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Found 3 results

  1. Hello, and merry Christmas This is a plugin for JoystickGremlin to map an analog slider and rudder pedals to work like a typical Russian WWII fighter, Spitfire and many GA aircraft. Or simply to have proper braking in any sim when using T-Rudder pedals What's needed is: A stick (or a throttle) with a an extra analogue slider or rotation to work as brakes (I have a WinWing F-16 stick with enough sliders) VKB T-Rudder pedals (any pedals will obviously work, but none as well as a T-Rudder ) vJoy software JoystickGremlin software The plugin itself (further down) For the basics of vJoy and Joystick Gremlin I suggest reading this excellent post. In addition HidHide could be useful in general, but it's not needed for the purpose here. First you need to set up vJoy. The only thing needed is two axis. Any axis will do. As a minimum one vJoy device with 2 axis is needed. Then Joystick Gremlin and the plugin must be set up. There is no need to configure anything at this point (like remapping, curves etc), because the plugin will handle everything. I tried this a year or so ago looking at plugins, but gave up because I couldn't for the life of me figure out how these plugins even were supposed to work. Looking at the plugin examples, they have no detailed hardware addresses or anything... It turned out that this Gremlin software is truly amazing, although lacking in documentation. In the mean time I made my own brake pedals that works, sort of, but with none of the precise control you get with a proper brake/rudder mix. The plugin itself is a small Python script. I merely "hacked" one of the examples. It can be downloaded below, or simply cutn paste. An important thing is that the plugin does not work by itself. It must be imported and configured into Joystick Gremlin. This is done by opening Joystick Gremlin, chose the plugin tab and the Add Plugin button at the bottom. Once the file is chosen, it will look like this: At this stage the plugin must be configured. Just push the configure button, and a set of configurable setting (all that is needed) pops up to the right. There you map the physical brake and rudder axis to the corresponding virtual axis that was made in the first step. The activate button can be on or off. Remember to save the configuration, or Joystick Gremlin will forget all about it when you close, and there is no reminder before closing. You can view if everything is working in the viewer in the tools menu. I found that sometimes when a tried a new plugin, I had to push the activate button on and off a few times etc before it worked, but that could easily have been due to my plugin not working properly (with a working plugin, it just works). For those who have tried IL-2, this brake/rudder mix works exactly as that (which is exactly as it works in the real aircraft). It requires a tiny bit of getting used to if you have tried only brake pedals, but we're talking minutes, not hours. A real Piper Cub has heel brakes, also fundamentally different from toe brakes, but more intuitive actually, and easily adopted. It's fully possible to tweak the brake input to use 2 or 3 buttons instead of a slider, or even just one single button, but the finer feeling and precise control will then be limited. import math import gremlin from gremlin.user_plugin import * mode = ModeVariable("Mode", "Mode in which to use these settings") pa_brake = PhysicalInputVariable( "Physical brake Axis", "Physical brake axis input", [gremlin.common.InputType.JoystickAxis] ) pa_rudder = PhysicalInputVariable( "Physical rudder Axis", "Physical rudder axis input", [gremlin.common.InputType.JoystickAxis] ) va_leftBrake = VirtualInputVariable( "vJoy left brake Axis", "Virtual left brake axis output", [gremlin.common.InputType.JoystickAxis] ) va_rightBrake = VirtualInputVariable( "vJoy right brake Axis", "Virtual right brake axis output", [gremlin.common.InputType.JoystickAxis] ) # Decorators for the two physical axes dec_brake = pa_brake.create_decorator(mode.value) dec_rudder = pa_rudder.create_decorator(mode.value) # Storage for the last known axis values brake_value = 0.0 rudder_value = 0.0 def update_vjoy(vjoy): leftRudder = rudder_value rightRudder = -rudder_value if leftRudder > 0.0: leftBrake = min(-2.0*leftRudder + 1.0, brake_value) else: leftBrake = brake_value if rightRudder > 0.0: rightBrake = min(-2.0*rightRudder + 1.0, brake_value) else: rightBrake = brake_value vjoy[va_leftBrake.vjoy_id].axis(va_leftBrake.input_id).value = leftBrake vjoy[va_rightBrake.vjoy_id].axis(va_rightBrake.input_id).value = rightBrake @dec_brake.axis(pa_brake.input_id) def axis1(event, vjoy): global brake_value brake_value = event.value update_vjoy(vjoy) @dec_rudder.axis(pa_rudder.input_id) def axis2(event, vjoy): global rudder_value rudder_value = event.value update_vjoy(vjoy) brake_sticknrudder.py
  2. Hi, just wondering if anybody is using the t-rudder pedals in a Simpit/chair (In my case Obutto Rev) setup? Are there any issues using them in a sort of reclined position and the ankle press as opposed to a leg press. It looks like the t-rudders are more suited to a press down from seating position rather than a push forward sort of situation? thanks Scott
  3. Добрый день. Куплю педали VKB T-rudder mk IV в рабочем состоянии в РФ. Также рассмотрю к приобретению более ранние версии VKB T-rudder.
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