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Found 14 results

  1. Is there a way to export new normal maps and other necessary maps, from MV2? I want to try to upgrade the F-16 cockpit from 4K to 8K as it's looking a bit dated in sharpness.
  2. I'm not sure if this is intended or not, as I can't see it in other people's screenshots or videos documenting the refreshed FC3 cockpits. On my install all the steam gauge instruments have a cloudy texture over the top of them. Is this intended or an issue on my end? I've verified my install, and obviously, I'm using the default cockpit. Thanks!
  3. CGTC (Caucasus Ground Textures Compilation) for DCS World Now presenting CGTC, an alternative package to improve the looks of the Caucasus map of DCS World with extensively overhauled ground textures. I've prepared a "READ ME" in .PDF format, also available HERE, with all the necessary info (mod description, installation notes with suggested settings, credits/thanks, etc). Please take a moment to read it before using the mod or posting, as it should clear the most common doubts. Latest 2.84.1 version (release 21/May/2023) represents the biggest update to the mod since the initial release, with lots of changes, some additions and bug fixes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now also optional if desired (if you're into that) you have two different options for the Caucasus' Shading Options, which slightly alter overall tones: - Modified based (CGTC uses this one by default) - Original based With the mod installed, go to the main DCS folder and then into "...\Mods\terrains\Caucasus\shadingOptions\CGTC - shading options selection". Use the respective file as of your preference. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CGTC (v2.84.1) download: https://www.digitalcombatsimulator.com/en/files/3321589/ - This mod was tested and made compatible with newest and also older versions of DCS WORLD (from 2.5 and up), be it Open Beta or Stable releases. - All of the texture replacements have similar format and size as stock defaults, so the performance is identical (both High and Low resolution packages are included). - With no other mod dependencies, install over vanilla (default) Caucasus map of DCS and off you go. - As usual with this type of mod, it can only work in Multiplayer if on servers with “Pure textures” disabled (in the integrity check). And now for the mandatory screenshots.... Enjoy the CGTC mod!
  4. This is a collection of texture fixes for the cockpit. They range from minor changes to complete reworks. Fixes for the instrument lighting: More even lighting strength Removing strong banding in the lighting. There's still some, probably due to compression Removed the black paint on panels being illuminated Added "BANA" in "BANA/GRÄNS" to illuminate Added "LJUS RADAR" symbols to illuminate - radar brightness Added "BELYSNING" symbols to illuminate - cockpit illumination Added arrow illumination on FR22 panel Added illumination to "MIL" flag, on the distance indicator Fixed white lines in the radar display moving with the sweep Removed lens flare from lights, bloom is still there Added warning flag on CI to be illuminated Changed FLI needles and wings to be lit more realistically Added dots on panels to see what position the rotary switches are in Nice lighting effect on the altimeter STD "cover" Instruments: Remade FLI37 ball texture to be more true to life and to also show correct pitch angle Added 60° and 90° roll lines on FLI37 Remade the Distance indicator to show the distance more accurately. Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m). Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and made some - where they were missing. Clearer AFK light Redder altitude warning light Brighter autopilot and altitude warning lamps Clearer radar range numbers Altimeter "0.5 lines" are larger than default Imperial altimeter and distance indicator (optional) Added text on weapon jettison and X-tank jettison covers X-tank jettison cover is duplicated onto the RENSA cover, but it’s not very visible. Unfortunately can not change this Added emissiveness to α15,5 button Removed mipmap for annunciator panels - better text visibility Pilot model: Subtle changes to the vest roughmet Added missing insignia on left arm. Complete with normal and roughmet Changed velcro textures on right arm Added roughmet to name tag on left arm Reduced the normal detail strength on the gloves Changed color on gloves Slight changes to scarf Sound: New Sidewinder tone VR: Viggen themed main menu This is a custom cockpit livery, after installing it you have to select it in the "Special" settings menu! Modloader ready - installed in main game directory v4.0 Download - passes script IC v4.0 English Download - passes script IC Imperial inst. v4.0 Download - passes script IC - only Swedish cockpit v4.0 - Clear IC Download - passes script and texture IC v4.0 - Clear IC English Download - passes script and texture IC Imperial inst. v4.0 - Clear IC Download - passes script and texture IC - only Swedish cockpit
  5. The model rendered in the side and top mirrors of the Su-25 is missing huge patches of textures, and you can see into the plane. This is both in the side and top mirrors. Additionally, the position of the side mirrors is very bad - you only see the engine basically, and if you lean just a little, you will see the missing textures. On the Su-25 T, the mirrors are aligned much better and are useful, but if you lean enough, you also see missing textures, although it's not nearly as bad as the Su-25.
  6. Hi everyone, Minor issue - the B-1B is missing a window for the OSO/DSO station (should be present on both sides): This is something that can probably be fixed with some minor changes to the textures. EDIT: The model shown in promotional material seems to be higher quality than what we have in game. This also seems to go for the new S-3B as well. The screenshot below (from late December 2022) has the window present (as well as much more detail on the countermeasure dispensers) and a more smoother, less angular look overall (particularly the AN/ALE-50 dispensers on the tail): EDIT 2: The window is also present in in-game footage too, which also appears to depict a more detailed, higher-resolution model (countermeasure dispensers present - they aren't in game, AN/ALE-50 sponsons(?) less angular):
  7. Hi, could we please have the option in the special menu to select factory new cockpit look? Some like the aircraft worn and some like it new and fresh, and readable. I know, I know, it is beautifully made, and much work went into it to make it look good. and job WELL DONE! However, having the option for a factory new look with all labels readable would go a long way for me. And yes, there are modded textures etc. I just want it to be a part of the module from you Heatblur. Regards Ducksen
  8. hello, good afternoon or evening, this time I will be brief and short in this forum, currently there is a bug in which the directions of the parts of the textures of the cabin of the mig-29 are badly placed, which are the kind of hud gyroscopes, a small notepad on the right side and on the radio frequency change knob of the mig-29 (all versions of this), then I will leave the captures that I take in model-viewer, but they happen both in e model-viewer and inside the simulator
  9. The basis of this bug I am experiencing is that the auto check for client integrity is saying the textures in core mods are not pure. I even went so far as to completely reinstall DCS in hopes of fixing it. The point is I haven't modified any of these textures and I can't join servers because of the glitch. It is a different texture every single time. I don't know what else to do. Can we have this looked into please because I am loosing my mind trying to fix it on my end. If you want any more information or a better description please let me know. Edited with more information. The problem pops up every time I try using the F-16c (in particular the textures), unfortunately this is different from yesterday which was super carrier textures causing the problem.
  10. Hi guys, I've spent about a week now trying to scramble through all the forums to find someone who has posted something similar to this or is having the same issues but I just can't find anything or I'm looking in the wrong place. I recently bought the Oculus Quest 2 and I'm trying to use it for DCS. The inside cockpit for dials and switches is extremely clear and clean, I can read all the dials and all the text is visible. However the HUD quality is really poor, to a point where I can't see anything that is shown and my out of cockpit quality is unplayable. I can't see anything about 8ft away from me, there are really bad shimmers and trembles, the resolution is extremely poor, all text is unreadable and I can't see any aircraft or missiles whilst flying. Tree's basically turn into solid blocks and the text is extremely smeared and pixilated. I know that there is a quality drop of course when using vr but I definitely know it's still playable and the immersion is on a completely different scale. I've seen some people use shaders to help but a lot have been using them for inside cockpit quality improvement and I know some mods can actually interfere with the VR. I'm currently running a setup of: i5-10400F Nvidia RTX 3070 Ultra 32GB Ram 3200Mhz I'm really keen to get this to work as apart from the outside quality it is absolutely beautiful to fly in VR. If anyone can help that would be greatly appreciated. I've messed around with all sorts of in game settings that people have suggested but I've not found one that works. I would like to add I'm playing on DCS: Steam Edition and have to play through steam VR so I'm not sure if that will have any relevance. Thanks for taking the time to read.
  11. I hope someone can help with a weird intermittent problem I'm having in the A-10C II, both in SP and MP. Missions appear to be loading normally but then I find myself in a transparent cockpit. The aircraft's nose is transparent too: there's just a faint outline. But if I twist round to look behind me, the wings, fuselage and tail are rendered properly. Also if I switch to external view, everything looks normal. I've tried waiting for it to load up without success. Sometimes running a repair and deleting the fxo and metashaders 2 files helps, but usually it doesn't. When it does work, it works fine, and this never affects the original A-10C module. I'd be deeply grateful for a solution, as this is really becoming a pain. System specs: Windows 10, GTX1070, 32Gb RAM, SSD, VR Oculus Rift C2,
  12. Hi, I am having issues with a custom F1 skin, and the log shows "2022-08-08 10:41:08.846 ERROR DX11BACKEND: Failed to create shader resource view for coremods/aircraft/mirage-f1/liveries/mirage-f1ce/5js grey chicho/miragef1-common_4.dds. Reason: The parameter is incorrect." The weird hints are: I can load the skin in Modelviewer2 and I see it perfectly fine If I load the skin in the mission editor, or during a flight, the texture of the error message appears completely black (not the missing texture pattern) I have re-downloaded the skin, and other squadron mates are using it without issues I have done a slow DCS repair, taking out all the mods, deleted metashaders2 and fxo folders... still nothing Appears in 2D and also in VR (using G2 with OpenXR/Opencomposite) I have even reinstalled the GPU drivers No diference between having the Livery in Coremods or in Saved Games Modelviewer: Mission Editor: Honestly, I have no idea how to continue... Thanks!!
  13. Recently my water started looking like in the attached picture (VR). Anyone knows how to fix this/is this a bug?
  14. Are there any modders doing (or mods for maps and-or landscape) texture work?
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