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save mission file DSMC (the new "DAWS")
chromium posted a topic in Utility/Program Mods for DCS World
Dynamic Sequential Mission Campaign (DSMC) is a tool for mission designers, supporting versions of DCS World 2.5.6 and above. This tool adds persistence to any DCS World mission, done by allowing the user to save the scenario at any moment and generate a new mission file based on the situation at the time of saving, that can be loaded, or edited, using the DCS mission editor. DSMC is required to be installed on the host/server only and has configuration settings available for both Dedicated servers, or Player as Host, via the special options GUI in DCS World. DSMC creates a new .miz file that includes: All original triggers, scripts, and embedded files as the original .miz Updated unit positions and states (alive, dead) Scenery object states, like bridges, houses, and structures Updated airbases, Oil/Gas facilities & FARP ownership Updated warehouse contents of fuel, aircraft & ammo many many more things! DSMC also includes improved features and functions for dedicated server mode, and for servers with desanitized missionscripting.lua settings. It's strongly recommended checking the manual before using the mod, at least to understand what it does and how to use it To download the mod, check this site: https://dsmcfordcs.wordpress.com/ For bug reports & suggestion, or simply to share your experience, there's a dedicated discord channel: https://discord.gg/T7NhsaxXBB DSMC is created from the ashes of "DAWS" and "DAWS Package", rewritten almost from scratch to enhance capability & stability... there will be others, for sure: as you know, every time 1 bug is fixed there's the chance for a couple of them to kick in.. but I hope that this will work ok for most of you, and for the others I'll do my best to support properly Have fun!- 88 replies
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- resource management
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Simple Persistent Ground Groups (SPGG) SPGG is a script that uses "lfs" and “io” to save ground and Sea/Naval groups/units in the mission. The script support most of the CTLD (Complete Transport and Logistics Deployment) features. No repacking of .miz files. Saves and loads from a save file. Installation is changed, please see the installation part in the readme! Other Projects for DCS: https://github.com/AGluttonForPunishment/ My DCS Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ MIST (optional): https://github.com/mrSkortch/MissionScriptingTools/tree/master Features: - Save all Ground and Naval units on the map in intervals or by a trigger if you want. - Saves backup files with ingame timestamps. - Support most of CTLD functionality. CTLD CompleteAASystems (Can repair SAM sites made by CTLD after mission/server restart) - CTLD FOB tables are saved (Can use any static object defined as FOB in CTLD script) - MIST is now not required to run the script. (See spgg.lua : spgg.useMIST ) - FLAG (spgginitalstart) and global script variable (spgg.initalstart) to detect if mission has loaded a save file - Supports saving of Group and Unit Id's and reuse the id's when spawning the units (NEW) - Added spawning with selected type of livery's for ground units. Default, Desert or Winter. (NEW) - Added varius LateActivated options for save and spawn. (NEW) Does not support : - Saving of AI tasking or routes. Download Current Version : https://github.com/AGluttonForPunishment/SPGG
- 78 replies
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- 5
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- save
- save groups
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Can you please investigate if it's possible (technically it obviously is) for you to implement as 'Save State' and 'Reload State' for any mission running on a DCS Server as part of the server options? USE CASE: A group of players play a long mission but don't quite finish it. So before they all have to log off, they land and the host gets the server to 'Save State', whereby it saves all positions, states of units, scores, infantry, downed pilots awaiting rescue etc. Then, when the group of players want to resume (even if one or more are not playing, or other players are joining in) the server host and 'Load Previous State' and the mission will resume from the point where it was stopped previously. This would be especially important on long campaigns or dynamic large-scale battles maps. Even more prescient now we have the huge (and awesome) South Atlantic map. This, and other significant upgrades to the Mission Editor / Server should be a high priority now we have so many playable units and large maps.
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- server
- multiplayer
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I'm trying to save a table to a file, just to analyze it. Path = 'd:\\' Filename = 'table.lua' Data = table UTILS.SaveToFile(Path, Filename, Data) However I get the following log message: I believe the path has to be de-sanitized. But how?