RICARDO Posted August 26, 2014 Author Share Posted August 26, 2014 Thanks Ricardo. Please, never let negative people put you off from doing things. Regards, Milli It was not negative, but i had the feeling that there was not realy an expectation on a kutz relooking, as the 3D model was very poor. Half of the work was already done only the deck was on my todo list. And the deck was a uge amount of work. So i decided to work on the buildings and keep the kutz for my own use. :D Link to comment Share on other sites More sharing options...
zaelu Posted August 26, 2014 Share Posted August 26, 2014 Hello Ricardo, I don't know what others said about you working on current model of Kuz but the other model made by Tomcatz is better looking as is but would look far better if touched by you at the textures. I don't know how are you with the time but... maybe you have time for it too :D Here are some pics within game of Tomcatz model but with some textures altered by others IIRC Oh And is great to hear that your work is officially integrated into DCS. That tag under your name stands for something. :) Maybe your Shark and Warthog pits will make it too someday? [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Spanker79 Posted August 26, 2014 Share Posted August 26, 2014 Zaelu excellent work.A must have for DCS. Hope you release it soon. ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~ Link to comment Share on other sites More sharing options...
zaelu Posted August 27, 2014 Share Posted August 27, 2014 (edited) But is not my work. The mod is from here: http://forums.eagle.ru/showthread.php?t=107822&page=4 Maybe I swaped few textures here and there and wrap it up in a JSGME format for my squad mates but nothing more. edit, I see the links are expired from there so here is what I have: http://we.tl/1vVcl8b0sN Ricardo, do you have it? You can take a look at the model and textures from the above link if you wish. Edited August 27, 2014 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Cnuke Posted August 27, 2014 Share Posted August 27, 2014 @Ricardo Brilliant work ! I love the red brick building especially because it adds more colour diversity to the surrounding area(s). All stunning texture work, a real artist you are. :thumbup: Please do not hesitate using the better quality textures with EDGE in mind if you are taking care of the sizes for the current engine. (Or maybe a specific updated release for EDGE could be possible?) Thanks for upgrading our DCS World xD! Link to comment Share on other sites More sharing options...
RICARDO Posted August 27, 2014 Author Share Posted August 27, 2014 hello, one of the hangar wich is always on airfield is very difficult to find in the building.zip, if you could give me it's name it would be a great help. Link to comment Share on other sites More sharing options...
Lilkiki Posted August 27, 2014 Share Posted August 27, 2014 Hi Ricardo, I think the EDM of this object is named "ukrytie_b.edm", but I can't find its texture, may be it has another name in another folder/zip ? :noexpression: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RICARDO Posted August 27, 2014 Author Share Posted August 27, 2014 Hi Ricardo, I think the EDM of this object is named "ukrytie_b.edm", but I can't find its texture, may be it has another name in another folder/zip ? :noexpression: thanks, that sound like a good clue. :thumbup: Link to comment Share on other sites More sharing options...
RICARDO Posted August 28, 2014 Author Share Posted August 28, 2014 Hi Ricardo, I think the EDM of this object is named "ukrytie_b.edm", but I can't find its texture, may be it has another name in another folder/zip ? :noexpression: i have been seaching in every .zip of buildings and terrain files but that "ukrytie_b" texture is definitly unfundable...:(:(:( Link to comment Share on other sites More sharing options...
grandsurf Posted August 28, 2014 Share Posted August 28, 2014 Look in the Building_Textures.zip for konteiner_brown2.bmp.dds and in the Landtextures.zip for vorota-1.bmp.dds ;). Link to comment Share on other sites More sharing options...
flanker1 Posted August 28, 2014 Share Posted August 28, 2014 Look in the Building_Textures.zip for konteiner_brown2.bmp.dds and in the Landtextures.zip for vorota-1.bmp.dds ;). ;-) Link to comment Share on other sites More sharing options...
RICARDO Posted August 28, 2014 Author Share Posted August 28, 2014 :thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup::thumbup: Grandsurf is the proud winner of the Big texture finding contest ! thanks GS Link to comment Share on other sites More sharing options...
scrtagnt69 Posted August 29, 2014 Share Posted August 29, 2014 Since I am sure most if not all of those files reside in zip files, you might want to look at this post if you have not seen it. Modding zip files an easier way How can I find the root structure of the terrain mods to be able to use this method ,I know it works because I used it to install the Gauges mod for the UH-1 yesterday. The terrain mods are confusing because of the different seasons and I am not sure if each season needs it's own folder. Link to comment Share on other sites More sharing options...
Lizzard Posted August 29, 2014 Share Posted August 29, 2014 The terrain mods are confusing because of the different seasons and I am not sure if each season needs it's own folder. every zip file you want to modify need its own folder (DCS checks the names of folders and zips)..so yes..a new folder for every zip you want to "change" My Specs: I don`t care..it is a Computer..a black one.. Link to comment Share on other sites More sharing options...
RICARDO Posted August 29, 2014 Author Share Posted August 29, 2014 New WIP picts a variant for hangar A camo and a new Factory building. :smilewink: Link to comment Share on other sites More sharing options...
Lizzard Posted August 29, 2014 Share Posted August 29, 2014 Dude :cry: My Specs: I don`t care..it is a Computer..a black one.. Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted August 29, 2014 Share Posted August 29, 2014 Dude of uber epic ness ! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
Mustang Posted August 29, 2014 Share Posted August 29, 2014 I am in love!! I remember when i did some of the structure textures in HD back with FC2, my aim was to try to produce the quality that RICARDO is producing now :D Link to comment Share on other sites More sharing options...
dureiken Posted August 29, 2014 Share Posted August 29, 2014 Really awesome, thanks for that work ! Link to comment Share on other sites More sharing options...
NRG-Vampire Posted August 29, 2014 Share Posted August 29, 2014 I am in love!! I remember when i did some of the structure textures in HD back with FC2, my aim was to try to produce the quality that RICARDO is producing now :D at that time you made a very nice textures mod with FC2 Mustang :thumbup: by the way, what was the problem using those FC2 textures in DCSW ? :( why did you drop your project ? :cry: Link to comment Share on other sites More sharing options...
Mustang Posted August 29, 2014 Share Posted August 29, 2014 at that time you made a very nice textures mod with FC2 Mustang :thumbup: by the way, what was the problem using those FC2 textures in DCSW ? :( why did you drop your project ? :cry: It was the texture templates, they are alot different to the ones that i did for FC2 and that put me off. Link to comment Share on other sites More sharing options...
flanker1 Posted August 30, 2014 Share Posted August 30, 2014 hey ricardo, excellent work!!! maybe you can also make a camo paint and highres skin like the one above for the hangar also for the ammunition depot? Link to comment Share on other sites More sharing options...
RICARDO Posted August 30, 2014 Author Share Posted August 30, 2014 that's an option, but do you know if on the same airport it should be the same camo for all the buildings? I don't have a lot of reference picts... Link to comment Share on other sites More sharing options...
Ninja1959 Posted August 30, 2014 Share Posted August 30, 2014 a question that's an option, but do you know if on the same airport it should be the same camo for all the buildings? I don't have a lot of reference picts... I was working on, but these textures are very low resolution and upload damages fps, a way to work them to make them look better? [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Lilkiki Posted August 30, 2014 Share Posted August 30, 2014 :thumbup: Wonderful wrok Ricardo ! As always ;) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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