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Found 8 results

  1. After WASing up rockets in CP/g seat, when switching to pilot seat and WASing rockets, it is not possible to get out of coop mode for rockets. This happened with only rockets remaining as ammunition. After deslaving CP/G George, the pilot has no command over rocket steering cue and coop remains in HDU.
  2. This may seem quite pedantic in the overall scheme of things, and it is, but something I've always wanted is a more realistic sonic boom effect for the S-8 rockets passing by. There were a few videos I'd seen a couple years back of Mi-24s and Mi-28s in Syria, performing rocket strafes over-top someone who was filming them, and the cracking sound that came off those things was straight up terrifying; Kinda like the effect you get from those all too well-known A-10 strafe videos, but a lot more potent, and at a lower pitch frequency. Unfortunately, despite my best efforts, I cannot for the life of me find any of those clips, so this post is also a bit of a callout to anyone who has a video link of any S-8 strafes where the camera is somewhere between the helicopter and its target. All that said, the new sounds we've got for the actual launch of rockets, as well as their impact are night and day compared to what they were. Really enjoying the Mi-24.
  3. Somehow I can get the technical trucks in position to fire rockets at a point and they don't fire. Require line of sight or? Mission track and log attached. Sorry in advance I got shot down but my Su-25 experience isn't much (<20 hours). (Also respectfully we need a Photoshop Template to start painting these technical trucks, but I digress. Otherwise very nice and timely add-on.) Technical Test 03 - Rocket Arty.trk Technical Test - Su-25.miz Technical Test 03 - Rocket Arty.log
  4. There is no general wishlist thread si I will add it in Mi-24 section. Currently our HE S-8 is OFP2, a 2007 prototype that never entered service. It would appear that it’s integration into Black Shark/FC3 was from a time when ED was less rigorous in their standard of realism and more open to such things. For example, while the S-8OFP2 in DCS does have the warhead size of the OFP2, and the graphics, it’s motor is identical to S-8KOM/OM/Tsm, whereas OFP2 was suppossed to have much more powerful motor to make up for its around 50% increase in weight. The result is the OFP2 we have is not only a weapon that never entered service, it is arguably the only air launched rocket in DCS with incorrect ballistics. These ballistics being so poor is especially noticeable in Mi-24P, where it’s auto ranging CCIO system measures based off where boresight points. With the poor ballistics of OFP2, pipper is so far below boresight the range is overestimated, and your rockets got long at modest to maximum ranges. This led me to research, and find that not only there was S-8D/S-8DM, an S-8 with thermobaric warhead Worth 5-6 kg equivalent TNT, and around same weight and ballistics as S-8KOM, but it was used in Afghanistan, even if it appears that KOM was and has been the most common and most widely used S-8 variant. Adding it would give Mi-24P, Ka-50, Su-25, Mi-8, MiG-29, Su-27/33/J-11A, and now the HL B8M1 technical an actual accurate HE S-8 rocket that was in service and actually used, as well as it’s large explosive potential making up for the lack of fragmentation modeling that the KOM suffers from (being capable of 400 3 gram fragments). I have a feeling ED is happy with their OFP2, the prototype with incorrect rocket motor that it is. But adding S-8D/DM would go along way to simulating period accurate conflicts and loadouts, and providing fictional scenarios with an actual weapon that was used in service. i know that ED also plans to add flechette version of Hydra rocker, the modeling of witch would be a great opportunity to apply to the S-8 flechette variant. Thank you for reading, my only hope is to see increase the breadth of our simulation EDIT: I guess it has been asked before, more broadly wishing for more S-5/8/13 warhead types. However I think adding D/DM would add the most of any new rocket warhead
  5. I am currently learning the Viggen and have recently been doing rocket attacks on a multiplayer server. Target altitude is at 1765m QNH 1010.13 QFE=1010.13-1765/9.3 =820.3 This value is too high for the altimeter, am i doing something wrong or is this a limitation of the aircraft?
  6. So, instead of the usual 'how' questions related to rockets in the Apache, I'm more interested in the 'why'. In the admittedly limited thinking I've contributed to the subject, I'm curious why rocket employment requires aligning not only the helicopter with the target, but also the pilots head with the target, as opposed to just having a reticle that was ground-stabilised like the target marker you're actually shooting at. It just doesn't make sense. I understand that the rocket pods pivot vertically, but it feels like there are far more intuitive ways to represent that then what was actually decided on. For example, a CCIP pipper that auto-slews in the Y-axis (as the pods articulate), but is locked in the X-axis. This is pretty much identical to how the Vikhr's reticle is represented in the Ka-50, and is a lot more intuitive. Not to mention has the added benefit of showing the pilot if the articulating mechanisms in the pylons are properly aligned. But the part that really throws me off is that the rocket reticle is locked to the IHADSS despite the target and the rocket pods themselves having nothing to do with the pilot's head position. So, just one question. Why?
  7. The point of aim and point of impact for the rockets in L version are different. The rockets seem to impact a spot above and to the left of the aiming reticle (i.e., the 10-11 o'clock position relative to the POI). It's not by much but its enough to cause me to miss my targets. Is anyone else experiencing the same phenomena? p.s. sorry for the grammatical error in the title.
  8. I know its possible for rocket pods to be put on TERs for the F16, I didnt see anything planned about this.
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