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Found 14 results

  1. So I flew as cpg in mp with a human pilot powered everything up and we took off. Basically the TADS when deslaved was moving on its own in a perfect square motion. It would start moving right then down, left and up, repeat. Only when slaved it wouldn't do that. Was that an error with start-up procedure? I'm pretty sure it's not a hardware issue (changed a few settings and the little joystick thing in the cockpit which usually moves when you use the TADS or curser didn't move either). When starting up I think I did all the necessary steps like powering up the TADS and laser and stuff. However we took off pretty quick so there might have been things the pilot or I forgot about when starting up. Although I'm not aware of any steps the pilot has to make to start up the TADS. Is that a known bug or just user error? Weird thing is we took off two times right before this and the issue did not occur.
  2. Latest patch reverted to the old problems with the Dogfight Switch and radar modes not being remembered. Put her into DF mode and select your Radar mode such as vertical and it loses lock and you lose the mode. It exactly the way it was before you guys fixed it a few patches ago.
  3. So it used to be thar if George used the gun and I needed it. I could just as pilot was the gun look at what needed to die and fire away. But now when I WAS the gun. It's still slaved t9 the HADS
  4. I noticed that if I waypoint designate a JSOW it acts like a JDAM with the super low release range, but if I radar or TPod designate it works fine usually. I ncluded track and mission I used just in case. FA-18C_JSOW_bug.trk JSOW_Training.miz
  5. The INS in the F-16 is buggy. When I play on Multiplayer Servers, with the Nevada map, my INS does not treat waypoints correctly, either because of some misalignment of the map grid, or because it doesn't record well. Basically, when I set a waypoint using the F10 coordinates of an object, the custom steerpoint does not take me there. Nor do the other steerpoints on the map already in place take me in the right direction. I do go through the entire INS startup procedure (selecting NORM on startup). I always have to enter new coordinates, which always triggers a new INS startup. I let it run until it states /10 and blinks RDY, and then I set it to NAV. Previous cross checks of the bullseye with wingmen confirms the correct bullseye numbers. Attached are the logs. dcs.log
  6. Hi all I have a strange behaviour with my beloved Viper. When I set the Values in the CMDS page in DED, it doesnt seem to work like set. For example, I went to program 1 and set Chaff to 1 and Flare to 1, with 1 time Sequence for both, but when I release program 1 it still releases a bunch of chaff and flares (20 or so). Is there an bug? Thanks for Info.
  7. I fly the Tomcat most of the time and I hadn't flown the F-16 in awhile until tonight, but I ran into a problem that I don't remember having before. The plane will not stop rolling left or right and I cannot focus on any AG workload without constantly trimming or rolling for corrections because AP does not stop the roll. I have watched several videos over the last 4 hours and my AP switches and settings are 100% correct. AP in the F-14 is a breeze and 100% reliable compared to the F-16, which is very surprising. Is it really that unsteady IRL? I find that hard to believe. It's done my head in to the point I'm about to buy the F-15E just to do AG missions in peace. Using an X-56 with zero roll issues in other aircraft. Any outside the box ideas before I give up on this bird?
  8. Testing with Mk84s and Mk82LDs (including 3 on TER) showed when setting PAIRS only STA 7 releases the weapon on pickle Subsequent pickle releases STA 5 weapon For 3 Mk82s on STA 7 it releases 1 bomb per pickle and then only moves over to STA 5's 3 weapons, creating a 3-bomb asymmetry Off topic question - are most UFC and other functions like NWS supposed to be inhibited during weapons upload (on LOAD PAGE)? I've found the functions are accessible again only after the upload is complete.
  9. Have I forgotten something. My rockets won;t fire. As a pilot. CP/G has TADS on target Rockets are WASed (highlighted in WPN page) 8 rocket salvo set by George ARM ON Trigger Guard OPEN Neither first detente or second detente fires rockets. I am also not seeing 'gate' symbology on eyesight. At which point I am a bit stumped, why rockets are not fireable.
  10. The F18 rolls heavily to the left and reset of the FCS switch does nothing . Pushing the Rudder trim button does nothing, of course since it it an elevator issue .. No idea how to stop the F18 from doing suicidal roll overs after 1) Landing at Carrier 2) getting repaired, refueled & rearmed 3) ReStarting up the F18 and getting cleared to takeoff from SO . All goes well , I am up in the air , and then the suicidal left roll over starts up. It does it every time I restart up and fly off of any of the carriers it seems. Flying 270 Degrees OR 90 Degrees makes no difference , it still constantly rolls to the left every time after I restart the F18 on a carrier. I just looked at the joystick and HOTAS controls on upper left of screen , they are all centered correctly. I then hit F2 and looked outside at the elevator & rudders positions , and they are centered . THUS , I have quickly deduced it as being a very frustrating SOFTWARE BUG!
  11. My INS always DEGDs and is unusable. Anyone else have this problem?
  12. A couple updates ago, I recall the F-16 FLCS got changed, and there were some issues with gains where people complained of the controls being too sensitive, then there was a fix this last update. Somewhere around that time, I think I started noticing that the A-10CII controls became more sensitive as well. Normally, it takes 1/2 to 3/4 back stick to rotate the nose, but recently, I've been almost having tail strikes from the nose snapping up with that kind of input. Likewise, at cruise speed, the controls sometimes feel much more sensitive than I recall in both pitch and roll, and I feel like I've been yanking the plane around lately. I'm wondering if this is somehow connected to the F-16 flight control changes. The problem is, I didn't record or test anything beforehand, so I have no idea if this is all in my head. Has anyone else noticed this?
  13. I've been having problems with my Virpil Warbird/F-14 grip combo in-game that I can't replicate outside of it. Within the Virpil config software, each switch throw is functioning correctly. Off to gun, to sidewinder, to sparrow/ph, and back to "off" with no detected dysfunction. Each switch reports back correctly when tested. However, in-game moving from off to any of the weapon choices causes a flurry of ghost selections in rapid succession sometimes winding up at the right selection, but many times not. To solve the problem I have to reselect the correct choice until the series of rapidly changing choices settles on the correct selection. Super frustrating. Any ideas?
  14. STORES CONFIG switch in CAT III, this issue appears... suddenly, out of nowhere, massive pitch rate limiter engaging, no apparent clear point of where it engages. Only disengages when letting go of stick. All of this at very stable airspeeds, VERY far away from a stall. (I kept stick FULLY pulled back until you see the pitch going down to ~0 again) CAT-3-setting-pitch-limit-bug.trk
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