Search the Community
Showing results for tags 'weather'.
-
Howdy folks, I created a new weather mod to give us a little more variety in what we have currently. Hopefully you enjoy this while we wait for ED to give us a proper update to the weather system. This Weather mod includes the following features: 38 new weather presets for scattered showers, overcast/rain, stratus clouds, cumulus clouds, altostratus and altocumulus clouds. Cloud base altitude and thickness limits increased for all presets Fog visibility and thickness limits increased so you can create hazy atmosphere affects Six new density settings tweaked for scattered and isolated thunderstorms Rain and Thunderstorms precipitation now available for all cloud density settings Installation: Recommended: Use OvGME or other mod manager and install to DCS root directory. Make a backup if installing manually! To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy! Download: https://www.digitalcombatsimulator.com/en/files/3335023/ 2/24/2024 - Update to version 7 - NEW cirrus cloud textures - Cirrus clouds now move and can be seen moving - Cirrus clouds don't fade in and out any longer. They don't change for 24 hours - Tuning and tweaks to several presets - Updated config files for compatibility with DCS 2.9.3.51704 **The cirrus cloud behavior and appearance are drastically changed in this update. There are 4 cirrus cloud textures and they usually are blended with each other, creating a variety of different looking skies. After loading a mission, if you want to change the look of the cirrus clouds simply re-load the mission by pressing SHIFT-R. Sometimes changing the date and/or time in the mission editor changes up the cirrus also. If you want to turn off cirrus clouds completely you can edit \Bazar\shaders\enlight\cirrus.fx in the MOD folder. Change line 36 in that file to: static const float cirrusThickness = 0; Make sure to disable/re-enable the mod in OVGME after making the change. If you think the new cirrus sucks and you want to go back to default delete the following files from the MOD folder and disable/re-enable in OVGME: \Bazar\shaders\enlight\cirrus.fx \Bazar\Effects\EffectTextures.zip Enjoy! 1/27/2024 - Updated to version 6 - Fixed small issues in several presets - Reworked "Scattered Showers 5" preset. Looks much better now - Minor adjustments to "Low Level Stratus 5" and "Nimbostratus with heavy rain". Clouds have a slightly softer look now. 1/24/2024 - Updated to version 5 - High level cirro clouds are back with cirrostratus and cirrocumulus presets! - 10 new cloud presets added - Many tweaks and adjustments to existing presets 1/11/2024 - Updated to version 4 - 2 new stratus cloud presets added - 3 new altostratus cloud presets added - 3 new altocumulus clouds presets added - Re-enabled default cirrus layer and lowered opacity. 1/9/2024 - Weather mod v3 update changes: - 5 new presets added - 2 new cloud types, cirrus and altostratus - Improved stratus cloud presets - Added preview thumbnails for all weather mod presets - Disabled default cirrus layer - Adjusted base altitude settings for all mod presets 1/6/2024 - Weather mod v2 update changes: -Reverted "Broken 2" preset back to default setting -Added 13 new presets! New presets include new overcast/rainy, scattered cumulus and low level stratus clouds. Make sure to adjust your cloud base height as needed with the new presets. The Scattered cumulus look best at low to mid level (2000 - 15000ft). Their base height dramatically changes the look. Status should be se t with base height very low (0 - 3000ft).
- 103 replies
-
- 37
-
- thunderstorms
- rain
-
(and 3 more)
Tagged with:
-
I'm using the following in my ATIS script local weather = env.mission.weather local cloudCover = api.TUC.GetCloudCoverAsString(false) local cloudBase = api.TUC.MetresToFeet(weather.clouds.base) local thickness = api.TUC.MetresToFeet(weather.clouds.thickness) local visibility = weather.visibility.distance local fogThickness = api.TUC.MetresToFeet(weather.fog.thickness) local fogVisibility = weather.fog.visibility local dustDensity = api.TUC.MetresToFeet(weather.dust_density) Everything looks okay except that the THICKNESS which I'm led to believe from the documentation on hoggitworld is for the lowest cloudbase, ALWAYS reports the same amount of 656ft, regardless of the weather preset used and how thick the cloudbase is to fly through. Am I using this correctly or is this a bug? Cross posted in the Weather System bug list just in case it's not a scripting error.
-
I'm using the following in my ATIS script local weather = env.mission.weather local cloudCover = api.TUC.GetCloudCoverAsString(false) local cloudBase = api.TUC.MetresToFeet(weather.clouds.base) local thickness = api.TUC.MetresToFeet(weather.clouds.thickness) local visibility = weather.visibility.distance local fogThickness = api.TUC.MetresToFeet(weather.fog.thickness) local fogVisibility = weather.fog.visibility local dustDensity = api.TUC.MetresToFeet(weather.dust_density) Everything looks okay except that the THICKNESS which I'm led to believe from the documentation on hoggitworld is for the lowest cloudbase, ALWAYS reports the same amount of 656ft, regardless of the weather preset used and how thick the cloudbase is to fly through. Am I using this correctly or is this a bug?
-
Hello everybody, I finally managed to get a new pc so, in addition to the rest, i'm going down deep into weather system. What's not clear to me is that if one system exclude the other or they're working together. Do the parameters set in static mode affect the weather outcome when i press "GENERATE" button? I mean, is static mode a way to create a base from which dynamic generate the weather? Another question: i flew a mission in thuderstorm and lightings occurred. I tried but i wasn't able to reproduce this effect in my mission. Can anyone help me? I hope this above wasn't discussed before. I tried the search function but maybe i used wrong keywords. Thanks a lot and have a good flight and a Merry Christmas as well!!!
-
No seriously, can we please have falling snow again in DCS 2.7 please? I love snow. I think if you're going to fight wars in Georgia or frankly anywhere in the Russian sphere of influence you should be prepared to fly and fight thru the snow. We had snow as an option at least on 23 May on open beta as per below:
-
Yes, snow. I miss it. I love flying in it. You can't have true winter without snow. Thanks.
-
Hello, coming back to the small stepchild of the CVNs, the LHA Tarawa has an issue in which the bow wake is not rendering/showing I've attached different angles , and also as a reference most other ships that actually have this rendered/showing Medium and High settings checked, consistent for AI and Carrier class ships. Additionally , but I believe this was already reported, stern wakes don't seem to appear on any of them anymore.
-
Hello Whishlist , I'd wish the colors to be having less color cast in general (I hope it's correctly been translated from google, in german: "Farbstich"). Meaning, that there is way to much over all blue, independet from distance, colored over the whole screen. Of course, for distant objects on ground, it makes perfectly sense, but espacially for near clouds, where you have less dust or humidity, it looks to intense. Also, it reduces the contrast too much for the clouds. To make the thing more clear, of what I mean, I just edited two screenshots in Photoshop. Flying in real life is not my every day business (sadly) - maybe I am wrong and it looks more often like the original image. So feel free to correct me if this is the case.
-
With the new weather now being variable at airfields and the possibility that you could be landing in different conditions to which you took off from, I think an ATIS function should be screaming out be added. Either a sub option under the current airfield frequency menu or a separate frequency channel for ATIS. Having more frequencies would be more work however this would also be the more realistic way of adding in ATIS. Make sure to randomise voice actors too...
-
I'd like presets for a summer thunderstorm and winter snow please. Thanks!