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Hello everyone, A little while ago when the apache got announced i got the idea of making a cockpit for it. I started designing some panels to see how well i would do. I only started using fusion a month prior. My goal is to get a fully functioning pilot station with all switches and buttons that are in the real thing. Everything will be 3d printed and modeled by myself. I do fly in VR so there will be no screens in my cockpit for now . I am posting this here because i thought some of you may like the idea and would be interested in how things would look. So i will be posting picture here of my progress. I have been working on it for a little while now. but the Cyclic grip and collective grip are giving me a headache. not to mention the Tedac grips. If there are more experienced people here who do 3d modeling and have some tips for me PLEASE do share them below! Any tips in general are also very welcome! Thank you,
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In the 2.9 we are now able with three axis to adjust our virtual hands. This only works for the left hand however (bug?). Can you also add additional 3 axis for the right hand? Works really well to help align the virtual hand in game with my simpit in the room. Current workaround is to turn off the right hand. secondly increasing the x axis range for left and right adjustment of the hand is preferred. Increase current range by 1.5. Should be enough.
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Does anyone have sources/information on the proper size of buttons/panels of the cpg seat in the apache? looking to make my own full cpg seat to the likes of the warthog project and whatnot.
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I'm desperately searching for the true size of the EUFD Even just one measure, a very precise one, would be enough to let me to derive all the others from. The iteration below is the result of using 1 inch as height of the 3 rocker buttons Obviously preferred measure are to Total/External and the Screen Cutout Thank you in advance for any advice
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- enhanced up frond display
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Hi Folks, In anticipation of the upcoming F-4E release, I am trying to get a jump start on the cockpit dimensions. Does anyone know of a good source for F-4E cockpit blueprints with seat placement, eye line, recline angle, etc? (I know there is the Diesel thread with the measuring tape which is a fantastic resource, as well as the scanned ref coming from Heatblur - just want to get a jump start with the planning) Thanks!
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Hello I'm in the planning stage of a simpit and what I already don't like is the hard wiring of components and having to use multiple arduinos in different spots. I want the whole structure to be more modular as in being able to reassign and rewire buttons to different locations without having to build new software for the Arduinos. So thinking of alternatives, here's my concept. Theory Can you think of a common computer input device that is capable of reading 1 million inputs 60 times a second ? Yes, an HD USB camera. These are typically able to send 720*1080 pixels of uncompressed RGB @ 60fps to the computer. Now, for the camera to read our inputs we have to connect each switch directly to an LED, and position these LEDs in a grid. We could also simply buy a ready made LED matrix. That means in theory we could now read 1 million inputs per second, but in reality we probably need some spacing between camera pixels to increase resilience. Hence, if we leave 9 pixels around each input pixel we could still read 100000 inputs @60 times a second. Mapping To match each pixel to a control input is fairly easy, this can be done in a raspberry PI or as a program running on your computer. Multi-stage switches can be mapped to a single LED using 200ø resistors in series, therefore controlling the LED intensity in multiple steps- Potentiometers can be wired to an RGB LED controlling a color shift from red to blue or green which can be detected by the camera. For example we could build the last 2 lines with RGP LEDs which can be wired to potentiometer inputs. I.e. LED 1,1 -> button 1 ( RED LED ) LED 2,1 -> button 2 ( RED LED ) LED 4,1 -> multi-stage rotation switch ( RED intensity ) LED 1,40 -> potentiometer input EDIT: On the software side you could group LEDs into "panels" and assign key combinations Pros & Cons The nice thing about having this LED matrix is that it works STANDALONE - without a computer, chip or software. It's just pure electronics and allows you to debug the system visually. The matrix would need to be enclosed in a box to not affect the camera with other light sources. You also don't need ANY programming skills. You could simply use my software and assign each pixel to a button with a point & click interface. The other nice thing is that this is not limited to DCS. Your hardware can work with any other flight sim, while the software emulates keystrokes and keeps your mappings. Now, to wire up 100s buttons to LEDs is certainly no easy feat. But im wondering if it's really harder than wiring up 100s of switches to arduinos - and writing custom software for each in DCS bios. Also dealing with and updating multiple arduinos is not very maintainable. A disadvantage would be that our input rate is now limited to 60 fps. So this input method may work well for switches or potis. But maybe it's not fast enough for your HOT firing trigger. Yet, i can only think of the firing trigger that requires really fast millisecond response times, any other input in my plane is totally fine at 60fps. Another disadvantage may be that we loose some accuracy with potentiometers. Due to converting them to RGP light and reading it through a camera. For things like flaps this may not be an issue, but if you use a poti to move a cursor on a map this could be more twitchy. Skipping the LED step An optimisation would be to skip the LED step entirely. How is a $30 USB camera able to serialise this much data and send it to the computer in a manageable format ? If we can somehow connect directly to the camera's serialiser we can save some work and gain more precision. Any thoughts?
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- t.flight hotas
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Greetings Pilots, Hope you all had a great start into the new year and keep staying healthy! I have started a new build, making a Collective Damper System for my Virpil VPC Rotor TCS Plus Base. The problem I have encountered with my base before starting this mod was that the collective moved downward by itself. I had to re-adjust the force adjustment bolt after a week or two flying my heli in DCS. This became quite annoying as I had to keep my hand constantly on the collective. If I moved my hand off to switch something on or off on my SharKa control panel my heli was going wild. The solution was to stop flying and re-tighten the force adjustment bolt. Tedious doesn't quite cut it, especially while trying to achieve the same tension on that bolt as I had it set before to make it feel the same. Now, I started this project to remedy the issue and I am about 3/4 there. Besides the damper I purchased from Ali, I also will be integrating a counter weight to see if it makes any different in the feel of things. I'll make it removable in case I was to ambitious and got carried away I attached the video what I have filmed so far and would love to hear from you on any suggestions you may have. I hope I get the second video part up within the next 10 days. If there is any interest I will add some images I have a bit further along from the video above. You all have a great day! See you catching air.
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Hello folks, just curious if anyone has successfully built an F-5E sim pit? I'd like to build one as well! Also wondering where the best place to find cockpit dimensions is. Ideally would love to line things up 1:1 for vr use! Cheers!
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Hi, just wondering if anybody is using the t-rudder pedals in a Simpit/chair (In my case Obutto Rev) setup? Are there any issues using them in a sort of reclined position and the ankle press as opposed to a leg press. It looks like the t-rudders are more suited to a press down from seating position rather than a push forward sort of situation? thanks Scott
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Finally finished transforming my driving sim rig to driving AND flight! Super happy with this setup it took me quite a lot of research and time to get everything just right. I managed to fit almost the entire VIRPIL catalog onto my rig after some very careful planning and measuring. Here is an Imgur post with full details for each photo. As well as more photos of the details: https://imgur.com/a/XefozF9 Here is a list of all the hardware: RIG -SimLab TR1 rig, with additional parts from SimLab and a few custom parts. The rig is only 500mm wide so very easy to put in smaller spaces. A bit wider with the HOTAS stuff mounted of course -OEM Honda S2000 seat (I have a highly modified S2000 that has Recaro seats so used this extra OEM seat. it's a great balance of comfort without getting in the way of flight sim stuff. Not easy to get your hands on so not really recommended unless you already have an extra laying around haha. -SimLab keyboard tray mount -SimLab mouse pad (modified to use countersunk mounting bolts) -SimLab shifter mount w/Fanatec shifter side mount -SimLab extra mounting points (2x) for mounting HOTAS on each side of seat -SimLab VESA mount to mount helicopter collective -SimLab TM Warthog stick and throttle mount, modified to mount VIRPIL hardware -Blue mic arm with Shure MV7X mounted to additional 4040 profile on side mount DRIVING -Fanatec Podium Racing Wheel (DD1 for Playstation/PC) -Fanatec Podium Endurance Module -Fanatec 320mm Alcantara wheel -Fanatec Clubsport shifter, mounted to shifter mount with SimLab Fanatec side mount -Fanatec handbrake mounted to shifter -Fanatec CSL Elite pedals modified with custom Tohatsu 25mm spring FLIGHT -VIRPIL VPC MongoosT-50CM2 Base, universal base mount -VIRPIL VPC WarBRD Base -VIRPIL 200mm flight stick extension -VIRPIL VPC Constellation ALPHA-R grip -VIRPIL VPC MongoosT-50CM3 Throttle -VIRPIL VPC Rotor TCS Base -VIRPIL VPC Hawk-60 Collective Grip -VIRPIL VPC ACE Torq Pedals I have been a VERY long time DCS watcher but finally decided to also become a full DCS enjoyer. Got super excited when they released the Apache. I have started off learning the A-10C II and loving every minute of it. Looking forward to learning to fly all the Warbirds, helicopters, everything. I love always having a new aircraft to learn all the small details it has been an absolute blast. I have been able to experience a lot of really cool flight simulators when I was growing up, even sitting in an F-16 cockpit at Oshcosh when I was 12 years old. My first ever flight sim I ever played was F-22 Lightning II from 1996. And had the chance to experience high end flight simulators at various airshows as I was growing up. But never had the chance to have my own flight sim setup at home until now. So yes I may have went a little overboard but who's gonna stop me? If anyone has any questions happy to go over details. Make sure to checkout the Imgur link it has captions for each photo and way more photos of the details.
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Hi to all Pilots, hope you are all doing well and having a great day! Today I would like to share with you my latest project in which I am modding an office chair into a helicopter SimPit seat and added an amazing working bass shaker to feel the chopper by the seat of my pants I had a lot of fun building this within the last couple of weeks. I would appreciate you comment. For the video, I have the first part of the video edited and uploaded to YouTube. Hope to finish the second part within a couple of weeks. Please check it out and let me know what you think.
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First off - I'm not an engineer , nor exceptionally smart - so I had to lean heavily on this awesome community for inspiration and help. And trust into the motto: " just start and figure it out as we go" Big shout out to @Bog9y and @Xpendable- who've been an amazing helpers and gave me loads of feedback and input. Also to @sea2skyfor the general idea of creating a generic cockpit, that doesn't have to be suuuuper detailed and usable for multiple applications. I started with the typical setup some of us have - 2x Cugar MFDs and a small Numpad in the middle as my desk setup - it's easily built up and easily removed. As I played more and more, and also began to fly more serious ( thanks TAW JTF88 !) my setup stayed built up more and longer - and I wanted to make things more realistic and playable. I started building @obious designed AV8B UFC as well as @FoxDelta After that was done, soon I saw @sea2sky generic F18 cockpit , and I wanted to design something similar - generic but rooted in the AV8B. I learned how to use Shapr3D ( Fantastic Ipad app, if you have the iPencil as well) and designed the cockpit in it. I wanted it to be a small profile / small footprint type of simpit, that I could move around - hence the setup with the rollers and the "platform" that goes just up to the seat. The side panels are moveable as well, so that you can get it all together From this it went to a local CNC shop, got the wood adjusted it and painted it - and through the different building stages we ended up with this: things I still want to do short / mid term: 3 WinWing MFDs, 1 WinWing takeoff panel built in Throttle built into the left panel Figure out storage for my keyboard and kneeboard when not in use Glare shield Better seat solution Questions?Tips ? Comments? let me know €dit: Embed fail...will upload hi res pics once I find the will to do it all again
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Hey all, New to the forums so I am not sure if this is the right spot to place this request. I am looking to get ideas on building a simpit for F/A-18 DCS sim. I have seen many articles but they all seem pretty outdated. Does anyone have any sites or resources that are still relevant and good for building, programming arduino's etc to create a good working cockpit for F-18 Sim? I have years of experience as an airframer for F/A-18 A-F's , as well as in flight troubleshooter, so I have logged quite a few hours in sorties in my squadron. Its SUPER helpful and more enjoyable experiences when the cockpit matches the usability.
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Took a couple of days to get it where I needs it to be. . and much more comfortable. This is the Next Level Racing Boeing Military pit.
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