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Showing results for tags 'track'.
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Possible state bug when switching the radar ELEV between AUTO and MANUEL: - In AUTO mode, targets are detected and displayed. - After switching to MAN and changing the ELEV, FCR no longer finds any targets - Reset to AUTO -> Ping again -> No results - Change again to MANUEL -> ELEV remains the same as before -> Targets are recognized again. fcr_manual_range.trk
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I was in a squadron mission yesterday and wanted to get screenshots but every single time I run this mission, I immediately get a crash and a log that says 'module-name-not-available.' I've tried deleting my mods, apart from the ones necessary to run the track itself being the herc, blackhawk, samsite, and 476th range targets. I've also tried running on single thread and multithread, with and without admin, and deleting the way from export.lua in scripts. I have no idea what the issue is and it's been happening with a lot of replays recently since the last major update in december. (the username from saved games has been replaced with oboe because i dont want to dox myself). Attached are 2 logs, one of which is with all my normal mods and the other is just with the necessary ones. dcscrashwithalotofmods.log dcscrashwithnecessarymods.log
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A few updates ago(after some version in 2.8.x) , AGM-65 lost its ability of tracking fast-moving targets such as helicopters, while functioning as intended when tracking the slow ones. The Mavs can definately see the target, completely able to track it(target is within the seeker FoV and G limit) , having enough energy to hit, but it just 'refuses' to track it. That disabled the ability of fixed-wing aircraft to attack helicopters using any Mavericks. I have tested out all variant, including TV, IR, and laser guided. It seemed that the problem is at the weapon scheme: I've checked "DCS World OpenBeta\CoreMods\aircraft\AircraftWeaponPack\agm65_family.lua", found that max G of the missile is 16, the seeker Fi shows he can track targets 180° in the front hemisphere, and the 'Omviz' value is 99.9, which indicates a very big LOS velocity, in conclusion, it seemed that Mav's lua file won't stop it to track a fast-moving target. So I doubt it's the scheme, all Mavs share 2 schemes, agm65 or agm65e, now both of them are 'brocken' in some ways. If anyone wants to test it out, try shooting at a heli moving at ~100knots. It would be more obvious if you can ask a friend flying a heli and start accelerating from hover as you fired a maverick at him. At first I thought only the IR and TV seekers are broken. Recently I checked the Laser seeker, it turns out to be no joy either. The Maverick is flying like it lost any purpose, when the heli increase it's speed above threshold, the Mav won't control its rudders and allowing itself to fall.
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Tried to enter offset to a particular waypoint, all the info gets entered normally (distance and elevation) except bearing. I replicated this issue many times on missions and instant action free flight. I wasn't able to enter bearing to an OAP any time I tested it. It stays at 00 degrees. Switching from True to Magnetic only adds the magnetic deviation difference in degrees, but still doesn't change the bearing that is inputted through the UFC. Offset Bearing Bug.trk
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I encountered similar issues before that I couldn't toggle any external views F2, F6, etc. when viewing a track, but this normally was fixed by restarting DCS. However, this time I could toggle these views but only concerning to my own aircraft such as F2, F3, etc., but not any other friendly or hostile aircraft, nor F6 weapons nor F7 ground units, etc, the F10 map is also clean. The track file is attached. It is an A-10C CSAR mission but I editted it to fly A-10C II instead. I set the game options to play realistic (labels off, F10 show maps only, etc. from my DCS game option, not the mission editor), but these settings seem to affect the replaly too, which is not what I desire. I tried toggling off these settings but they still affect to the replay (or it's not the case?). Maybe there should be exclusive options for watching replays, but anyway it's starnge to inhibit viewing other units since no one "cheats" in replay. failure.trk
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After the Viper's TGP powers up, and I go to the Laser Code DED page, which is blank, the TGP shows a 1688 code in the MFD view, as indicated in the attached picture w/red boxes. Is this correct, and if so, where is it getting this value? I don't think this is the weapon code since when I change the LST code on the DED page, the MFD TGP code above the LSS line changes to the new value, and in the case of my example no-box picture, 1687. I'm thinking the TGP view at power up should be blank. True? If so, then if DED LSR PAGE = Blank, TGP MFD = Blank. If DED LST line = X, TGP MFD = X. DCS 2.7.7.14727 Open Beta Single and multi-player Syria Map Incirlik AB HOT ON RAMP start w/the following actions by me: Power on TGP w/right hardpoint power on. TGP selected on right MFD in A2G master mode. Await TGP power up and showing view, which has the 1688 as shown in the red-box picture. DED LIST > MISC > LASER/5, code shows blank, enter 1688 code and hit enter for both lines, after dobbering down. It sticks in DED when I go back into DED, and of course, the MFD TGP view doesn't change since it already read 1688. Same functions in previous line, above, changed to 1687, which sticks and shows on TGP as 1687. Track attached showing me entering 1687 first so you see the TGP MFD code change from 1688 to 1687, and then 1688 to see it change back. LaserCodeTGP-DED.trk
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Dear Friends , I am struggling to progress in this masterpiece . 1. I bought too many modules (that is on me ) 2. I cannot switch between mouse look ( great for fine movements over switches ) and headtracking (just great for every thing else ) I can turn off head tracking with a hotkey , but at that point the mouse will not allow mouse movement to move the camera around the cockpit . With headtracking I can look around (and zoom with a slider on my hotas ) but I cannot stay still enough to easily flick switches . When I watch tutorial vids its obvious that there is a better way to do it . I know I can go into controls , clear the head track controls and get the mouse to work but I really want to change between the two methods on the fly . Alternatively, if anyone can suggest another way I will be hugely grateful , I have an embarrassing total of hours in this thing but am still dangerously rubbish (despite actually flying a fair amount in real life ..not military I hasten to add ) 3. Greedy but ALSO ! Snap views obviously are just that , a quick look , how can you set up (or can you ) custom views of , say, a panel , and then be able to have a cursor to click on the switches ?? Thanks , happy flying and if you ever see a confused looking plane fly into the ground its probably me , Di