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Found 8 results

  1. Hello, Ralfidude here! I am in the process of making my new Zero to Hero Tutorial series episode on the SU-25T using the TV guided munitions and I am having some issues with the KH-29T. The KAB-500KR works exactly as advertised and there are no problems. However, the KH-29T is giving me some problems. When I lock a target up with the Shkval and get in range as per the Arrow on the left side of the HUD, I get no Launch Authorized. It is not until I get almost half way down the range scale at around 8km that I finally do get the LA and can fire the missile normally. This missile is advertised as a 12km missile so it has me a bit confused. The first picture shows me clearly in range but no LA: nullThe second picture shows me finally getting the LA once I'm almost half way down the range scale: nullSo I guess I'm just very confused about why I can't seem to get LA when I'm clearly in range as per the HUDs indications. Is it that I should use Launch override in order to achieve the listed 12km range as per the manual? Does it have to do with energy by me having to be faster and higher to achieve it? I'd really like to get this right for the tutorial, so I appreciate any insight to this problem. Thank you very much in advance for any help regarding this.
  2. Hello everybody, I've been having some issues with the Mercury Pod and basically can't find targets with it at night or at day. Since targets are not showing white as the training mission suggests it gets very hard to spot them with it. Is there any settings, maybe even graphics settings that I should change in order to get it to work propperly? Here are some screenshots of the issue At night time As said on the mission, tanks should appear as white. But they are not appearing white, they are appearing like this, which makes them very difficult to find. Do you have any suggestions on how to fix this?? Now, an example on day light Only with SHKVAL Now, same spot with Mercury LLTV POD. (can't see anything)
  3. The awful, pixelated, and completely unrealistic cockpit reflections in the Su-25(A) and Su-25T have bothered a lot of people including myself, so I went ahead and fixed it. Here's the Su-25 (Su-25"A" to avoid confusion): Here's the file: Su-25A reflection fix.zip And here's the Su-25T: Here's the file: Su-25T reflection fix.zip Installation instructions for both files: Drag the "mods" folder in the archive to your DCS installation directory. Enjoy being able to clearly see through the cockpit glass!
  4. Anybody else? After installing 2.7.x the reflections on the HUD not only show part of the dashboard which is not possible - but the reflections are too strong. It is very difficult to spot aiports & runways. Unfortunately the 'Clear Glass Mod 01' does not seem to work anymore. What about adding 2 options to the Main Setup (Tab 'Special') of the Su25T Reflective HUD Clear Glass HUD Thanks for any feedback HarryDeere41
  5. Here's a list of a couple of visual issues that I came across in Su-25T (DCS 2.7.1.7139 Open Beta) 1) Cockpit glass reflections are still TOO strong. Very often it's almost impossible to look through the HUD. 2) What is being reflected in the cockpit glass is totally wrong (impossible perspectives and whatnot). Being a low fidelity module it's understandable, but still.. I'd rather just have it off instead of reflecting the joystick+instruments on the HUD. 3) Instrument light is very very dim if it's dark outside (ex. Overcast) but still daytime. It appears it only gets properly lit if it's actually night time. 4) HSI instrument light is much dimmer than all the rest. 5) Bindable Flashlight key but without any effect. Probably the same for all FC3.
  6. I would like to request a server option, similiar to the "no trial clients" option, that allows only clients who bought at least one module to join a server. I want that option because most public servers banned the Su-25T from their missions because it is/was used to use cheats/hacks and to avoid bans by creating a new account which is very sad considering it capabilities and the lack of a good and/or capable redfor strike aircraft. A "no free clients option" would stop the abuse the use of the Su-25T once and forever in MP
  7. As we all know, most new DCS pilots first experience with DCS will be the Su-25T - which gives this series it's name. A bit more overlooked is the base model Su-25 which comes in FC3 or stand-alone at a VERY ACCESSIBLE price. Between them, they provide a great introduction to the world of ground attack in DCS. I have been working on a series of videos as an introduction to these aircraft. Hopefully they will be useful to new players who are just getting hooked, and maybe of some interest to veterans who have moved on to the higher-end addictions offered by DCS. Here are the first two videos https://youtu.be/0vnqWUjw1ks https://youtu.be/FlxsDpbRFwA
  8. Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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