have to information in the simulation environment the more ability we have to make engaging missions. This benefits you as well, as new players and potential customers tend to stick around (and buy modules) when there are fun and challenging scenarios freely available such as they are in multiplayer. Thanks for reading this, I very much hope you will implement this request. Yours sincerely, A DCS customer
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Hello , I am trying to have 2 different curve on My pitch and Roll axis. -So I use Gremlin to duplicate my input , I use the Raw output of the Stick without curve and some dead zone, No modifier and use vJoy to set up output of same controller to be used with modifier, curve and reduced dead zone. Unfortunately for me I cannot work around this problem=> I cannot Exclude the Raw input from firing When The Modifier is Pressed , and it causes Conflict . I understand this is Desire Behavior as we don't want to lose Control of the stick whenever we press different modifier for different things and it is only apply to axis control . What I require is to Exclude a Axis Input whenever Specific Modifier Is pressed . Is there a way to achieve this? Side Note : I know I can set button entries and axis to work with 1 modifier by default and switch between modifier state . But I already have very complicated setup that uses modifiers for different phase of flight and I had to assign multiple variation of keys for every action to avoid conflict and miss fire. My Default is with no Modifier , if I want to make my default state with modifier active, is going to require to rebind every single button in my control setup x5(for State of plane with modifier) x4(for number of Air Craft I have) at this point it is less work to reprogram the game a bit . Example reason I need this input dampening: Tomcat is very unforgiving with its control sensitivity , and I cannot fly with Curve and not rip my wings off . but when I need to Refuel , My X56 just don't have enough accuracy for small movement and it needs curve . If I'm playing Single player it is no issue since I can pause the game and change my curve but I can't pause the game in multiplayer
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Yes please in the next beta update, slide in the AGM-88 HARM as it's now an official Ukrainian MiG-29 Fulcrum weapon. Be so awesome even if I could only fire in "Self Protect" and/or "Pre-Briefed" mode.
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Some bots already exist as overlord. But it would be interesting that DCS natively incorporates a voice recognition program that allows the player to program responses, or even create variables. For example, to get coordinates of targets send by radio by a player to make a vec2 that can be used on lua function! Combined with a text to speech, the player could interact with the ai vocally by radio, give order, do a reconnaissance mission, or a asking for an artillery shoot. We can programm JTAC easly. It would be a "gamechanger" feature for dynamic mission!