Search the Community
Showing results for tags 'sides'.
-
Hi everyone, Whilst making a huge training mission for literally everything I can think of, I stumbled across a hurdle - because there are only really 2 choices of coalition (Red or Blue) but the main training 'country' if you will, are the USAF Aggressor Squadron, it's not possible (AFAIK) to set-up scenarios where both BLUFOR and REDFOR can attack a common target (and each other) in the same mission. Essentially, I wanted a mission where both sides could conduct weapons training without necessarily attacking each other (like a provocation) but do so simultaneously on both sides in the same mission. The problem is you can't set up missions with multiple belligerents, nor can we have independents/neutral parties, nor can we have opposing belligerents attack a common target as well as each other. EDIT: Right now we do have a neutral coalition, but it is simply the collection of countries that are unassigned, and it's not possible to set any kind of allegiance up or what their posture should be relative to other coalitions. What would be great is if there was a third coalition (rather than just BLUFOR, REDFOR or not present) which can then be used as: A.) a common target for BLUFOR and REDFOR B.) A neutral coalition, e.g for civilians/neutral nations or C.) A dynamic coalition who's allegiance can change during mission progression (perhaps using triggers). A better solution is to have the ability to to add, edit and remove coalitions, which should be made possible to do on the fly, throughout the mission editing process. like how it should be possible to add/remove countries as desired throughout the mission creating process (this, not just at the start where everything is set in stone and completely immutable (this can be a royal pain, you set up how you want your countries, you get into mission building, decide that actually I want to include xxxx or remove yyyy but you can't make any alterations without starting all over again - probably fine if you notice straight away, but later on it's really annoying). EDIT: This has been implemented. There should be the ability to set allegiances for each coalition - what other coalitions xxxx is friendly/hostile/neutral to. Obviously REDFOR and BLUFOR should be hostile to each other, but for any other it should be possible to change who they're friendly/hostile/neutral to. (Side thought - it might also be useful to have the ROE set coalition wide as an initial/default state for each unit in that coalition (rather than having to change it for each group), but still retaining the ability to set it individually if desired). While on the subject of allegiances, it would be really great if these allegiances could not just be altered but dynamically so as a mission/campaign progresses. For instance the coalition "GREENFOR" if you like, is allied with BLUFOR, an action happens activating a trigger which changes their allegiance to another coalition or sets it to become hostile/friendly/neutral to another etc. Taking it further and it could also be used to add/remove certain countries from coalitions during the progress of a mission (say a particular country is neutral, but then they're attacked, changing the allegiance of that country). This would allow for far more complicated ROEs as well as setting up more complex and dynamic missions. You could use this system to recreate conflicts whereby 2 coalitions are fighting a common enemy but are still hostile to each other. It would certainly work better with insurgents and would allow for independent coalitions. All in all it makes the whole business of coalitions much more flexible - adding weight to DCS as a true sandbox simulator. It's just an idea, but in my opinion at least, it would add a whole new level to missions and campaigns. EDIT: see here for a proper example.
- 54 replies
-
- 3
-
- sides
- mission editor
-
(and 1 more)
Tagged with: