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As shown in the video attached, the F5s joystick bindings, specifically the non-axis ones, the inputs seem to "stick". They are acting as if they are continuously being held even after releasing the joystick. This issue only occurred after the 2.9 update. It's hard to see but it's most prominent when you look at the flare/chaff button. You can see that is being held down after using the binding once. The only way to undo it is to reach and click it manually which isn't a realistic option. dfgfdggfd.mp4
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- bug
- virtual reality
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Good day to all, Want ask for help or recommendation, I use for playing DCS PC VR Gigabyte 3080 10GB Overclock Full system specs: i7 12700K overclock 5Ghz + Gigabyte RTX3080 10GB OC + RAM32GB 4100Mhz + M.2SSD + Oculus Quest 2 with original Link Cable Down below my game settings screenshoots, actually i can play with this settings almost normal, but in multiplayer some maps with more players i have big frame drops even empty areas like sand in Syria map. I saw some posts about DCS use a lot of VRAM, that why im start thinking maybe need change my GPU to RTX3090 24GB, but moste important question - Is it help me increse FPS and stable work, if it is just incres 3FPS that is nothing and i think it is just spend money, like everyone know now PC detail is it deficite and cost expensives like never that why question is REALY NEED CHANGE GPU TO 3090??? Also read somewhere about DCS soon change engine to "VULKAN" did some one know is it help increse stability and when they plan release it? Second question - if i leave my 3080 10GB, but will change my Quest 2 to Valve Index, is someone know DCS work better with Index than Quest 2, becasue Index is created special for PC VR Gaming, but Quest primary is Aadroid Mobile Games, PC VR is just a option and i think it is on still beta version. Maybe GPU no need to much resurces work with Index and can make nice good quality Picture, LIKE Quest 2 need more reserses to make nice picture. I don't know that just think about that, and that why I ask about help with that maybe someone had experiance with that, becasue i don't want spend lot of money and results will be the same. nullnull
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I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
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In Version 2.8.4.39313, when I try to launch the MT.exe with "--force_enable_VR --force_steam_VR" it launches the game in a desktop window and does not hook into SteamVR. Swapping --force_steam_VR for --force_OpenXR doesn't help. I've done a clean and repair to no effect. I see in the log file that there's some error with OpenXR, but from what I understand, SteamVR has supported OpenXR for a while now. 2023-04-25 22:32:12.168 WARNING VISUALIZER (Main): VR MT preview: MT support SteamVR only through OpenXR, fallback to OpenXR 2023-04-25 22:32:13.145 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_RUNTIME_FAILURE] Steam VR launches fine when running the regular Open Beta, just not for the MT preview. This is for the standalone installation. dcs.log DxDiag.txt
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In Version 2.8.4.39313, when I try to launch the MT.exe with "--force_enable_VR --force_steam_VR" it launches the game in a desktop window and does not hook into SteamVR. Swapping --force_steam_VR for --force_OpenXR doesn't help. I've done a clean and repair to no effect. I see in the log file that there's some error with OpenXR, but from what I understand, SteamVR has supported OpenXR for a while now. 2023-04-25 22:32:12.168 WARNING VISUALIZER (Main): VR MT preview: MT support SteamVR only through OpenXR, fallback to OpenXR 2023-04-25 22:32:13.145 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_RUNTIME_FAILURE] Steam VR launches fine when running the regular Open Beta, just not for the MT preview. This is for the standalone installation. dcs.log DxDiag.txt